Skill order
Order set by the author · gold is the ultimate
◆
1
2
3
◆
1
2
3
◆
1
2
3
◆
1
2
3
Item order
Stages top to bottom, items left to right
- 1
Laning
7,200 Souls0 - 10 min
High-Velocity RoundsOur balls fly faster, easier to hit and harass (+ to damage)
Quicksilver ReloadReloads the magazine + boosts damage after 1st skill (constantly hitting the enemy under 1st skill)
Extra SpiritTake spirit
Cold FrontFor burst damage
Extra ChargeMore charges - more stacks and damage
Mystic VulnerabilityGood at hitting enemies with Spirit
All item notes
- High-Velocity Rounds — Our balls fly faster, easier to hit and harass (+ to damage)
- Quicksilver Reload — Reloads the magazine + boosts damage after 1st skill (constantly hitting the enemy under 1st skill)
- Extra Spirit — Take spirit
- Cold Front — For burst damage
- Extra Charge — More charges - more stacks and damage
- Mystic Vulnerability — Good at hitting enemies with Spirit
- 2
MB
Optional8,800 Souls
Healing Rite
Restorative ShotHeal while shooting (+ to damage)
RebuttalAgainst the Fighting Club
Stamina MasteryFor maximum mobility
Blood Tribute
All item notes
- Restorative Shot — Heal while shooting (+ to damage)
- Rebuttal — Against the Fighting Club
- Stamina Mastery — For maximum mobility
- 3
Mid
19,200 Souls10 - 25 min
Torment PulseUseful for both farming and fights with constant extra damage
Spirit ShredderWe heal from our projectiles, good survivability
Kinetic DashFor rapid fire
Surge of PowerIncreases weapon damage + fire rate after using the first skill
Rapid RechargeWe increase charges + can throw the 3rd skill more often and stronger
SpellslingerWe increase gun investment and fire rate, besides Spirit damage we deal with the gun
All item notes
- Torment Pulse — Useful for both farming and fights with constant extra damage
- Spirit Shredder — We heal from our projectiles, good survivability
- Kinetic Dash — For rapid fire
- Surge of Power — Increases weapon damage + fire rate after using the first skill
- Rapid Recharge — We increase charges + can throw the 3rd skill more often and stronger
- Spellslinger — We increase gun investment and fire rate, besides Spirit damage we deal with the gun
- 4
To choose, pick up investment
Optional12,800 Souls
HealbaneCut enemy healing
Reactive BarrierSurvive control at the start
CounterspellCounter skills
Dispel MagicRemove debuffs
Spirit ResilienceA lot of Spirit damage on enemies
All item notes
- Healbane — Cut enemy healing
- Reactive Barrier — Survive control at the start
- Counterspell — Counter skills
- Dispel Magic — Remove debuffs
- Spirit Resilience — A lot of Spirit damage on enemies
- 5
Late
38,400 Souls25 - 45 min
LeechGreat healing for our hybrid build, we heal with the gun and skills
Escalating ExposureReduce Spirit resist on enemies and increase our Spirit damage
Spiritual OverflowVery strong item, increases fire rate, increases Spirit power, increases skill duration
Mercurial MagnumWe upgrade Quicksilver, + to ammo
Arctic BlastMore damage + mini control
Boundless SpiritAll our abilities are enhanced by Spirit
All item notes
- Leech — Great healing for our hybrid build, we heal with the gun and skills
- Escalating Exposure — Reduce Spirit resist on enemies and increase our Spirit damage
- Spiritual Overflow — Very strong item, increases fire rate, increases Spirit power, increases skill duration
- Mercurial Magnum — We upgrade Quicksilver, + to ammo
- Arctic Blast — More damage + mini control
- Boundless Spirit — All our abilities are enhanced by Spirit
- 6
Save
Optional28,800 SoulsDepending on the situation
SpellbreakerMagic hits hard, we take it without hesitation
UnstoppableA lot of control in the moment, we activate and unleash our combos
Plated ArmorAgainst guns, it bounces back a bit + doesn't let them debuff us with bullets
Metal SkinStrong guns kill us quickly
Ethereal ShiftEvasion many strong casts
All item notes
- Spellbreaker — Magic hits hard, we take it without hesitation
- Unstoppable — A lot of control in the moment, we activate and unleash our combos
- Plated Armor — Against guns, it bounces back a bit + doesn't let them debuff us with bullets
- Metal Skin — Strong guns kill us quickly
- Ethereal Shift — Evasion many strong casts
- 7
As needed
Optional41,600 Souls
Mystic SlowAgainst fast runners
SuppressorAgainst rapid shooters
TankbusterWe pierce denser enemies
Spirit SnatchKeep in mind that for full effect you need to give a heavy hit*
Superior CooldownWe take cooldown for more spam with skills
Greater ExpansionWe expand skills
Superior DurationWe increase the duration of all our skills
Radiant RegenerationIf we need more healing during the game and to live longer, we upgrade Mystic
RefresherFor juicy casts with ult, under mass ultimates looks great (take earlier if you need to impact an important fight)
Transcendent CooldownSo that pulse procs more often and reduces item cooldowns
InfuserWe become very durable thanks to casts
All item notes
- Mystic Slow — Against fast runners
- Suppressor — Against rapid shooters
- Tankbuster — We pierce denser enemies
- Spirit Snatch — Keep in mind that for full effect you need to give a heavy hit*
- Superior Cooldown — We take cooldown for more spam with skills
- Greater Expansion — We expand skills
- Superior Duration — We increase the duration of all our skills
- Radiant Regeneration — If we need more healing during the game and to live longer, we upgrade Mystic
- Refresher — For juicy casts with ult, under mass ultimates looks great (take earlier if you need to impact an important fight)
- Transcendent Cooldown — So that pulse procs more often and reduces item cooldowns
- Infuser — We become very durable thanks to casts
- 8
Category 9
Optional114,400 Souls
Improved SpiritWe upgrade Spirit + regen
Slowing HexFor controlling mobile heroes
Mystic BurstExtra damage
Spirit StrikeWe give a melee hit during the cast at close range (carefully)
Compress CooldownThe main thing is to hit, while holding LMB or 4 we hold the ult to have time to aim. WE DO NOT START FIGHTS WITH ULT (if possible)
Mystic ExpansionEasier and can hit more enemies
Duration ExtenderWe increase duration
Mystic RegenerationFor healing during trades, we spam skill 1 into enemies
Lightning ScrollFor control with ult
Spirit BurnFor more burst damage and gradual (take earlier if you need to cut enemy healing)
Mystic ReverbWe place either on skill 3 and constantly deal painful damage or on ult, if taking then earlier not as the last item
Focus LensFocus the caster
Cursed RelicWe take if we need to counter the enemy to win the fight (he doesn't shoot, doesn't cast)
Echo ShardGet 2 shields, increase chances to kill 1 vs 1 or 1 vs 2, with 2 shields our ult will definitely jump as needed
Vortex WebControl mobile heroes in the area
Scourge
KnockdownInterrupt ult / flight. Take if you need to control someone
Disarming HexDisarm against gankers
Restorative LocketAgainst spam heroes, restores up to 3 stamina, can escape from fights.
Enchanter's EmblemGood item in the early stage, slightly reduces skill cooldowns and increases their power
Spirit ShieldingAgainst fast burst damage on us in the early stage
Spirit LifestealWe often spam skills, we heal more from them
Trophy CollectorIf we are an assistant without farming in the jungle in constant fights
Enduring SpeedA lot of slow from enemies
JuggernautAgainst ganks, reduce their firing speed
WitchmailIf long fights, need to throw skills more often, looks good in late
Diviner's KevlarFor mass fights if you need to live in the epicenter
Monster Rounds
Cultist Sacrifice
Spirit Rend
Active Reload
Ballistic Enchantment
Ricochet
All item notes
- Improved Spirit — We upgrade Spirit + regen
- Slowing Hex — For controlling mobile heroes
- Mystic Burst — Extra damage
- Spirit Strike — We give a melee hit during the cast at close range (carefully)
- Compress Cooldown — The main thing is to hit, while holding LMB or 4 we hold the ult to have time to aim. WE DO NOT START FIGHTS WITH ULT (if possible)
- Mystic Expansion — Easier and can hit more enemies
- Duration Extender — We increase duration
- Mystic Regeneration — For healing during trades, we spam skill 1 into enemies
- Lightning Scroll — For control with ult
- Spirit Burn — For more burst damage and gradual (take earlier if you need to cut enemy healing)
- Mystic Reverb — We place either on skill 3 and constantly deal painful damage or on ult, if taking then earlier not as the last item
- Focus Lens — Focus the caster
- Cursed Relic — We take if we need to counter the enemy to win the fight (he doesn't shoot, doesn't cast)
- Echo Shard — Get 2 shields, increase chances to kill 1 vs 1 or 1 vs 2, with 2 shields our ult will definitely jump as needed
- Vortex Web — Control mobile heroes in the area
- Knockdown — Interrupt ult / flight. Take if you need to control someone
- Disarming Hex — Disarm against gankers
- Restorative Locket — Against spam heroes, restores up to 3 stamina, can escape from fights.
- Enchanter's Emblem — Good item in the early stage, slightly reduces skill cooldowns and increases their power
- Spirit Shielding — Against fast burst damage on us in the early stage
- Spirit Lifesteal — We often spam skills, we heal more from them
- Trophy Collector — If we are an assistant without farming in the jungle in constant fights
- Enduring Speed — A lot of slow from enemies
- Juggernaut — Against ganks, reduce their firing speed
- Witchmail — If long fights, need to throw skills more often, looks good in late
- Diviner's Kevlar — For mass fights if you need to live in the epicenter
