Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Core
107,200 Souls
Rapid RoundsDecent early pick to get more fire rate later.
Burst Firegives 40% fire rate and helps you slide further. Always a good pick.
Titanic MagazineMore bullets is always better. Always a great pick.
Intensifying MagazineGives you free weapon damage from spraying when you were gonna do that anyway. Good pick always.
SpellslingerVery Very good pick. More fire rate means more cards, more cards means more fire rate. S-tier pick.
Spiritual OverflowFire rate, lifesteal, and spirit power. Great pick always.
SilencerVery annoying for the enemy team. Great pick always.
RicochetThe Holy Grail. Helps you generate cards so much faster. S+ tier.
Glass CannonGood pick BUT you dont want to get this if you're already squishy and getting melted. Very good pick.
Extended MagazineMore bullets is always better. Great pick round 1 or 2.
Spirit LifestealUpgrades to better things, but you get more value out of bullet lifesteal. Still an amazing pick because of upgrades.
LeechYou really want this, S-tier pick.
Bullet LifestealVery good pick early on, upgrades to better things.
Vampiric BurstGreat way to increase your fire rate and heal up. Great pick always.
Swift StrikerMore fire rate. Decent pick.
Tesla BulletsExtra spirit damage from shooting. Decent pick always.
Escalating ExposureGreat pick, spirit per bullet on your 3 shreds spirit resist and the damage ramps up.
Boundless SpiritMakes all your abilities stronger, Great pick always.
Surge of PowerIncreases your fire rate for your unlimited ammo full auto and increases spirit damage per bullet. Good pick always.
Mystic RegenerationFree regen from your spirit damage. And it scales your spirit power. Good pick always.
Extra Spiritmore power on all your abilities. Always a good pick.
Improved Spiritmore power on all your abilities. Always a good pick.
Radiant RegenerationGreat sustain that scales your spirit power. Great pick always.
Spirit ShredderGets great value with the spirit per bullet on the 3. Good pick always.
Spirit RendGets great value with the spirit per bullet on the 3. Solid pick always.
Mystic VulnerabilityGreat pick, spirit per bullet on your 3 shreds spirit resist.
Compress CooldownShorter cooldowns is always better. Solid pick.
Superior CooldownShorter cooldowns is always good. Good pick.
Lucky ShotExtra bullet damage. Always a great pick.
Transcendent CooldownFaster cooldowns. Always a good pick.
All item notes
- Rapid Rounds — Decent early pick to get more fire rate later.
- Burst Fire — gives 40% fire rate and helps you slide further. Always a good pick.
- Titanic Magazine — More bullets is always better. Always a great pick.
- Intensifying Magazine — Gives you free weapon damage from spraying when you were gonna do that anyway. Good pick always.
- Spellslinger — Very Very good pick. More fire rate means more cards, more cards means more fire rate. S-tier pick.
- Spiritual Overflow — Fire rate, lifesteal, and spirit power. Great pick always.
- Silencer — Very annoying for the enemy team. Great pick always.
- Ricochet — The Holy Grail. Helps you generate cards so much faster. S+ tier.
- Glass Cannon — Good pick BUT you dont want to get this if you're already squishy and getting melted. Very good pick.
- Extended Magazine — More bullets is always better. Great pick round 1 or 2.
- Spirit Lifesteal — Upgrades to better things, but you get more value out of bullet lifesteal. Still an amazing pick because of upgrades.
- Leech — You really want this, S-tier pick.
- Bullet Lifesteal — Very good pick early on, upgrades to better things.
- Vampiric Burst — Great way to increase your fire rate and heal up. Great pick always.
- Swift Striker — More fire rate. Decent pick.
- Tesla Bullets — Extra spirit damage from shooting. Decent pick always.
- Escalating Exposure — Great pick, spirit per bullet on your 3 shreds spirit resist and the damage ramps up.
- Boundless Spirit — Makes all your abilities stronger, Great pick always.
- Surge of Power — Increases your fire rate for your unlimited ammo full auto and increases spirit damage per bullet. Good pick always.
- Mystic Regeneration — Free regen from your spirit damage. And it scales your spirit power. Good pick always.
- Extra Spirit — more power on all your abilities. Always a good pick.
- Improved Spirit — more power on all your abilities. Always a good pick.
- Radiant Regeneration — Great sustain that scales your spirit power. Great pick always.
- Spirit Shredder — Gets great value with the spirit per bullet on the 3. Good pick always.
- Spirit Rend — Gets great value with the spirit per bullet on the 3. Solid pick always.
- Mystic Vulnerability — Great pick, spirit per bullet on your 3 shreds spirit resist.
- Compress Cooldown — Shorter cooldowns is always better. Solid pick.
- Superior Cooldown — Shorter cooldowns is always good. Good pick.
- Lucky Shot — Extra bullet damage. Always a great pick.
- Transcendent Cooldown — Faster cooldowns. Always a good pick.
- 2
Counters
72,000 Souls
Divine BarrierCounters pocket ult, meh pick otherwise.
Stamina MasteryCounters Warden, helps you get away. Decent pick.
Extra StaminaCounters Warden, helps you get away. Decent pick.
JuggernautCounters Kelvin, get this if you're getting slowed. Good pick overall.
IndomitableCounters anyone with a stun or pin NOT DYNAMO. Good pick overall.
Spirit ShieldingGood against spirit teams, pretty low threshold. Almost always a good pick.
Reactive BarrierGreat pick early if the enemy has stuns or pins.
Battle VestGives decent bullet resist. A rare green that also scales weapon damage. Solid pick early.
Enchanter's EmblemGood spirit resist + Spirit power + cooldown reduction. Always a good pick.
WitchmailVery low threshold to activate, very good pick unless theyre all gun.
UnstoppableBecome stun immune. Doesnt work while stunned. Use this if stuns and pins are a problem. Situational pick.
Armor PiercerGood pick if theyre stacking bullet resistance. Very situational.
Point BlankGood pick against close range fighters (Silver, Victor, Billy). Situational pick.
Close QuartersGood early on pick against close range fighters (Silver, Victor, Billy). Situational pick.
CounterspellIf you cant parry heavy melees you probably shouldnt bother. Counters Bebop really well. Situational pick
Dispel MagicCounters Bebop, Seven, Warden, Mirage, Infernus, Any pin. Situationally good pick.
KnockdownMust-have against seven. Good against Vindicta and Gray Talon. Situational pick overall.
Slowing BulletsGreat pick against Silver, Billy, Victor, Vyper.
HealbaneGood against anyone with a lot of lifesteal, Victor in particular. Situational pick but always gives value.
Plated ArmorGood counter to on-hit effects gun heroes. Especially Vyper. Situational pick.
All item notes
- Divine Barrier — Counters pocket ult, meh pick otherwise.
- Stamina Mastery — Counters Warden, helps you get away. Decent pick.
- Extra Stamina — Counters Warden, helps you get away. Decent pick.
- Juggernaut — Counters Kelvin, get this if you're getting slowed. Good pick overall.
- Indomitable — Counters anyone with a stun or pin NOT DYNAMO. Good pick overall.
- Spirit Shielding — Good against spirit teams, pretty low threshold. Almost always a good pick.
- Reactive Barrier — Great pick early if the enemy has stuns or pins.
- Battle Vest — Gives decent bullet resist. A rare green that also scales weapon damage. Solid pick early.
- Enchanter's Emblem — Good spirit resist + Spirit power + cooldown reduction. Always a good pick.
- Witchmail — Very low threshold to activate, very good pick unless theyre all gun.
- Unstoppable — Become stun immune. Doesnt work while stunned. Use this if stuns and pins are a problem. Situational pick.
- Armor Piercer — Good pick if theyre stacking bullet resistance. Very situational.
- Point Blank — Good pick against close range fighters (Silver, Victor, Billy). Situational pick.
- Close Quarters — Good early on pick against close range fighters (Silver, Victor, Billy). Situational pick.
- Counterspell — If you cant parry heavy melees you probably shouldnt bother. Counters Bebop really well. Situational pick
- Dispel Magic — Counters Bebop, Seven, Warden, Mirage, Infernus, Any pin. Situationally good pick.
- Knockdown — Must-have against seven. Good against Vindicta and Gray Talon. Situational pick overall.
- Slowing Bullets — Great pick against Silver, Billy, Victor, Vyper.
- Healbane — Good against anyone with a lot of lifesteal, Victor in particular. Situational pick but always gives value.
- Plated Armor — Good counter to on-hit effects gun heroes. Especially Vyper. Situational pick.
- 3
Flex Picks
60,800 Souls
Headshot BoosterAlright pick if you can hit your headshots at least every 9 seconds. Decent.
HeadhunterHeals you and does bonus damage every headshot. Good pick.
Crippling HeadshotGreat for shredding resists. Only worth it if you headshot consistantly.
Weakening HeadshotGood if you can land headshots and the enemy has bullet resist. Situational pick.
Active ReloadAlright pick early, gives you life steal and fire rate.
FleetfootAlright pick, you're better off getting it as a bonus later.
Echo ShardRefreshed cooldown on your 3. Not a bad pick but usually you can do better.
Ballistic EnchantmentPut it on the 3 or the 1. Gives a little more damage with the 3 but also makes cards larger. Alright pick.
Extra ChargeGives you more cards. Decent pick but you can live without it.
Mystic SlowGreat for slowing close range fighters, or keeping people from getting away. Solid pick always.
Rescue BeamDecent little heal, good if you need a green.
Healing RiteDecent little heal for round 1 or 2. Okay if you need a green.
Rapid RechargeGives you more cards. Decent pick but you can live without it.
Siphon BulletsSteal health from enemies. Solid pick always.
FortitudeDecent pick early on when you can peel out and hide to heal.
Bullet ResilienceGood against heavy gun teams. (Haze, Venator, Vyper, Drifter). Situational pick.
Extra HealthProbably the best of the shitty round 1 greens.
Spirit ResilienceGreat against heavy spirit teams. Almost always a good pick.
Escalating ResilienceFree weapon damage and mag capacity + extra value against gun teams. Usually a good pick.
Cursed RelicUse this on someone you really hate. Situational.
All item notes
- Headshot Booster — Alright pick if you can hit your headshots at least every 9 seconds. Decent.
- Headhunter — Heals you and does bonus damage every headshot. Good pick.
- Crippling Headshot — Great for shredding resists. Only worth it if you headshot consistantly.
- Weakening Headshot — Good if you can land headshots and the enemy has bullet resist. Situational pick.
- Active Reload — Alright pick early, gives you life steal and fire rate.
- Fleetfoot — Alright pick, you're better off getting it as a bonus later.
- Echo Shard — Refreshed cooldown on your 3. Not a bad pick but usually you can do better.
- Ballistic Enchantment — Put it on the 3 or the 1. Gives a little more damage with the 3 but also makes cards larger. Alright pick.
- Extra Charge — Gives you more cards. Decent pick but you can live without it.
- Mystic Slow — Great for slowing close range fighters, or keeping people from getting away. Solid pick always.
- Rescue Beam — Decent little heal, good if you need a green.
- Healing Rite — Decent little heal for round 1 or 2. Okay if you need a green.
- Rapid Recharge — Gives you more cards. Decent pick but you can live without it.
- Siphon Bullets — Steal health from enemies. Solid pick always.
- Fortitude — Decent pick early on when you can peel out and hide to heal.
- Bullet Resilience — Good against heavy gun teams. (Haze, Venator, Vyper, Drifter). Situational pick.
- Extra Health — Probably the best of the shitty round 1 greens.
- Spirit Resilience — Great against heavy spirit teams. Almost always a good pick.
- Escalating Resilience — Free weapon damage and mag capacity + extra value against gun teams. Usually a good pick.
- Cursed Relic — Use this on someone you really hate. Situational.
- 4
Meh picks
20,800 Souls
Quicksilver ReloadReloads your gun on card throw, but we're gonna have unlimited ammo on the 3 anyway. Meh pick.
Mercurial MagnumReloads your gun on card throw, but we're gonna have unlimited ammo on the 3 anyway. Meh pick.
Cold FrontGood to slow people who are chasing you, or stop them from getting away. OK pick.
Arctic BlastGood to slow people who are chasing you, or stop them from getting away. OK pick.
Slowing HexCompletely shuts down Apollo, Good against Vyper, Victor, Billy, Silver.
Disarming HexHard counters Venator and Silver. Counters Vyper, anyone heavily gun.
All item notes
- Quicksilver Reload — Reloads your gun on card throw, but we're gonna have unlimited ammo on the 3 anyway. Meh pick.
- Mercurial Magnum — Reloads your gun on card throw, but we're gonna have unlimited ammo on the 3 anyway. Meh pick.
- Cold Front — Good to slow people who are chasing you, or stop them from getting away. OK pick.
- Arctic Blast — Good to slow people who are chasing you, or stop them from getting away. OK pick.
- Slowing Hex — Completely shuts down Apollo, Good against Vyper, Victor, Billy, Silver.
- Disarming Hex — Hard counters Venator and Silver. Counters Vyper, anyone heavily gun.
