LOK.GG
The Doorman

The Doorman

MELLO'S STREET BRAWL DOORMAN

Author Mello · Updated Sep 2, 2026

Edit

Skill order

Order set by the author · gold is the ultimate

Call Bell
◆
1
2
3
Doorway
◆
1
2
3
Luggage Cart
◆
1
2
3
Hotel Guest
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    WELCOME TO THE BARONESS

    158,400 Souls

    "In time, I will butcher you all!"

    1. High-Velocity RoundsHigh-Velocity Roundsvelocity is huge and the upgrades are great, best T1 gun
    2. Extra ChargeExtra Chargemore bells, fewer problems
    3. Extra SpiritExtra Spirita simple easy early pickup to hopefully upgrade for more damage later
    4. Mystic BurstMystic Burstbig bell boost
    5. Mystic RegenerationMystic Regenerationsurprisingly potent early-game healing, but no damage
    6. Mystic ExpansionMystic Expansionhuge find to give us some more breathing room between doors. if you're not using doors, this is useless
    7. Opening RoundsOpening Roundsone of our best gun items overall and an excellent early pickup
    8. Recharging RushRecharging Rushshooting our gun now gives us more bells, best gun T2 unless you're desperate for velocity
    9. Mystic ShotMystic Shota nice little damage boost for spirit-scaling builds
    10. Guardian WardGuardian Warda greatly early pickup to lean into a supporting favor
    11. HealbaneHealbaneexcellent early anti-heal and a heal on kill to boot, plus some damage. great defensive T2
    12. Bullet Resist ShredderBullet Resist Shreddera neat hybrid item that is better with gun-heavy team comps, bells will give this very high uptime
    13. Improved SpiritImproved Spiritlittle bit more bell damage for ya boy. almost always worth picking, god tier when enhanced
    14. Quicksilver ReloadQuicksilver Reloaddoorman has a small magazine size so this is a great way to skip reloads, plus it amplifies bell damage. great pickup
    15. Slowing HexSlowing Hexpocket/mina/apollo killer and upgrades very favorably for us
    16. SuppressorSuppressorsurprisingly potent anti-gun item
    17. Express ShotExpress Shotbunch of velocity with a nice damage boost on a cooldown, great gun T3
    18. HeadhunterHeadhuntera heal and a damage boost assuming you can aim at all, way better when you have velocity. a solid sustain item
    19. SharpshooterSharpshooternow you can meaningfully challenge vindicta and bridge campers! frankly huge damage boost, and velocity too
    20. CounterspellCounterspellone of the best defensive T3's you can find, MUST HAVE against lash
    21. Veil WalkerVeil Walkerfrankly OP item that requires map awareness to use effectively. invisibility makes doorman real freaky
    22. Warp StoneWarp Stonebridge the last gap you need to give your opps a one-way-trip to the baroness
    23. Greater ExpansionGreater Expansionhelps with so many things but doesn't impact our damage. unleash the true power of The Door
    24. KnockdownKnockdowncombo this into hotel guest to basically guarantee a parkour failure. impeccable support item
    25. Radiant RegenerationRadiant Regenerationstupid OP sustain item. no damage here, but surviving = damage in street brawl
    26. Rapid RechargeRapid RechargeMUST HAVE: more bells more bells more bells more bells
    27. Superior CooldownSuperior Cooldownbig surprise, CDR is a pretty good stat
    28. Surge of PowerSurge of Powersynergistic hybrid item. adds to our burst, fire rate, and movement
    29. TankbusterTankbusterMUST HAVE: absolutely juices bell damage, strongest spirit T3
    30. SpellslingerSpellslingersolves two big problems for gunman: fire rate and reload speed. if you already have both you can skip this, but otherwise this is a great find for gun
    31. SilencerSilencerone shot applies a spirit damage debuff, 3 silences them. excellent anti-spirit gun item
    32. Spiritual OverflowSpiritual Overflowso many useful stats for doorman overall, best hybrid gun T4
    33. Crippling HeadshotCrippling Headshotanti-heal and shred can be kind of hard to find, so if you need it, it's here, and it's pretty strong
    34. Cheat DeathCheat Deathnow you can commit to an ult without worrying about dying during the animation
    35. JuggernautJuggernautsuper useful movement and defensive buff, easiest way to put people in the hotel is to move faster than them
    36. UnstoppableUnstoppable"please stop warcriming me, that's my job"
    37. WitchmailWitchmaildefenses, offenses, and cooldown reduction. excellent all-around item unless they're all gun
    38. Divine BarrierDivine Barrierfantastic support item, MUST HAVE against pocket
    39. Boundless SpiritBoundless Spiritbiggest straight-up damage buff for bells
    40. Cursed RelicCursed Relicwhen all else fails, remove one player from the game for 3-4 seconds
    41. Mercurial MagnumMercurial Magnumexcellent spirit-leaning hybrid item, complete with reload skip
    42. Mystic ReverbMystic Reverbbells go boom! and then boom again! hopefully you find boundless spirit first
    43. Vortex WebVortex WebTHE CART ENABLER. probably our best active item.
    44. Transcendent CooldownTranscendent Cooldownnot a big upgrade from superior cooldown if you don't have actives, but still an excellent find overall
    All item notes
    • High-Velocity Rounds — velocity is huge and the upgrades are great, best T1 gun
    • Extra Charge — more bells, fewer problems
    • Extra Spirit — a simple easy early pickup to hopefully upgrade for more damage later
    • Mystic Burst — big bell boost
    • Mystic Regeneration — surprisingly potent early-game healing, but no damage
    • Mystic Expansion — huge find to give us some more breathing room between doors. if you're not using doors, this is useless
    • Opening Rounds — one of our best gun items overall and an excellent early pickup
    • Recharging Rush — shooting our gun now gives us more bells, best gun T2 unless you're desperate for velocity
    • Mystic Shot — a nice little damage boost for spirit-scaling builds
    • Guardian Ward — a greatly early pickup to lean into a supporting favor
    • Healbane — excellent early anti-heal and a heal on kill to boot, plus some damage. great defensive T2
    • Bullet Resist Shredder — a neat hybrid item that is better with gun-heavy team comps, bells will give this very high uptime
    • Improved Spirit — little bit more bell damage for ya boy. almost always worth picking, god tier when enhanced
    • Quicksilver Reload — doorman has a small magazine size so this is a great way to skip reloads, plus it amplifies bell damage. great pickup
    • Slowing Hex — pocket/mina/apollo killer and upgrades very favorably for us
    • Suppressor — surprisingly potent anti-gun item
    • Express Shot — bunch of velocity with a nice damage boost on a cooldown, great gun T3
    • Headhunter — a heal and a damage boost assuming you can aim at all, way better when you have velocity. a solid sustain item
    • Sharpshooter — now you can meaningfully challenge vindicta and bridge campers! frankly huge damage boost, and velocity too
    • Counterspell — one of the best defensive T3's you can find, MUST HAVE against lash
    • Veil Walker — frankly OP item that requires map awareness to use effectively. invisibility makes doorman real freaky
    • Warp Stone — bridge the last gap you need to give your opps a one-way-trip to the baroness
    • Greater Expansion — helps with so many things but doesn't impact our damage. unleash the true power of The Door
    • Knockdown — combo this into hotel guest to basically guarantee a parkour failure. impeccable support item
    • Radiant Regeneration — stupid OP sustain item. no damage here, but surviving = damage in street brawl
    • Rapid Recharge — MUST HAVE: more bells more bells more bells more bells
    • Superior Cooldown — big surprise, CDR is a pretty good stat
    • Surge of Power — synergistic hybrid item. adds to our burst, fire rate, and movement
    • Tankbuster — MUST HAVE: absolutely juices bell damage, strongest spirit T3
    • Spellslinger — solves two big problems for gunman: fire rate and reload speed. if you already have both you can skip this, but otherwise this is a great find for gun
    • Silencer — one shot applies a spirit damage debuff, 3 silences them. excellent anti-spirit gun item
    • Spiritual Overflow — so many useful stats for doorman overall, best hybrid gun T4
    • Crippling Headshot — anti-heal and shred can be kind of hard to find, so if you need it, it's here, and it's pretty strong
    • Cheat Death — now you can commit to an ult without worrying about dying during the animation
    • Juggernaut — super useful movement and defensive buff, easiest way to put people in the hotel is to move faster than them
    • Unstoppable — "please stop warcriming me, that's my job"
    • Witchmail — defenses, offenses, and cooldown reduction. excellent all-around item unless they're all gun
    • Divine Barrier — fantastic support item, MUST HAVE against pocket
    • Boundless Spirit — biggest straight-up damage buff for bells
    • Cursed Relic — when all else fails, remove one player from the game for 3-4 seconds
    • Mercurial Magnum — excellent spirit-leaning hybrid item, complete with reload skip
    • Mystic Reverb — bells go boom! and then boom again! hopefully you find boundless spirit first
    • Vortex Web — THE CART ENABLER. probably our best active item.
    • Transcendent Cooldown — not a big upgrade from superior cooldown if you don't have actives, but still an excellent find overall
  2. 2

    Great finds

    65,600 Souls
    1. Extra HealthExtra Healthdoorman is pretty squishy for an aggressive-tricky character, so this might help take the edge off
    2. Extra RegenExtra Regenterrible upgrades, excellent enhanced, decent T1 on its own
    3. Extra StaminaExtra Staminawe're lacking movement so this can be an okay find. two dashjumps is a pretty nice thing to have
    4. RebuttalRebuttalinsanely overstatted item if they have anyone that punches at all. otherwise, basically useless
    5. Restorative ShotRestorative Shothealing and gun, with no upgrades. there's always a hero to shoot in street brawl, so you can fish for that +50 more often
    6. Headshot BoosterHeadshot Boostersolid simple damage boost
    7. Titanic MagazineTitanic Magazinefixes our awful magazine size, but really not necessary
    8. Swift StrikerSwift Strikerearly firerate is kinda nice. not as strong as velocity or charges, but a great gun T2
    9. Long RangeLong Rangean early way to contest bridge campers with a very good upgrade
    10. Spirit LifestealSpirit Lifestealearly sustain option
    11. Ballistic EnchantmentBallistic Enchantmentgun-leaning version of greater expansion. it's decent!
    12. Dispel MagicDispel Magicdecent defensive option against infernus/mirage/etc., but counterspell outclasses this most of the time
    13. Superior DurationSuperior Durationdoors last longer, actives are more threatening, and you can leave a T3 bell lingering on the ground for longer. not OP, but not unpotent either
    14. Glass CannonGlass Cannonhigh-risk high-reward gun damage booster. don't pick this for the firerate
    15. RicochetRicochetdesperation firerate pick, or excellent icing on the cake for a full gun build
    16. Lucky ShotLucky Shotit doesn't take much for gun to hit for 300+, and this is a 25% chance to double that, and a 75% chance to do basically nothing.
    17. Armor PiercerArmor Piercerlategame velocity pick. sort of the gun version of tankbuster, but not nearly as strong
    18. IndomitableIndomitableIN CASE OF EMERGENCY, BREAK GLASS
    19. SpellbreakerSpellbreakeranti-lash existence. spirit burst is pretty meta right now so this is a great defensive pickup
    20. Spirit BurnSpirit Burnyou might have to hit two bells to set this off unless you have a lot of damage. very, very strong if you do have the damage though
    All item notes
    • Extra Health — doorman is pretty squishy for an aggressive-tricky character, so this might help take the edge off
    • Extra Regen — terrible upgrades, excellent enhanced, decent T1 on its own
    • Extra Stamina — we're lacking movement so this can be an okay find. two dashjumps is a pretty nice thing to have
    • Rebuttal — insanely overstatted item if they have anyone that punches at all. otherwise, basically useless
    • Restorative Shot — healing and gun, with no upgrades. there's always a hero to shoot in street brawl, so you can fish for that +50 more often
    • Headshot Booster — solid simple damage boost
    • Titanic Magazine — fixes our awful magazine size, but really not necessary
    • Swift Striker — early firerate is kinda nice. not as strong as velocity or charges, but a great gun T2
    • Long Range — an early way to contest bridge campers with a very good upgrade
    • Spirit Lifesteal — early sustain option
    • Ballistic Enchantment — gun-leaning version of greater expansion. it's decent!
    • Dispel Magic — decent defensive option against infernus/mirage/etc., but counterspell outclasses this most of the time
    • Superior Duration — doors last longer, actives are more threatening, and you can leave a T3 bell lingering on the ground for longer. not OP, but not unpotent either
    • Glass Cannon — high-risk high-reward gun damage booster. don't pick this for the firerate
    • Ricochet — desperation firerate pick, or excellent icing on the cake for a full gun build
    • Lucky Shot — it doesn't take much for gun to hit for 300+, and this is a 25% chance to double that, and a 75% chance to do basically nothing.
    • Armor Piercer — lategame velocity pick. sort of the gun version of tankbuster, but not nearly as strong
    • Indomitable — IN CASE OF EMERGENCY, BREAK GLASS
    • Spellbreaker — anti-lash existence. spirit burst is pretty meta right now so this is a great defensive pickup
    • Spirit Burn — you might have to hit two bells to set this off unless you have a lot of damage. very, very strong if you do have the damage though
  3. 3

    Just decent

    68,800 Souls
    1. Close QuartersClose Quartersbasically just an anti-punch gun item. not great but teamcomp dependent
    2. Extended MagazineExtended Magazinekind of an "eh, whatever" gun pick
    3. Rapid RoundsRapid Roundswe have better T1s, but fire rate is good!
    4. GritGritmostly upgrade fodder. decent defensive T1
    5. Active ReloadActive Reloadan okay reload skip with some firerate and sustain
    6. Kinetic DashKinetic Dashreload skip, +1 stamina, and some firerate. decent, but our stamina is valuable, so dashjumping for just the buff feels kinda bad
    7. Spirit ShredderSpirit Shredderbit of shred and some lifesteal. stronger with spirit-heavy team comps. overall, it's just okay
    8. Enchanter's EmblemEnchanter's Emblemokay early anti-spirit pick
    9. Battle VestBattle Vestokay early anti-gun pick
    10. Bullet LifestealBullet Lifestealthe worse sustain option, but not useless
    11. Reactive BarrierReactive Barrierpeople love to hate doorman. sometimes, you need reactive barrier
    12. Weapon ShieldingWeapon Shieldingnot everyone will set this off, unlike spirit shielding. but barriers are still a good thing to have, decent defensive pick
    13. Spirit ShieldingSpirit Shieldinganyone can and will set this off. worse than our damage picks, but a decent defensive T2
    14. Trophy CollectorTrophy Collectoronly really good early on or if it's enhanced. much more important if you know how to use doors. pretty mid overall
    15. Enduring SpeedEnduring Speedthe slow resist might help you reach your door just a little sooner
    16. Spirit RendSpirit Rendstacking spirit resist shred can make our bells go nuclear if we have perfect aim, but in my experience it's just okay
    17. Alchemical FireAlchemical Firewave-clear & anti-objective. way stronger with range & duration. combo with cart or hotel guest for a little extra value
    18. Metal SkinMetal Skincrucial anti-haze/wraith/vyper item, but purely defensive
    19. Healing NovaHealing Novadecent little support item
    20. Disarming HexDisarming Hexdisable M1 carries. enhanced version will get you hatemail
    21. Spirit SnatchSpirit Snatchuntested. we can get pretty punchy with cart, out of hotel, and around doors. this is risky but might be strong
    22. Silence WaveSilence Wavedesperation silence active, not super strong but it has a place
    23. LeechLeechuntested. hybrid sustain item, usually strong but doorman isn't a DPS character so this might lose value
    24. Plated ArmorPlated Armorpurely anti-gun defensive item
    25. InhibitorInhibitorhit 2 shots to apply damage reduction and anti-heal, great against geist/warden/victor. otherwise decent
    26. Focus LensFocus Lensway better silence active, now with useful stats and actually good damage.
    All item notes
    • Close Quarters — basically just an anti-punch gun item. not great but teamcomp dependent
    • Extended Magazine — kind of an "eh, whatever" gun pick
    • Rapid Rounds — we have better T1s, but fire rate is good!
    • Grit — mostly upgrade fodder. decent defensive T1
    • Active Reload — an okay reload skip with some firerate and sustain
    • Kinetic Dash — reload skip, +1 stamina, and some firerate. decent, but our stamina is valuable, so dashjumping for just the buff feels kinda bad
    • Spirit Shredder — bit of shred and some lifesteal. stronger with spirit-heavy team comps. overall, it's just okay
    • Enchanter's Emblem — okay early anti-spirit pick
    • Battle Vest — okay early anti-gun pick
    • Bullet Lifesteal — the worse sustain option, but not useless
    • Reactive Barrier — people love to hate doorman. sometimes, you need reactive barrier
    • Weapon Shielding — not everyone will set this off, unlike spirit shielding. but barriers are still a good thing to have, decent defensive pick
    • Spirit Shielding — anyone can and will set this off. worse than our damage picks, but a decent defensive T2
    • Trophy Collector — only really good early on or if it's enhanced. much more important if you know how to use doors. pretty mid overall
    • Enduring Speed — the slow resist might help you reach your door just a little sooner
    • Spirit Rend — stacking spirit resist shred can make our bells go nuclear if we have perfect aim, but in my experience it's just okay
    • Alchemical Fire — wave-clear & anti-objective. way stronger with range & duration. combo with cart or hotel guest for a little extra value
    • Metal Skin — crucial anti-haze/wraith/vyper item, but purely defensive
    • Healing Nova — decent little support item
    • Disarming Hex — disable M1 carries. enhanced version will get you hatemail
    • Spirit Snatch — untested. we can get pretty punchy with cart, out of hotel, and around doors. this is risky but might be strong
    • Silence Wave — desperation silence active, not super strong but it has a place
    • Leech — untested. hybrid sustain item, usually strong but doorman isn't a DPS character so this might lose value
    • Plated Armor — purely anti-gun defensive item
    • Inhibitor — hit 2 shots to apply damage reduction and anti-heal, great against geist/warden/victor. otherwise decent
    • Focus Lens — way better silence active, now with useful stats and actually good damage.
  4. 4

    ENHANCED ONLY

    10,400 Souls
    1. Rescue BeamRescue BeamENHANCED ONLY: ridiculous healing and cooldown when enhanced. decent on its own, but bugs out around doors making it not great
    2. Healing RiteHealing RiteENHANCED ONLY: what the hell is that cooldown?
    3. FortitudeFortitudeENHANCED ONLY: we can take a little breather and set a door or two while we regen
    4. Cultist SacrificeCultist SacrificeENHANCED ONLY: absolutely insane stats. don't die trying to eat a minion it's not worth it
    All item notes
    • Rescue Beam — ENHANCED ONLY: ridiculous healing and cooldown when enhanced. decent on its own, but bugs out around doors making it not great
    • Healing Rite — ENHANCED ONLY: what the hell is that cooldown?
    • Fortitude — ENHANCED ONLY: we can take a little breather and set a door or two while we regen
    • Cultist Sacrifice — ENHANCED ONLY: absolutely insane stats. don't die trying to eat a minion it's not worth it
  5. 5

    Category 5

    169,983 Souls
    1. Omnicharge SignetOmnicharge Signetgives bells a sub-1-second cooldown. put someone in the hotel, throw four bells at their feet, and enjoy your free kill
    2. Frostbite CharmFrostbite Charmif bells weren't obnoxious before, they are now.
    3. Eternal GiftEternal Giftalways one of the best legendaries, infinite stats and a short respawn timer
    4. Mystical PianoMystical Pianowith all our actives and crowd control, this fits right in with the rest of the build.
    5. Haunting ShotHaunting Shotturn bullets into an infinite-range cannon that does %hp spirit damage and slows. shoot from a distance and play god
    6. Mystic ConduitMystic Conduitexcellent doorman stats and a 700 hp global heal when you hit a bell. also, global doors!
    7. Shrink RayShrink Rayextremely obnoxious active item. buff your teammates first
    8. Prism BlastPrism Blaststupid item
    9. Infinite RoundsInfinite Roundsthe godpick for bullet velocity. ace in the hole for a gunman build
    10. Cloak of OpportunityCloak of Opportunitythe penultimate defensive item. legendaries usually kill people but this one doesn't, so you better hope the rest of your build is strong!
    11. Celestial BlessingCelestial Blessinghospitality for your teammates that could make a patron envious!
    12. Seraphim WingsSeraphim Wingsbird's eye view give us the perfect angle to throw bells from. just hope they don't have any knockdowns
    13. Nullification BurstNullification Burstsuper underrated legendary. removes all buffs including barriers and they can't dash, but you have to willingly walk into <20m range
    14. Unstable ConcoctionUnstable Concoctionthe most useful part is the reduced respawn timer
    15. Runed GauntletsRuned Gauntletsif there was ever an item to active punch doorman, it might as well be this, but it's really not that good
    16. Shadow StrikeShadow Strikesuper underpowered legendary. the true invisibility is a get out of jail free move, and you can definitely do some freaky stuff with it, but it just doesn't "feel" legendary
    17. Electric SlippersElectric Slipperswhen are we ever sliding? this is bad
    All item notes
    • Omnicharge Signet — gives bells a sub-1-second cooldown. put someone in the hotel, throw four bells at their feet, and enjoy your free kill
    • Frostbite Charm — if bells weren't obnoxious before, they are now.
    • Eternal Gift — always one of the best legendaries, infinite stats and a short respawn timer
    • Mystical Piano — with all our actives and crowd control, this fits right in with the rest of the build.
    • Haunting Shot — turn bullets into an infinite-range cannon that does %hp spirit damage and slows. shoot from a distance and play god
    • Mystic Conduit — excellent doorman stats and a 700 hp global heal when you hit a bell. also, global doors!
    • Shrink Ray — extremely obnoxious active item. buff your teammates first
    • Prism Blast — stupid item
    • Infinite Rounds — the godpick for bullet velocity. ace in the hole for a gunman build
    • Cloak of Opportunity — the penultimate defensive item. legendaries usually kill people but this one doesn't, so you better hope the rest of your build is strong!
    • Celestial Blessing — hospitality for your teammates that could make a patron envious!
    • Seraphim Wings — bird's eye view give us the perfect angle to throw bells from. just hope they don't have any knockdowns
    • Nullification Burst — super underrated legendary. removes all buffs including barriers and they can't dash, but you have to willingly walk into <20m range
    • Unstable Concoction — the most useful part is the reduced respawn timer
    • Runed Gauntlets — if there was ever an item to active punch doorman, it might as well be this, but it's really not that good
    • Shadow Strike — super underpowered legendary. the true invisibility is a get out of jail free move, and you can definitely do some freaky stuff with it, but it just doesn't "feel" legendary
    • Electric Slippers — when are we ever sliding? this is bad