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Pocket

Pocket

STREET BRAWL POCKET GUIDE (ANNOTATED)

Author Mello · Updated Aug 22, 2026

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Skill order

Order set by the author · gold is the ultimate

Barrage
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1
2
3
Flying Cloak
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1
2
3
Enchanter's Satchel
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1
2
3
Affliction
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1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Absolute God Tier

    137,600 Souls
    1. Mystic ExpansionMystic Expansionmaybe the best T1. no damage but makes affliction usable round 1 with no investment
    2. Mystic BurstMystic Burstgreat T1 burst addition
    3. Mystic RegenerationMystic Regenerationsurprisingly one of the best T1s, great early sustain for street brawl
    4. Close QuartersClose Quartersmake the shotgun punchier with one simple trick
    5. Enchanter's EmblemEnchanter's Emblemfixes our spirit res fast. good stats too
    6. Spirit LifestealSpirit Lifestealbest early game sustain, upgrades well
    7. HealbaneHealbaneearly anti-heal, gives health and spirit, clutch heal on kill will save lives
    8. Kinetic DashKinetic Dashfixes our stamina, saves our briefcase reload, gives fire rate. great gun pickup
    9. Swift StrikerSwift Strikerkinetic dash with half the effort. best gun T2 for firerate
    10. Opening RoundsOpening Roundsstill a really strong gun T2
    11. Mystic ShotMystic Shotye ol' faithful, always enhances the center pellet. scales really well into the lategame. no item slot limits means this goes crazy
    12. Split ShotSplit Shotgenuinely the glocket activator, makes aiming in teamfights SO free. benefits from all our scalers. awesome bonus pickup
    13. Compress CooldownCompress Cooldownmakes affliction usable twice in a round with no AP investment
    14. Duration ExtenderDuration Extendermostly upgrade fodder, but it does help affliction quite a bit
    15. Cold FrontCold Frontsmall spirit res bump, slow for gun users, even more burst. great pickup
    16. Mystic VulnerabilityMystic Vulnerabilitymaybe the best T2? bump to spirit res, and makes barrage really scary
    17. Greater ExpansionGreater Expansionprobably our strongest T3. take the training weights off
    18. Superior CooldownSuperior Cooldownit's a must-have at some point, but you can still find transcendent later
    19. Superior DurationSuperior Durationeverything scales off this, and it helps our item effects too. lowkey might be better than expansion
    20. Alchemical FireAlchemical Firesolid T3 and scales well with all the others. not a lot of stats, but helps waveclear
    21. Point BlankPoint Blankhighest gun damage T3 powerspike when within 15 meters. combined with a T2 fire rate, extremely lethal. all the gun investment you need
    22. Stamina MasteryStamina MasteryTHE BIG THREE: probably the most important movement spike
    23. Warp StoneWarp StoneTHE BIG THREE: instant airdash after this to create a lot of momentum. great anti-gun too
    24. Majestic LeapMajestic LeapTHE BIG THREE: not as potent without stamina mastery, but feels godtier with it. enhanced is super broken right now
    25. Diviner's KevlarDiviner's Kevlarcrucial for dives and anti-dives. kinda replaces superior duration in a pinch, but also doubles down
    26. LeechLeechhow to avoid using your zip boost early 101
    27. SpellbreakerSpellbreakeranti-lash existence, strongest anti-spirit
    28. WitchmailWitchmaildouble value spirit res + cooldown fixer. it even gives us damage
    29. Arctic BlastArctic Blaststill an awesome burst addition, add crowd control to an already infuriating kit
    30. Boundless SpiritBoundless Spirithuge damage boost if you already have escalating exposure. our spirit scalings have gotten better so this is a nice find
    31. Mystic ReverbMystic Reverbmystic reverb only applies on the first target hit, but that doesn't mean this is bad. spirit lifesteal is good too. the new spirit burn
    32. Escalating ExposureEscalating Exposuremaybe the best T4 period
    33. Transcendent CooldownTranscendent Cooldownprobably the best T4 period
    34. Ethereal ShiftEthereal Shiftif suitcase is so good how come they never made suitcase 2 -- ...
    35. Spirit BurnSpirit Burnyou might need T2 briefcase if you find this early. check your teammates builds, too many of this is bad, but we proc this more consistently than most
    36. Crippling HeadshotCrippling Headshotdouble res shred and anti-heal when shooting a cannonball in the general direction of victor's head. strongest T4 weapon pickup
    37. SpellslingerSpellslingerabsolutely juices our firerate, if you don't have any this is the nuclear option
    38. Spiritual OverflowSpiritual Overflowperfect base stats, amazing stats with the buff active. one-stop shop for all our gun problems
    All item notes
    • Mystic Expansion — maybe the best T1. no damage but makes affliction usable round 1 with no investment
    • Mystic Burst — great T1 burst addition
    • Mystic Regeneration — surprisingly one of the best T1s, great early sustain for street brawl
    • Close Quarters — make the shotgun punchier with one simple trick
    • Enchanter's Emblem — fixes our spirit res fast. good stats too
    • Spirit Lifesteal — best early game sustain, upgrades well
    • Healbane — early anti-heal, gives health and spirit, clutch heal on kill will save lives
    • Kinetic Dash — fixes our stamina, saves our briefcase reload, gives fire rate. great gun pickup
    • Swift Striker — kinetic dash with half the effort. best gun T2 for firerate
    • Opening Rounds — still a really strong gun T2
    • Mystic Shot — ye ol' faithful, always enhances the center pellet. scales really well into the lategame. no item slot limits means this goes crazy
    • Split Shot — genuinely the glocket activator, makes aiming in teamfights SO free. benefits from all our scalers. awesome bonus pickup
    • Compress Cooldown — makes affliction usable twice in a round with no AP investment
    • Duration Extender — mostly upgrade fodder, but it does help affliction quite a bit
    • Cold Front — small spirit res bump, slow for gun users, even more burst. great pickup
    • Mystic Vulnerability — maybe the best T2? bump to spirit res, and makes barrage really scary
    • Greater Expansion — probably our strongest T3. take the training weights off
    • Superior Cooldown — it's a must-have at some point, but you can still find transcendent later
    • Superior Duration — everything scales off this, and it helps our item effects too. lowkey might be better than expansion
    • Alchemical Fire — solid T3 and scales well with all the others. not a lot of stats, but helps waveclear
    • Point Blank — highest gun damage T3 powerspike when within 15 meters. combined with a T2 fire rate, extremely lethal. all the gun investment you need
    • Stamina Mastery — THE BIG THREE: probably the most important movement spike
    • Warp Stone — THE BIG THREE: instant airdash after this to create a lot of momentum. great anti-gun too
    • Majestic Leap — THE BIG THREE: not as potent without stamina mastery, but feels godtier with it. enhanced is super broken right now
    • Diviner's Kevlar — crucial for dives and anti-dives. kinda replaces superior duration in a pinch, but also doubles down
    • Leech — how to avoid using your zip boost early 101
    • Spellbreaker — anti-lash existence, strongest anti-spirit
    • Witchmail — double value spirit res + cooldown fixer. it even gives us damage
    • Arctic Blast — still an awesome burst addition, add crowd control to an already infuriating kit
    • Boundless Spirit — huge damage boost if you already have escalating exposure. our spirit scalings have gotten better so this is a nice find
    • Mystic Reverb — mystic reverb only applies on the first target hit, but that doesn't mean this is bad. spirit lifesteal is good too. the new spirit burn
    • Escalating Exposure — maybe the best T4 period
    • Transcendent Cooldown — probably the best T4 period
    • Ethereal Shift — if suitcase is so good how come they never made suitcase 2 -- ...
    • Spirit Burn — you might need T2 briefcase if you find this early. check your teammates builds, too many of this is bad, but we proc this more consistently than most
    • Crippling Headshot — double res shred and anti-heal when shooting a cannonball in the general direction of victor's head. strongest T4 weapon pickup
    • Spellslinger — absolutely juices our firerate, if you don't have any this is the nuclear option
    • Spiritual Overflow — perfect base stats, amazing stats with the buff active. one-stop shop for all our gun problems
  2. 2

    Great Options

    59,200 Souls
    1. Extra StaminaExtra Staminamostly upgrade fodder. still good
    2. RebuttalRebuttalanti viscous, abrams, billy. dont undervalue this
    3. Restorative ShotRestorative Shotthere's always a hero to hit in street brawl, so this is pretty good sustain. no upgrades and falls off fast, but you never have to sell it
    4. Headshot BoosterHeadshot Boostersort of like a baby mystic shot with no stats
    5. Weakening HeadshotWeakening Headshotdoesn't include the spirit res shred of crippling headshot, but you might be able to secure an upgrade later by grabbing this
    6. Improved SpiritImproved Spiritbetter after satchel buffs, we can still get boundless spirit later, but this is god-tier when enhanced
    7. Bullet Resist ShredderBullet Resist Shredderhalfway between spirit & bullet investment. some res in there too. it's good!
    8. Restorative LocketRestorative Locketearly stamina fixer, plus a lil spirit res. you'll build stacks for this fast in brawl, the instant 400-ish heal can be a lifesaver
    9. Debuff ReducerDebuff Reducer
    10. CounterspellCounterspellsometimes, you need another suitcase
    11. Torment PulseTorment Pulsegod tier with escalating exposure, greater expansion, transcendent cooldown, or ethereal shift. kinda lackluster without any
    12. TankbusterTankbusterhuge damage boost, you might need T2 suitcase to activate this early
    13. Ballistic EnchantmentBallistic Enchantmentmight be underrated on barrage
    14. Spirit RendSpirit Rendlowkey op this patch. stacking spirit res shred for clicking heads, plus a lil survivability
    15. Phantom StrikePhantom Strikesince this targets a person it's not as good for movement as the big three, but the stats are good and it breaks flying, so worth a pickup. anti-gun, anti-flight
    16. InfuserInfuserleech with more steps but it has spirit resist on it too, which helps in a pinch
    17. Plated ArmorPlated Armorhonestly broken anti-gun, but if you're not getting shot you don't need this
    18. IndomitableIndomitablegood defensive stats! anti-curse safety, and sorta like a mini-refresher/witchmail
    19. ScourgeScourgea tank-shredder option well-suited for a spirit-tank build, but burst is usually better. we can put it on our carries if they're getting owned
    All item notes
    • Extra Stamina — mostly upgrade fodder. still good
    • Rebuttal — anti viscous, abrams, billy. dont undervalue this
    • Restorative Shot — there's always a hero to hit in street brawl, so this is pretty good sustain. no upgrades and falls off fast, but you never have to sell it
    • Headshot Booster — sort of like a baby mystic shot with no stats
    • Weakening Headshot — doesn't include the spirit res shred of crippling headshot, but you might be able to secure an upgrade later by grabbing this
    • Improved Spirit — better after satchel buffs, we can still get boundless spirit later, but this is god-tier when enhanced
    • Bullet Resist Shredder — halfway between spirit & bullet investment. some res in there too. it's good!
    • Restorative Locket — early stamina fixer, plus a lil spirit res. you'll build stacks for this fast in brawl, the instant 400-ish heal can be a lifesaver
    • Counterspell — sometimes, you need another suitcase
    • Torment Pulse — god tier with escalating exposure, greater expansion, transcendent cooldown, or ethereal shift. kinda lackluster without any
    • Tankbuster — huge damage boost, you might need T2 suitcase to activate this early
    • Ballistic Enchantment — might be underrated on barrage
    • Spirit Rend — lowkey op this patch. stacking spirit res shred for clicking heads, plus a lil survivability
    • Phantom Strike — since this targets a person it's not as good for movement as the big three, but the stats are good and it breaks flying, so worth a pickup. anti-gun, anti-flight
    • Infuser — leech with more steps but it has spirit resist on it too, which helps in a pinch
    • Plated Armor — honestly broken anti-gun, but if you're not getting shot you don't need this
    • Indomitable — good defensive stats! anti-curse safety, and sorta like a mini-refresher/witchmail
    • Scourge — a tank-shredder option well-suited for a spirit-tank build, but burst is usually better. we can put it on our carries if they're getting owned
  3. 3

    Decent Options

    89,600 Souls
    1. Rapid RoundsRapid Roundsupgrade fodder. pretty weak T1 on its own, but we don't mind firerate
    2. Spirit StrikeSpirit Strikei guess we can get punchy sometimes, but this isn't that good
    3. Trophy CollectorTrophy Collectorif you really can't find any ability range, you might need to take this. way better enhanced, and way worse after round 1
    4. FleetfootFleetfootdecent contribution to early 4.8k invest, no real downside but not much upside
    5. Spirit ShredderSpirit Shredderstarter piece to spirit rend that still gives like 80% of rend's value. generally outclassed as a T2
    6. Slowing BulletsSlowing Bulletsno more damage on this item. the slow is still useful
    7. Arcane SurgeArcane Surgeincreased stamina in a pinch. decent affliction synergy, but it's pretty obvious
    8. Hollow PointHollow Pointi haven't built this in a while since it's hard to maintain >65% HP in brawls. still, the shred and regen are kinda nice
    9. HeadhunterHeadhunterhonestly the most valuable part is the heal. synergizes well with crippling headshot if you find it or get this as a bonus
    10. Burst FireBurst FirePvP-only firerate booster, doesn't activate on minions, slide distance is useless
    11. Toxic BulletsToxic Bulletsanti-heal for the real aimers. very rewarding but difficult to proc
    12. KnockdownKnockdownsometimes you just need this. anti-seven, bebop, mcginnis, flyers. ability range is an okay bonus, but you're not picking this for stats
    13. Spirit SnatchSpirit Snatchsometimes we're close enough to punch, but we have sooo many good T3 items to look for`
    14. Spirit ResilienceSpirit Resiliencefrom negative spirit res to positive in one item.
    15. Bullet ResilienceBullet ResilienceIt's tough to find it anywhere else.
    16. Healing NovaHealing Novarange and spirit power with a decent heal, for when you can't find greater expansion. generally not a good pick
    17. CapacitorCapacitorlowkey broken active, but aiming is hard
    18. JuggernautJuggernautreally good defensive green but unnecessary with any of The Big Three and gives no offensive stats
    19. Siphon BulletsSiphon Bulletsanti-gun and anti-tank, but kind of underwhelming
    20. Vampiric BurstVampiric Burstgood if you already have weapon investment, but pretty bad without it and definitely not build activating. still decent
    21. InhibitorInhibitorinteresting green for glocket. stats are decent but doesn't improve our damage much
    22. RefresherRefresherif they have enhanced divine barrier or celestial blessing this will save your life, but otherwise it's kinda bad
    23. Lucky ShotLucky Shotimpressive gun impact 25% of the time. bad base stats for pocket. great on glocket or with split shot
    24. RicochetRicochetmore glocket things. kinda mid
    All item notes
    • Rapid Rounds — upgrade fodder. pretty weak T1 on its own, but we don't mind firerate
    • Spirit Strike — i guess we can get punchy sometimes, but this isn't that good
    • Trophy Collector — if you really can't find any ability range, you might need to take this. way better enhanced, and way worse after round 1
    • Fleetfoot — decent contribution to early 4.8k invest, no real downside but not much upside
    • Spirit Shredder — starter piece to spirit rend that still gives like 80% of rend's value. generally outclassed as a T2
    • Slowing Bullets — no more damage on this item. the slow is still useful
    • Arcane Surge — increased stamina in a pinch. decent affliction synergy, but it's pretty obvious
    • Hollow Point — i haven't built this in a while since it's hard to maintain >65% HP in brawls. still, the shred and regen are kinda nice
    • Headhunter — honestly the most valuable part is the heal. synergizes well with crippling headshot if you find it or get this as a bonus
    • Burst Fire — PvP-only firerate booster, doesn't activate on minions, slide distance is useless
    • Toxic Bullets — anti-heal for the real aimers. very rewarding but difficult to proc
    • Knockdown — sometimes you just need this. anti-seven, bebop, mcginnis, flyers. ability range is an okay bonus, but you're not picking this for stats
    • Spirit Snatch — sometimes we're close enough to punch, but we have sooo many good T3 items to look for`
    • Spirit Resilience — from negative spirit res to positive in one item.
    • Bullet Resilience — It's tough to find it anywhere else.
    • Healing Nova — range and spirit power with a decent heal, for when you can't find greater expansion. generally not a good pick
    • Capacitor — lowkey broken active, but aiming is hard
    • Juggernaut — really good defensive green but unnecessary with any of The Big Three and gives no offensive stats
    • Siphon Bullets — anti-gun and anti-tank, but kind of underwhelming
    • Vampiric Burst — good if you already have weapon investment, but pretty bad without it and definitely not build activating. still decent
    • Inhibitor — interesting green for glocket. stats are decent but doesn't improve our damage much
    • Refresher — if they have enhanced divine barrier or celestial blessing this will save your life, but otherwise it's kinda bad
    • Lucky Shot — impressive gun impact 25% of the time. bad base stats for pocket. great on glocket or with split shot
    • Ricochet — more glocket things. kinda mid
  4. 4

    IN CASE OF EMERGENCY, BREAK GLASS

    44,800 Souls
    1. Battle VestBattle Vesthuge early bullet resist, two useful gun stats, and out of combat healing. good early pickup into haze, venator, etc.
    2. Spirit ShieldingSpirit Shieldingreally strong anti-spirit after the buffs
    3. Dispel MagicDispel Magicspirit res and beats almost anything that outlasts suitcase. MUST HAVE VERSUS WARDEN
    4. Divine BarrierDivine Barrieranti-sinclair, rem, drifter and if you don't find greater expansion this will help in a pinch
    5. Cheat DeathCheat Deatha janky defensive item, but a decent one. might buy you time to your next cloak or suitcase. LOSES TO CURSE
    6. UnstoppableUnstoppableanti-war crime button
    7. SilencerSilencergun invest spirit resist and anti-geist tool
    8. Cursed RelicCursed Relickill the new kids, effectively
    9. Glass CannonGlass Cannon"oh god, it's round 4 and i just noticed we have no gun carry."
    All item notes
    • Battle Vest — huge early bullet resist, two useful gun stats, and out of combat healing. good early pickup into haze, venator, etc.
    • Spirit Shielding — really strong anti-spirit after the buffs
    • Dispel Magic — spirit res and beats almost anything that outlasts suitcase. MUST HAVE VERSUS WARDEN
    • Divine Barrier — anti-sinclair, rem, drifter and if you don't find greater expansion this will help in a pinch
    • Cheat Death — a janky defensive item, but a decent one. might buy you time to your next cloak or suitcase. LOSES TO CURSE
    • Unstoppable — anti-war crime button
    • Silencer — gun invest spirit resist and anti-geist tool
    • Cursed Relic — kill the new kids, effectively
    • Glass Cannon — "oh god, it's round 4 and i just noticed we have no gun carry."
  5. 5

    Legendaries

    149,985 Souls

    Ordered strongest to weakest L->R T->B

    1. Frostbite CharmFrostbite Charmbarrage imbue makes EVERYTHING freeze, because the %amp counts as barrage damage
    2. Prism BlastPrism Blastethereal shift that kills everything for you. insanely OP
    3. Mystical PianoMystical Pianoinsanely OP with transcendent cooldown, greater expansion, superior duration, which we should all have
    4. Eternal GiftEternal Giftinfinite scaling stats and a death timer skip is prreeeettty strong
    5. Nullification BurstNullification Burstinsanely mega super broken version of cold front. burst increase and will get you hatemail
    6. Haunting ShotHaunting Shotmystic shot that kills people from infinite range, huge gun spike
    7. Mystic ConduitMystic Conduitholy hells we get spammy with this
    8. Omnicharge SignetOmnicharge Signethard to find a good imbue for this. cloak already loops its own cooldown, satchel is more meme than good. barrage feels good so far
    9. Celestial BlessingCelestial Blessinggenerates like 20K healing per round, it's really good but it's purely defensive
    10. Infinite RoundsInfinite Roundshonestly not that strong unless you're already built for glocket, but it doesn't take much to make this at least good
    11. Seraphim WingsSeraphim Wingsif they don't have a knockdown this can make you basically unkillable. really obnoxious item
    12. Cloak of OpportunityCloak of Opportunitywalking suitcase mode. usually overkill, but the barrier is almost always nice
    13. Electric SlippersElectric Slippersagain, pocket's not really a slider. the shocks do spirit damage, so it's okay with escalating exposure
    14. Unstable ConcoctionUnstable Concoctiongimmick option, decent with cheat death and arctic blast, but one of the worst legendaries
    15. Runed GauntletsRuned Gauntletsnot that strong because i skip other melee items, but it's not like we *can't* use this
    All item notes
    • Frostbite Charm — barrage imbue makes EVERYTHING freeze, because the %amp counts as barrage damage
    • Prism Blast — ethereal shift that kills everything for you. insanely OP
    • Mystical Piano — insanely OP with transcendent cooldown, greater expansion, superior duration, which we should all have
    • Eternal Gift — infinite scaling stats and a death timer skip is prreeeettty strong
    • Nullification Burst — insanely mega super broken version of cold front. burst increase and will get you hatemail
    • Haunting Shot — mystic shot that kills people from infinite range, huge gun spike
    • Mystic Conduit — holy hells we get spammy with this
    • Omnicharge Signet — hard to find a good imbue for this. cloak already loops its own cooldown, satchel is more meme than good. barrage feels good so far
    • Celestial Blessing — generates like 20K healing per round, it's really good but it's purely defensive
    • Infinite Rounds — honestly not that strong unless you're already built for glocket, but it doesn't take much to make this at least good
    • Seraphim Wings — if they don't have a knockdown this can make you basically unkillable. really obnoxious item
    • Cloak of Opportunity — walking suitcase mode. usually overkill, but the barrier is almost always nice
    • Electric Slippers — again, pocket's not really a slider. the shocks do spirit damage, so it's okay with escalating exposure
    • Unstable Concoction — gimmick option, decent with cheat death and arctic blast, but one of the worst legendaries
    • Runed Gauntlets — not that strong because i skip other melee items, but it's not like we *can't* use this
  6. 6

    Enhanced ONLY

    18,400 Souls
    1. Healing RiteHealing RiteENHANCED ONLY: what the hell is that cooldown?
    2. Guardian WardGuardian WardENHANCED ONLY: ability range spike and getting this now means you might find enhanced divine barrier later
    3. Cultist SacrificeCultist SacrificeENHANCED ONLY: absolutely ridiculous stats when enhanced, affliction is global
    4. BerserkerBerserkerENHANCED ONLY: 180% weapon damage is fucking insane
    5. Rescue BeamRescue BeamENHANCED ONLY: pretty sweet ability range spike, and seriously, what the hell is that cooldown?
    6. Disarming HexDisarming HexENHANCED ONLY: 9 second cooldown disarm is stupidly OP, it practically loops
    7. FortitudeFortitudeENHANCED ONLY: really annoying heal uptime when enhanced, 750 health is no joke either. still, only defenses here
    All item notes
    • Healing Rite — ENHANCED ONLY: what the hell is that cooldown?
    • Guardian Ward — ENHANCED ONLY: ability range spike and getting this now means you might find enhanced divine barrier later
    • Cultist Sacrifice — ENHANCED ONLY: absolutely ridiculous stats when enhanced, affliction is global
    • Berserker — ENHANCED ONLY: 180% weapon damage is fucking insane
    • Rescue Beam — ENHANCED ONLY: pretty sweet ability range spike, and seriously, what the hell is that cooldown?
    • Disarming Hex — ENHANCED ONLY: 9 second cooldown disarm is stupidly OP, it practically loops
    • Fortitude — ENHANCED ONLY: really annoying heal uptime when enhanced, 750 health is no joke either. still, only defenses here