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Paige

Paige

Street Brawl Paige + Gun Options

Author fenrisulfr · Updated Aug 22, 2026

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Skill order

Order set by the author · gold is the ultimate

Bookwyrm
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1
2
3
Plot Armor
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1
2
3
Captivating Read
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1
2
3
Rallying Charge
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1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Top choice Tier 1s

    5,600 Souls

    you'll only see a couple of these, take what you want

    1. Mystic BurstMystic Burstgreat early burst, actually better than tankbuster
    2. Extra ChargeExtra Chargealways helpful in the early game
    3. Mystic ExpansionMystic Expansionput on 3
    4. Extra SpiritExtra Spiritnot a prio tier 1 pick, looking to upgrade
    5. Healing RiteHealing Ritenot as good in streetbrawl but good upgrade potential; see enhanced? take enhanced
    6. Extra StaminaExtra Staminastam buff made this less desirable but it's a good bonus item
    7. Sprint BootsSprint Bootssolid choice, but looking to upgrade to trophy collector if you pick this in round 1
    All item notes
    • Mystic Burst — great early burst, actually better than tankbuster
    • Extra Charge — always helpful in the early game
    • Mystic Expansion — put on 3
    • Extra Spirit — not a prio tier 1 pick, looking to upgrade
    • Healing Rite — not as good in streetbrawl but good upgrade potential; see enhanced? take enhanced
    • Extra Stamina — stam buff made this less desirable but it's a good bonus item
    • Sprint Boots — solid choice, but looking to upgrade to trophy collector if you pick this in round 1
  2. 2

    Early Game desperation

    Optional4,000 Souls

    Mid Tier 1s

    1. Rusted BarrelRusted Barrelworks well on literally anyone shooting faster than you want them to be, better if you have gun carries on your team
    2. RebuttalRebuttalcalico, abrams, billy, viscous counter
    3. Extra RegenExtra Regenreally aiming for healing booster
    4. Spirit ShredderSpirit Shreddernot ideal but not a terrible item, definitely not a bad bonus item
    All item notes
    • Rusted Barrel — works well on literally anyone shooting faster than you want them to be, better if you have gun carries on your team
    • Rebuttal — calico, abrams, billy, viscous counter
    • Extra Regen — really aiming for healing booster
    • Spirit Shredder — not ideal but not a terrible item, definitely not a bad bonus item
  3. 3

    Tier 2s that work through round 5

    12,800 Souls
    1. Arcane SurgeArcane Surgeall stamina is good stamina; this can allow you to skip the expansions
    2. Bullet Resist ShredderBullet Resist Shredderbest if you have a lot of gun damage on your team, pay attention to how your teammates are building (or if you're building gun paige)
    3. Mystic VulnerabilityMystic Vulnerabilitybetter if upgraded but p much always worth picking up
    4. Mystic SlowMystic Slowgood utility for helping your team catch people
    5. SuppressorSuppressorvs shooty carries: vyper, wraith, haze, infernus, etc.
    6. HealbaneHealbanevs anybody who heals way too much; geist, lash, rem, apollo
    7. Guardian WardGuardian Wardi find myself skipping this often, but it's a good bonus shield for when yours is on cd
    8. Enchanter's EmblemEnchanter's Emblemskippable most games, but it's a good item
    All item notes
    • Arcane Surge — all stamina is good stamina; this can allow you to skip the expansions
    • Bullet Resist Shredder — best if you have a lot of gun damage on your team, pay attention to how your teammates are building (or if you're building gun paige)
    • Mystic Vulnerability — better if upgraded but p much always worth picking up
    • Mystic Slow — good utility for helping your team catch people
    • Suppressor — vs shooty carries: vyper, wraith, haze, infernus, etc.
    • Healbane — vs anybody who heals way too much; geist, lash, rem, apollo
    • Guardian Ward — i find myself skipping this often, but it's a good bonus shield for when yours is on cd
    • Enchanter's Emblem — skippable most games, but it's a good item
  4. 4

    Tier 2s that you're hoping to upgrade

    4,800 Souls
    1. Compress CooldownCompress Cooldownthe skill i put this on depends on my mood, usually 2 or 3
    2. Duration ExtenderDuration Extenderput on 3
    3. Improved SpiritImproved Spiritgood choice, still looking to upgrade or as a bonus item, not really an outright pick
    All item notes
    • Compress Cooldown — the skill i put this on depends on my mood, usually 2 or 3
    • Duration Extender — put on 3
    • Improved Spirit — good choice, still looking to upgrade or as a bonus item, not really an outright pick
  5. 5

    Tier 2 situationals

    Optional4,800 Souls
    1. Healing BoosterHealing Boosteri usually only take this if i already have rescue beam or healing nova; hoping to just get healing tempo otherwise
    2. Slowing HexSlowing Hexbasically required vs apollo, good against lash, solid against anyone else with movement abilities (gt, vindicta, mirage, pocket, etc.)
    3. Return FireReturn Firebonus item or desperation pick vs. m1 carries only
    All item notes
    • Healing Booster — i usually only take this if i already have rescue beam or healing nova; hoping to just get healing tempo otherwise
    • Slowing Hex — basically required vs apollo, good against lash, solid against anyone else with movement abilities (gt, vindicta, mirage, pocket, etc.)
    • Return Fire — bonus item or desperation pick vs. m1 carries only
  6. 6

    Tier 3s you're really hoping for

    28,800 Souls
    1. Rapid RechargeRapid Rechargethis is something i take nearly every time it's offered, dragons are so good
    2. Greater ExpansionGreater Expansionthis item is impactful for every skill (and item!) but especially 1 and 3; the more you practice without this item, the better your roots will be when you have it
    3. TankbusterTankbusterit's not a good early pick, but dragons can proc this by round 2, or as late as round 4 if you're unlucky
    4. Surge of PowerSurge of Powerput on 1 (if you are trying to play gun, make sure you look for this)
    5. Superior CooldownSuperior Cooldownif you see it, take it; still hoping to upgrade but t3 is good enough on its own
    6. Superior DurationSuperior Durationgood for dragon trail dps, root, and stun duration, but you can get away with skipping this item
    7. Rescue BeamRescue Beamcan save 1 teammate from certain death (like dynamo ult)
    8. Healing NovaHealing Novaability range + spirit power + healing = great item
    9. Stamina MasteryStamina Masterynever touch the ground again
    All item notes
    • Rapid Recharge — this is something i take nearly every time it's offered, dragons are so good
    • Greater Expansion — this item is impactful for every skill (and item!) but especially 1 and 3; the more you practice without this item, the better your roots will be when you have it
    • Tankbuster — it's not a good early pick, but dragons can proc this by round 2, or as late as round 4 if you're unlucky
    • Surge of Power — put on 1 (if you are trying to play gun, make sure you look for this)
    • Superior Cooldown — if you see it, take it; still hoping to upgrade but t3 is good enough on its own
    • Superior Duration — good for dragon trail dps, root, and stun duration, but you can get away with skipping this item
    • Rescue Beam — can save 1 teammate from certain death (like dynamo ult)
    • Healing Nova — ability range + spirit power + healing = great item
    • Stamina Mastery — never touch the ground again
  7. 7

    Tier 3 situationals

    Optional14,400 Souls
    1. Radiant RegenerationRadiant Regenerationgood hp regen, movement if you don't have any already (or even more if you do!), and good spirit investment; this item is in a great spot rn
    2. Trophy CollectorTrophy Collectortake if you find this round 1 or 2; skip if you find it round 3+ unless your team is getting hella kills
    3. FortitudeFortitudeif you can escape scraps, this is a good item, but i rarely take this
    4. Warp StoneWarp Stonegood panic button, esp. if you can't get stam items or you're feeling aggro (GP)
    5. Alchemical FireAlchemical Firegood for siege if your team struggles with it, but otherwise it does what your dragons do (re: clear wave), so it's not necessary
    All item notes
    • Radiant Regeneration — good hp regen, movement if you don't have any already (or even more if you do!), and good spirit investment; this item is in a great spot rn
    • Trophy Collector — take if you find this round 1 or 2; skip if you find it round 3+ unless your team is getting hella kills
    • Fortitude — if you can escape scraps, this is a good item, but i rarely take this
    • Warp Stone — good panic button, esp. if you can't get stam items or you're feeling aggro (GP)
    • Alchemical Fire — good for siege if your team struggles with it, but otherwise it does what your dragons do (re: clear wave), so it's not necessary
  8. 8

    Tier 3 counterbuilds

    Optional32,000 Souls
    1. Disarming HexDisarming Hexvs vyper, wraith, infernus, haze, mirage, graves, mina, etc.
    2. DecayDecayvs healing supports like kelvin & rem, but also good against healing tanks/carries like shiv, victor, and mo&krill
    3. Silence WaveSilence Wavei rarely take this item, but can shut fights down before they start or keep enemies from escaping
    4. KnockdownKnockdownpractically required if they have seven, bebop, vindicta, or gray talon; good vs dynamo if you can read his ult and yours is on cd
    5. Torment PulseTorment Pulsegetting punched a lot and can't seem to find the parry window? don't worry, no shame, this item also does damage for you
    6. CounterspellCounterspellvs any hard cc or big burst damage you can see coming; fun to use vs. drifter ult
    7. Spirit ResilienceSpirit Resiliencei take this item a lot
    8. Bullet ResilienceBullet Resiliencei take this item almost never, but it's an important highlight
    9. Metal SkinMetal Skintired of vyper shooting you? take this (good luck if she gets armor piercing rounds)
    10. Dispel MagicDispel Magicvs seven stun, bebop bomb, warden cage, shiv dagger, or any on-hit buildup like fixation or love bites
    All item notes
    • Disarming Hex — vs vyper, wraith, infernus, haze, mirage, graves, mina, etc.
    • Decay — vs healing supports like kelvin & rem, but also good against healing tanks/carries like shiv, victor, and mo&krill
    • Silence Wave — i rarely take this item, but can shut fights down before they start or keep enemies from escaping
    • Knockdown — practically required if they have seven, bebop, vindicta, or gray talon; good vs dynamo if you can read his ult and yours is on cd
    • Torment Pulse — getting punched a lot and can't seem to find the parry window? don't worry, no shame, this item also does damage for you
    • Counterspell — vs any hard cc or big burst damage you can see coming; fun to use vs. drifter ult
    • Spirit Resilience — i take this item a lot
    • Bullet Resilience — i take this item almost never, but it's an important highlight
    • Metal Skin — tired of vyper shooting you? take this (good luck if she gets armor piercing rounds)
    • Dispel Magic — vs seven stun, bebop bomb, warden cage, shiv dagger, or any on-hit buildup like fixation or love bites
  9. 9

    Tier 4s you're really hoping for

    25,600 Souls
    1. Transcendent CooldownTranscendent Cooldownthe best t4; works for items too
    2. RefresherRefresherwhat's better than 1 ult? 2 of course
    3. Echo ShardEcho Shardthis item got NERFED but it's still worth mentioning, put on 2
    4. Healing TempoHealing Tempoeven without nova/beam/locket, this will proc on your ult; it's a huge investment for 1 skill w/ your longest cd, so i usually only take if i have healing items too
    All item notes
    • Transcendent Cooldown — the best t4; works for items too
    • Refresher — what's better than 1 ult? 2 of course
    • Echo Shard — this item got NERFED but it's still worth mentioning, put on 2
    • Healing Tempo — even without nova/beam/locket, this will proc on your ult; it's a huge investment for 1 skill w/ your longest cd, so i usually only take if i have healing items too
  10. 10

    Tier 4 gluttony

    25,600 Souls
    1. Boundless SpiritBoundless Spiritbest if you have a bunch of spirit already, but can be worth taking early if you like to deal damage more than play healer
    2. Escalating ExposureEscalating Exposurehas the potential to boost your damage by a TON with root + dragon
    3. Spirit BurnSpirit Burnbest in late game, items no longer proc this but if you're hitting your combos it'll proc, it's just more effort than it used to be
    4. Mystic ReverbMystic Reverbgreat on 1
    All item notes
    • Boundless Spirit — best if you have a bunch of spirit already, but can be worth taking early if you like to deal damage more than play healer
    • Escalating Exposure — has the potential to boost your damage by a TON with root + dragon
    • Spirit Burn — best in late game, items no longer proc this but if you're hitting your combos it'll proc, it's just more effort than it used to be
    • Mystic Reverb — great on 1
  11. 11

    Tier 4 counterbuilds

    Optional38,400 Souls
    1. Cursed RelicCursed Relicgood alternative to knockdown, damage penalty sucks but isn't game-breaking; take vs. victor 100% of the time
    2. Vortex WebVortex Webuse in tandem with 3
    3. WitchmailWitchmailtake vs DoT
    4. SpellbreakerSpellbreakerstill the best spirit resist item in the game; take vs. spirit bursty characters like lash, sinclair, dynamo, apollo, etc.
    5. JuggernautJuggernautbe the tank you wish to see in the world
    6. Plated ArmorPlated Armorjust dodge the bullets, 4head
    All item notes
    • Cursed Relic — good alternative to knockdown, damage penalty sucks but isn't game-breaking; take vs. victor 100% of the time
    • Vortex Web — use in tandem with 3
    • Witchmail — take vs DoT
    • Spellbreaker — still the best spirit resist item in the game; take vs. spirit bursty characters like lash, sinclair, dynamo, apollo, etc.
    • Juggernaut — be the tank you wish to see in the world
    • Plated Armor — just dodge the bullets, 4head
  12. 12

    Tier 4 situationals

    Optional51,200 Souls
    1. Arctic BlastArctic Blastok panic button, grants a brief chance to escape if being dived
    2. Focus LensFocus Lenson-target silence + burst of damage when the effect ends; not a prio pick but not a bad one, good vs. carries who are decimating your team (wraith, drifter, shiv, etc.)
    3. Lightning ScrollLightning Scrollunnecessary most games; notably good vs. mo & krill and dynamo imo
    4. Ethereal ShiftEthereal Shiftlast ditch effort to escape
    5. ScourgeScourgegood if there's a lot of spirit dmg on the enemy team & you have a frontliner on yours (pretty much never self-cast)
    6. Divine BarrierDivine Barrierfantastic item but not necessary every game; take vs DoT, on-hit buildup, and cc-heavy teams (pocket, seven, rem, drifter, infernus, mirage, etc.)
    7. Cheat DeathCheat Deathlast ditch effort to escape
    8. Phantom StrikePhantom Strikesick of being hounded and feeling brave?
    All item notes
    • Arctic Blast — ok panic button, grants a brief chance to escape if being dived
    • Focus Lens — on-target silence + burst of damage when the effect ends; not a prio pick but not a bad one, good vs. carries who are decimating your team (wraith, drifter, shiv, etc.)
    • Lightning Scroll — unnecessary most games; notably good vs. mo & krill and dynamo imo
    • Ethereal Shift — last ditch effort to escape
    • Scourge — good if there's a lot of spirit dmg on the enemy team & you have a frontliner on yours (pretty much never self-cast)
    • Divine Barrier — fantastic item but not necessary every game; take vs DoT, on-hit buildup, and cc-heavy teams (pocket, seven, rem, drifter, infernus, mirage, etc.)
    • Cheat Death — last ditch effort to escape
    • Phantom Strike — sick of being hounded and feeling brave?
  13. 13

    Gun Paige

    Optional72,000 Souls

    this build sucks, skill order remains the same (just cast your shield on yourself for the first round)

    1. Rapid RoundsRapid RoundsGP: round 1 or bonus item only; as tier 1s go
    2. Restorative ShotRestorative ShotGP: free healing, although this falls off (but at least you're not worried about item slots)
    3. Mystic ShotMystic ShotGP: you're probably gonna get Some spirit throughout the game, this item is good
    4. FleetfootFleetfootGP: move faster
    5. Swift StrikerSwift StrikerGP: you can potentially get this and burst fire, aim for both
    6. Split ShotSplit ShotGP: this item is silly; core, it's the Build Activator (tm)
    7. Quicksilver ReloadQuicksilver ReloadGP: put on 1
    8. Opening RoundsOpening RoundsGP: hey why does this item have spirit power on it??? america explain??
    9. Intensifying MagazineIntensifying MagazineGP: if ur shootin a whole lot, this item is just... a no-brainer.
    10. Recharging RushRecharging RushGP: more dragons (use with bullet resist shredder for maximum value); honestly this item is funny even outside the spirit build.
    11. Burst FireBurst FireGP: slide for days, never reload, shoot hella fast
    12. Heroic AuraHeroic AuraGP: move faster 2 electric boogaloo (also Ok defensive stat on a short cooldown + firerate); buffs your minions for a rushed push, can take without going gun build
    13. Ballistic EnchantmentBallistic EnchantmentGP: this item is funny, i put it on 1 but 3 should work too; if not going gun, it still works bc ability range is better of the stats here
    14. Express ShotExpress ShotGP: bullet velocity is king (arthur); this item is stupid when enhanced, try it out
    15. Spirit RendSpirit RendGP: you're gonna be doing spirit damage regardless and i'd hope you'd only build gun if your team is super spirit-leaning already, so make it easier for them to do damage
    16. HeadhunterHeadhunterGP: listen, idk why this item works because there's no special shiny number when you headshot, but it works.
    17. Mercurial MagnumMercurial MagnumGP: put on 1
    18. SpellslingerSpellslingerGP: charges = potential spellslinger character; this item by itself is very strong--they might nerf it so you should try it while it's good
    19. Spiritual OverflowSpiritual OverflowGP: i think this item is under represented, these stats are jacked
    20. Lucky ShotLucky ShotGP: make your semi-formidable bullets actually formidable sometimes
    21. Glass CannonGlass CannonGP: if you're building gun, you'll lose like 400 health max; pretty good exchange for perma stats
    22. Crippling HeadshotCrippling HeadshotGP: your bullets are huge, they pierce, and by the time you encounter this item your velocity and firerate should be boosted af so this is free
    All item notes
    • Rapid Rounds — GP: round 1 or bonus item only; as tier 1s go
    • Restorative Shot — GP: free healing, although this falls off (but at least you're not worried about item slots)
    • Mystic Shot — GP: you're probably gonna get Some spirit throughout the game, this item is good
    • Fleetfoot — GP: move faster
    • Swift Striker — GP: you can potentially get this and burst fire, aim for both
    • Split Shot — GP: this item is silly; core, it's the Build Activator (tm)
    • Quicksilver Reload — GP: put on 1
    • Opening Rounds — GP: hey why does this item have spirit power on it??? america explain??
    • Intensifying Magazine — GP: if ur shootin a whole lot, this item is just... a no-brainer.
    • Recharging Rush — GP: more dragons (use with bullet resist shredder for maximum value); honestly this item is funny even outside the spirit build.
    • Burst Fire — GP: slide for days, never reload, shoot hella fast
    • Heroic Aura — GP: move faster 2 electric boogaloo (also Ok defensive stat on a short cooldown + firerate); buffs your minions for a rushed push, can take without going gun build
    • Ballistic Enchantment — GP: this item is funny, i put it on 1 but 3 should work too; if not going gun, it still works bc ability range is better of the stats here
    • Express Shot — GP: bullet velocity is king (arthur); this item is stupid when enhanced, try it out
    • Spirit Rend — GP: you're gonna be doing spirit damage regardless and i'd hope you'd only build gun if your team is super spirit-leaning already, so make it easier for them to do damage
    • Headhunter — GP: listen, idk why this item works because there's no special shiny number when you headshot, but it works.
    • Mercurial Magnum — GP: put on 1
    • Spellslinger — GP: charges = potential spellslinger character; this item by itself is very strong--they might nerf it so you should try it while it's good
    • Spiritual Overflow — GP: i think this item is under represented, these stats are jacked
    • Lucky Shot — GP: make your semi-formidable bullets actually formidable sometimes
    • Glass Cannon — GP: if you're building gun, you'll lose like 400 health max; pretty good exchange for perma stats
    • Crippling Headshot — GP: your bullets are huge, they pierce, and by the time you encounter this item your velocity and firerate should be boosted af so this is free
  14. 14

    ON LEGENDARIES

    149,985 Souls

    my thoughts on each; L->R my preference

    1. Omnicharge SignetOmnicharge Signeti put this on shield because it gives that ability charges when it would normally have none, plus it still buffs dragon
    2. Frostbite CharmFrostbite Charmno brainer on dragon; why SHOULDN'T the dragon trail root? it's absurdly strong.
    3. Celestial BlessingCelestial Blessingthis item is stupid. are you vs. pocket? drifter? take this item, your team will love you for it. anyone else? whatever, it's a free, massive heal on a 30s cooldown (at most!)
    4. Mystic ConduitMystic Conduitif you're playing a spirit-heavy paige, this makes you support anyway, it's VERY good with the ability range and cdr.
    5. Eternal GiftEternal Giftgood on literally everyone; the reduced respawn timer can allow you Some shenanigans, but for the most part follow the same course as everyone else: the longer the round, the better this item is.
    6. Shrink RayShrink Raythis item is so uniquely strong it's hard to say no to; opponents can't hit what they can't see, right? best vs. m1 characters.
    7. Mystical PianoMystical Pianobest with greater expansion; disables walker (!!!!) and is on a pretty short cooldown (especially with transcendant cd); it's very good.
    8. Prism BlastPrism Blastthis item is stupid. best if you have boundless spirit, tankbuster, etc. (basically, more spirit than support)
    9. Seraphim WingsSeraphim Wingsbecome pocket mercy; allows you to rain hell on the enemy with 1; it's pretty good, but not the best.
    10. Haunting ShotHaunting Shotbetter mystic shot; very strong item in general, not ideal for paige.
    11. Infinite RoundsInfinite Roundsdefinitely not ideal but i can understand never wanting to reload ever again on this hero.
    12. Shadow StrikeShadow Strikeit's.......fine. push comes to shove? it'll do because it's a legendary. don't take over other prio items.
    13. Runed GauntletsRuned Gauntletsthis item is funny; paige's melee is Very unique compared to the rest of the cast but it's not that good; don't take over other prio items.
    14. Unstable ConcoctionUnstable Concoctiondid a greedy reroll land you here? avoid it anyway. never worth it on this hero.
    15. Electric SlippersElectric Slippersprobably good on the gun build but whatever that build sucks, i usually reroll this.
    All item notes
    • Omnicharge Signet — i put this on shield because it gives that ability charges when it would normally have none, plus it still buffs dragon
    • Frostbite Charm — no brainer on dragon; why SHOULDN'T the dragon trail root? it's absurdly strong.
    • Celestial Blessing — this item is stupid. are you vs. pocket? drifter? take this item, your team will love you for it. anyone else? whatever, it's a free, massive heal on a 30s cooldown (at most!)
    • Mystic Conduit — if you're playing a spirit-heavy paige, this makes you support anyway, it's VERY good with the ability range and cdr.
    • Eternal Gift — good on literally everyone; the reduced respawn timer can allow you Some shenanigans, but for the most part follow the same course as everyone else: the longer the round, the better this item is.
    • Shrink Ray — this item is so uniquely strong it's hard to say no to; opponents can't hit what they can't see, right? best vs. m1 characters.
    • Mystical Piano — best with greater expansion; disables walker (!!!!) and is on a pretty short cooldown (especially with transcendant cd); it's very good.
    • Prism Blast — this item is stupid. best if you have boundless spirit, tankbuster, etc. (basically, more spirit than support)
    • Seraphim Wings — become pocket mercy; allows you to rain hell on the enemy with 1; it's pretty good, but not the best.
    • Haunting Shot — better mystic shot; very strong item in general, not ideal for paige.
    • Infinite Rounds — definitely not ideal but i can understand never wanting to reload ever again on this hero.
    • Shadow Strike — it's.......fine. push comes to shove? it'll do because it's a legendary. don't take over other prio items.
    • Runed Gauntlets — this item is funny; paige's melee is Very unique compared to the rest of the cast but it's not that good; don't take over other prio items.
    • Unstable Concoction — did a greedy reroll land you here? avoid it anyway. never worth it on this hero.
    • Electric Slippers — probably good on the gun build but whatever that build sucks, i usually reroll this.