Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Absolute God Tier
137,600 Souls
Mystic Expansionmaybe the best T1. no damage but makes affliction usable round 1 with no investment
Mystic Burstgreat T1 burst addition
Mystic Regenerationsurprisingly one of the best T1s, great early sustain for street brawl
Close Quartersmake the shotgun punchier with one simple trick
Enchanter's Emblemfixes our spirit res fast. good stats too
Spirit Lifestealbest early game sustain, upgrades well
Healbaneearly anti-heal, gives health and spirit, clutch heal on kill will save lives
Kinetic Dashfixes our stamina, saves our briefcase reload, gives fire rate. great gun pickup
Swift Strikerkinetic dash with half the effort. best gun T2 for firerate
Opening Roundsstill a really strong gun T2
Mystic Shotye ol' faithful, always enhances the center pellet. scales really well into the lategame. no item slot limits means this goes crazy
Split Shotgenuinely the glocket activator, makes aiming in teamfights SO free. benefits from all our scalers. awesome bonus pickup
Compress Cooldownmakes affliction usable twice in a round with no AP investment
Duration Extendermostly upgrade fodder, but it does help affliction quite a bit
Cold Frontsmall spirit res bump, slow for gun users, even more burst. great pickup
Mystic Vulnerabilitymaybe the best T2? bump to spirit res, and makes barrage really scary
Greater Expansionprobably our strongest T3. take the training weights off
Superior Cooldownit's a must-have at some point, but you can still find transcendent later
Superior Durationeverything scales off this, and it helps our item effects too. lowkey might be better than expansion
Alchemical Firesolid T3 and scales well with all the others. not a lot of stats, but helps waveclear
Point Blankhighest gun damage T3 powerspike when within 15 meters. combined with a T2 fire rate, extremely lethal. all the gun investment you need
Stamina MasteryTHE BIG THREE: probably the most important movement spike
Warp StoneTHE BIG THREE: instant airdash after this to create a lot of momentum. great anti-gun too
Majestic LeapTHE BIG THREE: not as potent without stamina mastery, but feels godtier with it. enhanced is super broken right now
Diviner's Kevlarcrucial for dives and anti-dives. kinda replaces superior duration in a pinch, but also doubles down
Leechhow to avoid using your zip boost early 101
Spellbreakeranti-lash existence, strongest anti-spirit
Witchmaildouble value spirit res + cooldown fixer. it even gives us damage
Arctic Blaststill an awesome burst addition, add crowd control to an already infuriating kit
Boundless Spirithuge damage boost if you already have escalating exposure. our spirit scalings have gotten better so this is a nice find
Mystic Reverbmystic reverb only applies on the first target hit, but that doesn't mean this is bad. spirit lifesteal is good too. the new spirit burn
Escalating Exposuremaybe the best T4 period
Transcendent Cooldownprobably the best T4 period
Ethereal Shiftif suitcase is so good how come they never made suitcase 2 -- ...
Spirit Burnyou might need T2 briefcase if you find this early. check your teammates builds, too many of this is bad, but we proc this more consistently than most
Crippling Headshotdouble res shred and anti-heal when shooting a cannonball in the general direction of victor's head. strongest T4 weapon pickup
Spellslingerabsolutely juices our firerate, if you don't have any this is the nuclear option
Spiritual Overflowperfect base stats, amazing stats with the buff active. one-stop shop for all our gun problems
All item notes
- Mystic Expansion — maybe the best T1. no damage but makes affliction usable round 1 with no investment
- Mystic Burst — great T1 burst addition
- Mystic Regeneration — surprisingly one of the best T1s, great early sustain for street brawl
- Close Quarters — make the shotgun punchier with one simple trick
- Enchanter's Emblem — fixes our spirit res fast. good stats too
- Spirit Lifesteal — best early game sustain, upgrades well
- Healbane — early anti-heal, gives health and spirit, clutch heal on kill will save lives
- Kinetic Dash — fixes our stamina, saves our briefcase reload, gives fire rate. great gun pickup
- Swift Striker — kinetic dash with half the effort. best gun T2 for firerate
- Opening Rounds — still a really strong gun T2
- Mystic Shot — ye ol' faithful, always enhances the center pellet. scales really well into the lategame. no item slot limits means this goes crazy
- Split Shot — genuinely the glocket activator, makes aiming in teamfights SO free. benefits from all our scalers. awesome bonus pickup
- Compress Cooldown — makes affliction usable twice in a round with no AP investment
- Duration Extender — mostly upgrade fodder, but it does help affliction quite a bit
- Cold Front — small spirit res bump, slow for gun users, even more burst. great pickup
- Mystic Vulnerability — maybe the best T2? bump to spirit res, and makes barrage really scary
- Greater Expansion — probably our strongest T3. take the training weights off
- Superior Cooldown — it's a must-have at some point, but you can still find transcendent later
- Superior Duration — everything scales off this, and it helps our item effects too. lowkey might be better than expansion
- Alchemical Fire — solid T3 and scales well with all the others. not a lot of stats, but helps waveclear
- Point Blank — highest gun damage T3 powerspike when within 15 meters. combined with a T2 fire rate, extremely lethal. all the gun investment you need
- Stamina Mastery — THE BIG THREE: probably the most important movement spike
- Warp Stone — THE BIG THREE: instant airdash after this to create a lot of momentum. great anti-gun too
- Majestic Leap — THE BIG THREE: not as potent without stamina mastery, but feels godtier with it. enhanced is super broken right now
- Diviner's Kevlar — crucial for dives and anti-dives. kinda replaces superior duration in a pinch, but also doubles down
- Leech — how to avoid using your zip boost early 101
- Spellbreaker — anti-lash existence, strongest anti-spirit
- Witchmail — double value spirit res + cooldown fixer. it even gives us damage
- Arctic Blast — still an awesome burst addition, add crowd control to an already infuriating kit
- Boundless Spirit — huge damage boost if you already have escalating exposure. our spirit scalings have gotten better so this is a nice find
- Mystic Reverb — mystic reverb only applies on the first target hit, but that doesn't mean this is bad. spirit lifesteal is good too. the new spirit burn
- Escalating Exposure — maybe the best T4 period
- Transcendent Cooldown — probably the best T4 period
- Ethereal Shift — if suitcase is so good how come they never made suitcase 2 -- ...
- Spirit Burn — you might need T2 briefcase if you find this early. check your teammates builds, too many of this is bad, but we proc this more consistently than most
- Crippling Headshot — double res shred and anti-heal when shooting a cannonball in the general direction of victor's head. strongest T4 weapon pickup
- Spellslinger — absolutely juices our firerate, if you don't have any this is the nuclear option
- Spiritual Overflow — perfect base stats, amazing stats with the buff active. one-stop shop for all our gun problems
- 2
Great Options
59,200 Souls
Extra Staminamostly upgrade fodder. still good
Rebuttalanti viscous, abrams, billy. dont undervalue this
Restorative Shotthere's always a hero to hit in street brawl, so this is pretty good sustain. no upgrades and falls off fast, but you never have to sell it
Headshot Boostersort of like a baby mystic shot with no stats
Weakening Headshotdoesn't include the spirit res shred of crippling headshot, but you might be able to secure an upgrade later by grabbing this
Improved Spiritbetter after satchel buffs, we can still get boundless spirit later, but this is god-tier when enhanced
Bullet Resist Shredderhalfway between spirit & bullet investment. some res in there too. it's good!
Restorative Locketearly stamina fixer, plus a lil spirit res. you'll build stacks for this fast in brawl, the instant 400-ish heal can be a lifesaver
Debuff Reducer
Counterspellsometimes, you need another suitcase
Torment Pulsegod tier with escalating exposure, greater expansion, transcendent cooldown, or ethereal shift. kinda lackluster without any
Tankbusterhuge damage boost, you might need T2 suitcase to activate this early
Ballistic Enchantmentmight be underrated on barrage
Spirit Rendlowkey op this patch. stacking spirit res shred for clicking heads, plus a lil survivability
Phantom Strikesince this targets a person it's not as good for movement as the big three, but the stats are good and it breaks flying, so worth a pickup. anti-gun, anti-flight
Infuserleech with more steps but it has spirit resist on it too, which helps in a pinch
Plated Armorhonestly broken anti-gun, but if you're not getting shot you don't need this
Indomitablegood defensive stats! anti-curse safety, and sorta like a mini-refresher/witchmail
Scourgea tank-shredder option well-suited for a spirit-tank build, but burst is usually better. we can put it on our carries if they're getting owned
All item notes
- Extra Stamina — mostly upgrade fodder. still good
- Rebuttal — anti viscous, abrams, billy. dont undervalue this
- Restorative Shot — there's always a hero to hit in street brawl, so this is pretty good sustain. no upgrades and falls off fast, but you never have to sell it
- Headshot Booster — sort of like a baby mystic shot with no stats
- Weakening Headshot — doesn't include the spirit res shred of crippling headshot, but you might be able to secure an upgrade later by grabbing this
- Improved Spirit — better after satchel buffs, we can still get boundless spirit later, but this is god-tier when enhanced
- Bullet Resist Shredder — halfway between spirit & bullet investment. some res in there too. it's good!
- Restorative Locket — early stamina fixer, plus a lil spirit res. you'll build stacks for this fast in brawl, the instant 400-ish heal can be a lifesaver
- Counterspell — sometimes, you need another suitcase
- Torment Pulse — god tier with escalating exposure, greater expansion, transcendent cooldown, or ethereal shift. kinda lackluster without any
- Tankbuster — huge damage boost, you might need T2 suitcase to activate this early
- Ballistic Enchantment — might be underrated on barrage
- Spirit Rend — lowkey op this patch. stacking spirit res shred for clicking heads, plus a lil survivability
- Phantom Strike — since this targets a person it's not as good for movement as the big three, but the stats are good and it breaks flying, so worth a pickup. anti-gun, anti-flight
- Infuser — leech with more steps but it has spirit resist on it too, which helps in a pinch
- Plated Armor — honestly broken anti-gun, but if you're not getting shot you don't need this
- Indomitable — good defensive stats! anti-curse safety, and sorta like a mini-refresher/witchmail
- Scourge — a tank-shredder option well-suited for a spirit-tank build, but burst is usually better. we can put it on our carries if they're getting owned
- 3
Decent Options
89,600 Souls
Rapid Roundsupgrade fodder. pretty weak T1 on its own, but we don't mind firerate
Spirit Strikei guess we can get punchy sometimes, but this isn't that good
Trophy Collectorif you really can't find any ability range, you might need to take this. way better enhanced, and way worse after round 1
Fleetfootdecent contribution to early 4.8k invest, no real downside but not much upside
Spirit Shredderstarter piece to spirit rend that still gives like 80% of rend's value. generally outclassed as a T2
Slowing Bulletsno more damage on this item. the slow is still useful
Arcane Surgeincreased stamina in a pinch. decent affliction synergy, but it's pretty obvious
Hollow Pointi haven't built this in a while since it's hard to maintain >65% HP in brawls. still, the shred and regen are kinda nice
Headhunterhonestly the most valuable part is the heal. synergizes well with crippling headshot if you find it or get this as a bonus
Burst FirePvP-only firerate booster, doesn't activate on minions, slide distance is useless
Toxic Bulletsanti-heal for the real aimers. very rewarding but difficult to proc
Knockdownsometimes you just need this. anti-seven, bebop, mcginnis, flyers. ability range is an okay bonus, but you're not picking this for stats
Spirit Snatchsometimes we're close enough to punch, but we have sooo many good T3 items to look for`
Spirit Resiliencefrom negative spirit res to positive in one item.
Bullet ResilienceIt's tough to find it anywhere else.
Healing Novarange and spirit power with a decent heal, for when you can't find greater expansion. generally not a good pick
Capacitorlowkey broken active, but aiming is hard
Juggernautreally good defensive green but unnecessary with any of The Big Three and gives no offensive stats
Siphon Bulletsanti-gun and anti-tank, but kind of underwhelming
Vampiric Burstgood if you already have weapon investment, but pretty bad without it and definitely not build activating. still decent
Inhibitorinteresting green for glocket. stats are decent but doesn't improve our damage much
Refresherif they have enhanced divine barrier or celestial blessing this will save your life, but otherwise it's kinda bad
Lucky Shotimpressive gun impact 25% of the time. bad base stats for pocket. great on glocket or with split shot
Ricochetmore glocket things. kinda mid
All item notes
- Rapid Rounds — upgrade fodder. pretty weak T1 on its own, but we don't mind firerate
- Spirit Strike — i guess we can get punchy sometimes, but this isn't that good
- Trophy Collector — if you really can't find any ability range, you might need to take this. way better enhanced, and way worse after round 1
- Fleetfoot — decent contribution to early 4.8k invest, no real downside but not much upside
- Spirit Shredder — starter piece to spirit rend that still gives like 80% of rend's value. generally outclassed as a T2
- Slowing Bullets — no more damage on this item. the slow is still useful
- Arcane Surge — increased stamina in a pinch. decent affliction synergy, but it's pretty obvious
- Hollow Point — i haven't built this in a while since it's hard to maintain >65% HP in brawls. still, the shred and regen are kinda nice
- Headhunter — honestly the most valuable part is the heal. synergizes well with crippling headshot if you find it or get this as a bonus
- Burst Fire — PvP-only firerate booster, doesn't activate on minions, slide distance is useless
- Toxic Bullets — anti-heal for the real aimers. very rewarding but difficult to proc
- Knockdown — sometimes you just need this. anti-seven, bebop, mcginnis, flyers. ability range is an okay bonus, but you're not picking this for stats
- Spirit Snatch — sometimes we're close enough to punch, but we have sooo many good T3 items to look for`
- Spirit Resilience — from negative spirit res to positive in one item.
- Bullet Resilience — It's tough to find it anywhere else.
- Healing Nova — range and spirit power with a decent heal, for when you can't find greater expansion. generally not a good pick
- Capacitor — lowkey broken active, but aiming is hard
- Juggernaut — really good defensive green but unnecessary with any of The Big Three and gives no offensive stats
- Siphon Bullets — anti-gun and anti-tank, but kind of underwhelming
- Vampiric Burst — good if you already have weapon investment, but pretty bad without it and definitely not build activating. still decent
- Inhibitor — interesting green for glocket. stats are decent but doesn't improve our damage much
- Refresher — if they have enhanced divine barrier or celestial blessing this will save your life, but otherwise it's kinda bad
- Lucky Shot — impressive gun impact 25% of the time. bad base stats for pocket. great on glocket or with split shot
- Ricochet — more glocket things. kinda mid
- 4
IN CASE OF EMERGENCY, BREAK GLASS
44,800 Souls
Battle Vesthuge early bullet resist, two useful gun stats, and out of combat healing. good early pickup into haze, venator, etc.
Spirit Shieldingreally strong anti-spirit after the buffs
Dispel Magicspirit res and beats almost anything that outlasts suitcase. MUST HAVE VERSUS WARDEN
Divine Barrieranti-sinclair, rem, drifter and if you don't find greater expansion this will help in a pinch
Cheat Deatha janky defensive item, but a decent one. might buy you time to your next cloak or suitcase. LOSES TO CURSE
Unstoppableanti-war crime button
Silencergun invest spirit resist and anti-geist tool
Cursed Relickill the new kids, effectively
Glass Cannon"oh god, it's round 4 and i just noticed we have no gun carry."
All item notes
- Battle Vest — huge early bullet resist, two useful gun stats, and out of combat healing. good early pickup into haze, venator, etc.
- Spirit Shielding — really strong anti-spirit after the buffs
- Dispel Magic — spirit res and beats almost anything that outlasts suitcase. MUST HAVE VERSUS WARDEN
- Divine Barrier — anti-sinclair, rem, drifter and if you don't find greater expansion this will help in a pinch
- Cheat Death — a janky defensive item, but a decent one. might buy you time to your next cloak or suitcase. LOSES TO CURSE
- Unstoppable — anti-war crime button
- Silencer — gun invest spirit resist and anti-geist tool
- Cursed Relic — kill the new kids, effectively
- Glass Cannon — "oh god, it's round 4 and i just noticed we have no gun carry."
- 5
Legendaries
149,985 SoulsOrdered strongest to weakest L->R T->B
Frostbite Charmbarrage imbue makes EVERYTHING freeze, because the %amp counts as barrage damage
Prism Blastethereal shift that kills everything for you. insanely OP
Mystical Pianoinsanely OP with transcendent cooldown, greater expansion, superior duration, which we should all have
Eternal Giftinfinite scaling stats and a death timer skip is prreeeettty strong
Nullification Burstinsanely mega super broken version of cold front. burst increase and will get you hatemail
Haunting Shotmystic shot that kills people from infinite range, huge gun spike
Mystic Conduitholy hells we get spammy with this
Omnicharge Signethard to find a good imbue for this. cloak already loops its own cooldown, satchel is more meme than good. barrage feels good so far
Celestial Blessinggenerates like 20K healing per round, it's really good but it's purely defensive
Infinite Roundshonestly not that strong unless you're already built for glocket, but it doesn't take much to make this at least good
Seraphim Wingsif they don't have a knockdown this can make you basically unkillable. really obnoxious item
Cloak of Opportunitywalking suitcase mode. usually overkill, but the barrier is almost always nice
Electric Slippersagain, pocket's not really a slider. the shocks do spirit damage, so it's okay with escalating exposure
Unstable Concoctiongimmick option, decent with cheat death and arctic blast, but one of the worst legendaries
Runed Gauntletsnot that strong because i skip other melee items, but it's not like we *can't* use this
All item notes
- Frostbite Charm — barrage imbue makes EVERYTHING freeze, because the %amp counts as barrage damage
- Prism Blast — ethereal shift that kills everything for you. insanely OP
- Mystical Piano — insanely OP with transcendent cooldown, greater expansion, superior duration, which we should all have
- Eternal Gift — infinite scaling stats and a death timer skip is prreeeettty strong
- Nullification Burst — insanely mega super broken version of cold front. burst increase and will get you hatemail
- Haunting Shot — mystic shot that kills people from infinite range, huge gun spike
- Mystic Conduit — holy hells we get spammy with this
- Omnicharge Signet — hard to find a good imbue for this. cloak already loops its own cooldown, satchel is more meme than good. barrage feels good so far
- Celestial Blessing — generates like 20K healing per round, it's really good but it's purely defensive
- Infinite Rounds — honestly not that strong unless you're already built for glocket, but it doesn't take much to make this at least good
- Seraphim Wings — if they don't have a knockdown this can make you basically unkillable. really obnoxious item
- Cloak of Opportunity — walking suitcase mode. usually overkill, but the barrier is almost always nice
- Electric Slippers — again, pocket's not really a slider. the shocks do spirit damage, so it's okay with escalating exposure
- Unstable Concoction — gimmick option, decent with cheat death and arctic blast, but one of the worst legendaries
- Runed Gauntlets — not that strong because i skip other melee items, but it's not like we *can't* use this
- 6
Enhanced ONLY
18,400 Souls
Healing RiteENHANCED ONLY: what the hell is that cooldown?
Guardian WardENHANCED ONLY: ability range spike and getting this now means you might find enhanced divine barrier later
Cultist SacrificeENHANCED ONLY: absolutely ridiculous stats when enhanced, affliction is global
BerserkerENHANCED ONLY: 180% weapon damage is fucking insane
Rescue BeamENHANCED ONLY: pretty sweet ability range spike, and seriously, what the hell is that cooldown?
Disarming HexENHANCED ONLY: 9 second cooldown disarm is stupidly OP, it practically loops
FortitudeENHANCED ONLY: really annoying heal uptime when enhanced, 750 health is no joke either. still, only defenses here
All item notes
- Healing Rite — ENHANCED ONLY: what the hell is that cooldown?
- Guardian Ward — ENHANCED ONLY: ability range spike and getting this now means you might find enhanced divine barrier later
- Cultist Sacrifice — ENHANCED ONLY: absolutely ridiculous stats when enhanced, affliction is global
- Berserker — ENHANCED ONLY: 180% weapon damage is fucking insane
- Rescue Beam — ENHANCED ONLY: pretty sweet ability range spike, and seriously, what the hell is that cooldown?
- Disarming Hex — ENHANCED ONLY: 9 second cooldown disarm is stupidly OP, it practically loops
- Fortitude — ENHANCED ONLY: really annoying heal uptime when enhanced, 750 health is no joke either. still, only defenses here
