Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Line - mid
12,000 SoulsTry to deal damage from behind your team's cover. Positioning is the most important
Headshot BoosterOnce every 8 seconds, popped out, got a headshot, went to farm creeps on the lane
Extra StaminaCan start flying on stamina to throw a barrel and trigger the passive
Kinetic DashVery big buff to fire rate, and a big increase to ammo, as well as stamina. Core item in midgame
Extra HealthBuff survivability and upgrade to fortitude. Can trade HP a bit more
Rapid Rounds10% fire rate, just nice, but upgrades to Swift Striker and Burst Fire
Recharging RushAllows quick reloading of barrels and jump pads, great replacement for Rapid Recharge
Long RangeFor now just an increase to damage, since we are playing at range
Monster RoundsCan be picked up earlier, push the creep wave faster, push the tower faster, and take less damage when diving deep into enemies. Once picked up, play much more aggressively
Cultist SacrificeNice bonuses and 500-1000 souls every few minutes. Helps stay afloat and keep up with the overall game pace
All item notes
- Headshot Booster — Once every 8 seconds, popped out, got a headshot, went to farm creeps on the lane
- Extra Stamina — Can start flying on stamina to throw a barrel and trigger the passive
- Kinetic Dash — Very big buff to fire rate, and a big increase to ammo, as well as stamina. Core item in midgame
- Extra Health — Buff survivability and upgrade to fortitude. Can trade HP a bit more
- Rapid Rounds — 10% fire rate, just nice, but upgrades to Swift Striker and Burst Fire
- Recharging Rush — Allows quick reloading of barrels and jump pads, great replacement for Rapid Recharge
- Long Range — For now just an increase to damage, since we are playing at range
- Monster Rounds — Can be picked up earlier, push the creep wave faster, push the tower faster, and take less damage when diving deep into enemies. Once picked up, play much more aggressively
- Cultist Sacrifice — Nice bonuses and 500-1000 souls every few minutes. Helps stay afloat and keep up with the overall game pace
- 2
OH
Optional4,000 SoulsWe live
Restorative ShotItem is currently better than Healing Rite, especially on Holiday through gank. Always take it
CounterspellCool item against casters, example game against Bibop: Can either press counterspell from hook, or if he grabs you, immediately spam peri and when he pulls us, we take his abilities
All item notes
- Restorative Shot — Item is currently better than Healing Rite, especially on Holiday through gank. Always take it
- Counterspell — Cool item against casters, example game against Bibop: Can either press counterspell from hook, or if he grabs you, immediately spam peri and when he pulls us, we take his abilities
- 3
Warm-up?
6,400 SoulsSelling head booster
Hollow PointLet's count: better HP regen (800), almost like extra health (800), and for the remaining 1600 souls we get +47% damage to the target. Can buy earlier if you easily push the lane
Burst FireStrong item, from this moment we can play aggressively (but at range!!!) and trade HP with the enemy
All item notes
- Hollow Point — Let's count: better HP regen (800), almost like extra health (800), and for the remaining 1600 souls we get +47% damage to the target. Can buy earlier if you easily push the lane
- Burst Fire — Strong item, from this moment we can play aggressively (but at range!!!) and trade HP with the enemy
- 4
Flexes from 1 to 4
28,800 Souls
Bullet LifestealPretty decent on Holiday, but still not enough healing
Vampiric BurstOne of the most important items, covers the main weaknesses of the character - HP and ammo. Works well with drums. Can also cancel melee, can bait on peri
Glass Cannon80% damage and 64% fire rate doesn't just lie on the road. 10 percent HP is easily balanced by Fortitude
Weakening HeadshotPretty decent item, increases damage to target from any sources, including teammates. But the main thing is that it upgrades into Crippling
Crippling HeadshotGives a big boost to damage, and this increase works not against you, but against the opponent. This means they will receive +20 percent more damage from ANY sources
Lucky ShotMore bullets, they're really lacking. Also a damage increase, every 4th bullet deals damage like 2.25 bullets. So on average, the damage increase is more than 2 times
All item notes
- Bullet Lifesteal — Pretty decent on Holiday, but still not enough healing
- Vampiric Burst — One of the most important items, covers the main weaknesses of the character - HP and ammo. Works well with drums. Can also cancel melee, can bait on peri
- Glass Cannon — 80% damage and 64% fire rate doesn't just lie on the road. 10 percent HP is easily balanced by Fortitude
- Weakening Headshot — Pretty decent item, increases damage to target from any sources, including teammates. But the main thing is that it upgrades into Crippling
- Crippling Headshot — Gives a big boost to damage, and this increase works not against you, but against the opponent. This means they will receive +20 percent more damage from ANY sources
- Lucky Shot — More bullets, they're really lacking. Also a damage increase, every 4th bullet deals damage like 2.25 bullets. So on average, the damage increase is more than 2 times
- 5
Upgrade
12,800 SoulsSecondary upgrades
FortitudeFortitude has been in the meta for a long time. Saves a ton of time not having to go home for healing
SharpshooterVery OP item, gives us +70% weapon damage (almost like Glass Cannon) just for keeping distance from the enemy between 15 to 20 meters (if you go further, damage will slightly decrease)
Rapid RechargeJump Pads greatly buff our survivability, and barrels provide some control, but there's a replacement
Stamina MasteryWe take instead of Kinetic Dash in late game for more mobility
All item notes
- Fortitude — Fortitude has been in the meta for a long time. Saves a ton of time not having to go home for healing
- Sharpshooter — Very OP item, gives us +70% weapon damage (almost like Glass Cannon) just for keeping distance from the enemy between 15 to 20 meters (if you go further, damage will slightly decrease)
- Rapid Recharge — Jump Pads greatly buff our survivability, and barrels provide some control, but there's a replacement
- Stamina Mastery — We take instead of Kinetic Dash in late game for more mobility
- 6
Heavy Lux
Optional25,600 SoulsAlt. flexes
Mercurial MagnumReloads and then buffs fire rate and damage, as a replacement for Vampiric it will do
RicochetBuy the item if you want to farm more
InhibitorCuts a third of the damage to everyone we hit, can add Ricochet and Silencer to cut damage to everyone
SilencerTogether with the Inhibitor, this item cuts spirit damage from opponents in half. Also, it slows every 10 seconds, passively
All item notes
- Mercurial Magnum — Reloads and then buffs fire rate and damage, as a replacement for Vampiric it will do
- Ricochet — Buy the item if you want to farm more
- Inhibitor — Cuts a third of the damage to everyone we hit, can add Ricochet and Silencer to cut damage to everyone
- Silencer — Together with the Inhibitor, this item cuts spirit damage from opponents in half. Also, it slows every 10 seconds, passively
- 7
Very optional in the game
Optional12,800 Souls
CapacitorFull slow and removal of most buffs from the target allows us to shoot the target up close calmly. Works great with Curse
Healing TempoCan be used together with Vampiric, gives both survivability and fire rate
All item notes
- Capacitor — Full slow and removal of most buffs from the target allows us to shoot the target up close calmly. Works great with Curse
- Healing Tempo — Can be used together with Vampiric, gives both survivability and fire rate
- 8
Armors
Optional6,400 Souls
Warp StoneGives a big bullet resistance, helps avoid strong ults and greatly boosts the distance we travel with our ult
Spirit ResilienceStrong and expensive barrier that will work until the end of the game
All item notes
- Warp Stone — Gives a big bullet resistance, helps avoid strong ults and greatly boosts the distance we travel with our ult
- Spirit Resilience — Strong and expensive barrier that will work until the end of the game
- 9
Lux Armors
Optional12,800 Souls
Plated ArmorA third of all physical damage will be reflected, this is half of the Return Fire effect, but forever. Also really hinders stacking passives, works well against farmed Haze, Infernus, or Mirage
SpellbreakerDisables all spirit characters with instant and high damage, and there will be some in every match (Lesh, Talon, Paradox, etc.)
All item notes
- Plated Armor — A third of all physical damage will be reflected, this is half of the Return Fire effect, but forever. Also really hinders stacking passives, works well against farmed Haze, Infernus, or Mirage
- Spellbreaker — Disables all spirit characters with instant and high damage, and there will be some in every match (Lesh, Talon, Paradox, etc.)
- 10
There is penetration
Optional12,800 Souls
Siphon BulletsUsually, we should kill much faster than taking down at least 25% HP with siphons, but it can be taken, as we leave no chances in a prolonged 1v1 fight. Also constant lifesteal and passive + HP
Armor PiercerThe item is almost useless, we already cut a lot of resistance
All item notes
- Siphon Bullets — Usually, we should kill much faster than taking down at least 25% HP with siphons, but it can be taken, as we leave no chances in a prolonged 1v1 fight. Also constant lifesteal and passive + HP
- Armor Piercer — The item is almost useless, we already cut a lot of resistance
- 11
We ruin the life of the solo target
Optional26,400 SoulsMaybe take something based on the game
Rusted BarrelAllows for very profitable trades with opponents on the lane
Spirit SapOnly if upgrading to Silence Wave, if there are many spirits on the lane it's better to take Shielding
SuppressorIf barrels are already maxed out, then this is better than Rested, constant fire rate resistance
Mystic SlowNot bad, maybe even upgrade to Lightning to stun at the end of the ult, but chasing enemies with Slowing Bullets is easier than with this item
Slowing BulletsSlow helps to proc the passive, and this item is still more convenient than Mystic Slow, if we want slow we usually take this
Silence WaveVery rarely taken on Holiday, and even less on Gun Holiday. The item is absolutely not suitable for her
Disarming HexThe best part is that the item removes 13% resistance, can be used to shoot down physical heroes
Focus LensIf there are few ults that would be useful to cancel
Cursed RelicIf there are many ults that would be useful to cancel
All item notes
- Rusted Barrel — Allows for very profitable trades with opponents on the lane
- Spirit Sap — Only if upgrading to Silence Wave, if there are many spirits on the lane it's better to take Shielding
- Suppressor — If barrels are already maxed out, then this is better than Rested, constant fire rate resistance
- Mystic Slow — Not bad, maybe even upgrade to Lightning to stun at the end of the ult, but chasing enemies with Slowing Bullets is easier than with this item
- Slowing Bullets — Slow helps to proc the passive, and this item is still more convenient than Mystic Slow, if we want slow we usually take this
- Silence Wave — Very rarely taken on Holiday, and even less on Gun Holiday. The item is absolutely not suitable for her
- Disarming Hex — The best part is that the item removes 13% resistance, can be used to shoot down physical heroes
- Focus Lens — If there are few ults that would be useful to cancel
- Cursed Relic — If there are many ults that would be useful to cancel
- 12
TEST
Optional69,600 SoulsTake depending on the situation on the map
High-Velocity RoundsA bit of bullet speed helps hit from further away, but the main thing is to upgrade to Express Shot
Healing RiteBase-based base, but it got nerfed, since we stand at a distance it's better to take Restorative Shot
RebuttalGenius strategies from Lenny: If you bait the opponent on the peri (lead heavy melee at the last moment) he will start hitting with melee in response, but we expect this and peri
Extended MagazineYummy, we shoot more, but still try not to stick out too much
Extra ChargeWe dive more often and throw barrels, but on the gank build this is an extra slot
StalkerEasy to chase enemies with this item
Swift StrikerWe shoot faster
Titanic MagazineMust-have, bullets will always be lacking
Melee ChargeEasy to bait on peri and break jab from 2 km
Intensifying MagazineThe item is strong, but there are no slots and bullets, and you need to get used to holding down fire before buying this
Restorative LocketAgainst the most blatant spammers who don't let you sit quietly, like Geist, Viscus, Yamato. You can dodge well because it gives 2 stamina, allowing us to catch up with opponents
Enchanter's EmblemThe same as the vest, but for Spirit. Gives too many buffs for too low a price
Battle VestThe same as the emblem, but for physical. Gives too many buffs for too low a price
Compress CooldownPreparing to reduce the cooldown of the Cultist. You can invest in 1, but until our passive is fully leveled I would invest in 3
Express ShotAllows easy proccing of the passive, and increases our damage when entering a fight. First we proc Express Shot, and only then Kinetic Dash
Weighted ShotsGreatly buffs both damage and resistances, and stamina is replenished by Kinetic
Blood TributeThe most underrated item in the game, highly recommended, 1 button gives a ton of buffs and resistance at FIFTY PERCENT, it's like Spellbreaker and Remover combined. And we only give up 40 hp/sec (tha
Alchemical FireWe throw lasso and flask under ourselves. Reducing resistances and dealing strong damage with Spirit
Hunter's AuraIncreases our speed and hp. In a 1v1 fight we just wipe the enemy, and in a mass fight a small but nice debuff on opponents
Superior Cooldown
Crushing FistsCool item. Gives bullet resistance, greatly buffs our melee, and most importantly, even with light armor reduces opponent's resistance and slightly RECHARGES our gun. We take it, despite the conflict
SpellslingerWe have 6 barrels which allows us to infinitely stack Spell Slinger, which in turn greatly buffs our reload
FrenzyCan be used instead of Spirit Resilience, does not combine with Hollow Point
LeechConstant healing, extra hp and damage. Works well with ricochet
Transcendent CooldownA third to cooldown reduction of all skills, including passive, and -78 seconds to cultist's cooldown
All item notes
- High-Velocity Rounds — A bit of bullet speed helps hit from further away, but the main thing is to upgrade to Express Shot
- Healing Rite — Base-based base, but it got nerfed, since we stand at a distance it's better to take Restorative Shot
- Rebuttal — Genius strategies from Lenny: If you bait the opponent on the peri (lead heavy melee at the last moment) he will start hitting with melee in response, but we expect this and peri
- Extended Magazine — Yummy, we shoot more, but still try not to stick out too much
- Extra Charge — We dive more often and throw barrels, but on the gank build this is an extra slot
- Stalker — Easy to chase enemies with this item
- Swift Striker — We shoot faster
- Titanic Magazine — Must-have, bullets will always be lacking
- Melee Charge — Easy to bait on peri and break jab from 2 km
- Intensifying Magazine — The item is strong, but there are no slots and bullets, and you need to get used to holding down fire before buying this
- Restorative Locket — Against the most blatant spammers who don't let you sit quietly, like Geist, Viscus, Yamato. You can dodge well because it gives 2 stamina, allowing us to catch up with opponents
- Enchanter's Emblem — The same as the vest, but for Spirit. Gives too many buffs for too low a price
- Battle Vest — The same as the emblem, but for physical. Gives too many buffs for too low a price
- Compress Cooldown — Preparing to reduce the cooldown of the Cultist. You can invest in 1, but until our passive is fully leveled I would invest in 3
- Express Shot — Allows easy proccing of the passive, and increases our damage when entering a fight. First we proc Express Shot, and only then Kinetic Dash
- Weighted Shots — Greatly buffs both damage and resistances, and stamina is replenished by Kinetic
- Blood Tribute — The most underrated item in the game, highly recommended, 1 button gives a ton of buffs and resistance at FIFTY PERCENT, it's like Spellbreaker and Remover combined. And we only give up 40 hp/sec (tha
- Alchemical Fire — We throw lasso and flask under ourselves. Reducing resistances and dealing strong damage with Spirit
- Hunter's Aura — Increases our speed and hp. In a 1v1 fight we just wipe the enemy, and in a mass fight a small but nice debuff on opponents
- Crushing Fists — Cool item. Gives bullet resistance, greatly buffs our melee, and most importantly, even with light armor reduces opponent's resistance and slightly RECHARGES our gun. We take it, despite the conflict
- Spellslinger — We have 6 barrels which allows us to infinitely stack Spell Slinger, which in turn greatly buffs our reload
- Frenzy — Can be used instead of Spirit Resilience, does not combine with Hollow Point
- Leech — Constant healing, extra hp and damage. Works well with ricochet
- Transcendent Cooldown — A third to cooldown reduction of all skills, including passive, and -78 seconds to cultist's cooldown
- 13
A few other armors
Optional22,400 Souls
Divine BarrierAn item you should only take if you want to dive into support, it's actually much better than debuff remover, because you can use it on teammates
Weapon ShieldingCool barrier, will work well until about 25 minutes
Spirit ShieldingCool barrier, will work well until about 25 minutes
Cheat DeathIdk, if you are raging from deaths
Metal SkinOnly if you have farmed physical heroes like Haze, Viper or Infernus a lot, the item is not a must-have, better to take Return Fire and with Plated Armor get 90% bullet reflection
Bullet ResilienceStrong and expensive barrier that will work until the end of the game, but I would rather buy Plated Armor
All item notes
- Divine Barrier — An item you should only take if you want to dive into support, it's actually much better than debuff remover, because you can use it on teammates
- Weapon Shielding — Cool barrier, will work well until about 25 minutes
- Spirit Shielding — Cool barrier, will work well until about 25 minutes
- Cheat Death — Idk, if you are raging from deaths
- Metal Skin — Only if you have farmed physical heroes like Haze, Viper or Infernus a lot, the item is not a must-have, better to take Return Fire and with Plated Armor get 90% bullet reflection
- Bullet Resilience — Strong and expensive barrier that will work until the end of the game, but I would rather buy Plated Armor
- 14
Flying
Optional17,600 Souls
Slowing HexAgainst those who fly a lot, or land often, like Lash
KnockdownAgainst those who are too much in the air, mainly Vindicta and Talon, but also can be used against Ivy or Seven
Magic CarpetI'm a mess, run away, can buy to catch flying ones, but this item is more for fun
Phantom StrikeMust-have item against Vindicta and Talon, brings them down and disarms, I like it, but I take it rarely, just not in this build
All item notes
- Slowing Hex — Against those who fly a lot, or land often, like Lash
- Knockdown — Against those who are too much in the air, mainly Vindicta and Talon, but also can be used against Ivy or Seven
- Magic Carpet — I'm a mess, run away, can buy to catch flying ones, but this item is more for fun
- Phantom Strike — Must-have item against Vindicta and Talon, brings them down and disarms, I like it, but I take it rarely, just not in this build
- 15
Removers
Optional4,800 Souls
Dispel MagicDebuffs are in every game - the question is whether it's worth spending money to remove them every 40 seconds? Personally, I think only when counterspell doesn't handle it
Debuff ReducerThe item upgrades into both debuff remover and unstoppable, depending on what you need
All item notes
- Dispel Magic — Debuffs are in every game - the question is whether it's worth spending money to remove them every 40 seconds? Personally, I think only when counterspell doesn't handle it
- Debuff Reducer — The item upgrades into both debuff remover and unstoppable, depending on what you need
- 16
Anti-heal
Optional8,000 Souls
HealbaneOn the lane - mid instead of situational items can take, the item is cool by itself but there's no place for it in either the gank build or the spirit build
Toxic BulletsCool thing, can take to mess around but then need to sell. Combines well with ricochet, too bad after the nerf it gives little anti-heal compared to similar items
DecayNot clear why this item is needed, the build is through gank, but I add all situational items so if there are fans of Dikei, better let them use my build through spirit
All item notes
- Healbane — On the lane - mid instead of situational items can take, the item is cool by itself but there's no place for it in either the gank build or the spirit build
- Toxic Bullets — Cool thing, can take to mess around but then need to sell. Combines well with ricochet, too bad after the nerf it gives little anti-heal compared to similar items
- Decay — Not clear why this item is needed, the build is through gank, but I add all situational items so if there are fans of Dikei, better let them use my build through spirit
- 17
PHYSICAL DAMAGE / MELEE
Optional8,000 Soulsremaining counter items
- 18
SPIRIT DAMAGE / DEBUFFS
Optional27,200 Soulsremaining counter items
