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Holliday

Holliday

STREET BRAWL HOLLIDAY (SKILL GAP ALERT)

Author Mello · Updated May 27, 2026

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Skill order

Order set by the author · gold is the ultimate

Powder Keg
◆
1
2
3
Bounce Pad
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1
2
3
Crackshot
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1
2
3
Spirit Lasso
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1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Build-defining

    79,200 Souls

    items the character just doesn't feel the same without.

    1. Headshot BoosterHeadshot Boosterawesome round 1 damage spike. best gun tier 1
    2. Mystic ExpansionMystic Expansiona nice early pickup to help us hit barrels more often. it's all we have for damage, so do what you have to
    3. Extra ChargeExtra Chargemore barrels, more bouncepads. absolutely MUST-HAVE
    4. Mystic BurstMystic Burstsurprising burst increase, and we actually really like to see tankbuster on holliday.
    5. Extra StaminaExtra Stamina2 stam makes this an excellent find. upgrades will often enhance, which will help make you unkillable
    6. Mystic ShotMystic Shotincredibly scaling damage boost, especially alongside crackshot. crackshot 2 electric boogaloo
    7. Recharging RushRecharging Rushcrackshot procs this on its own. super consistent and low cooldown, our strongest T2
    8. Compress CooldownCompress Cooldownmore barrels, more fun, more ways to substitute not finding a god DAMN rapid recharge
    9. Improved SpiritImproved Spiritsurprising damage boost to barrels, and we need every point we can get. god-tier when enhanced
    10. Quicksilver ReloadQuicksilver Reloadnow that gun holliday is usable, this is pretty strong. free reload and barrel damage
    11. Slowing HexSlowing Hexvortex web is a good upgrade. helps our lasso accuracy, and cockblocks mina/pocket/sinclair/apollo etc.
    12. Duration ExtenderDuration Extendermakes lasso usable.
    13. Guardian WardGuardian Wardsupport leaning and very useful. hard to manage but our birds-eye view gives this impressive uptime
    14. Restorative LocketRestorative Locketimpressive early alternative to stamina mastery, with a bonus free heal. emergency "i messed up my stamina" button
    15. HeadhunterHeadhunterperfect crackshot synergy. this heal is very useful. excellent enhanced item. alas, does nothing for our barrels
    16. Alchemical FireAlchemical Firedesperately helps our miserable wave clear. also amps crackshot damage, and adds to our lasso combo. best weapon T3
    17. CounterspellCounterspellholliday pulls a lot of aggression and many times, this will be your only way out
    18. Stamina MasteryStamina Masteryabsolute godsend T3. must-have if you're new, doubles our air actions
    19. Superior DurationSuperior Durationnow affects all of our items, making our combo and support strength more potent
    20. Greater ExpansionGreater Expansionturn barrels into nukes, and your lasso into a tractor beam
    21. KnockdownKnockdownwarcrime button & activator
    22. Rapid RechargeRapid RechargeABSOLUTE MUST-HAVE. activates everything holliday does, immediately. you should hard reroll for this on every full T3 option wheel, it's that important
    23. TankbusterTankbusterimpressive burst addition! borderline necessary to activate spirit burn later, which also seriously amps our damage
    24. Surge of PowerSurge of Powermore damage for barrels and firerate for crackshot spamming, with a sweet movespeed bonus too
    25. Superior CooldownSuperior Cooldownlasso is on such a long cooldown, upgrading to this from compressed cooldown is so freeing. if you don't value this item now, you will eventually
    26. Boundless SpiritBoundless Spiritour biggest straight-up power spike. number go up
    27. Cursed RelicCursed Relicby the time your team finally notices you lasso'd their carry, this will help block their escape
    28. Mystic ReverbMystic Reverbanother crucial spirit-burn activator, and the follow-up slow can help you land additional barrels
    29. Transcendent CooldownTranscendent Cooldownfinally, our cooldown affects our items. with how heavy our toolbelt gets, finding this is pretty relieving
    All item notes
    • Headshot Booster — awesome round 1 damage spike. best gun tier 1
    • Mystic Expansion — a nice early pickup to help us hit barrels more often. it's all we have for damage, so do what you have to
    • Extra Charge — more barrels, more bouncepads. absolutely MUST-HAVE
    • Mystic Burst — surprising burst increase, and we actually really like to see tankbuster on holliday.
    • Extra Stamina — 2 stam makes this an excellent find. upgrades will often enhance, which will help make you unkillable
    • Mystic Shot — incredibly scaling damage boost, especially alongside crackshot. crackshot 2 electric boogaloo
    • Recharging Rush — crackshot procs this on its own. super consistent and low cooldown, our strongest T2
    • Compress Cooldown — more barrels, more fun, more ways to substitute not finding a god DAMN rapid recharge
    • Improved Spirit — surprising damage boost to barrels, and we need every point we can get. god-tier when enhanced
    • Quicksilver Reload — now that gun holliday is usable, this is pretty strong. free reload and barrel damage
    • Slowing Hex — vortex web is a good upgrade. helps our lasso accuracy, and cockblocks mina/pocket/sinclair/apollo etc.
    • Duration Extender — makes lasso usable.
    • Guardian Ward — support leaning and very useful. hard to manage but our birds-eye view gives this impressive uptime
    • Restorative Locket — impressive early alternative to stamina mastery, with a bonus free heal. emergency "i messed up my stamina" button
    • Headhunter — perfect crackshot synergy. this heal is very useful. excellent enhanced item. alas, does nothing for our barrels
    • Alchemical Fire — desperately helps our miserable wave clear. also amps crackshot damage, and adds to our lasso combo. best weapon T3
    • Counterspell — holliday pulls a lot of aggression and many times, this will be your only way out
    • Stamina Mastery — absolute godsend T3. must-have if you're new, doubles our air actions
    • Superior Duration — now affects all of our items, making our combo and support strength more potent
    • Greater Expansion — turn barrels into nukes, and your lasso into a tractor beam
    • Knockdown — warcrime button & activator
    • Rapid Recharge — ABSOLUTE MUST-HAVE. activates everything holliday does, immediately. you should hard reroll for this on every full T3 option wheel, it's that important
    • Tankbuster — impressive burst addition! borderline necessary to activate spirit burn later, which also seriously amps our damage
    • Surge of Power — more damage for barrels and firerate for crackshot spamming, with a sweet movespeed bonus too
    • Superior Cooldown — lasso is on such a long cooldown, upgrading to this from compressed cooldown is so freeing. if you don't value this item now, you will eventually
    • Boundless Spirit — our biggest straight-up power spike. number go up
    • Cursed Relic — by the time your team finally notices you lasso'd their carry, this will help block their escape
    • Mystic Reverb — another crucial spirit-burn activator, and the follow-up slow can help you land additional barrels
    • Transcendent Cooldown — finally, our cooldown affects our items. with how heavy our toolbelt gets, finding this is pretty relieving
  2. 2

    Excellent items

    126,400 Souls

    If you don't grab at least a few, you'll feel pretty bad.

    1. Long RangeLong Rangesurprising crackshot booster, but imo the upgrade isn't very good. needs more testing. our T2's already feel weak, so this might be decent
    2. Weakening HeadshotWeakening Headshotdoesn't boost our initial crackshot unless your cooldown loops that way, but notably strong on gun-heavy teams
    3. HealbaneHealbaneearly damage, anti-heal, and health. good clutch factor
    4. Express ShotExpress Shottwice as many chances to hit that crackshot
    5. SharpshooterSharpshooterthe speed penalty stucks, but it really does amp our crackshot damage quite a bit. but you will need some spirit before this pops off
    6. Lucky ShotLucky Shot25% crackshot crit chance. also makes our bodyshots actually valuable
    7. Spiritual OverflowSpiritual Overflowa lot of useful stats for 15 seconds if you just hit 3 shots. just hit 3 shots. just hit Three SHots
    8. Dispel MagicDispel Magicnot as good as counterspell, but borderline mandatory against shiv and warden
    9. Warp StoneWarp Stonefunni lasso combo. a great active, helps our stamina and general aerial movement, we're just already juggling so many actives
    10. Cheat DeathCheat Deathcan't drop lasso if you can't die. loses instantly to curse. honestly, this is just useless if you stay alive
    11. Divine BarrierDivine Barrierlegally mandated anti-pocket tool. awesome clutch factor, but purely support. cleanse your teammates before yourself for reduced CD
    12. UnstoppableUnstoppablesometimes you need super-counterspell, but hopefully not
    13. Spirit BurnSpirit Burnonly activates if you have other ways to scale your damage (tankbuster, SoP, mystic reverb, etc.), or hit two barrels back-to-back.
    14. Arctic BlastArctic Blastcan be used to "guarantee" a lasso, or hold them in place afterwards. the short range can make this a bit difficult to use
    15. Focus LensFocus Lenson-target silence never hurt anybody, but our burst doesn't really make this strong on its own. better with teammates
    16. Ethereal ShiftEthereal Shiftdecent insurance plan, but just don't get caught and this is useless
    17. Mercurial MagnumMercurial Magnumanother way to scale our bomb damage, and reloads our gun. great SoP synergy. less damage than boundless or reverb, but only a little.
    18. Plated ArmorPlated Armorbroken anti-gun, but does nothing for our damage
    19. JuggernautJuggernautif they have a punchy and shooty team this is a valuable pickup, but again, it's completely defensive
    20. WitchmailWitchmailcooldown, damage, and resistances. a great pickup, but doesn't do *that* much for our damage
    21. SpellbreakerSpellbreakerthe strongest anti-spell pickup. purely defensive, but almost always worth it
    22. Crippling HeadshotCrippling Headshotshred is a decent way to scale our burst and poke, and you're going for headshots anyways. that said, it's not that strong on its own
    23. Glass CannonGlass Cannona lot of damage, but we're already pretty squishy. to scale our crackshot damage, this is a high-risk high-reward choice
    24. SpellslingerSpellslingersurprisingly potent DPS increase for our gun. scales fast in extended fights
    All item notes
    • Long Range — surprising crackshot booster, but imo the upgrade isn't very good. needs more testing. our T2's already feel weak, so this might be decent
    • Weakening Headshot — doesn't boost our initial crackshot unless your cooldown loops that way, but notably strong on gun-heavy teams
    • Healbane — early damage, anti-heal, and health. good clutch factor
    • Express Shot — twice as many chances to hit that crackshot
    • Sharpshooter — the speed penalty stucks, but it really does amp our crackshot damage quite a bit. but you will need some spirit before this pops off
    • Lucky Shot — 25% crackshot crit chance. also makes our bodyshots actually valuable
    • Spiritual Overflow — a lot of useful stats for 15 seconds if you just hit 3 shots. just hit 3 shots. just hit Three SHots
    • Dispel Magic — not as good as counterspell, but borderline mandatory against shiv and warden
    • Warp Stone — funni lasso combo. a great active, helps our stamina and general aerial movement, we're just already juggling so many actives
    • Cheat Death — can't drop lasso if you can't die. loses instantly to curse. honestly, this is just useless if you stay alive
    • Divine Barrier — legally mandated anti-pocket tool. awesome clutch factor, but purely support. cleanse your teammates before yourself for reduced CD
    • Unstoppable — sometimes you need super-counterspell, but hopefully not
    • Spirit Burn — only activates if you have other ways to scale your damage (tankbuster, SoP, mystic reverb, etc.), or hit two barrels back-to-back.
    • Arctic Blast — can be used to "guarantee" a lasso, or hold them in place afterwards. the short range can make this a bit difficult to use
    • Focus Lens — on-target silence never hurt anybody, but our burst doesn't really make this strong on its own. better with teammates
    • Ethereal Shift — decent insurance plan, but just don't get caught and this is useless
    • Mercurial Magnum — another way to scale our bomb damage, and reloads our gun. great SoP synergy. less damage than boundless or reverb, but only a little.
    • Plated Armor — broken anti-gun, but does nothing for our damage
    • Juggernaut — if they have a punchy and shooty team this is a valuable pickup, but again, it's completely defensive
    • Witchmail — cooldown, damage, and resistances. a great pickup, but doesn't do *that* much for our damage
    • Spellbreaker — the strongest anti-spell pickup. purely defensive, but almost always worth it
    • Crippling Headshot — shred is a decent way to scale our burst and poke, and you're going for headshots anyways. that said, it's not that strong on its own
    • Glass Cannon — a lot of damage, but we're already pretty squishy. to scale our crackshot damage, this is a high-risk high-reward choice
    • Spellslinger — surprisingly potent DPS increase for our gun. scales fast in extended fights
  3. 3

    Great items

    72,000 Souls

    No one's gonna say no to that, unless you do.

    1. High-Velocity RoundsHigh-Velocity Roundshopefully the gunfeel changes make this unnecessary, but a hitscan gun is still okay
    2. Restorative ShotRestorative Shotdecent early sustain. don't be afraid to shoot minions with this
    3. Extra SpiritExtra Spiritwe'll want to upgrade this later i guess, but it's a pretty mediocre T1
    4. Rusted BarrelRusted Barrelcheeky way to make high-firerate weapons annoyed, and low-firerate weapons miserable. still, a weak active comparably
    5. Opening RoundsOpening Roundsinteresting crackshot boost on high-health targets, and gives some spirit power too. it's a decent T2
    6. Spirit ShredderSpirit Shreddershred and lifesteal, support your damage, support the team? but again, our T2's feel fairly weak
    7. Debuff ReducerDebuff Reducera decent early defensive buff against debuff-heavy teams like infernus/haze/shiv
    8. Enchanter's EmblemEnchanter's Emblema decent early defensive buff into spirit-heavy teams
    9. Reactive BarrierReactive Barriera decent early defensive buff into crowd-control heavy teams
    10. Cold FrontCold Frontit feels hard to get in range for this without ult, and it's not that strong in our combo. but, damage is damage, and this can help with spirit burn later
    11. Arcane SurgeArcane Surgean okay stamina upgrade, especially for lasso combos, but we should be airborne, not dash-jumping on the ground
    12. Mystic SlowMystic Slowthe slow might help crackshot or teammates, but mystic reverb does this way better
    13. Spirit SapSpirit Sapuntested, seems like a bad use of an active slot but it could be good
    14. Heroic AuraHeroic Aurawe're so high up it can be hard to share this aura, but juicing our minions can be good for game-winning pushes and overtime.
    15. Hollow PointHollow Pointagain, doesn't actually benefit our crackshot. but damage is damage, and you can always bodyshot -> headshot
    16. Spirit RendSpirit Rendspirit shredder upgrade is still just okay for us. shred is decent, but aiming is hard.
    17. Disarming HexDisarming Hexdisable vyper/wraith/haze etc.
    18. Torment PulseTorment Pulsevery short range, it can be hard to use this. can help your DPS and makes escalating exposure viable
    19. Armor PiercerArmor Pierceran okay upgrade for high velocity rounds. plated armor can block crackshot, so this helps with that
    20. Diviner's KevlarDiviner's Kevlarduration in a pinch, and gives us a buff even if we whiff lasso. untested, could be decent
    21. Lightning ScrollLightning Scrollonly actually combos with whip if you have specifically *improved* duration (the T2) AND T2 upgrade.
    22. ScourgeScourgedecent spirit res increase on a cooldown, and max% HP shred for tanky teams. only really good with greater expansion and/or duration
    23. Vortex WebVortex Webreally strong for guaranteeing lasso combos, but doesn't do anything for our burst.
    24. RicochetRicochetdiscord said this was good. you need merc mag and lucky shot first
    All item notes
    • High-Velocity Rounds — hopefully the gunfeel changes make this unnecessary, but a hitscan gun is still okay
    • Restorative Shot — decent early sustain. don't be afraid to shoot minions with this
    • Extra Spirit — we'll want to upgrade this later i guess, but it's a pretty mediocre T1
    • Rusted Barrel — cheeky way to make high-firerate weapons annoyed, and low-firerate weapons miserable. still, a weak active comparably
    • Opening Rounds — interesting crackshot boost on high-health targets, and gives some spirit power too. it's a decent T2
    • Spirit Shredder — shred and lifesteal, support your damage, support the team? but again, our T2's feel fairly weak
    • Debuff Reducer — a decent early defensive buff against debuff-heavy teams like infernus/haze/shiv
    • Enchanter's Emblem — a decent early defensive buff into spirit-heavy teams
    • Reactive Barrier — a decent early defensive buff into crowd-control heavy teams
    • Cold Front — it feels hard to get in range for this without ult, and it's not that strong in our combo. but, damage is damage, and this can help with spirit burn later
    • Arcane Surge — an okay stamina upgrade, especially for lasso combos, but we should be airborne, not dash-jumping on the ground
    • Mystic Slow — the slow might help crackshot or teammates, but mystic reverb does this way better
    • Spirit Sap — untested, seems like a bad use of an active slot but it could be good
    • Heroic Aura — we're so high up it can be hard to share this aura, but juicing our minions can be good for game-winning pushes and overtime.
    • Hollow Point — again, doesn't actually benefit our crackshot. but damage is damage, and you can always bodyshot -> headshot
    • Spirit Rend — spirit shredder upgrade is still just okay for us. shred is decent, but aiming is hard.
    • Disarming Hex — disable vyper/wraith/haze etc.
    • Torment Pulse — very short range, it can be hard to use this. can help your DPS and makes escalating exposure viable
    • Armor Piercer — an okay upgrade for high velocity rounds. plated armor can block crackshot, so this helps with that
    • Diviner's Kevlar — duration in a pinch, and gives us a buff even if we whiff lasso. untested, could be decent
    • Lightning Scroll — only actually combos with whip if you have specifically *improved* duration (the T2) AND T2 upgrade.
    • Scourge — decent spirit res increase on a cooldown, and max% HP shred for tanky teams. only really good with greater expansion and/or duration
    • Vortex Web — really strong for guaranteeing lasso combos, but doesn't do anything for our burst.
    • Ricochet — discord said this was good. you need merc mag and lucky shot first
  4. 4

    IN CASE OF EMERGENCY, BREAK GLASS

    20,800 Souls

    be

    1. RebuttalRebuttalif they have even one of abrams/billy/viscous this is a decent pickup, but purely defensive, and otherwise useless
    2. Extra HealthExtra Healthdecent early pickup to make us just a little beefier. okay upgrade. one of our worst T1's, but sometimes you gotta
    3. Bullet ResilienceBullet Resilienceif you really need it, it's here.
    4. Spirit ResilienceSpirit Resilienceif you need it, it's here, but it's way worse than spellbreaker
    5. Healing NovaHealing Novaway better when enhanced. fully support leaning.
    6. Rescue BeamRescue Beamfully support leaning. you can drag people into the air, but then they might just fall back down to their deaths
    7. DecayDecayif we can't hit barrels, we can always hit decay! generally a wasted active slot
    8. FortitudeFortitudewe have to take a lot of downtime for cooldowns, so this can be decent, but you do have to spend a lot of time out of combat.
    All item notes
    • Rebuttal — if they have even one of abrams/billy/viscous this is a decent pickup, but purely defensive, and otherwise useless
    • Extra Health — decent early pickup to make us just a little beefier. okay upgrade. one of our worst T1's, but sometimes you gotta
    • Bullet Resilience — if you really need it, it's here.
    • Spirit Resilience — if you need it, it's here, but it's way worse than spellbreaker
    • Healing Nova — way better when enhanced. fully support leaning.
    • Rescue Beam — fully support leaning. you can drag people into the air, but then they might just fall back down to their deaths
    • Decay — if we can't hit barrels, we can always hit decay! generally a wasted active slot
    • Fortitude — we have to take a lot of downtime for cooldowns, so this can be decent, but you do have to spend a lot of time out of combat.