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Wraith

Wraith

Dripstein's Street Brawl Apparition

Author Jeffrey Dripstein · Updated Jun 10, 2026

Edit

Skill order

Order set by the author · gold is the ultimate

Card Trick
◆
1
2
3
Project Mind
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1
2
3
Full Auto
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1
2
3
Telekinesis
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Core

    107,200 Souls
    1. Rapid RoundsRapid RoundsDecent early pick to get more fire rate later.
    2. Burst FireBurst Firegives 40% fire rate and helps you slide further. Always a good pick.
    3. Titanic MagazineTitanic MagazineMore bullets is always better. Always a great pick.
    4. Intensifying MagazineIntensifying MagazineGives you free weapon damage from spraying when you were gonna do that anyway. Good pick always.
    5. SpellslingerSpellslingerVery Very good pick. More fire rate means more cards, more cards means more fire rate. S-tier pick.
    6. Spiritual OverflowSpiritual OverflowFire rate, lifesteal, and spirit power. Great pick always.
    7. SilencerSilencerVery annoying for the enemy team. Great pick always.
    8. RicochetRicochetThe Holy Grail. Helps you generate cards so much faster. S+ tier.
    9. Glass CannonGlass CannonGood pick BUT you dont want to get this if you're already squishy and getting melted. Very good pick.
    10. Extended MagazineExtended MagazineMore bullets is always better. Great pick round 1 or 2.
    11. Spirit LifestealSpirit LifestealUpgrades to better things, but you get more value out of bullet lifesteal. Still an amazing pick because of upgrades.
    12. LeechLeechYou really want this, S-tier pick.
    13. Bullet LifestealBullet LifestealVery good pick early on, upgrades to better things.
    14. Vampiric BurstVampiric BurstGreat way to increase your fire rate and heal up. Great pick always.
    15. Swift StrikerSwift StrikerMore fire rate. Decent pick.
    16. Tesla BulletsTesla BulletsExtra spirit damage from shooting. Decent pick always.
    17. Escalating ExposureEscalating ExposureGreat pick, spirit per bullet on your 3 shreds spirit resist and the damage ramps up.
    18. Boundless SpiritBoundless SpiritMakes all your abilities stronger, Great pick always.
    19. Surge of PowerSurge of PowerIncreases your fire rate for your unlimited ammo full auto and increases spirit damage per bullet. Good pick always.
    20. Mystic RegenerationMystic RegenerationFree regen from your spirit damage. And it scales your spirit power. Good pick always.
    21. Extra SpiritExtra Spiritmore power on all your abilities. Always a good pick.
    22. Improved SpiritImproved Spiritmore power on all your abilities. Always a good pick.
    23. Radiant RegenerationRadiant RegenerationGreat sustain that scales your spirit power. Great pick always.
    24. Spirit ShredderSpirit ShredderGets great value with the spirit per bullet on the 3. Good pick always.
    25. Spirit RendSpirit RendGets great value with the spirit per bullet on the 3. Solid pick always.
    26. Mystic VulnerabilityMystic VulnerabilityGreat pick, spirit per bullet on your 3 shreds spirit resist.
    27. Compress CooldownCompress CooldownShorter cooldowns is always better. Solid pick.
    28. Superior CooldownSuperior CooldownShorter cooldowns is always good. Good pick.
    29. Lucky ShotLucky ShotExtra bullet damage. Always a great pick.
    30. Transcendent CooldownTranscendent CooldownFaster cooldowns. Always a good pick.
    All item notes
    • Rapid Rounds — Decent early pick to get more fire rate later.
    • Burst Fire — gives 40% fire rate and helps you slide further. Always a good pick.
    • Titanic Magazine — More bullets is always better. Always a great pick.
    • Intensifying Magazine — Gives you free weapon damage from spraying when you were gonna do that anyway. Good pick always.
    • Spellslinger — Very Very good pick. More fire rate means more cards, more cards means more fire rate. S-tier pick.
    • Spiritual Overflow — Fire rate, lifesteal, and spirit power. Great pick always.
    • Silencer — Very annoying for the enemy team. Great pick always.
    • Ricochet — The Holy Grail. Helps you generate cards so much faster. S+ tier.
    • Glass Cannon — Good pick BUT you dont want to get this if you're already squishy and getting melted. Very good pick.
    • Extended Magazine — More bullets is always better. Great pick round 1 or 2.
    • Spirit Lifesteal — Upgrades to better things, but you get more value out of bullet lifesteal. Still an amazing pick because of upgrades.
    • Leech — You really want this, S-tier pick.
    • Bullet Lifesteal — Very good pick early on, upgrades to better things.
    • Vampiric Burst — Great way to increase your fire rate and heal up. Great pick always.
    • Swift Striker — More fire rate. Decent pick.
    • Tesla Bullets — Extra spirit damage from shooting. Decent pick always.
    • Escalating Exposure — Great pick, spirit per bullet on your 3 shreds spirit resist and the damage ramps up.
    • Boundless Spirit — Makes all your abilities stronger, Great pick always.
    • Surge of Power — Increases your fire rate for your unlimited ammo full auto and increases spirit damage per bullet. Good pick always.
    • Mystic Regeneration — Free regen from your spirit damage. And it scales your spirit power. Good pick always.
    • Extra Spirit — more power on all your abilities. Always a good pick.
    • Improved Spirit — more power on all your abilities. Always a good pick.
    • Radiant Regeneration — Great sustain that scales your spirit power. Great pick always.
    • Spirit Shredder — Gets great value with the spirit per bullet on the 3. Good pick always.
    • Spirit Rend — Gets great value with the spirit per bullet on the 3. Solid pick always.
    • Mystic Vulnerability — Great pick, spirit per bullet on your 3 shreds spirit resist.
    • Compress Cooldown — Shorter cooldowns is always better. Solid pick.
    • Superior Cooldown — Shorter cooldowns is always good. Good pick.
    • Lucky Shot — Extra bullet damage. Always a great pick.
    • Transcendent Cooldown — Faster cooldowns. Always a good pick.
  2. 2

    Counters

    72,000 Souls
    1. Divine BarrierDivine BarrierCounters pocket ult, meh pick otherwise.
    2. Stamina MasteryStamina MasteryCounters Warden, helps you get away. Decent pick.
    3. Extra StaminaExtra StaminaCounters Warden, helps you get away. Decent pick.
    4. JuggernautJuggernautCounters Kelvin, get this if you're getting slowed. Good pick overall.
    5. IndomitableIndomitableCounters anyone with a stun or pin NOT DYNAMO. Good pick overall.
    6. Spirit ShieldingSpirit ShieldingGood against spirit teams, pretty low threshold. Almost always a good pick.
    7. Reactive BarrierReactive BarrierGreat pick early if the enemy has stuns or pins.
    8. Battle VestBattle VestGives decent bullet resist. A rare green that also scales weapon damage. Solid pick early.
    9. Enchanter's EmblemEnchanter's EmblemGood spirit resist + Spirit power + cooldown reduction. Always a good pick.
    10. WitchmailWitchmailVery low threshold to activate, very good pick unless theyre all gun.
    11. UnstoppableUnstoppableBecome stun immune. Doesnt work while stunned. Use this if stuns and pins are a problem. Situational pick.
    12. Armor PiercerArmor PiercerGood pick if theyre stacking bullet resistance. Very situational.
    13. Point BlankPoint BlankGood pick against close range fighters (Silver, Victor, Billy). Situational pick.
    14. Close QuartersClose QuartersGood early on pick against close range fighters (Silver, Victor, Billy). Situational pick.
    15. CounterspellCounterspellIf you cant parry heavy melees you probably shouldnt bother. Counters Bebop really well. Situational pick
    16. Dispel MagicDispel MagicCounters Bebop, Seven, Warden, Mirage, Infernus, Any pin. Situationally good pick.
    17. KnockdownKnockdownMust-have against seven. Good against Vindicta and Gray Talon. Situational pick overall.
    18. Slowing BulletsSlowing BulletsGreat pick against Silver, Billy, Victor, Vyper.
    19. HealbaneHealbaneGood against anyone with a lot of lifesteal, Victor in particular. Situational pick but always gives value.
    20. Plated ArmorPlated ArmorGood counter to on-hit effects gun heroes. Especially Vyper. Situational pick.
    All item notes
    • Divine Barrier — Counters pocket ult, meh pick otherwise.
    • Stamina Mastery — Counters Warden, helps you get away. Decent pick.
    • Extra Stamina — Counters Warden, helps you get away. Decent pick.
    • Juggernaut — Counters Kelvin, get this if you're getting slowed. Good pick overall.
    • Indomitable — Counters anyone with a stun or pin NOT DYNAMO. Good pick overall.
    • Spirit Shielding — Good against spirit teams, pretty low threshold. Almost always a good pick.
    • Reactive Barrier — Great pick early if the enemy has stuns or pins.
    • Battle Vest — Gives decent bullet resist. A rare green that also scales weapon damage. Solid pick early.
    • Enchanter's Emblem — Good spirit resist + Spirit power + cooldown reduction. Always a good pick.
    • Witchmail — Very low threshold to activate, very good pick unless theyre all gun.
    • Unstoppable — Become stun immune. Doesnt work while stunned. Use this if stuns and pins are a problem. Situational pick.
    • Armor Piercer — Good pick if theyre stacking bullet resistance. Very situational.
    • Point Blank — Good pick against close range fighters (Silver, Victor, Billy). Situational pick.
    • Close Quarters — Good early on pick against close range fighters (Silver, Victor, Billy). Situational pick.
    • Counterspell — If you cant parry heavy melees you probably shouldnt bother. Counters Bebop really well. Situational pick
    • Dispel Magic — Counters Bebop, Seven, Warden, Mirage, Infernus, Any pin. Situationally good pick.
    • Knockdown — Must-have against seven. Good against Vindicta and Gray Talon. Situational pick overall.
    • Slowing Bullets — Great pick against Silver, Billy, Victor, Vyper.
    • Healbane — Good against anyone with a lot of lifesteal, Victor in particular. Situational pick but always gives value.
    • Plated Armor — Good counter to on-hit effects gun heroes. Especially Vyper. Situational pick.
  3. 3

    Flex Picks

    60,800 Souls
    1. Headshot BoosterHeadshot BoosterAlright pick if you can hit your headshots at least every 9 seconds. Decent.
    2. HeadhunterHeadhunterHeals you and does bonus damage every headshot. Good pick.
    3. Crippling HeadshotCrippling HeadshotGreat for shredding resists. Only worth it if you headshot consistantly.
    4. Weakening HeadshotWeakening HeadshotGood if you can land headshots and the enemy has bullet resist. Situational pick.
    5. Active ReloadActive ReloadAlright pick early, gives you life steal and fire rate.
    6. FleetfootFleetfootAlright pick, you're better off getting it as a bonus later.
    7. Echo ShardEcho ShardRefreshed cooldown on your 3. Not a bad pick but usually you can do better.
    8. Ballistic EnchantmentBallistic EnchantmentPut it on the 3 or the 1. Gives a little more damage with the 3 but also makes cards larger. Alright pick.
    9. Extra ChargeExtra ChargeGives you more cards. Decent pick but you can live without it.
    10. Mystic SlowMystic SlowGreat for slowing close range fighters, or keeping people from getting away. Solid pick always.
    11. Rescue BeamRescue BeamDecent little heal, good if you need a green.
    12. Healing RiteHealing RiteDecent little heal for round 1 or 2. Okay if you need a green.
    13. Rapid RechargeRapid RechargeGives you more cards. Decent pick but you can live without it.
    14. Siphon BulletsSiphon BulletsSteal health from enemies. Solid pick always.
    15. FortitudeFortitudeDecent pick early on when you can peel out and hide to heal.
    16. Bullet ResilienceBullet ResilienceGood against heavy gun teams. (Haze, Venator, Vyper, Drifter). Situational pick.
    17. Extra HealthExtra HealthProbably the best of the shitty round 1 greens.
    18. Spirit ResilienceSpirit ResilienceGreat against heavy spirit teams. Almost always a good pick.
    19. Escalating ResilienceEscalating ResilienceFree weapon damage and mag capacity + extra value against gun teams. Usually a good pick.
    20. Cursed RelicCursed RelicUse this on someone you really hate. Situational.
    All item notes
    • Headshot Booster — Alright pick if you can hit your headshots at least every 9 seconds. Decent.
    • Headhunter — Heals you and does bonus damage every headshot. Good pick.
    • Crippling Headshot — Great for shredding resists. Only worth it if you headshot consistantly.
    • Weakening Headshot — Good if you can land headshots and the enemy has bullet resist. Situational pick.
    • Active Reload — Alright pick early, gives you life steal and fire rate.
    • Fleetfoot — Alright pick, you're better off getting it as a bonus later.
    • Echo Shard — Refreshed cooldown on your 3. Not a bad pick but usually you can do better.
    • Ballistic Enchantment — Put it on the 3 or the 1. Gives a little more damage with the 3 but also makes cards larger. Alright pick.
    • Extra Charge — Gives you more cards. Decent pick but you can live without it.
    • Mystic Slow — Great for slowing close range fighters, or keeping people from getting away. Solid pick always.
    • Rescue Beam — Decent little heal, good if you need a green.
    • Healing Rite — Decent little heal for round 1 or 2. Okay if you need a green.
    • Rapid Recharge — Gives you more cards. Decent pick but you can live without it.
    • Siphon Bullets — Steal health from enemies. Solid pick always.
    • Fortitude — Decent pick early on when you can peel out and hide to heal.
    • Bullet Resilience — Good against heavy gun teams. (Haze, Venator, Vyper, Drifter). Situational pick.
    • Extra Health — Probably the best of the shitty round 1 greens.
    • Spirit Resilience — Great against heavy spirit teams. Almost always a good pick.
    • Escalating Resilience — Free weapon damage and mag capacity + extra value against gun teams. Usually a good pick.
    • Cursed Relic — Use this on someone you really hate. Situational.
  4. 4

    Meh picks

    20,800 Souls
    1. Quicksilver ReloadQuicksilver ReloadReloads your gun on card throw, but we're gonna have unlimited ammo on the 3 anyway. Meh pick.
    2. Mercurial MagnumMercurial MagnumReloads your gun on card throw, but we're gonna have unlimited ammo on the 3 anyway. Meh pick.
    3. Cold FrontCold FrontGood to slow people who are chasing you, or stop them from getting away. OK pick.
    4. Arctic BlastArctic BlastGood to slow people who are chasing you, or stop them from getting away. OK pick.
    5. Slowing HexSlowing HexCompletely shuts down Apollo, Good against Vyper, Victor, Billy, Silver.
    6. Disarming HexDisarming HexHard counters Venator and Silver. Counters Vyper, anyone heavily gun.
    All item notes
    • Quicksilver Reload — Reloads your gun on card throw, but we're gonna have unlimited ammo on the 3 anyway. Meh pick.
    • Mercurial Magnum — Reloads your gun on card throw, but we're gonna have unlimited ammo on the 3 anyway. Meh pick.
    • Cold Front — Good to slow people who are chasing you, or stop them from getting away. OK pick.
    • Arctic Blast — Good to slow people who are chasing you, or stop them from getting away. OK pick.
    • Slowing Hex — Completely shuts down Apollo, Good against Vyper, Victor, Billy, Silver.
    • Disarming Hex — Hard counters Venator and Silver. Counters Vyper, anyone heavily gun.