Item order
Stages top to bottom, items left to right
- 1
Everything is annotated for Street Brawl. Only missing more in depth active combos since Pocket can't really kill combo, but I will mention combo viability for some actives and good team items.
120,000 Souls
Refresherfor spamming affliction
Escalating Exposureamazing on pocket
Boundless Spiritneeded on spirit character
Tankbusterif you want stronger a3 or a2, extra damage is what we are aiming for
Greater Expansionfor a1 a2 a3 a4 + items
Surge of Powerman i'd likely place this jawn on a1, but it depends if I have active combos with a3
Superior Durationfor a1 a2 a3 a4 + items
Superior Cooldownneed for ability heavy character
Mystic Reverbif you want some extra a3 damage, a2 works as ranged but we need the escape route
Transcendent Cooldownneed on ability character
Majestic Leapjump and a1
Veil Walkerop if enhanced, veils are all over lane
Enchanter's Emblem+18% spirit resist +15 spirit power +5% cooldown reduction
Silence Wavefor attacking or defending/peeling
Plated Armoragainst a good m1 carry or multiple m1
Diviner's Kevlar1k barrier on ult, can enable some tom foolery
Counterspelltake if you can use, otherwise just kite and get other greens or spirit up
Dispel Magicgood against actives, infernus fire, haze stacks maybe, anything that lingers
Knockdownonly for disabling some ultimates
Arctic Blasthuge burst damage when you proc a3 and this at the same time
Inhibitor45% buildup per shot, can be huge in shifting team fights while everything else is on cd
Spirit Burneasy to proc on pocket
Disarming Hexgood against m1 both actively and passively
Magic Carpethuge affliction combo with a2 as exit, go fast
Focus Lensgood on single target combo or peeling
Trophy Collectoronly take on round 1 and only if its lowkey enhanced
Healbanegood fighting item generally, dudes be healing
All item notes
- Refresher — for spamming affliction
- Escalating Exposure — amazing on pocket
- Boundless Spirit — needed on spirit character
- Tankbuster — if you want stronger a3 or a2, extra damage is what we are aiming for
- Greater Expansion — for a1 a2 a3 a4 + items
- Surge of Power — man i'd likely place this jawn on a1, but it depends if I have active combos with a3
- Superior Duration — for a1 a2 a3 a4 + items
- Superior Cooldown — need for ability heavy character
- Mystic Reverb — if you want some extra a3 damage, a2 works as ranged but we need the escape route
- Transcendent Cooldown — need on ability character
- Majestic Leap — jump and a1
- Veil Walker — op if enhanced, veils are all over lane
- Enchanter's Emblem — +18% spirit resist +15 spirit power +5% cooldown reduction
- Silence Wave — for attacking or defending/peeling
- Plated Armor — against a good m1 carry or multiple m1
- Diviner's Kevlar — 1k barrier on ult, can enable some tom foolery
- Counterspell — take if you can use, otherwise just kite and get other greens or spirit up
- Dispel Magic — good against actives, infernus fire, haze stacks maybe, anything that lingers
- Knockdown — only for disabling some ultimates
- Arctic Blast — huge burst damage when you proc a3 and this at the same time
- Inhibitor — 45% buildup per shot, can be huge in shifting team fights while everything else is on cd
- Spirit Burn — easy to proc on pocket
- Disarming Hex — good against m1 both actively and passively
- Magic Carpet — huge affliction combo with a2 as exit, go fast
- Focus Lens — good on single target combo or peeling
- Trophy Collector — only take on round 1 and only if its lowkey enhanced
- Healbane — good fighting item generally, dudes be healing
- 29,600 Souls
My playstyle is highground related or in-and-out related, if you have a different playstyle you should account for that and take more greens or reds.
Cheat Deathif you are going super negative get this so your teammates can maybe peel better. it could be a game changer
Spirit Resilienceagainst spirit damage
All item notes
- Cheat Death — if you are going super negative get this so your teammates can maybe peel better. it could be a game changer
- Spirit Resilience — against spirit damage
- 3
every. item. annotated. (not really)
139,200 Souls
Spiritual Overflow46% buildup per shot and all the buffs benefit us
Crippling Headshotcan be a good team item if you look to proc it
Weakening Headshotcan be good if you have m1 on your team
Silencer-25% spirit damage on shot + short silence
Spirit Shredderlowkey a necessary team item
Mystic Shotamazing on slow fire rate characters
Extra Healthupgrades to colossus which has a 25% base health passive buff, can be huge for hp later on
Sprint Bootsweak boots
Enduring Speedreally nice green
Debuff Reducerfor any effects applied to us
Spirit Lifestealsustain is always needed
Colossus+25% base health could be op, the move speed penalty is also applied to enemies only
Spellbreakeralways good
Unstoppablefor escaping a2 and a3 combos, I always get my stamina silenced
Juggernauthuge for in-and-out playstyle
Leechsustain is good
Phantom Strikeuse a2 to escape before comboing with this
Bullet Resilienceagainst m1
Warp Stonegood for getting height or escaping or entering
Fortitudenot really an amazing item, but i play kind of passive and rooftops and need to wait for team pressure sometimes so the regen can easily heal
Infuserburst spirit healing, probably best on a huge affliction and not a1
Siphon Bulletsgood in team fights but your game could be thrown off from wanting to proc it too much
Healing Tempoif you have healing
Indomitableneeded for going in and out without being silenced or hexed
Stamina Masterypocket wants to be zealous with the stamina but its not necessary
Healing Boosterif you have healing
Mystic Regenerationneed that sustain for fighting
Radiant Regenerationeven better sustain
Rusted Barrelagainst m1 or just extra single target stuff for the love of the game
Mystic Burstextra damage adds up in a fight
Mystic Slowhuge for pocket playstyle
Mystic Vulnerabilityalways a good team item
Suppressorgood for pocket playstyle, especially escaping
Improved Spiritmore damage
Duration Extenderupgrades into more duration, you can put this on anything for now
Compress Cooldownput this on anything for now
Bullet Resist Shredderfor your teammates
Arcane Surgeeasy to use on pocket
Cold Frontgood burst damage with a3
Slowing Hexif you want to slow people down, don't think its super needed on pocket. would be best on round 1
Extra Spiritmore damage
Decayreally good when we get more duration and spirit up
Swift Strikerfire rate lowkey needed on pocket to kill creeps
Burst Firenot as good as swift striker for killing creeps but pocket needs any fire rate at all
All item notes
- Spiritual Overflow — 46% buildup per shot and all the buffs benefit us
- Crippling Headshot — can be a good team item if you look to proc it
- Weakening Headshot — can be good if you have m1 on your team
- Silencer — -25% spirit damage on shot + short silence
- Spirit Shredder — lowkey a necessary team item
- Mystic Shot — amazing on slow fire rate characters
- Extra Health — upgrades to colossus which has a 25% base health passive buff, can be huge for hp later on
- Sprint Boots — weak boots
- Enduring Speed — really nice green
- Debuff Reducer — for any effects applied to us
- Spirit Lifesteal — sustain is always needed
- Colossus — +25% base health could be op, the move speed penalty is also applied to enemies only
- Spellbreaker — always good
- Unstoppable — for escaping a2 and a3 combos, I always get my stamina silenced
- Juggernaut — huge for in-and-out playstyle
- Leech — sustain is good
- Phantom Strike — use a2 to escape before comboing with this
- Bullet Resilience — against m1
- Warp Stone — good for getting height or escaping or entering
- Fortitude — not really an amazing item, but i play kind of passive and rooftops and need to wait for team pressure sometimes so the regen can easily heal
- Infuser — burst spirit healing, probably best on a huge affliction and not a1
- Siphon Bullets — good in team fights but your game could be thrown off from wanting to proc it too much
- Healing Tempo — if you have healing
- Indomitable — needed for going in and out without being silenced or hexed
- Stamina Mastery — pocket wants to be zealous with the stamina but its not necessary
- Healing Booster — if you have healing
- Mystic Regeneration — need that sustain for fighting
- Radiant Regeneration — even better sustain
- Rusted Barrel — against m1 or just extra single target stuff for the love of the game
- Mystic Burst — extra damage adds up in a fight
- Mystic Slow — huge for pocket playstyle
- Mystic Vulnerability — always a good team item
- Suppressor — good for pocket playstyle, especially escaping
- Improved Spirit — more damage
- Duration Extender — upgrades into more duration, you can put this on anything for now
- Compress Cooldown — put this on anything for now
- Bullet Resist Shredder — for your teammates
- Arcane Surge — easy to use on pocket
- Cold Front — good burst damage with a3
- Slowing Hex — if you want to slow people down, don't think its super needed on pocket. would be best on round 1
- Extra Spirit — more damage
- Decay — really good when we get more duration and spirit up
- Swift Striker — fire rate lowkey needed on pocket to kill creeps
- Burst Fire — not as good as swift striker for killing creeps but pocket needs any fire rate at all
