Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Gun Items
149,600 Souls
Close Quarters4, self-explainatory, ur Abrams
Extended Magazine1, Abrams doesn't need more ammo
Headshot Booster4, good damage and goes into Headhunter
High-Velocity Rounds1, goes into opening rounds or AP rounds but it's not worth
Monster Rounds3, pushing tower is important, this keeps you alive longer enough to take it out
Rapid Rounds1, 2 if Gun Abrams
Restorative Shot4, doesn't go into anything but healing in fights is always welcomed
Active Reload2, 4 for gun builds
Fleetfoot5, enables Heavy Melee Cancel and slow resistance is welcomed
Intensifying Magazine1
Kinetic Dash4, helps with ammo
Melee Charge5, Punch them
Mystic Shot2, solid damage early game but lack of spirit items for the investment bonus means it won't scale
Opening Rounds4, just solid damage
Slowing Bullets3, 5 if enhanced since upgrade to enhanced weighted shots has great stats
Spirit Shredder1
Split Shot1, if you can't hit with a shotgun then honestly lowk fairs
Stalker4, drops to 2 past the first round
Swift Striker0, 2 if gun
Titanic Magazine1, if u run out of ammo just punch them
Weakening Headshot3, aim for the head after charging
Alchemical Fire
Ballistic Enchantment
Berserker5, THATS ALOT OF DAMAGE
Blood Tribute3, strong stats, just remember to turn it off
Burst Fire2
Cultist Sacrifice3
Escalating Resilience1, you are NOT shooting fast enough to make this work
Headhunter4, aim for the head after charging
Heroic AuraB-, B+ if no one else has it on your team
Hollow Point4
Hunter's Aura3, 5 if you haven't gotten any slowing items
Point Blank5, UR ABRAMS
Shadow Weave2
Express Shot1
Spirit Rend1
Tesla Bullets0
Toxic Bullets2
Weighted Shots5, strong stats and slow
Armor Piercer1, 4 if gun
Capacitor0
Crippling Headshot3, 4 if your main threat has high resistances, aim for the head after charging
Crushing Fists5, PUNCH EM SO HARD IT EXPLODES
Glass Cannon1, if you are REALLY confident
Lucky Shot0
Ricochet0
Silencer4
Spellslinger1, 3 if gun
Spiritual Overflow2
All item notes
- Close Quarters — 4, self-explainatory, ur Abrams
- Extended Magazine — 1, Abrams doesn't need more ammo
- Headshot Booster — 4, good damage and goes into Headhunter
- High-Velocity Rounds — 1, goes into opening rounds or AP rounds but it's not worth
- Monster Rounds — 3, pushing tower is important, this keeps you alive longer enough to take it out
- Rapid Rounds — 1, 2 if Gun Abrams
- Restorative Shot — 4, doesn't go into anything but healing in fights is always welcomed
- Active Reload — 2, 4 for gun builds
- Fleetfoot — 5, enables Heavy Melee Cancel and slow resistance is welcomed
- Intensifying Magazine — 1
- Kinetic Dash — 4, helps with ammo
- Melee Charge — 5, Punch them
- Mystic Shot — 2, solid damage early game but lack of spirit items for the investment bonus means it won't scale
- Opening Rounds — 4, just solid damage
- Slowing Bullets — 3, 5 if enhanced since upgrade to enhanced weighted shots has great stats
- Spirit Shredder — 1
- Split Shot — 1, if you can't hit with a shotgun then honestly lowk fairs
- Stalker — 4, drops to 2 past the first round
- Swift Striker — 0, 2 if gun
- Titanic Magazine — 1, if u run out of ammo just punch them
- Weakening Headshot — 3, aim for the head after charging
- Berserker — 5, THATS ALOT OF DAMAGE
- Blood Tribute — 3, strong stats, just remember to turn it off
- Burst Fire — 2
- Cultist Sacrifice — 3
- Escalating Resilience — 1, you are NOT shooting fast enough to make this work
- Headhunter — 4, aim for the head after charging
- Heroic Aura — B-, B+ if no one else has it on your team
- Hollow Point — 4
- Hunter's Aura — 3, 5 if you haven't gotten any slowing items
- Point Blank — 5, UR ABRAMS
- Shadow Weave — 2
- Express Shot — 1
- Spirit Rend — 1
- Tesla Bullets — 0
- Toxic Bullets — 2
- Weighted Shots — 5, strong stats and slow
- Armor Piercer — 1, 4 if gun
- Capacitor — 0
- Crippling Headshot — 3, 4 if your main threat has high resistances, aim for the head after charging
- Crushing Fists — 5, PUNCH EM SO HARD IT EXPLODES
- Glass Cannon — 1, if you are REALLY confident
- Lucky Shot — 0
- Ricochet — 0
- Silencer — 4
- Spellslinger — 1, 3 if gun
- Spiritual Overflow — 2
- 2
Vitality Items
177,600 Souls
Extra Health3, 4 if enhanced to upgrade to enhanced colossus
Extra Regen3
Extra Stamina3
Grit4, just remember use it before you 1v4
Healing Rite1, brawl is too short to make this work, better to stay in or near the fight
Melee Lifesteal5, Punchy
Battle Vest3
Bullet Lifesteal5
Debuff Reducer4
Enchanter's Emblem5
Enduring Speed4
Guardian Ward2
Healbane2, 5 if they have alot of healing
Healing Booster4, if you have 2+ healing/lifesteal items this works great
Reactive Barrier4, anti bebop, The Lash™, and other such cases
Restorative Locket3
Return Fire2
Spirit Lifesteal0
Spirit Shielding3, Spirit is more common
Weapon Shielding2
Bullet Resilience5
Counterspell5, for the love of god remember you have this
Dispel Magic4, anti bebop, anti seven, anti haze, anti anti
Fortitude3, only good for health, if you're afk for 10s in brawl you've already lost
Fury Trance3, locks you out of all movement so kill them FAST
Healing Nova1
Lifestrike5
Majestic Leap1
Metal Skin4, just remember wraith and haze can do spirit damage with their bullets
Rescue Beam1
Spirit Resilience5
Stamina Mastery3
Warp Stone5, excellent escape/movement and bullet resist
Cheat Death0
Colossus3, 5 if you have alot of healing and not getting slowed/stunned often
Divine Barrier2, the debuff part is hella underrated
Diviner's Kevlar3
Healing Tempo4
Indomitable4, I prefer Unstoppable but this works too
Infuser0
Inhibitor4
Juggernaut5, I don't need some stupid crutch like that "Playing smart" crap. I just gotta pull as much power as I can from Resilience and grit my teeth, and I'll overpower your fancy little tricks no problem
Leech5
Phantom Strike5, burst down squishies or fliers
Plated Armor4, anti haze, mirage, and infern
Siphon Bullets1
Spellbreaker4, anti-spirit burst
Vampiric Burst2, 5 if gun
Unstoppable5, Makes you unparryable, enough said
Witchmail4, shoulder charge every other second
All item notes
- Extra Health — 3, 4 if enhanced to upgrade to enhanced colossus
- Extra Regen — 3
- Extra Stamina — 3
- Grit — 4, just remember use it before you 1v4
- Healing Rite — 1, brawl is too short to make this work, better to stay in or near the fight
- Melee Lifesteal — 5, Punchy
- Battle Vest — 3
- Bullet Lifesteal — 5
- Debuff Reducer — 4
- Enchanter's Emblem — 5
- Enduring Speed — 4
- Guardian Ward — 2
- Healbane — 2, 5 if they have alot of healing
- Healing Booster — 4, if you have 2+ healing/lifesteal items this works great
- Reactive Barrier — 4, anti bebop, The Lash™, and other such cases
- Restorative Locket — 3
- Return Fire — 2
- Spirit Lifesteal — 0
- Spirit Shielding — 3, Spirit is more common
- Weapon Shielding — 2
- Bullet Resilience — 5
- Counterspell — 5, for the love of god remember you have this
- Dispel Magic — 4, anti bebop, anti seven, anti haze, anti anti
- Fortitude — 3, only good for health, if you're afk for 10s in brawl you've already lost
- Fury Trance — 3, locks you out of all movement so kill them FAST
- Healing Nova — 1
- Lifestrike — 5
- Majestic Leap — 1
- Metal Skin — 4, just remember wraith and haze can do spirit damage with their bullets
- Rescue Beam — 1
- Spirit Resilience — 5
- Stamina Mastery — 3
- Warp Stone — 5, excellent escape/movement and bullet resist
- Cheat Death — 0
- Colossus — 3, 5 if you have alot of healing and not getting slowed/stunned often
- Divine Barrier — 2, the debuff part is hella underrated
- Diviner's Kevlar — 3
- Healing Tempo — 4
- Indomitable — 4, I prefer Unstoppable but this works too
- Infuser — 0
- Inhibitor — 4
- Juggernaut — 5, I don't need some stupid crutch like that "Playing smart" crap. I just gotta pull as much power as I can from Resilience and grit my teeth, and I'll overpower your fancy little tricks no problem
- Leech — 5
- Phantom Strike — 5, burst down squishies or fliers
- Plated Armor — 4, anti haze, mirage, and infern
- Siphon Bullets — 1
- Spellbreaker — 4, anti-spirit burst
- Vampiric Burst — 2, 5 if gun
- Unstoppable — 5, Makes you unparryable, enough said
- Witchmail — 4, shoulder charge every other second
- 3
Spirit Items
164,800 Souls
Extra Spirit1
Mystic Burst0
Mystic Expansion2
Mystic Regeneration1, decent early game
Rusted Barrel4
Spirit Strike5
Arcane Surge2
Bullet Resist Shredder3, good stats
Cold Front4
Compress Cooldown2
Duration Extender2, maybe if someone has alot of debuff reduction but generally not worth
Improved Spirit2
Mystic Slow4, prevents them from running away
Mystic Vulnerability1
Quicksilver Reload0
Slowing Hex4, prevents them from running and makes them cry
Spirit Sap2
Suppressor3
Decay1, 3 if you really need anti-heal
Disarming Hex4, anti-gun
Greater Expansion3, helps siphon life proc spirit damage effects and ult
Knockdown3, anti fliers
Radiant Regeneration1
Silence Wave2, hard to angle to hit multiple enemies when so up close
Spirit Snatch5
Superior Cooldown4
Superior Duration2
Surge of Power2
Tankbuster1
Torment Pulse4, good damage and procs spirit damage items
Arctic Blast4
Boundless Spirit2
Cursed Relic2, chops your damage and they can still parry
Echo Shard6, Double Fisting
Escalating Exposure0
Ethereal Shift4, if they panic dump all their ults on you
Focus Lens4
Lightning Scroll2
Magic Carpet0
Mercurial Magnum0
Mystic Reverb0
Refresher3, double ult is fun
Scourge5, just remember you are not *TITLE CARD*
Spirit Burn3
Transcendent Cooldown4
Vortex Web2
All item notes
- Extra Spirit — 1
- Mystic Burst — 0
- Mystic Expansion — 2
- Mystic Regeneration — 1, decent early game
- Rusted Barrel — 4
- Spirit Strike — 5
- Arcane Surge — 2
- Bullet Resist Shredder — 3, good stats
- Cold Front — 4
- Compress Cooldown — 2
- Duration Extender — 2, maybe if someone has alot of debuff reduction but generally not worth
- Improved Spirit — 2
- Mystic Slow — 4, prevents them from running away
- Mystic Vulnerability — 1
- Quicksilver Reload — 0
- Slowing Hex — 4, prevents them from running and makes them cry
- Spirit Sap — 2
- Suppressor — 3
- Decay — 1, 3 if you really need anti-heal
- Disarming Hex — 4, anti-gun
- Greater Expansion — 3, helps siphon life proc spirit damage effects and ult
- Knockdown — 3, anti fliers
- Radiant Regeneration — 1
- Silence Wave — 2, hard to angle to hit multiple enemies when so up close
- Spirit Snatch — 5
- Superior Cooldown — 4
- Superior Duration — 2
- Surge of Power — 2
- Tankbuster — 1
- Torment Pulse — 4, good damage and procs spirit damage items
- Arctic Blast — 4
- Boundless Spirit — 2
- Cursed Relic — 2, chops your damage and they can still parry
- Echo Shard — 6, Double Fisting
- Escalating Exposure — 0
- Ethereal Shift — 4, if they panic dump all their ults on you
- Focus Lens — 4
- Lightning Scroll — 2
- Magic Carpet — 0
- Mercurial Magnum — 0
- Mystic Reverb — 0
- Refresher — 3, double ult is fun
- Scourge — 5, just remember you are not *TITLE CARD*
- Spirit Burn — 3
- Transcendent Cooldown — 4
- Vortex Web — 2
- 4
Legendaries
169,983 SoulsThe REALLY fun stuff
Infinite Rounds1, 2 if you went VERY heavy into gun
Haunting Shot4, very underrated and you will be applying this constantly
Runed Gauntlets5, Abrams is a great sandman the way this is gonna put people to sleep
Eternal Gift3 in the final round, jumps to 5 if there's still a round or 2 left
Seraphim Wings4, 2 for Melee Abrams since you rely on your shoulder charge alot
Nullification Burst4, Strong against other tanks and debuff resist is great too
Celestial Blessing4, extremely strong healing, always a good take regardless of build
Cloak of Opportunity5, counters anything preventing you from punching them in the face
Shadow Strike4, personally abit hard to use but DAMN does it work
Electric Slippers4, 3 for Melee Abrams, you just can't punch while sliding
Unstable Concoction0, consider this, If you have 5000 max hp before activating you will do 2400 spirit damage, ->BEFORE SPIRIT RESISTANCES<-, not worth
Mystic Conduit2, 5 if your team is mostly spirit damage based
Prism Blast4, hit them with the gay beams
Mystical Piano4, 5 if you took trans CD and Greater Expansion items
Shrink Ray5, cast on yourself and the other frontliner and make their lives hell
Omnicharge Signet4, run em down
Frostbite Charm4, put on siphon for more reliable freezes or shoulder charge for more ramming, up to you
All item notes
- Infinite Rounds — 1, 2 if you went VERY heavy into gun
- Haunting Shot — 4, very underrated and you will be applying this constantly
- Runed Gauntlets — 5, Abrams is a great sandman the way this is gonna put people to sleep
- Eternal Gift — 3 in the final round, jumps to 5 if there's still a round or 2 left
- Seraphim Wings — 4, 2 for Melee Abrams since you rely on your shoulder charge alot
- Nullification Burst — 4, Strong against other tanks and debuff resist is great too
- Celestial Blessing — 4, extremely strong healing, always a good take regardless of build
- Cloak of Opportunity — 5, counters anything preventing you from punching them in the face
- Shadow Strike — 4, personally abit hard to use but DAMN does it work
- Electric Slippers — 4, 3 for Melee Abrams, you just can't punch while sliding
- Unstable Concoction — 0, consider this, If you have 5000 max hp before activating you will do 2400 spirit damage, ->BEFORE SPIRIT RESISTANCES<-, not worth
- Mystic Conduit — 2, 5 if your team is mostly spirit damage based
- Prism Blast — 4, hit them with the gay beams
- Mystical Piano — 4, 5 if you took trans CD and Greater Expansion items
- Shrink Ray — 5, cast on yourself and the other frontliner and make their lives hell
- Omnicharge Signet — 4, run em down
- Frostbite Charm — 4, put on siphon for more reliable freezes or shoulder charge for more ramming, up to you
