Skill order
Order set by the author · gold is the ultimate
◆
1
2
3
◆
1
2
3
◆
1
2
3
◆
1
2
3
Item order
Stages top to bottom, items left to right
- 1
Top choice Tier 1s
5,600 Soulsyou'll only see a couple of these, take what you want
Mystic Burstgreat early burst, actually better than tankbuster
Extra Chargealways helpful in the early game
Mystic Expansionput on 3
Extra Spiritnot a prio tier 1 pick, looking to upgrade
Healing Ritenot as good in streetbrawl but good upgrade potential; see enhanced? take enhanced
Extra Staminastam buff made this less desirable but it's a good bonus item
Sprint Bootssolid choice, but looking to upgrade to trophy collector if you pick this in round 1
All item notes
- Mystic Burst — great early burst, actually better than tankbuster
- Extra Charge — always helpful in the early game
- Mystic Expansion — put on 3
- Extra Spirit — not a prio tier 1 pick, looking to upgrade
- Healing Rite — not as good in streetbrawl but good upgrade potential; see enhanced? take enhanced
- Extra Stamina — stam buff made this less desirable but it's a good bonus item
- Sprint Boots — solid choice, but looking to upgrade to trophy collector if you pick this in round 1
- 2
Early Game desperation
Optional4,000 SoulsMid Tier 1s
Rusted Barrelworks well on literally anyone shooting faster than you want them to be, better if you have gun carries on your team
Rebuttalcalico, abrams, billy, viscous counter
Extra Regenreally aiming for healing booster
Spirit Shreddernot ideal but not a terrible item, definitely not a bad bonus item
All item notes
- Rusted Barrel — works well on literally anyone shooting faster than you want them to be, better if you have gun carries on your team
- Rebuttal — calico, abrams, billy, viscous counter
- Extra Regen — really aiming for healing booster
- Spirit Shredder — not ideal but not a terrible item, definitely not a bad bonus item
- 3
Tier 2s that work through round 5
12,800 Souls
Arcane Surgeall stamina is good stamina; this can allow you to skip the expansions
Bullet Resist Shredderbest if you have a lot of gun damage on your team, pay attention to how your teammates are building (or if you're building gun paige)
Mystic Vulnerabilitybetter if upgraded but p much always worth picking up
Mystic Slowgood utility for helping your team catch people
Suppressorvs shooty carries: vyper, wraith, haze, infernus, etc.
Healbanevs anybody who heals way too much; geist, lash, rem, apollo
Guardian Wardi find myself skipping this often, but it's a good bonus shield for when yours is on cd
Enchanter's Emblemskippable most games, but it's a good item
All item notes
- Arcane Surge — all stamina is good stamina; this can allow you to skip the expansions
- Bullet Resist Shredder — best if you have a lot of gun damage on your team, pay attention to how your teammates are building (or if you're building gun paige)
- Mystic Vulnerability — better if upgraded but p much always worth picking up
- Mystic Slow — good utility for helping your team catch people
- Suppressor — vs shooty carries: vyper, wraith, haze, infernus, etc.
- Healbane — vs anybody who heals way too much; geist, lash, rem, apollo
- Guardian Ward — i find myself skipping this often, but it's a good bonus shield for when yours is on cd
- Enchanter's Emblem — skippable most games, but it's a good item
- 4
Tier 2s that you're hoping to upgrade
4,800 Souls
Compress Cooldownthe skill i put this on depends on my mood, usually 2 or 3
Duration Extenderput on 3
Improved Spiritgood choice, still looking to upgrade or as a bonus item, not really an outright pick
All item notes
- Compress Cooldown — the skill i put this on depends on my mood, usually 2 or 3
- Duration Extender — put on 3
- Improved Spirit — good choice, still looking to upgrade or as a bonus item, not really an outright pick
- 5
Tier 2 situationals
Optional4,800 Souls
Healing Boosteri usually only take this if i already have rescue beam or healing nova; hoping to just get healing tempo otherwise
Slowing Hexbasically required vs apollo, good against lash, solid against anyone else with movement abilities (gt, vindicta, mirage, pocket, etc.)
Return Firebonus item or desperation pick vs. m1 carries only
All item notes
- Healing Booster — i usually only take this if i already have rescue beam or healing nova; hoping to just get healing tempo otherwise
- Slowing Hex — basically required vs apollo, good against lash, solid against anyone else with movement abilities (gt, vindicta, mirage, pocket, etc.)
- Return Fire — bonus item or desperation pick vs. m1 carries only
- 6
Tier 3s you're really hoping for
28,800 Souls
Rapid Rechargethis is something i take nearly every time it's offered, dragons are so good
Greater Expansionthis item is impactful for every skill (and item!) but especially 1 and 3; the more you practice without this item, the better your roots will be when you have it
Tankbusterit's not a good early pick, but dragons can proc this by round 2, or as late as round 4 if you're unlucky
Surge of Powerput on 1 (if you are trying to play gun, make sure you look for this)
Superior Cooldownif you see it, take it; still hoping to upgrade but t3 is good enough on its own
Superior Durationgood for dragon trail dps, root, and stun duration, but you can get away with skipping this item
Rescue Beamcan save 1 teammate from certain death (like dynamo ult)
Healing Novaability range + spirit power + healing = great item
Stamina Masterynever touch the ground again
All item notes
- Rapid Recharge — this is something i take nearly every time it's offered, dragons are so good
- Greater Expansion — this item is impactful for every skill (and item!) but especially 1 and 3; the more you practice without this item, the better your roots will be when you have it
- Tankbuster — it's not a good early pick, but dragons can proc this by round 2, or as late as round 4 if you're unlucky
- Surge of Power — put on 1 (if you are trying to play gun, make sure you look for this)
- Superior Cooldown — if you see it, take it; still hoping to upgrade but t3 is good enough on its own
- Superior Duration — good for dragon trail dps, root, and stun duration, but you can get away with skipping this item
- Rescue Beam — can save 1 teammate from certain death (like dynamo ult)
- Healing Nova — ability range + spirit power + healing = great item
- Stamina Mastery — never touch the ground again
- 7
Tier 3 situationals
Optional14,400 Souls
Radiant Regenerationgood hp regen, movement if you don't have any already (or even more if you do!), and good spirit investment; this item is in a great spot rn
Trophy Collectortake if you find this round 1 or 2; skip if you find it round 3+ unless your team is getting hella kills
Fortitudeif you can escape scraps, this is a good item, but i rarely take this
Warp Stonegood panic button, esp. if you can't get stam items or you're feeling aggro (GP)
Alchemical Firegood for siege if your team struggles with it, but otherwise it does what your dragons do (re: clear wave), so it's not necessary
All item notes
- Radiant Regeneration — good hp regen, movement if you don't have any already (or even more if you do!), and good spirit investment; this item is in a great spot rn
- Trophy Collector — take if you find this round 1 or 2; skip if you find it round 3+ unless your team is getting hella kills
- Fortitude — if you can escape scraps, this is a good item, but i rarely take this
- Warp Stone — good panic button, esp. if you can't get stam items or you're feeling aggro (GP)
- Alchemical Fire — good for siege if your team struggles with it, but otherwise it does what your dragons do (re: clear wave), so it's not necessary
- 8
Tier 3 counterbuilds
Optional32,000 Souls
Disarming Hexvs vyper, wraith, infernus, haze, mirage, graves, mina, etc.
Decayvs healing supports like kelvin & rem, but also good against healing tanks/carries like shiv, victor, and mo&krill
Silence Wavei rarely take this item, but can shut fights down before they start or keep enemies from escaping
Knockdownpractically required if they have seven, bebop, vindicta, or gray talon; good vs dynamo if you can read his ult and yours is on cd
Torment Pulsegetting punched a lot and can't seem to find the parry window? don't worry, no shame, this item also does damage for you
Counterspellvs any hard cc or big burst damage you can see coming; fun to use vs. drifter ult
Spirit Resiliencei take this item a lot
Bullet Resiliencei take this item almost never, but it's an important highlight
Metal Skintired of vyper shooting you? take this (good luck if she gets armor piercing rounds)
Dispel Magicvs seven stun, bebop bomb, warden cage, shiv dagger, or any on-hit buildup like fixation or love bites
All item notes
- Disarming Hex — vs vyper, wraith, infernus, haze, mirage, graves, mina, etc.
- Decay — vs healing supports like kelvin & rem, but also good against healing tanks/carries like shiv, victor, and mo&krill
- Silence Wave — i rarely take this item, but can shut fights down before they start or keep enemies from escaping
- Knockdown — practically required if they have seven, bebop, vindicta, or gray talon; good vs dynamo if you can read his ult and yours is on cd
- Torment Pulse — getting punched a lot and can't seem to find the parry window? don't worry, no shame, this item also does damage for you
- Counterspell — vs any hard cc or big burst damage you can see coming; fun to use vs. drifter ult
- Spirit Resilience — i take this item a lot
- Bullet Resilience — i take this item almost never, but it's an important highlight
- Metal Skin — tired of vyper shooting you? take this (good luck if she gets armor piercing rounds)
- Dispel Magic — vs seven stun, bebop bomb, warden cage, shiv dagger, or any on-hit buildup like fixation or love bites
- 9
Tier 4s you're really hoping for
25,600 Souls
Transcendent Cooldownthe best t4; works for items too
Refresherwhat's better than 1 ult? 2 of course
Echo Shardthis item got NERFED but it's still worth mentioning, put on 2
Healing Tempoeven without nova/beam/locket, this will proc on your ult; it's a huge investment for 1 skill w/ your longest cd, so i usually only take if i have healing items too
All item notes
- Transcendent Cooldown — the best t4; works for items too
- Refresher — what's better than 1 ult? 2 of course
- Echo Shard — this item got NERFED but it's still worth mentioning, put on 2
- Healing Tempo — even without nova/beam/locket, this will proc on your ult; it's a huge investment for 1 skill w/ your longest cd, so i usually only take if i have healing items too
- 10
Tier 4 gluttony
25,600 Souls
Boundless Spiritbest if you have a bunch of spirit already, but can be worth taking early if you like to deal damage more than play healer
Escalating Exposurehas the potential to boost your damage by a TON with root + dragon
Spirit Burnbest in late game, items no longer proc this but if you're hitting your combos it'll proc, it's just more effort than it used to be
Mystic Reverbgreat on 1
All item notes
- Boundless Spirit — best if you have a bunch of spirit already, but can be worth taking early if you like to deal damage more than play healer
- Escalating Exposure — has the potential to boost your damage by a TON with root + dragon
- Spirit Burn — best in late game, items no longer proc this but if you're hitting your combos it'll proc, it's just more effort than it used to be
- Mystic Reverb — great on 1
- 11
Tier 4 counterbuilds
Optional38,400 Souls
Cursed Relicgood alternative to knockdown, damage penalty sucks but isn't game-breaking; take vs. victor 100% of the time
Vortex Webuse in tandem with 3
Witchmailtake vs DoT
Spellbreakerstill the best spirit resist item in the game; take vs. spirit bursty characters like lash, sinclair, dynamo, apollo, etc.
Juggernautbe the tank you wish to see in the world
Plated Armorjust dodge the bullets, 4head
All item notes
- Cursed Relic — good alternative to knockdown, damage penalty sucks but isn't game-breaking; take vs. victor 100% of the time
- Vortex Web — use in tandem with 3
- Witchmail — take vs DoT
- Spellbreaker — still the best spirit resist item in the game; take vs. spirit bursty characters like lash, sinclair, dynamo, apollo, etc.
- Juggernaut — be the tank you wish to see in the world
- Plated Armor — just dodge the bullets, 4head
- 12
Tier 4 situationals
Optional51,200 Souls
Arctic Blastok panic button, grants a brief chance to escape if being dived
Focus Lenson-target silence + burst of damage when the effect ends; not a prio pick but not a bad one, good vs. carries who are decimating your team (wraith, drifter, shiv, etc.)
Lightning Scrollunnecessary most games; notably good vs. mo & krill and dynamo imo
Ethereal Shiftlast ditch effort to escape
Scourgegood if there's a lot of spirit dmg on the enemy team & you have a frontliner on yours (pretty much never self-cast)
Divine Barrierfantastic item but not necessary every game; take vs DoT, on-hit buildup, and cc-heavy teams (pocket, seven, rem, drifter, infernus, mirage, etc.)
Cheat Deathlast ditch effort to escape
Phantom Strikesick of being hounded and feeling brave?
All item notes
- Arctic Blast — ok panic button, grants a brief chance to escape if being dived
- Focus Lens — on-target silence + burst of damage when the effect ends; not a prio pick but not a bad one, good vs. carries who are decimating your team (wraith, drifter, shiv, etc.)
- Lightning Scroll — unnecessary most games; notably good vs. mo & krill and dynamo imo
- Ethereal Shift — last ditch effort to escape
- Scourge — good if there's a lot of spirit dmg on the enemy team & you have a frontliner on yours (pretty much never self-cast)
- Divine Barrier — fantastic item but not necessary every game; take vs DoT, on-hit buildup, and cc-heavy teams (pocket, seven, rem, drifter, infernus, mirage, etc.)
- Cheat Death — last ditch effort to escape
- Phantom Strike — sick of being hounded and feeling brave?
- 13
Gun Paige
Optional72,000 Soulsthis build sucks, skill order remains the same (just cast your shield on yourself for the first round)
Rapid RoundsGP: round 1 or bonus item only; as tier 1s go
Restorative ShotGP: free healing, although this falls off (but at least you're not worried about item slots)
Mystic ShotGP: you're probably gonna get Some spirit throughout the game, this item is good
FleetfootGP: move faster
Swift StrikerGP: you can potentially get this and burst fire, aim for both
Split ShotGP: this item is silly; core, it's the Build Activator (tm)
Quicksilver ReloadGP: put on 1
Opening RoundsGP: hey why does this item have spirit power on it??? america explain??
Intensifying MagazineGP: if ur shootin a whole lot, this item is just... a no-brainer.
Recharging RushGP: more dragons (use with bullet resist shredder for maximum value); honestly this item is funny even outside the spirit build.
Burst FireGP: slide for days, never reload, shoot hella fast
Heroic AuraGP: move faster 2 electric boogaloo (also Ok defensive stat on a short cooldown + firerate); buffs your minions for a rushed push, can take without going gun build
Ballistic EnchantmentGP: this item is funny, i put it on 1 but 3 should work too; if not going gun, it still works bc ability range is better of the stats here
Express ShotGP: bullet velocity is king (arthur); this item is stupid when enhanced, try it out
Spirit RendGP: you're gonna be doing spirit damage regardless and i'd hope you'd only build gun if your team is super spirit-leaning already, so make it easier for them to do damage
HeadhunterGP: listen, idk why this item works because there's no special shiny number when you headshot, but it works.
Mercurial MagnumGP: put on 1
SpellslingerGP: charges = potential spellslinger character; this item by itself is very strong--they might nerf it so you should try it while it's good
Spiritual OverflowGP: i think this item is under represented, these stats are jacked
Lucky ShotGP: make your semi-formidable bullets actually formidable sometimes
Glass CannonGP: if you're building gun, you'll lose like 400 health max; pretty good exchange for perma stats
Crippling HeadshotGP: your bullets are huge, they pierce, and by the time you encounter this item your velocity and firerate should be boosted af so this is free
All item notes
- Rapid Rounds — GP: round 1 or bonus item only; as tier 1s go
- Restorative Shot — GP: free healing, although this falls off (but at least you're not worried about item slots)
- Mystic Shot — GP: you're probably gonna get Some spirit throughout the game, this item is good
- Fleetfoot — GP: move faster
- Swift Striker — GP: you can potentially get this and burst fire, aim for both
- Split Shot — GP: this item is silly; core, it's the Build Activator (tm)
- Quicksilver Reload — GP: put on 1
- Opening Rounds — GP: hey why does this item have spirit power on it??? america explain??
- Intensifying Magazine — GP: if ur shootin a whole lot, this item is just... a no-brainer.
- Recharging Rush — GP: more dragons (use with bullet resist shredder for maximum value); honestly this item is funny even outside the spirit build.
- Burst Fire — GP: slide for days, never reload, shoot hella fast
- Heroic Aura — GP: move faster 2 electric boogaloo (also Ok defensive stat on a short cooldown + firerate); buffs your minions for a rushed push, can take without going gun build
- Ballistic Enchantment — GP: this item is funny, i put it on 1 but 3 should work too; if not going gun, it still works bc ability range is better of the stats here
- Express Shot — GP: bullet velocity is king (arthur); this item is stupid when enhanced, try it out
- Spirit Rend — GP: you're gonna be doing spirit damage regardless and i'd hope you'd only build gun if your team is super spirit-leaning already, so make it easier for them to do damage
- Headhunter — GP: listen, idk why this item works because there's no special shiny number when you headshot, but it works.
- Mercurial Magnum — GP: put on 1
- Spellslinger — GP: charges = potential spellslinger character; this item by itself is very strong--they might nerf it so you should try it while it's good
- Spiritual Overflow — GP: i think this item is under represented, these stats are jacked
- Lucky Shot — GP: make your semi-formidable bullets actually formidable sometimes
- Glass Cannon — GP: if you're building gun, you'll lose like 400 health max; pretty good exchange for perma stats
- Crippling Headshot — GP: your bullets are huge, they pierce, and by the time you encounter this item your velocity and firerate should be boosted af so this is free
- 14
ON LEGENDARIES
149,985 Soulsmy thoughts on each; L->R my preference
Omnicharge Signeti put this on shield because it gives that ability charges when it would normally have none, plus it still buffs dragon
Frostbite Charmno brainer on dragon; why SHOULDN'T the dragon trail root? it's absurdly strong.
Celestial Blessingthis item is stupid. are you vs. pocket? drifter? take this item, your team will love you for it. anyone else? whatever, it's a free, massive heal on a 30s cooldown (at most!)
Mystic Conduitif you're playing a spirit-heavy paige, this makes you support anyway, it's VERY good with the ability range and cdr.
Eternal Giftgood on literally everyone; the reduced respawn timer can allow you Some shenanigans, but for the most part follow the same course as everyone else: the longer the round, the better this item is.
Shrink Raythis item is so uniquely strong it's hard to say no to; opponents can't hit what they can't see, right? best vs. m1 characters.
Mystical Pianobest with greater expansion; disables walker (!!!!) and is on a pretty short cooldown (especially with transcendant cd); it's very good.
Prism Blastthis item is stupid. best if you have boundless spirit, tankbuster, etc. (basically, more spirit than support)
Seraphim Wingsbecome pocket mercy; allows you to rain hell on the enemy with 1; it's pretty good, but not the best.
Haunting Shotbetter mystic shot; very strong item in general, not ideal for paige.
Infinite Roundsdefinitely not ideal but i can understand never wanting to reload ever again on this hero.
Shadow Strikeit's.......fine. push comes to shove? it'll do because it's a legendary. don't take over other prio items.
Runed Gauntletsthis item is funny; paige's melee is Very unique compared to the rest of the cast but it's not that good; don't take over other prio items.
Unstable Concoctiondid a greedy reroll land you here? avoid it anyway. never worth it on this hero.
Electric Slippersprobably good on the gun build but whatever that build sucks, i usually reroll this.
All item notes
- Omnicharge Signet — i put this on shield because it gives that ability charges when it would normally have none, plus it still buffs dragon
- Frostbite Charm — no brainer on dragon; why SHOULDN'T the dragon trail root? it's absurdly strong.
- Celestial Blessing — this item is stupid. are you vs. pocket? drifter? take this item, your team will love you for it. anyone else? whatever, it's a free, massive heal on a 30s cooldown (at most!)
- Mystic Conduit — if you're playing a spirit-heavy paige, this makes you support anyway, it's VERY good with the ability range and cdr.
- Eternal Gift — good on literally everyone; the reduced respawn timer can allow you Some shenanigans, but for the most part follow the same course as everyone else: the longer the round, the better this item is.
- Shrink Ray — this item is so uniquely strong it's hard to say no to; opponents can't hit what they can't see, right? best vs. m1 characters.
- Mystical Piano — best with greater expansion; disables walker (!!!!) and is on a pretty short cooldown (especially with transcendant cd); it's very good.
- Prism Blast — this item is stupid. best if you have boundless spirit, tankbuster, etc. (basically, more spirit than support)
- Seraphim Wings — become pocket mercy; allows you to rain hell on the enemy with 1; it's pretty good, but not the best.
- Haunting Shot — better mystic shot; very strong item in general, not ideal for paige.
- Infinite Rounds — definitely not ideal but i can understand never wanting to reload ever again on this hero.
- Shadow Strike — it's.......fine. push comes to shove? it'll do because it's a legendary. don't take over other prio items.
- Runed Gauntlets — this item is funny; paige's melee is Very unique compared to the rest of the cast but it's not that good; don't take over other prio items.
- Unstable Concoction — did a greedy reroll land you here? avoid it anyway. never worth it on this hero.
- Electric Slippers — probably good on the gun build but whatever that build sucks, i usually reroll this.
