Skill order
Order set by the author · gold is the ultimate
◆
1
2
3
◆
1
2
3
◆
1
2
3
◆
1
2
3
Item order
Stages top to bottom, items left to right
- 1
Smash Explosion
33,600 Souls
RicochetSmash Explosion This is very important, with this you can deal more cards, more cards equal more damage and healing (more important than other Smash Explosion equipment, having it and not having it is
SpellslingerSmash Explosion For output supplement, remember to hit first before using skills or active items to stack layers, keep layers the same way. If there's a buff, it's a qualitative change, adding 102% at
Spiritual OverflowSmash Explosion Basically, all attributes of this equipment can be utilized by Spirit Charm, cost-effective. Moreover, the buff can be used as half a Red Locust, very nice. Tip, +13% skill duration ac
LeechSmash Explosion Ensures your health is good. You ask why not use Spirit Infusion, because I'm too lazy to activate it. Don't take it with Spirit Infusion.
Mercurial MagnumSmash Explosion Has attack speed and increases basic attack damage, after all, most of Spirit Charm's damage comes from basic attacks.
Split ShotSmash Explosion Wheelchair equipment doesn't need to aim, activate with the 3rd skill. Besides being hard to obtain, it has no drawbacks.
All item notes
- Ricochet — Smash Explosion This is very important, with this you can deal more cards, more cards equal more damage and healing (more important than other Smash Explosion equipment, having it and not having it is
- Spellslinger — Smash Explosion For output supplement, remember to hit first before using skills or active items to stack layers, keep layers the same way. If there's a buff, it's a qualitative change, adding 102% at
- Spiritual Overflow — Smash Explosion Basically, all attributes of this equipment can be utilized by Spirit Charm, cost-effective. Moreover, the buff can be used as half a Red Locust, very nice. Tip, +13% skill duration ac
- Leech — Smash Explosion Ensures your health is good. You ask why not use Spirit Infusion, because I'm too lazy to activate it. Don't take it with Spirit Infusion.
- Mercurial Magnum — Smash Explosion Has attack speed and increases basic attack damage, after all, most of Spirit Charm's damage comes from basic attacks.
- Split Shot — Smash Explosion Wheelchair equipment doesn't need to aim, activate with the 3rd skill. Besides being hard to obtain, it has no drawbacks.
- 2
Smash
49,600 Souls
SilencerSmash This thing is really useful, targeting all AP characters.
UnstoppableSmash For immunity control, just watch the timing to activate. 60 seconds cooldown is quite long for Brawl.
SpellbreakerSmash You know, most people in Brawl like to pick AP characters (pay attention to the enemy lineup).
Healing TempoSmash Spirit Charm's Hearts and Joker can trigger healing, triggering can be a bit unstable when cards are fewer, but most of the time it can trigger. Specific equipment can guarantee 100% trigger, li
InhibitorSmash One of your few damage reduction equipment, can even reduce healing, very top tier.
Spirit ResilienceSmash You know, most people in Brawl like to pick AP characters (pay attention to the enemy lineup).
CounterspellSmash High-level equipment, theoretically can block all skills, just very timing-dependent. Remember to block.
Dispel MagicSmash Can remove debuffs, very satisfying, if the robot puts a bomb on you, remember to press it, you can throw the bomb off you.
Surge of PowerHuang Has attack speed, spirit, and movement speed, just grab it and you're good.
Swift StrikerHuang Adding attack speed is pretty nice, mainly can benefit from corresponding attack speed in both early and late game, a very cost-effective T2 item.
Debuff ReducerHuang Control time reduction, must grab if there's a buff, adds 40% debuff resistance.
Spirit LifestealHuang Spirit Charm mostly deals spirit damage, slightly increases sustain when taken.
All item notes
- Silencer — Smash This thing is really useful, targeting all AP characters.
- Unstoppable — Smash For immunity control, just watch the timing to activate. 60 seconds cooldown is quite long for Brawl.
- Spellbreaker — Smash You know, most people in Brawl like to pick AP characters (pay attention to the enemy lineup).
- Healing Tempo — Smash Spirit Charm's Hearts and Joker can trigger healing, triggering can be a bit unstable when cards are fewer, but most of the time it can trigger. Specific equipment can guarantee 100% trigger, li
- Inhibitor — Smash One of your few damage reduction equipment, can even reduce healing, very top tier.
- Spirit Resilience — Smash You know, most people in Brawl like to pick AP characters (pay attention to the enemy lineup).
- Counterspell — Smash High-level equipment, theoretically can block all skills, just very timing-dependent. Remember to block.
- Dispel Magic — Smash Can remove debuffs, very satisfying, if the robot puts a bomb on you, remember to press it, you can throw the bomb off you.
- Surge of Power — Huang Has attack speed, spirit, and movement speed, just grab it and you're good.
- Swift Striker — Huang Adding attack speed is pretty nice, mainly can benefit from corresponding attack speed in both early and late game, a very cost-effective T2 item.
- Debuff Reducer — Huang Control time reduction, must grab if there's a buff, adds 40% debuff resistance.
- Spirit Lifesteal — Huang Spirit Charm mostly deals spirit damage, slightly increases sustain when taken.
- 3
Top Tier
57,600 Souls
Crippling HeadshotTop-tier Spirit Charm has fast shooting, can easily float to the head, and hitting the head reduces healing and dual resistance, not bad.
JuggernautTop-tier Gives good movement speed, but mainly can reduce enemy attack speed when taking hits, must choose if the enemy has a gun position. With buffs, automatically transforms into a certain teacher.
Plated ArmorTop-tier Reducing basic attack damage is secondary, mainly prevents the enemy from applying debuffs with basic attacks. Can choose if the enemy has a gun position, but be careful not to prevent Mina f
IndomitableTop-tier Avoids some weird controls. Once Unyielding is out, it won't become a maggot (probably).
Spirit BurnTop-tier Spirit Charm can easily trigger extra damage and reduce healing, but personally feel it's not very necessary, grab it if the enemy has many healing characters.
Boundless SpiritTop-tier Adds damage to the dealer.
Toxic BulletsTop-tier Essentially a counter item, hit the enemy with a lot of healing or high health.
Recharging RushTop-tier If the item is off cooldown, remember to hit more, who doesn't love free cards?
Reactive BarrierTop-tier This is for survival.
Healing BoosterRen Shang Ren No downside to grabbing it, can enhance sustain.
Enchanter's EmblemTop-tier Has spirit resistance, spirit, and cooldown, not a loss to grab. Value item for the first 12 rounds, very cost-effective.
HealbaneTop-tier Spirit Charm's third skill has built-in magic damage that can trigger easily.
Enduring SpeedRen Shang Ren Be brave, my friend.
Quicksilver ReloadTop-tier Mercury Rebound is a precursor, gives good attack speed, when out of bullets just throw a card and you'll have it.
Improved SpiritTop-tier Spirit Power Boundless precursor.
Rapid RoundsTop-tier Getting attack speed early is not bad.
Extra HealthRen Shang Ren Very good to grab in the first round, not much use later.
RebuttalTop-tier The only item in the game that reduces block cooldown, must grab it if you can. If the enemy has no elbow strike characters, you can skip it.
Extra SpiritTop-tier Spirit Power Surge precursor.
All item notes
- Crippling Headshot — Top-tier Spirit Charm has fast shooting, can easily float to the head, and hitting the head reduces healing and dual resistance, not bad.
- Juggernaut — Top-tier Gives good movement speed, but mainly can reduce enemy attack speed when taking hits, must choose if the enemy has a gun position. With buffs, automatically transforms into a certain teacher.
- Plated Armor — Top-tier Reducing basic attack damage is secondary, mainly prevents the enemy from applying debuffs with basic attacks. Can choose if the enemy has a gun position, but be careful not to prevent Mina f
- Indomitable — Top-tier Avoids some weird controls. Once Unyielding is out, it won't become a maggot (probably).
- Spirit Burn — Top-tier Spirit Charm can easily trigger extra damage and reduce healing, but personally feel it's not very necessary, grab it if the enemy has many healing characters.
- Boundless Spirit — Top-tier Adds damage to the dealer.
- Toxic Bullets — Top-tier Essentially a counter item, hit the enemy with a lot of healing or high health.
- Recharging Rush — Top-tier If the item is off cooldown, remember to hit more, who doesn't love free cards?
- Reactive Barrier — Top-tier This is for survival.
- Healing Booster — Ren Shang Ren No downside to grabbing it, can enhance sustain.
- Enchanter's Emblem — Top-tier Has spirit resistance, spirit, and cooldown, not a loss to grab. Value item for the first 12 rounds, very cost-effective.
- Healbane — Top-tier Spirit Charm's third skill has built-in magic damage that can trigger easily.
- Enduring Speed — Ren Shang Ren Be brave, my friend.
- Quicksilver Reload — Top-tier Mercury Rebound is a precursor, gives good attack speed, when out of bullets just throw a card and you'll have it.
- Improved Spirit — Top-tier Spirit Power Boundless precursor.
- Rapid Rounds — Top-tier Getting attack speed early is not bad.
- Extra Health — Ren Shang Ren Very good to grab in the first round, not much use later.
- Rebuttal — Top-tier The only item in the game that reduces block cooldown, must grab it if you can. If the enemy has no elbow strike characters, you can skip it.
- Extra Spirit — Top-tier Spirit Power Surge precursor.
- 4
Human Above Human
78,400 Souls
FrenzyRen Shang Ren Triggers when your health is below half, has debuff resistance, and will weaken any existing debuffs on you.
Siphon BulletsNPC Consider grabbing this if the enemy has a front line with thick health, this item can trigger the healing rhythm effect. This is not a healing item, don't learn from the family to win with this as
WitchmailHuman Above Human Spirit Charm stands in the back row, takes less damage overall, and gains less benefit compared to the front line
Cheat DeathHuman Above Human Afraid of dying here, survival is key
Escalating ExposureHuman Above Human I can already one-shot, do I need this? But can consider it, adds a bit of damage
Transcendent CooldownHuman Above Human Not necessary but it's nice to have since it speeds up card accumulation and reduces snack cooldowns
Tesla BulletsHuman Above Human Can consider taking it in the first round, it's painful. After the third round, it's not needed since the Electric Blade is mainly for early game
Burst FireHuman Above Human Gives some attack speed, but has a downtime. The buff is really fun, basically allows for infinite slide tackles
Escalating ResilienceHuman Above Human If the enemy has a gun position, taking it won't be wrong
Stamina MasteryHuman Above Human Just helps with kiting, actually Spirit Charm has mobility skills so it's not necessary
FortitudeHuman Above Human The health increase and 10 seconds of automatic healing without taking damage is great, must take if there's a buff
Bullet ResilienceHuman Above Human If the enemy has a gun position, it's a must-take (pay attention to the enemy lineup)
Radiant RegenerationHuman Above Human Gives movement speed and some sustain, very nice. This item can trigger Healing Rhythm
Superior CooldownHuman Above Human Not necessary but it's nice to have since it speeds up card accumulation
Superior DurationHuman Above Human If you feel the 3rd skill isn't long enough, can take it, other snacks can also be taken to increase control time
Titanic MagazineHuman Above Human Spirit Charm comes with infinite bullets, not really needed, but if you have reload issues, take it to reduce reload times
Weakening HeadshotHuman Above Human Headshot breaks defense beforehand
Slowing BulletsHuman Above Human Want to slow and stick to people, just get this, don't get Heavy Pressure Shooting
Battle VestHuman Above Human While giving bullet resistance, it also provides attack speed and weapon damage
SuppressorHuman Above Human If the enemy has a gun position, can consider taking it, Spirit Charm's 3rd skill has spirit damage
Duration ExtenderHuman Above Human Remaining power is preemptive, taking it can increase the duration of the 3rd skill
Compress CooldownHuman Above Human After all, it's just a 1600 item, taking it for the 3rd skill is still okay
All item notes
- Frenzy — Ren Shang Ren Triggers when your health is below half, has debuff resistance, and will weaken any existing debuffs on you.
- Siphon Bullets — NPC Consider grabbing this if the enemy has a front line with thick health, this item can trigger the healing rhythm effect. This is not a healing item, don't learn from the family to win with this as
- Witchmail — Human Above Human Spirit Charm stands in the back row, takes less damage overall, and gains less benefit compared to the front line
- Cheat Death — Human Above Human Afraid of dying here, survival is key
- Escalating Exposure — Human Above Human I can already one-shot, do I need this? But can consider it, adds a bit of damage
- Transcendent Cooldown — Human Above Human Not necessary but it's nice to have since it speeds up card accumulation and reduces snack cooldowns
- Tesla Bullets — Human Above Human Can consider taking it in the first round, it's painful. After the third round, it's not needed since the Electric Blade is mainly for early game
- Burst Fire — Human Above Human Gives some attack speed, but has a downtime. The buff is really fun, basically allows for infinite slide tackles
- Escalating Resilience — Human Above Human If the enemy has a gun position, taking it won't be wrong
- Stamina Mastery — Human Above Human Just helps with kiting, actually Spirit Charm has mobility skills so it's not necessary
- Fortitude — Human Above Human The health increase and 10 seconds of automatic healing without taking damage is great, must take if there's a buff
- Bullet Resilience — Human Above Human If the enemy has a gun position, it's a must-take (pay attention to the enemy lineup)
- Radiant Regeneration — Human Above Human Gives movement speed and some sustain, very nice. This item can trigger Healing Rhythm
- Superior Cooldown — Human Above Human Not necessary but it's nice to have since it speeds up card accumulation
- Superior Duration — Human Above Human If you feel the 3rd skill isn't long enough, can take it, other snacks can also be taken to increase control time
- Titanic Magazine — Human Above Human Spirit Charm comes with infinite bullets, not really needed, but if you have reload issues, take it to reduce reload times
- Weakening Headshot — Human Above Human Headshot breaks defense beforehand
- Slowing Bullets — Human Above Human Want to slow and stick to people, just get this, don't get Heavy Pressure Shooting
- Battle Vest — Human Above Human While giving bullet resistance, it also provides attack speed and weapon damage
- Suppressor — Human Above Human If the enemy has a gun position, can consider taking it, Spirit Charm's 3rd skill has spirit damage
- Duration Extender — Human Above Human Remaining power is preemptive, taking it can increase the duration of the 3rd skill
- Compress Cooldown — Human Above Human After all, it's just a 1600 item, taking it for the 3rd skill is still okay
- 5
NPC
43,200 Souls
Mystic ReverbNPC Actually mainly just need that bit of lifesteal, Spirit Charm's single card damage isn't high, taking it doesn't help much
Spirit RendNPC Basically zero cost to gain damage and lifesteal, still good
Weighted ShotsNPC If there's a slowing bullet, don't upgrade this, Spirit Charm doesn't really need gun damage
Rapid RechargeNPC Spirit Charm doesn't really care about charge time and charge counts, can't reduce the cooldown of card throws
TankbusterNPC To be honest, Spirit Charm taking this doesn't have much effect
Greater ExpansionNPC Spirit Charm doesn't really need range bonuses
Mystic ShotNPC Your first shot needs to hit accurately, maybe can be used to raise the kill threshold
Active ReloadNPC Reload cancer is blessed
Spirit ShredderNPC Basically zero cost to gain damage and lifesteal, still good
Kinetic DashNPC Main is to increase stamina, then attack speed, but the gain is low w
Bullet LifestealNPC Spirit Charm mostly deals elemental damage, getting this is just to see if you can get the Red Locust later
Spirit ShieldingNPC Early game item, can use it after getting (pay attention to the enemy lineup)
Weapon ShieldingNPC Early game item, can use it after getting (pay attention to the enemy lineup)
Mystic VulnerabilityNPC Please enter text
Mystic SlowNPC After getting this, don't upgrade Thunder Scroll, mainly for sticking to people. But Spirit Charm's Plum Blossom and Ghost cards come with slow
Arcane SurgeNPC Actually just eat some stamina recovery bonuses and stamina, can kite better
Extended MagazineNPC After getting this, can change bullets less
Extra ChargeNPC Spirit Charm doesn't really care about charge counts
Mystic ExpansionNPC Spirit Charm doesn't really need range bonuses
Mystic RegenerationNPC This can trigger Healing Drum, but no need to specifically get this
Mystic BurstNPC Early game item, can use it after getting
Extra StaminaNPC Enhance kiting ability
All item notes
- Mystic Reverb — NPC Actually mainly just need that bit of lifesteal, Spirit Charm's single card damage isn't high, taking it doesn't help much
- Spirit Rend — NPC Basically zero cost to gain damage and lifesteal, still good
- Weighted Shots — NPC If there's a slowing bullet, don't upgrade this, Spirit Charm doesn't really need gun damage
- Rapid Recharge — NPC Spirit Charm doesn't really care about charge time and charge counts, can't reduce the cooldown of card throws
- Tankbuster — NPC To be honest, Spirit Charm taking this doesn't have much effect
- Greater Expansion — NPC Spirit Charm doesn't really need range bonuses
- Mystic Shot — NPC Your first shot needs to hit accurately, maybe can be used to raise the kill threshold
- Active Reload — NPC Reload cancer is blessed
- Spirit Shredder — NPC Basically zero cost to gain damage and lifesteal, still good
- Kinetic Dash — NPC Main is to increase stamina, then attack speed, but the gain is low w
- Bullet Lifesteal — NPC Spirit Charm mostly deals elemental damage, getting this is just to see if you can get the Red Locust later
- Spirit Shielding — NPC Early game item, can use it after getting (pay attention to the enemy lineup)
- Weapon Shielding — NPC Early game item, can use it after getting (pay attention to the enemy lineup)
- Mystic Vulnerability — NPC Please enter text
- Mystic Slow — NPC After getting this, don't upgrade Thunder Scroll, mainly for sticking to people. But Spirit Charm's Plum Blossom and Ghost cards come with slow
- Arcane Surge — NPC Actually just eat some stamina recovery bonuses and stamina, can kite better
- Extended Magazine — NPC After getting this, can change bullets less
- Extra Charge — NPC Spirit Charm doesn't really care about charge counts
- Mystic Expansion — NPC Spirit Charm doesn't really need range bonuses
- Mystic Regeneration — NPC This can trigger Healing Drum, but no need to specifically get this
- Mystic Burst — NPC Early game item, can use it after getting
- Extra Stamina — NPC Enhance kiting ability
- 6
Finished Pulling
51,200 Souls
Glass CannonAfter finishing, Spirit Charm's damage is mostly elemental damage, no need for that. Moreover, Spirit Charm's survival pressure is already high, getting this just adds to the burden
Lucky ShotAfter finishing, Spirit Charm's damage is mostly elemental damage, no need for that
Diviner's KevlarAfter finishing, maybe can use it to save your life, but you need to use your ultimate to trigger it. Personally feel the gain from this is a bit low
Lightning ScrollAfter finishing, Spirit Charm's ultimate is single control with low gain, and the ultimate needs to be maxed to have a 105-second cooldown
HeadhunterAfter finishing, Spirit Charm's base attack speed is fast, can easily float to the head, but mid to late game damage isn't enough. This item can trigger Healing Rhythm
Hunter's AuraAfter finishing, face-to-face situations are still too rare
Cultist SacrificeAfter finishing, if no one is clearing lanes, it's solid, you can use this to clear lanes. If someone is clearing lanes, don't get it, just hit some minions to save some cards
BerserkerAfter finishing, Spirit Charm's damage is mostly elemental damage, no need for that
Ballistic EnchantmentAfter finishing, really don't know what this item means for Spirit Charm, what it signifies
Veil WalkerAfter finishing, if there's a buff, can get it to bolster health, if no buff, no need
Opening RoundsAfter finishing, this is a brawl, no need to last hit, ranged attacks rely on gunplay and the damage is low, no need
Intensifying MagazineAfter finishing, taking down towers isn't bad, can deal more damage too
Bullet Resist ShredderAfter finishing, Spirit Charm's damage is mostly elemental damage, no need for that
High-Velocity RoundsAfter finishing, this is a brawl, no need to last hit, ranged attacks rely on gunplay and the damage is low, no need
Monster RoundsAfter finishing, if no one is clearing lanes, it's solid, you can use this to clear lanes. If someone is clearing lanes, don't get it, just hit some minions to save some cards
All item notes
- Glass Cannon — After finishing, Spirit Charm's damage is mostly elemental damage, no need for that. Moreover, Spirit Charm's survival pressure is already high, getting this just adds to the burden
- Lucky Shot — After finishing, Spirit Charm's damage is mostly elemental damage, no need for that
- Diviner's Kevlar — After finishing, maybe can use it to save your life, but you need to use your ultimate to trigger it. Personally feel the gain from this is a bit low
- Lightning Scroll — After finishing, Spirit Charm's ultimate is single control with low gain, and the ultimate needs to be maxed to have a 105-second cooldown
- Headhunter — After finishing, Spirit Charm's base attack speed is fast, can easily float to the head, but mid to late game damage isn't enough. This item can trigger Healing Rhythm
- Hunter's Aura — After finishing, face-to-face situations are still too rare
- Cultist Sacrifice — After finishing, if no one is clearing lanes, it's solid, you can use this to clear lanes. If someone is clearing lanes, don't get it, just hit some minions to save some cards
- Berserker — After finishing, Spirit Charm's damage is mostly elemental damage, no need for that
- Ballistic Enchantment — After finishing, really don't know what this item means for Spirit Charm, what it signifies
- Veil Walker — After finishing, if there's a buff, can get it to bolster health, if no buff, no need
- Opening Rounds — After finishing, this is a brawl, no need to last hit, ranged attacks rely on gunplay and the damage is low, no need
- Intensifying Magazine — After finishing, taking down towers isn't bad, can deal more damage too
- Bullet Resist Shredder — After finishing, Spirit Charm's damage is mostly elemental damage, no need for that
- High-Velocity Rounds — After finishing, this is a brawl, no need to last hit, ranged attacks rely on gunplay and the damage is low, no need
- Monster Rounds — After finishing, if no one is clearing lanes, it's solid, you can use this to clear lanes. If someone is clearing lanes, don't get it, just hit some minions to save some cards
- 7
Middle Pull
47,200 Souls
Armor Piercer拉中拉 This is a counter item for Essence Iron Plate Heavy Armor, but it's really not necessary to get this just for that little bit of penetration bullet resistance and to speed up card generation again
Crushing Fists拉中拉 What does it mean, can't just go up and elbow the enemy, right?
Sharpshooter拉中拉 Not really needed for long-range play.
Express Shot拉中拉 This is for characters with high single-shot damage, not including Spirit Charm. Suggest not to take it.
Hollow Point拉中拉 Spirit Charm mainly deals elemental damage, low returns.
Point Blank拉中拉 Face-to-face situations are rare, and Spirit Charm mainly deals elemental damage, low returns.
Lifestrike拉中拉 What does it mean, can't just go up and elbow the enemy, right?
Spirit Snatch拉中拉 What does it mean, can't just go up and elbow the enemy, right?
Torment Pulse拉中拉 Face-to-face situations are rare, and it doesn't deal much damage, no need for it.
Melee Charge拉中拉 What does it mean, can't just go up and elbow the enemy, right?
Long Range拉中拉 Not really needed for long-range play.
Stalker拉中拉 What does it mean, useless.
Trophy Collector拉中拉 Spirit Charm doesn't benefit from skill range and will reduce normal attack damage to minions, really not worth it.
Headshot Booster拉中拉 Some pros in ranked like to take this as their first item, but this is brawl, don't take it.
Close Quarters拉中拉 Face-to-face situations are rare, and Spirit Charm mainly deals elemental damage, low returns.
Restorative Shot拉中拉 Ranked is super early game recovery item, but this is brawl, don't take it.
Sprint Boots拉中拉 What does it mean, suggest not to take it.
Melee Lifesteal拉中拉 What does it mean, can't just go up and elbow the enemy, right?
Extra Regen拉中拉 Ranked is super early game recovery item, but this is brawl, don't take it.
Spirit Strike拉中拉 What does it mean, can't just go up and elbow the enemy, right?
All item notes
- Armor Piercer — 拉中拉 This is a counter item for Essence Iron Plate Heavy Armor, but it's really not necessary to get this just for that little bit of penetration bullet resistance and to speed up card generation again
- Crushing Fists — 拉中拉 What does it mean, can't just go up and elbow the enemy, right?
- Sharpshooter — 拉中拉 Not really needed for long-range play.
- Express Shot — 拉中拉 This is for characters with high single-shot damage, not including Spirit Charm. Suggest not to take it.
- Hollow Point — 拉中拉 Spirit Charm mainly deals elemental damage, low returns.
- Point Blank — 拉中拉 Face-to-face situations are rare, and Spirit Charm mainly deals elemental damage, low returns.
- Lifestrike — 拉中拉 What does it mean, can't just go up and elbow the enemy, right?
- Spirit Snatch — 拉中拉 What does it mean, can't just go up and elbow the enemy, right?
- Torment Pulse — 拉中拉 Face-to-face situations are rare, and it doesn't deal much damage, no need for it.
- Melee Charge — 拉中拉 What does it mean, can't just go up and elbow the enemy, right?
- Long Range — 拉中拉 Not really needed for long-range play.
- Stalker — 拉中拉 What does it mean, useless.
- Trophy Collector — 拉中拉 Spirit Charm doesn't benefit from skill range and will reduce normal attack damage to minions, really not worth it.
- Headshot Booster — 拉中拉 Some pros in ranked like to take this as their first item, but this is brawl, don't take it.
- Close Quarters — 拉中拉 Face-to-face situations are rare, and Spirit Charm mainly deals elemental damage, low returns.
- Restorative Shot — 拉中拉 Ranked is super early game recovery item, but this is brawl, don't take it.
- Sprint Boots — 拉中拉 What does it mean, suggest not to take it.
- Melee Lifesteal — 拉中拉 What does it mean, can't just go up and elbow the enemy, right?
- Extra Regen — 拉中拉 Ranked is super early game recovery item, but this is brawl, don't take it.
- Spirit Strike — 拉中拉 What does it mean, can't just go up and elbow the enemy, right?
- 8
Snacks and other actives, take as needed
Optional155,200 Souls
Capacitor有加强考虑拿 If there's a buff, consider taking it. The damage from Electric Blade in mid to late game is a bit low, but an 8-second cooldown on the dash skill is still pretty good (only if buffed).
Infuser没赤蝗考虑拿 This is also a pretty solid sustain item. But I'm too lazy to activate it, you can take it if you like, just don't take it with Red Locust.
Vampiric Burst不建议拿 Suggest not to take it. Most of Spirit Charm's damage is elemental, and this has low returns.
Colossus不建议拿 What does it mean, can't just go up and elbow the enemy, right? Plus, Spirit Charm's health isn't very high, adding 15% doesn't do much.
Divine Barrier加强考虑拿 Consider taking it if buffed, not necessary if not. It's good for self-preservation and protecting teammates. Can remove most debuffs from ultimates, but note it can't remove stuns.
Phantom Strike对面有薇妲考虑拿 If the enemy has Veda, you can use this to teleport directly to them for the ultimate or not, and with skill 3, shooting cards like crazy will make Veda perish.
Ethereal Shift自保考虑拿 Consider for self-preservation.
Echo Shard不建议拿 Suggest not to take it. It's really hurt after being nerfed, even less necessary to get it. It even has a 55-second cooldown, not doing cooldowns.
Refresher不建议拿 Suggest not to take it. Although it can refresh the number of cards, this cooldown is way too long, and the buff has a 90-second cooldown. Once you have Bounce, you can generate cards infinitely,
Arctic Blast对面有炽焱考虑拿 If the enemy has Blaze, they like to run fire, and this will stop them from moving. No need in other situations.
Vortex Web不建议拿 Suggest not to take it. Spirit Charm doesn't really need this, but if there's communication, it might be used to combo with teammates.
Magic Carpet有加强考虑拿 Consider taking it if buffed, suggest not to take it if not. If buffed, it can be considered. After all, directly adding 60 elemental damage is quite nice. Using this to follow up on the ultima
Scourge己方有前排必拿 Must take if there's a frontline on your team. It's great for your frontline. You can use secondary casting to benefit yourself, but it's not necessary, try to give it to your frontline (sugge
Cursed RelicNot recommended to take. It's not really suggested to take this item, but if you're quick, you can interrupt Laoshi's ultimate. Just be sure to note that after using it, your output will drop by 25% f
Focus LensDepends on the situation. AP heroes love this. It's suggested to use this item first when attacking, so you can get the 30% damage bonus.
Blood TributeTake it based on your preference. It has debuff resistance and attack speed, which is nice, just remember to turn it off when not in use. It's suggested to get sustain items first before activating it
Alchemical FireNot recommended to take. It's unnecessary.
Heroic AuraNot recommended to take. It's essentially a support item, giving teammates bullet resistance. Honestly, it's generally not great for Lingmei.
Shadow WeaveConsider taking it if it's buffed. If it's not buffed, it's unnecessary. If it is buffed, you can take it, and it can be activated with the 3rd skill for attack speed and spirit.
Healing NovaNot recommended to take. This isn't very useful. The buff only gives a bit more healing, and the buff might help save yourself or a teammate's life.
Warp StoneNot recommended to take. Lingmei has a teleport stone, which is further than this, so it's unnecessary.
Fury TranceNot recommended to take. Lingmei mostly deals spirit damage and can't benefit from this lifesteal, and after activating it, you can't use health. Even Lanmeng dislikes this item, let alone Lingmei.
Rescue BeamMust take if buffed. If not buffed, don't take it. The healing amount when buffed is super high, and it has a 15-second cooldown.
Majestic LeapConsider taking it if the enemy has Weida. If the enemy has Weida, you can sneak in with an ultimate to knock them down, then follow up with the 3rd skill to shoot cards like crazy. The buff is really
Metal SkinMust take if the enemy has a gunner. If the enemy has Lanmeng, definitely take it, remember to use it. Note that this can't block the 3rd hit of Zhu Xie Zhe's ultimate. If the enemy's ultimate is maxe
DecayMust take if the enemy has a tank with high health and healing. Blue Bull or other characters with high healing love this.
Disarming HexMust take if the enemy has a gunner. Sylph or Lanmeng or other gunners love this. Note that this can't interrupt Lanmeng's ultimate (Lingmei is most afraid of this, sob sob sob).
Silence WaveConsider taking it if the enemy has AP heroes. AP heroes love this, but it's hard to use.
KnockdownMust take if the enemy has Qi Weida. Qi Weida and Grey Claw love this.
FleetfootNot recommended to take. It's unnecessary, but if you want to take it, just run away quickly.
Return FireNot recommended to take. You can activate it in a 1v1, but the benefits are average, otherwise rely on it.
Restorative LocketTake it based on your preference. It feels not very useful, after all, Lingmei's positioning is more towards the backline, so stacking efficiency isn't great. But it can save your life in certain situ
Guardian WardConsider taking it if buffed. If it's not necessary, you can consider taking it if buffed, see if you can get the buffed Holy Shield (very low probability).
Slowing HexMust take if the enemy has Xifa Apollo. Xifa Apollo loves this item.
Cold FrontNot recommended to take. Face-to-face situations are rare, so it's unnecessary.
Spirit SapDepends on the situation. AP heroes love this.
Healing RiteMust take if buffed. If not buffed, don't take it. If it is buffed, see if you can get the buffed Rescue Beam (very low probability).
GritNot recommended to take. Just take it for the early game, but it won't be useful later. You can take it if buffed, see if you can get the buffed Holy Shield (very low probability).
Rusted BarrelThe enemy has gun positions, consider taking gun positions, they all love to eat.
Golden Goose EggJust kidding, you can't get this item in brawl.
All item notes
- Capacitor — 有加强考虑拿 If there's a buff, consider taking it. The damage from Electric Blade in mid to late game is a bit low, but an 8-second cooldown on the dash skill is still pretty good (only if buffed).
- Infuser — 没赤蝗考虑拿 This is also a pretty solid sustain item. But I'm too lazy to activate it, you can take it if you like, just don't take it with Red Locust.
- Vampiric Burst — 不建议拿 Suggest not to take it. Most of Spirit Charm's damage is elemental, and this has low returns.
- Colossus — 不建议拿 What does it mean, can't just go up and elbow the enemy, right? Plus, Spirit Charm's health isn't very high, adding 15% doesn't do much.
- Divine Barrier — 加强考虑拿 Consider taking it if buffed, not necessary if not. It's good for self-preservation and protecting teammates. Can remove most debuffs from ultimates, but note it can't remove stuns.
- Phantom Strike — 对面有薇妲考虑拿 If the enemy has Veda, you can use this to teleport directly to them for the ultimate or not, and with skill 3, shooting cards like crazy will make Veda perish.
- Ethereal Shift — 自保考虑拿 Consider for self-preservation.
- Echo Shard — 不建议拿 Suggest not to take it. It's really hurt after being nerfed, even less necessary to get it. It even has a 55-second cooldown, not doing cooldowns.
- Refresher — 不建议拿 Suggest not to take it. Although it can refresh the number of cards, this cooldown is way too long, and the buff has a 90-second cooldown. Once you have Bounce, you can generate cards infinitely,
- Arctic Blast — 对面有炽焱考虑拿 If the enemy has Blaze, they like to run fire, and this will stop them from moving. No need in other situations.
- Vortex Web — 不建议拿 Suggest not to take it. Spirit Charm doesn't really need this, but if there's communication, it might be used to combo with teammates.
- Magic Carpet — 有加强考虑拿 Consider taking it if buffed, suggest not to take it if not. If buffed, it can be considered. After all, directly adding 60 elemental damage is quite nice. Using this to follow up on the ultima
- Scourge — 己方有前排必拿 Must take if there's a frontline on your team. It's great for your frontline. You can use secondary casting to benefit yourself, but it's not necessary, try to give it to your frontline (sugge
- Cursed Relic — Not recommended to take. It's not really suggested to take this item, but if you're quick, you can interrupt Laoshi's ultimate. Just be sure to note that after using it, your output will drop by 25% f
- Focus Lens — Depends on the situation. AP heroes love this. It's suggested to use this item first when attacking, so you can get the 30% damage bonus.
- Blood Tribute — Take it based on your preference. It has debuff resistance and attack speed, which is nice, just remember to turn it off when not in use. It's suggested to get sustain items first before activating it
- Alchemical Fire — Not recommended to take. It's unnecessary.
- Heroic Aura — Not recommended to take. It's essentially a support item, giving teammates bullet resistance. Honestly, it's generally not great for Lingmei.
- Shadow Weave — Consider taking it if it's buffed. If it's not buffed, it's unnecessary. If it is buffed, you can take it, and it can be activated with the 3rd skill for attack speed and spirit.
- Healing Nova — Not recommended to take. This isn't very useful. The buff only gives a bit more healing, and the buff might help save yourself or a teammate's life.
- Warp Stone — Not recommended to take. Lingmei has a teleport stone, which is further than this, so it's unnecessary.
- Fury Trance — Not recommended to take. Lingmei mostly deals spirit damage and can't benefit from this lifesteal, and after activating it, you can't use health. Even Lanmeng dislikes this item, let alone Lingmei.
- Rescue Beam — Must take if buffed. If not buffed, don't take it. The healing amount when buffed is super high, and it has a 15-second cooldown.
- Majestic Leap — Consider taking it if the enemy has Weida. If the enemy has Weida, you can sneak in with an ultimate to knock them down, then follow up with the 3rd skill to shoot cards like crazy. The buff is really
- Metal Skin — Must take if the enemy has a gunner. If the enemy has Lanmeng, definitely take it, remember to use it. Note that this can't block the 3rd hit of Zhu Xie Zhe's ultimate. If the enemy's ultimate is maxe
- Decay — Must take if the enemy has a tank with high health and healing. Blue Bull or other characters with high healing love this.
- Disarming Hex — Must take if the enemy has a gunner. Sylph or Lanmeng or other gunners love this. Note that this can't interrupt Lanmeng's ultimate (Lingmei is most afraid of this, sob sob sob).
- Silence Wave — Consider taking it if the enemy has AP heroes. AP heroes love this, but it's hard to use.
- Knockdown — Must take if the enemy has Qi Weida. Qi Weida and Grey Claw love this.
- Fleetfoot — Not recommended to take. It's unnecessary, but if you want to take it, just run away quickly.
- Return Fire — Not recommended to take. You can activate it in a 1v1, but the benefits are average, otherwise rely on it.
- Restorative Locket — Take it based on your preference. It feels not very useful, after all, Lingmei's positioning is more towards the backline, so stacking efficiency isn't great. But it can save your life in certain situ
- Guardian Ward — Consider taking it if buffed. If it's not necessary, you can consider taking it if buffed, see if you can get the buffed Holy Shield (very low probability).
- Slowing Hex — Must take if the enemy has Xifa Apollo. Xifa Apollo loves this item.
- Cold Front — Not recommended to take. Face-to-face situations are rare, so it's unnecessary.
- Spirit Sap — Depends on the situation. AP heroes love this.
- Healing Rite — Must take if buffed. If not buffed, don't take it. If it is buffed, see if you can get the buffed Rescue Beam (very low probability).
- Grit — Not recommended to take. Just take it for the early game, but it won't be useful later. You can take it if buffed, see if you can get the buffed Holy Shield (very low probability).
- Rusted Barrel — The enemy has gun positions, consider taking gun positions, they all love to eat.
- Golden Goose Egg — Just kidding, you can't get this item in brawl.
