Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
WELCOME TO THE BARONESS
158,400 Souls"In time, I will butcher you all!"
High-Velocity Roundsvelocity is huge and the upgrades are great, best T1 gun
Extra Chargemore bells, fewer problems
Extra Spirita simple easy early pickup to hopefully upgrade for more damage later
Mystic Burstbig bell boost
Mystic Regenerationsurprisingly potent early-game healing, but no damage
Mystic Expansionhuge find to give us some more breathing room between doors. if you're not using doors, this is useless
Opening Roundsone of our best gun items overall and an excellent early pickup
Recharging Rushshooting our gun now gives us more bells, best gun T2 unless you're desperate for velocity
Mystic Shota nice little damage boost for spirit-scaling builds
Guardian Warda greatly early pickup to lean into a supporting favor
Healbaneexcellent early anti-heal and a heal on kill to boot, plus some damage. great defensive T2
Bullet Resist Shreddera neat hybrid item that is better with gun-heavy team comps, bells will give this very high uptime
Improved Spiritlittle bit more bell damage for ya boy. almost always worth picking, god tier when enhanced
Quicksilver Reloaddoorman has a small magazine size so this is a great way to skip reloads, plus it amplifies bell damage. great pickup
Slowing Hexpocket/mina/apollo killer and upgrades very favorably for us
Suppressorsurprisingly potent anti-gun item
Express Shotbunch of velocity with a nice damage boost on a cooldown, great gun T3
Headhuntera heal and a damage boost assuming you can aim at all, way better when you have velocity. a solid sustain item
Sharpshooternow you can meaningfully challenge vindicta and bridge campers! frankly huge damage boost, and velocity too
Counterspellone of the best defensive T3's you can find, MUST HAVE against lash
Veil Walkerfrankly OP item that requires map awareness to use effectively. invisibility makes doorman real freaky
Warp Stonebridge the last gap you need to give your opps a one-way-trip to the baroness
Greater Expansionhelps with so many things but doesn't impact our damage. unleash the true power of The Door
Knockdowncombo this into hotel guest to basically guarantee a parkour failure. impeccable support item
Radiant Regenerationstupid OP sustain item. no damage here, but surviving = damage in street brawl
Rapid RechargeMUST HAVE: more bells more bells more bells more bells
Superior Cooldownbig surprise, CDR is a pretty good stat
Surge of Powersynergistic hybrid item. adds to our burst, fire rate, and movement
TankbusterMUST HAVE: absolutely juices bell damage, strongest spirit T3
Spellslingersolves two big problems for gunman: fire rate and reload speed. if you already have both you can skip this, but otherwise this is a great find for gun
Silencerone shot applies a spirit damage debuff, 3 silences them. excellent anti-spirit gun item
Spiritual Overflowso many useful stats for doorman overall, best hybrid gun T4
Crippling Headshotanti-heal and shred can be kind of hard to find, so if you need it, it's here, and it's pretty strong
Cheat Deathnow you can commit to an ult without worrying about dying during the animation
Juggernautsuper useful movement and defensive buff, easiest way to put people in the hotel is to move faster than them
Unstoppable"please stop warcriming me, that's my job"
Witchmaildefenses, offenses, and cooldown reduction. excellent all-around item unless they're all gun
Divine Barrierfantastic support item, MUST HAVE against pocket
Boundless Spiritbiggest straight-up damage buff for bells
Cursed Relicwhen all else fails, remove one player from the game for 3-4 seconds
Mercurial Magnumexcellent spirit-leaning hybrid item, complete with reload skip
Mystic Reverbbells go boom! and then boom again! hopefully you find boundless spirit first
Vortex WebTHE CART ENABLER. probably our best active item.
Transcendent Cooldownnot a big upgrade from superior cooldown if you don't have actives, but still an excellent find overall
All item notes
- High-Velocity Rounds — velocity is huge and the upgrades are great, best T1 gun
- Extra Charge — more bells, fewer problems
- Extra Spirit — a simple easy early pickup to hopefully upgrade for more damage later
- Mystic Burst — big bell boost
- Mystic Regeneration — surprisingly potent early-game healing, but no damage
- Mystic Expansion — huge find to give us some more breathing room between doors. if you're not using doors, this is useless
- Opening Rounds — one of our best gun items overall and an excellent early pickup
- Recharging Rush — shooting our gun now gives us more bells, best gun T2 unless you're desperate for velocity
- Mystic Shot — a nice little damage boost for spirit-scaling builds
- Guardian Ward — a greatly early pickup to lean into a supporting favor
- Healbane — excellent early anti-heal and a heal on kill to boot, plus some damage. great defensive T2
- Bullet Resist Shredder — a neat hybrid item that is better with gun-heavy team comps, bells will give this very high uptime
- Improved Spirit — little bit more bell damage for ya boy. almost always worth picking, god tier when enhanced
- Quicksilver Reload — doorman has a small magazine size so this is a great way to skip reloads, plus it amplifies bell damage. great pickup
- Slowing Hex — pocket/mina/apollo killer and upgrades very favorably for us
- Suppressor — surprisingly potent anti-gun item
- Express Shot — bunch of velocity with a nice damage boost on a cooldown, great gun T3
- Headhunter — a heal and a damage boost assuming you can aim at all, way better when you have velocity. a solid sustain item
- Sharpshooter — now you can meaningfully challenge vindicta and bridge campers! frankly huge damage boost, and velocity too
- Counterspell — one of the best defensive T3's you can find, MUST HAVE against lash
- Veil Walker — frankly OP item that requires map awareness to use effectively. invisibility makes doorman real freaky
- Warp Stone — bridge the last gap you need to give your opps a one-way-trip to the baroness
- Greater Expansion — helps with so many things but doesn't impact our damage. unleash the true power of The Door
- Knockdown — combo this into hotel guest to basically guarantee a parkour failure. impeccable support item
- Radiant Regeneration — stupid OP sustain item. no damage here, but surviving = damage in street brawl
- Rapid Recharge — MUST HAVE: more bells more bells more bells more bells
- Superior Cooldown — big surprise, CDR is a pretty good stat
- Surge of Power — synergistic hybrid item. adds to our burst, fire rate, and movement
- Tankbuster — MUST HAVE: absolutely juices bell damage, strongest spirit T3
- Spellslinger — solves two big problems for gunman: fire rate and reload speed. if you already have both you can skip this, but otherwise this is a great find for gun
- Silencer — one shot applies a spirit damage debuff, 3 silences them. excellent anti-spirit gun item
- Spiritual Overflow — so many useful stats for doorman overall, best hybrid gun T4
- Crippling Headshot — anti-heal and shred can be kind of hard to find, so if you need it, it's here, and it's pretty strong
- Cheat Death — now you can commit to an ult without worrying about dying during the animation
- Juggernaut — super useful movement and defensive buff, easiest way to put people in the hotel is to move faster than them
- Unstoppable — "please stop warcriming me, that's my job"
- Witchmail — defenses, offenses, and cooldown reduction. excellent all-around item unless they're all gun
- Divine Barrier — fantastic support item, MUST HAVE against pocket
- Boundless Spirit — biggest straight-up damage buff for bells
- Cursed Relic — when all else fails, remove one player from the game for 3-4 seconds
- Mercurial Magnum — excellent spirit-leaning hybrid item, complete with reload skip
- Mystic Reverb — bells go boom! and then boom again! hopefully you find boundless spirit first
- Vortex Web — THE CART ENABLER. probably our best active item.
- Transcendent Cooldown — not a big upgrade from superior cooldown if you don't have actives, but still an excellent find overall
- 2
Great finds
65,600 Souls
Extra Healthdoorman is pretty squishy for an aggressive-tricky character, so this might help take the edge off
Extra Regenterrible upgrades, excellent enhanced, decent T1 on its own
Extra Staminawe're lacking movement so this can be an okay find. two dashjumps is a pretty nice thing to have
Rebuttalinsanely overstatted item if they have anyone that punches at all. otherwise, basically useless
Restorative Shothealing and gun, with no upgrades. there's always a hero to shoot in street brawl, so you can fish for that +50 more often
Headshot Boostersolid simple damage boost
Titanic Magazinefixes our awful magazine size, but really not necessary
Swift Strikerearly firerate is kinda nice. not as strong as velocity or charges, but a great gun T2
Long Rangean early way to contest bridge campers with a very good upgrade
Spirit Lifestealearly sustain option
Ballistic Enchantmentgun-leaning version of greater expansion. it's decent!
Dispel Magicdecent defensive option against infernus/mirage/etc., but counterspell outclasses this most of the time
Superior Durationdoors last longer, actives are more threatening, and you can leave a T3 bell lingering on the ground for longer. not OP, but not unpotent either
Glass Cannonhigh-risk high-reward gun damage booster. don't pick this for the firerate
Ricochetdesperation firerate pick, or excellent icing on the cake for a full gun build
Lucky Shotit doesn't take much for gun to hit for 300+, and this is a 25% chance to double that, and a 75% chance to do basically nothing.
Armor Piercerlategame velocity pick. sort of the gun version of tankbuster, but not nearly as strong
IndomitableIN CASE OF EMERGENCY, BREAK GLASS
Spellbreakeranti-lash existence. spirit burst is pretty meta right now so this is a great defensive pickup
Spirit Burnyou might have to hit two bells to set this off unless you have a lot of damage. very, very strong if you do have the damage though
All item notes
- Extra Health — doorman is pretty squishy for an aggressive-tricky character, so this might help take the edge off
- Extra Regen — terrible upgrades, excellent enhanced, decent T1 on its own
- Extra Stamina — we're lacking movement so this can be an okay find. two dashjumps is a pretty nice thing to have
- Rebuttal — insanely overstatted item if they have anyone that punches at all. otherwise, basically useless
- Restorative Shot — healing and gun, with no upgrades. there's always a hero to shoot in street brawl, so you can fish for that +50 more often
- Headshot Booster — solid simple damage boost
- Titanic Magazine — fixes our awful magazine size, but really not necessary
- Swift Striker — early firerate is kinda nice. not as strong as velocity or charges, but a great gun T2
- Long Range — an early way to contest bridge campers with a very good upgrade
- Spirit Lifesteal — early sustain option
- Ballistic Enchantment — gun-leaning version of greater expansion. it's decent!
- Dispel Magic — decent defensive option against infernus/mirage/etc., but counterspell outclasses this most of the time
- Superior Duration — doors last longer, actives are more threatening, and you can leave a T3 bell lingering on the ground for longer. not OP, but not unpotent either
- Glass Cannon — high-risk high-reward gun damage booster. don't pick this for the firerate
- Ricochet — desperation firerate pick, or excellent icing on the cake for a full gun build
- Lucky Shot — it doesn't take much for gun to hit for 300+, and this is a 25% chance to double that, and a 75% chance to do basically nothing.
- Armor Piercer — lategame velocity pick. sort of the gun version of tankbuster, but not nearly as strong
- Indomitable — IN CASE OF EMERGENCY, BREAK GLASS
- Spellbreaker — anti-lash existence. spirit burst is pretty meta right now so this is a great defensive pickup
- Spirit Burn — you might have to hit two bells to set this off unless you have a lot of damage. very, very strong if you do have the damage though
- 3
Just decent
68,800 Souls
Close Quartersbasically just an anti-punch gun item. not great but teamcomp dependent
Extended Magazinekind of an "eh, whatever" gun pick
Rapid Roundswe have better T1s, but fire rate is good!
Gritmostly upgrade fodder. decent defensive T1
Active Reloadan okay reload skip with some firerate and sustain
Kinetic Dashreload skip, +1 stamina, and some firerate. decent, but our stamina is valuable, so dashjumping for just the buff feels kinda bad
Spirit Shredderbit of shred and some lifesteal. stronger with spirit-heavy team comps. overall, it's just okay
Enchanter's Emblemokay early anti-spirit pick
Battle Vestokay early anti-gun pick
Bullet Lifestealthe worse sustain option, but not useless
Reactive Barrierpeople love to hate doorman. sometimes, you need reactive barrier
Weapon Shieldingnot everyone will set this off, unlike spirit shielding. but barriers are still a good thing to have, decent defensive pick
Spirit Shieldinganyone can and will set this off. worse than our damage picks, but a decent defensive T2
Trophy Collectoronly really good early on or if it's enhanced. much more important if you know how to use doors. pretty mid overall
Enduring Speedthe slow resist might help you reach your door just a little sooner
Spirit Rendstacking spirit resist shred can make our bells go nuclear if we have perfect aim, but in my experience it's just okay
Alchemical Firewave-clear & anti-objective. way stronger with range & duration. combo with cart or hotel guest for a little extra value
Metal Skincrucial anti-haze/wraith/vyper item, but purely defensive
Healing Novadecent little support item
Disarming Hexdisable M1 carries. enhanced version will get you hatemail
Spirit Snatchuntested. we can get pretty punchy with cart, out of hotel, and around doors. this is risky but might be strong
Silence Wavedesperation silence active, not super strong but it has a place
Leechuntested. hybrid sustain item, usually strong but doorman isn't a DPS character so this might lose value
Plated Armorpurely anti-gun defensive item
Inhibitorhit 2 shots to apply damage reduction and anti-heal, great against geist/warden/victor. otherwise decent
Focus Lensway better silence active, now with useful stats and actually good damage.
All item notes
- Close Quarters — basically just an anti-punch gun item. not great but teamcomp dependent
- Extended Magazine — kind of an "eh, whatever" gun pick
- Rapid Rounds — we have better T1s, but fire rate is good!
- Grit — mostly upgrade fodder. decent defensive T1
- Active Reload — an okay reload skip with some firerate and sustain
- Kinetic Dash — reload skip, +1 stamina, and some firerate. decent, but our stamina is valuable, so dashjumping for just the buff feels kinda bad
- Spirit Shredder — bit of shred and some lifesteal. stronger with spirit-heavy team comps. overall, it's just okay
- Enchanter's Emblem — okay early anti-spirit pick
- Battle Vest — okay early anti-gun pick
- Bullet Lifesteal — the worse sustain option, but not useless
- Reactive Barrier — people love to hate doorman. sometimes, you need reactive barrier
- Weapon Shielding — not everyone will set this off, unlike spirit shielding. but barriers are still a good thing to have, decent defensive pick
- Spirit Shielding — anyone can and will set this off. worse than our damage picks, but a decent defensive T2
- Trophy Collector — only really good early on or if it's enhanced. much more important if you know how to use doors. pretty mid overall
- Enduring Speed — the slow resist might help you reach your door just a little sooner
- Spirit Rend — stacking spirit resist shred can make our bells go nuclear if we have perfect aim, but in my experience it's just okay
- Alchemical Fire — wave-clear & anti-objective. way stronger with range & duration. combo with cart or hotel guest for a little extra value
- Metal Skin — crucial anti-haze/wraith/vyper item, but purely defensive
- Healing Nova — decent little support item
- Disarming Hex — disable M1 carries. enhanced version will get you hatemail
- Spirit Snatch — untested. we can get pretty punchy with cart, out of hotel, and around doors. this is risky but might be strong
- Silence Wave — desperation silence active, not super strong but it has a place
- Leech — untested. hybrid sustain item, usually strong but doorman isn't a DPS character so this might lose value
- Plated Armor — purely anti-gun defensive item
- Inhibitor — hit 2 shots to apply damage reduction and anti-heal, great against geist/warden/victor. otherwise decent
- Focus Lens — way better silence active, now with useful stats and actually good damage.
- 4
ENHANCED ONLY
10,400 Souls
Rescue BeamENHANCED ONLY: ridiculous healing and cooldown when enhanced. decent on its own, but bugs out around doors making it not great
Healing RiteENHANCED ONLY: what the hell is that cooldown?
FortitudeENHANCED ONLY: we can take a little breather and set a door or two while we regen
Cultist SacrificeENHANCED ONLY: absolutely insane stats. don't die trying to eat a minion it's not worth it
All item notes
- Rescue Beam — ENHANCED ONLY: ridiculous healing and cooldown when enhanced. decent on its own, but bugs out around doors making it not great
- Healing Rite — ENHANCED ONLY: what the hell is that cooldown?
- Fortitude — ENHANCED ONLY: we can take a little breather and set a door or two while we regen
- Cultist Sacrifice — ENHANCED ONLY: absolutely insane stats. don't die trying to eat a minion it's not worth it
- 5
Category 5
169,983 Souls
Omnicharge Signetgives bells a sub-1-second cooldown. put someone in the hotel, throw four bells at their feet, and enjoy your free kill
Frostbite Charmif bells weren't obnoxious before, they are now.
Eternal Giftalways one of the best legendaries, infinite stats and a short respawn timer
Mystical Pianowith all our actives and crowd control, this fits right in with the rest of the build.
Haunting Shotturn bullets into an infinite-range cannon that does %hp spirit damage and slows. shoot from a distance and play god
Mystic Conduitexcellent doorman stats and a 700 hp global heal when you hit a bell. also, global doors!
Shrink Rayextremely obnoxious active item. buff your teammates first
Prism Blaststupid item
Infinite Roundsthe godpick for bullet velocity. ace in the hole for a gunman build
Cloak of Opportunitythe penultimate defensive item. legendaries usually kill people but this one doesn't, so you better hope the rest of your build is strong!
Celestial Blessinghospitality for your teammates that could make a patron envious!
Seraphim Wingsbird's eye view give us the perfect angle to throw bells from. just hope they don't have any knockdowns
Nullification Burstsuper underrated legendary. removes all buffs including barriers and they can't dash, but you have to willingly walk into <20m range
Unstable Concoctionthe most useful part is the reduced respawn timer
Runed Gauntletsif there was ever an item to active punch doorman, it might as well be this, but it's really not that good
Shadow Strikesuper underpowered legendary. the true invisibility is a get out of jail free move, and you can definitely do some freaky stuff with it, but it just doesn't "feel" legendary
Electric Slipperswhen are we ever sliding? this is bad
All item notes
- Omnicharge Signet — gives bells a sub-1-second cooldown. put someone in the hotel, throw four bells at their feet, and enjoy your free kill
- Frostbite Charm — if bells weren't obnoxious before, they are now.
- Eternal Gift — always one of the best legendaries, infinite stats and a short respawn timer
- Mystical Piano — with all our actives and crowd control, this fits right in with the rest of the build.
- Haunting Shot — turn bullets into an infinite-range cannon that does %hp spirit damage and slows. shoot from a distance and play god
- Mystic Conduit — excellent doorman stats and a 700 hp global heal when you hit a bell. also, global doors!
- Shrink Ray — extremely obnoxious active item. buff your teammates first
- Prism Blast — stupid item
- Infinite Rounds — the godpick for bullet velocity. ace in the hole for a gunman build
- Cloak of Opportunity — the penultimate defensive item. legendaries usually kill people but this one doesn't, so you better hope the rest of your build is strong!
- Celestial Blessing — hospitality for your teammates that could make a patron envious!
- Seraphim Wings — bird's eye view give us the perfect angle to throw bells from. just hope they don't have any knockdowns
- Nullification Burst — super underrated legendary. removes all buffs including barriers and they can't dash, but you have to willingly walk into <20m range
- Unstable Concoction — the most useful part is the reduced respawn timer
- Runed Gauntlets — if there was ever an item to active punch doorman, it might as well be this, but it's really not that good
- Shadow Strike — super underpowered legendary. the true invisibility is a get out of jail free move, and you can definitely do some freaky stuff with it, but it just doesn't "feel" legendary
- Electric Slippers — when are we ever sliding? this is bad
