Skill order
Order set by the author · gold is the ultimate
Item order
Stages top to bottom, items left to right
- 1
Starter Kit
10,400 SoulsCore spirit setup for early damage, lane control, and Affliction pressure.
Extra SpiritEarly spirit power. Makes every ability hit harder.
Improved SpiritCore spirit scaling. Buy when abilities start carrying fights.
Mystic BurstAdds burst when your abilities chunk enemies.
Mystic ExpansionImbue Affliction. Bigger area = easier DOT pressure.
Mystic VulnerabilityCheap spirit amp. Helps your combo hurt earlier.
Cold FrontExtra burst + slow. Great before/after combo engage.
Enchanter's EmblemSpirit power + sustain value for longer brawls.
Spirit LifestealKeeps you alive while Affliction and spirit damage tick.
All item notes
- Extra Spirit — Early spirit power. Makes every ability hit harder.
- Improved Spirit — Core spirit scaling. Buy when abilities start carrying fights.
- Mystic Burst — Adds burst when your abilities chunk enemies.
- Mystic Expansion — Imbue Affliction. Bigger area = easier DOT pressure.
- Mystic Vulnerability — Cheap spirit amp. Helps your combo hurt earlier.
- Cold Front — Extra burst + slow. Great before/after combo engage.
- Enchanter's Emblem — Spirit power + sustain value for longer brawls.
- Spirit Lifesteal — Keeps you alive while Affliction and spirit damage tick.
- 2
Combo Kit
57,600 SoulsMobility, cooldown, duration, and lockdown tools that make Pocket’s engage patterns harder to punish. This is the engine for repeat entries, cleaner Affliction setups, and fight control.
Warp StoneInstant angle fixer. Use to force Affliction reach, dodge focus, or reposition after Satchel.
Majestic LeapMacro engage tool. Lets Pocket start fights from weird height/side angles instead of walking in.
Phantom StrikeLuxury backline access. Use when one carry/support must be deleted before the real fight starts.
Alchemical FireFight-zone amplifier. Drop before/after combo to trap enemies in layered damage.
DecayAnti-heal combo pressure. Use before/after Affliction when enemies rely on healing or tanking through your burst.
Arctic BlastCombo lockdown. Drop after engage or ult to trap enemies inside your damage window.
Vortex WebGame-ending clump tool. Use after Affliction or in chokes to ruin enemy spacing.
Greater ExpansionBigger ult zones punish grouped fights and force bad movement.
Compress CooldownEarly cooldown tempo. Imbue Cloak/Satchel to cycle your combo faster.
Superior CooldownCore Pocket item.
Transcendent CooldownLate cooldown engine. Lets Pocket play repeat-entry fights instead of one-and-done engages.
Duration ExtenderImbue Affliction. Turns good ults into fight-warping zones enemies must respect.
Superior DurationAffliction value extender. More DOT time means more pressure after the combo lands.
Echo ShardDouble-cast abuse. Best with Satchel/Cloak patterns for re-entry, dodge chains, or extra burst.
All item notes
- Warp Stone — Instant angle fixer. Use to force Affliction reach, dodge focus, or reposition after Satchel.
- Majestic Leap — Macro engage tool. Lets Pocket start fights from weird height/side angles instead of walking in.
- Phantom Strike — Luxury backline access. Use when one carry/support must be deleted before the real fight starts.
- Alchemical Fire — Fight-zone amplifier. Drop before/after combo to trap enemies in layered damage.
- Decay — Anti-heal combo pressure. Use before/after Affliction when enemies rely on healing or tanking through your burst.
- Arctic Blast — Combo lockdown. Drop after engage or ult to trap enemies inside your damage window.
- Vortex Web — Game-ending clump tool. Use after Affliction or in chokes to ruin enemy spacing.
- Greater Expansion — Bigger ult zones punish grouped fights and force bad movement.
- Compress Cooldown — Early cooldown tempo. Imbue Cloak/Satchel to cycle your combo faster.
- Superior Cooldown — Core Pocket item.
- Transcendent Cooldown — Late cooldown engine. Lets Pocket play repeat-entry fights instead of one-and-done engages.
- Duration Extender — Imbue Affliction. Turns good ults into fight-warping zones enemies must respect.
- Superior Duration — Affliction value extender. More DOT time means more pressure after the combo lands.
- Echo Shard — Double-cast abuse. Best with Satchel/Cloak patterns for re-entry, dodge chains, or extra burst.
- 3
Spirit Kit
48,000 SoulsMain damage scaling for Pocket’s burst, DOT pressure, and late-game spirit payoff.
TankbusterAnti-frontline spirit payoff. Great when Mystic Burst starts proccing into tankier targets.
Boundless SpiritBig late spirit spike. Turns Pocket from poke/utility into real fight-ending damage.
Mystic ReverbReverb on Affliction for teamfights. Reverb on Cloak if playing pick/burst. Adds burst/slow to ult zones and punishes grouped enemies hard.
Spiritual OverflowConverts shotgun weaving into spirit pressure. Best when you’re constantly fighting close.
Escalating ExposureLonger fights become worse for them. Affliction/DOT pressure ramps spirit damage.
Spirit BurnAdds extra burn pressure to spirit hits. Strong with Pocket’s repeat damage pattern.
Leech
SpellslingerCleanest Reload In The Game. Rewards weaving shots between Cloak/Satchel/Barrage/Affliction.
All item notes
- Tankbuster — Anti-frontline spirit payoff. Great when Mystic Burst starts proccing into tankier targets.
- Boundless Spirit — Big late spirit spike. Turns Pocket from poke/utility into real fight-ending damage.
- Mystic Reverb — Reverb on Affliction for teamfights. Reverb on Cloak if playing pick/burst. Adds burst/slow to ult zones and punishes grouped enemies hard.
- Spiritual Overflow — Converts shotgun weaving into spirit pressure. Best when you’re constantly fighting close.
- Escalating Exposure — Longer fights become worse for them. Affliction/DOT pressure ramps spirit damage.
- Spirit Burn — Adds extra burn pressure to spirit hits. Strong with Pocket’s repeat damage pattern.
- Spellslinger — Cleanest Reload In The Game. Rewards weaving shots between Cloak/Satchel/Barrage/Affliction.
- 4
Cooler Kit
41,600 SoulsClose-range tools for the Black Sheep’s cleanup game.
Close QuartersEarly shotgun pressure. Best when you are fighting inside Cloak/Satchel range instead of poking from safety.
Opening RoundsFirst-shot burst for trade starts, cloak angles, and quick cleanup windows.
Rapid RoundsSmooths shotgun tempo. Helps you keep pressure between ability casts instead of waiting empty-handed.
Swift StrikerFaster close-range weaving. Good when your fights are messy and you need more shots during short cooldown gaps.
Slowing BulletsStickiness for close fights. Helps keep targets trapped in Affliction, Decay, and Alchemical pressure.
Weighted ShotsSlowing Bullets upgrade. Buy when gun pressure matters and you need targets trapped in your combo space.
Point BlankRewards Pocket’s natural spacing. If you are diving correctly, you are already close enough to get value.
Spirit ShredderBridge item. Your shotgun tags make the next spirit damage hit harder, which fits Pocket perfectly.
Spirit RendConverts gun contact into spirit pressure. Best when you reliably weave shots before/after abilities.
Toxic BulletsAnti-sustain pressure. Great into healers, tanks, and anyone trying to outlive Affliction ticks.
Weakening HeadshotAnti-carry control. Use when a gun threat is deleting you or your team after your first combo.
Crippling HeadshotDamage amplifier for kill confirms. Best when you can consistently land shotgun/headshot pressure before bursting.
SilencerGun-weave lockdown. Stops escapes and defensive buttons after you commit.
InhibitorGun-side anti-tank tool. Buy when bruisers survive your combo and you need shotgun pressure to finish them.
All item notes
- Close Quarters — Early shotgun pressure. Best when you are fighting inside Cloak/Satchel range instead of poking from safety.
- Opening Rounds — First-shot burst for trade starts, cloak angles, and quick cleanup windows.
- Rapid Rounds — Smooths shotgun tempo. Helps you keep pressure between ability casts instead of waiting empty-handed.
- Swift Striker — Faster close-range weaving. Good when your fights are messy and you need more shots during short cooldown gaps.
- Slowing Bullets — Stickiness for close fights. Helps keep targets trapped in Affliction, Decay, and Alchemical pressure.
- Weighted Shots — Slowing Bullets upgrade. Buy when gun pressure matters and you need targets trapped in your combo space.
- Point Blank — Rewards Pocket’s natural spacing. If you are diving correctly, you are already close enough to get value.
- Spirit Shredder — Bridge item. Your shotgun tags make the next spirit damage hit harder, which fits Pocket perfectly.
- Spirit Rend — Converts gun contact into spirit pressure. Best when you reliably weave shots before/after abilities.
- Toxic Bullets — Anti-sustain pressure. Great into healers, tanks, and anyone trying to outlive Affliction ticks.
- Weakening Headshot — Anti-carry control. Use when a gun threat is deleting you or your team after your first combo.
- Crippling Headshot — Damage amplifier for kill confirms. Best when you can consistently land shotgun/headshot pressure before bursting.
- Silencer — Gun-weave lockdown. Stops escapes and defensive buttons after you commit.
- Inhibitor — Gun-side anti-tank tool. Buy when bruisers survive your combo and you need shotgun pressure to finish them.
- 5
Counter Kit
Optional54,400 SoulsSituational tech for specific enemy problems: fed carries, escape heroes, spirit burst, defensive buffs, and final-fight swing items.
Ethereal ShiftTempo reset. Dodge the enemy counter-burst, wait out focus fire, then re-enter once cooldowns start coming back.
KnockdownAnti-air and anti-escape checkmate. Use before they kite your combo or after they waste stamina trying to dodge your burst.
Silence WaveTeamfight interruption tool. Best when one caster or carry is winning fights by pressing buttons after your engage.
Cursed RelicSingle-target shutdown. Use on the fed player before your combo so they cannot outplay with movement, lifesteal, or defensive actives.
RefresherSuper-late gamebreaker. Double Affliction, double Satchel/Cloak patterns, or double defensive active can decide final fights.
Dispel MagicBuy into barriers, buffs, shields, and annoying defensive effects before committing Affliction.
Divine BarrierPre-fight insurance. Use before risky entries when you need just enough shield/speed to land Affliction and escape.
ColossusRaid-boss button. Buy when fights are decided by whether you survive the first five seconds inside the enemy team.
Diviner's KevlarUlt-commit armor. Strong when the whole fight revolves around you landing Affliction and living through the punish window.
WitchmailAnti-spirit brawl tech. Lets Pocket dive into spell-heavy teams without instantly folding after Cloak/Satchel timing.
All item notes
- Ethereal Shift — Tempo reset. Dodge the enemy counter-burst, wait out focus fire, then re-enter once cooldowns start coming back.
- Knockdown — Anti-air and anti-escape checkmate. Use before they kite your combo or after they waste stamina trying to dodge your burst.
- Silence Wave — Teamfight interruption tool. Best when one caster or carry is winning fights by pressing buttons after your engage.
- Cursed Relic — Single-target shutdown. Use on the fed player before your combo so they cannot outplay with movement, lifesteal, or defensive actives.
- Refresher — Super-late gamebreaker. Double Affliction, double Satchel/Cloak patterns, or double defensive active can decide final fights.
- Dispel Magic — Buy into barriers, buffs, shields, and annoying defensive effects before committing Affliction.
- Divine Barrier — Pre-fight insurance. Use before risky entries when you need just enough shield/speed to land Affliction and escape.
- Colossus — Raid-boss button. Buy when fights are decided by whether you survive the first five seconds inside the enemy team.
- Diviner's Kevlar — Ult-commit armor. Strong when the whole fight revolves around you landing Affliction and living through the punish window.
- Witchmail — Anti-spirit brawl tech. Lets Pocket dive into spell-heavy teams without instantly folding after Cloak/Satchel timing.
- 6
Health Kit
Optional36,800 SoulsBaseline sustain, movement, anti-heal, and resistance tools. Buy these when you need to survive longer fights without relying on panic actives.
Extra RegenCheap lane sustain. Buy early when poke damage is forcing bad backs or slowing your first spike.
Extra StaminaMore dodge economy. Pocket needs extra stamina to enter, juke, Satchel reset, and still have movement left after combo.
Stamina MasteryTurns Pocket’s movement into a real resource advantage. Strong when you are constantly weaving in and out of fights.
Enduring SpeedRotation and chase quality. Helps you reach better fight angles without burning cooldowns just to move.
Restorative LocketLane and skirmish recovery. Best when chip damage is forcing you to back before your combo windows.
HealbaneAnti-sustain pressure. Buy when Affliction damage is landing but enemies are healing through the fight.
Debuff ReducerShortens the punish window. Great when slows, silences, stuns, or anti-mobility effects are stopping your re-entry.
Bullet ResilienceBaseline gun defense. Buy when bullet damage is the reason you cannot stay close enough to combo.
Spirit ResilienceBaseline spirit defense. Important when mages/casters punish every time you Cloak or Satchel in.
Plated ArmorExtra physical durability for brawls. Good when you need general gun/melee resistance without relying on an active.
SpellbreakerAnti-caster spike. Buy when one spirit-heavy enemy is consistently forcing you out or killing you through entry.
Juggernaut
All item notes
- Extra Regen — Cheap lane sustain. Buy early when poke damage is forcing bad backs or slowing your first spike.
- Extra Stamina — More dodge economy. Pocket needs extra stamina to enter, juke, Satchel reset, and still have movement left after combo.
- Stamina Mastery — Turns Pocket’s movement into a real resource advantage. Strong when you are constantly weaving in and out of fights.
- Enduring Speed — Rotation and chase quality. Helps you reach better fight angles without burning cooldowns just to move.
- Restorative Locket — Lane and skirmish recovery. Best when chip damage is forcing you to back before your combo windows.
- Healbane — Anti-sustain pressure. Buy when Affliction damage is landing but enemies are healing through the fight.
- Debuff Reducer — Shortens the punish window. Great when slows, silences, stuns, or anti-mobility effects are stopping your re-entry.
- Bullet Resilience — Baseline gun defense. Buy when bullet damage is the reason you cannot stay close enough to combo.
- Spirit Resilience — Baseline spirit defense. Important when mages/casters punish every time you Cloak or Satchel in.
- Plated Armor — Extra physical durability for brawls. Good when you need general gun/melee resistance without relying on an active.
- Spellbreaker — Anti-caster spike. Buy when one spirit-heavy enemy is consistently forcing you out or killing you through entry.
- 7
Safety Kit
Optional22,400 SoulsPanic tools for burst, CC, and hard focus. One Item saves the fight.
Reactive BarrierAnti-catch insurance. Saves you when stuns/slows/roots hit during bad entries or failed Satchel timing.
Return FireAnti-gun deterrent. Strong when carries tunnel you after engage and punish themselves for focusing Pocket.
Metal SkinHard anti-bullet bailout. Press before diving gun-heavy comps or when a carry is waiting to delete you.
UnstoppableCommit button. Use when the enemy comp has too many answers and you need one guaranteed Affliction/combo window.
CounterspellAnti-spirit timing tool. Blocks the key burst spell so you can survive the enemy’s counter-engage.
IndomitablePanic bailout and re-entry enabler. Lets you survive “I should be dead” moments and keep fighting through focus.
All item notes
- Reactive Barrier — Anti-catch insurance. Saves you when stuns/slows/roots hit during bad entries or failed Satchel timing.
- Return Fire — Anti-gun deterrent. Strong when carries tunnel you after engage and punish themselves for focusing Pocket.
- Metal Skin — Hard anti-bullet bailout. Press before diving gun-heavy comps or when a carry is waiting to delete you.
- Unstoppable — Commit button. Use when the enemy comp has too many answers and you need one guaranteed Affliction/combo window.
- Counterspell — Anti-spirit timing tool. Blocks the key burst spell so you can survive the enemy’s counter-engage.
- Indomitable — Panic bailout and re-entry enabler. Lets you survive “I should be dead” moments and keep fighting through focus.
