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Pocket

street brawl elite annotations

Author folk · Updated May 20, 2026

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Stages top to bottom, items left to right

  1. 1

    Everything is annotated for Street Brawl. Only missing more in depth active combos since Pocket can't really kill combo, but I will mention combo viability for some actives and good team items.

    120,000 Souls
    1. RefresherRefresherfor spamming affliction
    2. Escalating ExposureEscalating Exposureamazing on pocket
    3. Boundless SpiritBoundless Spiritneeded on spirit character
    4. TankbusterTankbusterif you want stronger a3 or a2, extra damage is what we are aiming for
    5. Greater ExpansionGreater Expansionfor a1 a2 a3 a4 + items
    6. Surge of PowerSurge of Powerman i'd likely place this jawn on a1, but it depends if I have active combos with a3
    7. Superior DurationSuperior Durationfor a1 a2 a3 a4 + items
    8. Superior CooldownSuperior Cooldownneed for ability heavy character
    9. Mystic ReverbMystic Reverbif you want some extra a3 damage, a2 works as ranged but we need the escape route
    10. Transcendent CooldownTranscendent Cooldownneed on ability character
    11. Majestic LeapMajestic Leapjump and a1
    12. Veil WalkerVeil Walkerop if enhanced, veils are all over lane
    13. Enchanter's EmblemEnchanter's Emblem+18% spirit resist +15 spirit power +5% cooldown reduction
    14. Silence WaveSilence Wavefor attacking or defending/peeling
    15. Plated ArmorPlated Armoragainst a good m1 carry or multiple m1
    16. Diviner's KevlarDiviner's Kevlar1k barrier on ult, can enable some tom foolery
    17. CounterspellCounterspelltake if you can use, otherwise just kite and get other greens or spirit up
    18. Dispel MagicDispel Magicgood against actives, infernus fire, haze stacks maybe, anything that lingers
    19. KnockdownKnockdownonly for disabling some ultimates
    20. Arctic BlastArctic Blasthuge burst damage when you proc a3 and this at the same time
    21. InhibitorInhibitor45% buildup per shot, can be huge in shifting team fights while everything else is on cd
    22. Spirit BurnSpirit Burneasy to proc on pocket
    23. Disarming HexDisarming Hexgood against m1 both actively and passively
    24. Magic CarpetMagic Carpethuge affliction combo with a2 as exit, go fast
    25. Focus LensFocus Lensgood on single target combo or peeling
    26. Trophy CollectorTrophy Collectoronly take on round 1 and only if its lowkey enhanced
    27. HealbaneHealbanegood fighting item generally, dudes be healing
    All item notes
    • Refresher — for spamming affliction
    • Escalating Exposure — amazing on pocket
    • Boundless Spirit — needed on spirit character
    • Tankbuster — if you want stronger a3 or a2, extra damage is what we are aiming for
    • Greater Expansion — for a1 a2 a3 a4 + items
    • Surge of Power — man i'd likely place this jawn on a1, but it depends if I have active combos with a3
    • Superior Duration — for a1 a2 a3 a4 + items
    • Superior Cooldown — need for ability heavy character
    • Mystic Reverb — if you want some extra a3 damage, a2 works as ranged but we need the escape route
    • Transcendent Cooldown — need on ability character
    • Majestic Leap — jump and a1
    • Veil Walker — op if enhanced, veils are all over lane
    • Enchanter's Emblem — +18% spirit resist +15 spirit power +5% cooldown reduction
    • Silence Wave — for attacking or defending/peeling
    • Plated Armor — against a good m1 carry or multiple m1
    • Diviner's Kevlar — 1k barrier on ult, can enable some tom foolery
    • Counterspell — take if you can use, otherwise just kite and get other greens or spirit up
    • Dispel Magic — good against actives, infernus fire, haze stacks maybe, anything that lingers
    • Knockdown — only for disabling some ultimates
    • Arctic Blast — huge burst damage when you proc a3 and this at the same time
    • Inhibitor — 45% buildup per shot, can be huge in shifting team fights while everything else is on cd
    • Spirit Burn — easy to proc on pocket
    • Disarming Hex — good against m1 both actively and passively
    • Magic Carpet — huge affliction combo with a2 as exit, go fast
    • Focus Lens — good on single target combo or peeling
    • Trophy Collector — only take on round 1 and only if its lowkey enhanced
    • Healbane — good fighting item generally, dudes be healing
  2. 2

    9,600 Souls

    My playstyle is highground related or in-and-out related, if you have a different playstyle you should account for that and take more greens or reds.

    1. Cheat DeathCheat Deathif you are going super negative get this so your teammates can maybe peel better. it could be a game changer
    2. Spirit ResilienceSpirit Resilienceagainst spirit damage
    All item notes
    • Cheat Death — if you are going super negative get this so your teammates can maybe peel better. it could be a game changer
    • Spirit Resilience — against spirit damage
  3. 3

    every. item. annotated. (not really)

    139,200 Souls
    1. Spiritual OverflowSpiritual Overflow46% buildup per shot and all the buffs benefit us
    2. Crippling HeadshotCrippling Headshotcan be a good team item if you look to proc it
    3. Weakening HeadshotWeakening Headshotcan be good if you have m1 on your team
    4. SilencerSilencer-25% spirit damage on shot + short silence
    5. Spirit ShredderSpirit Shredderlowkey a necessary team item
    6. Mystic ShotMystic Shotamazing on slow fire rate characters
    7. Extra HealthExtra Healthupgrades to colossus which has a 25% base health passive buff, can be huge for hp later on
    8. Sprint BootsSprint Bootsweak boots
    9. Enduring SpeedEnduring Speedreally nice green
    10. Debuff ReducerDebuff Reducerfor any effects applied to us
    11. Spirit LifestealSpirit Lifestealsustain is always needed
    12. ColossusColossus+25% base health could be op, the move speed penalty is also applied to enemies only
    13. SpellbreakerSpellbreakeralways good
    14. UnstoppableUnstoppablefor escaping a2 and a3 combos, I always get my stamina silenced
    15. JuggernautJuggernauthuge for in-and-out playstyle
    16. LeechLeechsustain is good
    17. Phantom StrikePhantom Strikeuse a2 to escape before comboing with this
    18. Bullet ResilienceBullet Resilienceagainst m1
    19. Warp StoneWarp Stonegood for getting height or escaping or entering
    20. FortitudeFortitudenot really an amazing item, but i play kind of passive and rooftops and need to wait for team pressure sometimes so the regen can easily heal
    21. InfuserInfuserburst spirit healing, probably best on a huge affliction and not a1
    22. Siphon BulletsSiphon Bulletsgood in team fights but your game could be thrown off from wanting to proc it too much
    23. Healing TempoHealing Tempoif you have healing
    24. IndomitableIndomitableneeded for going in and out without being silenced or hexed
    25. Stamina MasteryStamina Masterypocket wants to be zealous with the stamina but its not necessary
    26. Healing BoosterHealing Boosterif you have healing
    27. Mystic RegenerationMystic Regenerationneed that sustain for fighting
    28. Radiant RegenerationRadiant Regenerationeven better sustain
    29. Rusted BarrelRusted Barrelagainst m1 or just extra single target stuff for the love of the game
    30. Mystic BurstMystic Burstextra damage adds up in a fight
    31. Mystic SlowMystic Slowhuge for pocket playstyle
    32. Mystic VulnerabilityMystic Vulnerabilityalways a good team item
    33. SuppressorSuppressorgood for pocket playstyle, especially escaping
    34. Improved SpiritImproved Spiritmore damage
    35. Duration ExtenderDuration Extenderupgrades into more duration, you can put this on anything for now
    36. Compress CooldownCompress Cooldownput this on anything for now
    37. Bullet Resist ShredderBullet Resist Shredderfor your teammates
    38. Arcane SurgeArcane Surgeeasy to use on pocket
    39. Cold FrontCold Frontgood burst damage with a3
    40. Slowing HexSlowing Hexif you want to slow people down, don't think its super needed on pocket. would be best on round 1
    41. Extra SpiritExtra Spiritmore damage
    42. DecayDecayreally good when we get more duration and spirit up
    43. Swift StrikerSwift Strikerfire rate lowkey needed on pocket to kill creeps
    44. Burst FireBurst Firenot as good as swift striker for killing creeps but pocket needs any fire rate at all
    All item notes
    • Spiritual Overflow — 46% buildup per shot and all the buffs benefit us
    • Crippling Headshot — can be a good team item if you look to proc it
    • Weakening Headshot — can be good if you have m1 on your team
    • Silencer — -25% spirit damage on shot + short silence
    • Spirit Shredder — lowkey a necessary team item
    • Mystic Shot — amazing on slow fire rate characters
    • Extra Health — upgrades to colossus which has a 25% base health passive buff, can be huge for hp later on
    • Sprint Boots — weak boots
    • Enduring Speed — really nice green
    • Debuff Reducer — for any effects applied to us
    • Spirit Lifesteal — sustain is always needed
    • Colossus — +25% base health could be op, the move speed penalty is also applied to enemies only
    • Spellbreaker — always good
    • Unstoppable — for escaping a2 and a3 combos, I always get my stamina silenced
    • Juggernaut — huge for in-and-out playstyle
    • Leech — sustain is good
    • Phantom Strike — use a2 to escape before comboing with this
    • Bullet Resilience — against m1
    • Warp Stone — good for getting height or escaping or entering
    • Fortitude — not really an amazing item, but i play kind of passive and rooftops and need to wait for team pressure sometimes so the regen can easily heal
    • Infuser — burst spirit healing, probably best on a huge affliction and not a1
    • Siphon Bullets — good in team fights but your game could be thrown off from wanting to proc it too much
    • Healing Tempo — if you have healing
    • Indomitable — needed for going in and out without being silenced or hexed
    • Stamina Mastery — pocket wants to be zealous with the stamina but its not necessary
    • Healing Booster — if you have healing
    • Mystic Regeneration — need that sustain for fighting
    • Radiant Regeneration — even better sustain
    • Rusted Barrel — against m1 or just extra single target stuff for the love of the game
    • Mystic Burst — extra damage adds up in a fight
    • Mystic Slow — huge for pocket playstyle
    • Mystic Vulnerability — always a good team item
    • Suppressor — good for pocket playstyle, especially escaping
    • Improved Spirit — more damage
    • Duration Extender — upgrades into more duration, you can put this on anything for now
    • Compress Cooldown — put this on anything for now
    • Bullet Resist Shredder — for your teammates
    • Arcane Surge — easy to use on pocket
    • Cold Front — good burst damage with a3
    • Slowing Hex — if you want to slow people down, don't think its super needed on pocket. would be best on round 1
    • Extra Spirit — more damage
    • Decay — really good when we get more duration and spirit up
    • Swift Striker — fire rate lowkey needed on pocket to kill creeps
    • Burst Fire — not as good as swift striker for killing creeps but pocket needs any fire rate at all