Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
I. Spirit Foundation
41,600 Soulsour damage scales off spirit. Stack this — every ability benefits.
Extra SpiritAll 4 abilities scale with this. Immediate value
Improved SpiritKeeps Barrage and Satchel damage scaling
Cold FrontSlow into Satchel burst. Also clears camps fast
Mystic VulnerabilitySpirit amp on target — everything hits harder after first contact
Mystic ExpansionBarrage radius. Harder to dodge, easier to stack amp from range
Enchanter's EmblemSpirit + cooldown in one slot. Efficient for combo frequency
Spirit LifestealNo sustain in kit. This keeps you in fights after trades
Boundless SpiritBiggest single spike. Affliction ticks scale off total spirit
Escalating ExposureStacking spirit amp — Affliction reapplies every tick
Mystic ReverbAbility echo. Satchel burst + echo is disgusting
Spirit BurnLifesteal upgrade. Affliction becomes self-sustaining
Spiritual OverflowSpirit burst when already stacking. Win-more item
All item notes
- Extra Spirit — All 4 abilities scale with this. Immediate value
- Improved Spirit — Keeps Barrage and Satchel damage scaling
- Cold Front — Slow into Satchel burst. Also clears camps fast
- Mystic Vulnerability — Spirit amp on target — everything hits harder after first contact
- Mystic Expansion — Barrage radius. Harder to dodge, easier to stack amp from range
- Enchanter's Emblem — Spirit + cooldown in one slot. Efficient for combo frequency
- Spirit Lifesteal — No sustain in kit. This keeps you in fights after trades
- Boundless Spirit — Biggest single spike. Affliction ticks scale off total spirit
- Escalating Exposure — Stacking spirit amp — Affliction reapplies every tick
- Mystic Reverb — Ability echo. Satchel burst + echo is disgusting
- Spirit Burn — Lifesteal upgrade. Affliction becomes self-sustaining
- Spiritual Overflow — Spirit burst when already stacking. Win-more item
- 2
II. Combo Engine
60,800 SoulsCooldown = damage. Every second off abilities is another combo rotation. Actives listed are fight sequence tools.
Warp StoneBlink into Satchel range or out after Cloak is burned
Majestic LeapVertical engage into Affliction from above. Escapes ground CC
Phantom StrikeTeleport to backline when enemy has no peel
DecaySpirit scaling nerfed 0.004 — still shreds regen comps
Arctic BlastCold Front upgrade. AOE slow traps them in Affliction radius
Vortex WebRoot + pull. Traps targets in Affliction — they can't walk out
Echo ShardDouble Satchel burst or double Cloak escape.
Greater ExpansionBarrage and Satchel radius increase. Wider AOE = more targets caught in combos
Compress CooldownMore Satchel cycles = more invuln windows + burst
Superior CooldownAffliction uptime.
Transcendent CooldownAffliction on lowest CD. Teamfight win condition
Duration ExtenderStacks with Superior Duration. Every extra second of Affliction tick is free damage
Superior DurationLonger buff and debuff timers. Affliction DOT lasts longer per cast
RefresherDouble Affliction in one fight. Game-ending
All item notes
- Warp Stone — Blink into Satchel range or out after Cloak is burned
- Majestic Leap — Vertical engage into Affliction from above. Escapes ground CC
- Phantom Strike — Teleport to backline when enemy has no peel
- Decay — Spirit scaling nerfed 0.004 — still shreds regen comps
- Arctic Blast — Cold Front upgrade. AOE slow traps them in Affliction radius
- Vortex Web — Root + pull. Traps targets in Affliction — they can't walk out
- Echo Shard — Double Satchel burst or double Cloak escape.
- Greater Expansion — Barrage and Satchel radius increase. Wider AOE = more targets caught in combos
- Compress Cooldown — More Satchel cycles = more invuln windows + burst
- Superior Cooldown — Affliction uptime.
- Transcendent Cooldown — Affliction on lowest CD. Teamfight win condition
- Duration Extender — Stacks with Superior Duration. Every extra second of Affliction tick is free damage
- Superior Duration — Longer buff and debuff timers. Affliction DOT lasts longer per cast
- Refresher — Double Affliction in one fight. Game-ending
- 3
III. Gun Game
46,400 SoulsThe Black Sheep hits hard. These items turn your gun from filler between abilities into a real threat.
Close Quarters"i can't let you get close"
Point BlankShotgun hero. Best raw gun item at close range
Rapid RoundsFire rate into more Barrage amp stacks
Swift StrikerCheap fire rate. More pellets between ability cooldowns
Titanic MagazineBuffed this patch — 100% ammo + 14% weapon dmg. Fixes tiny mag
Spirit ShredderStrips spirit resist so your full combo hits harder
Spirit RendSpirit amp debuff on bullet hit. Softens target before full combo
Weakening HeadshotShotgun spread lands headshots up close. Reduces enemy damage output after you engage
Crippling HeadshotUpgrade. Headshot slows movement — they can't walk out of your Affliction radius
Toxic BulletsAnti-heal on gun + Affliction suppression. Full healing shutdown
Alchemical FireAOE fire layered on Affliction. Area denial in teamfights
Cultist SacrificeSoul generation for faster spikes. Sell when full build
Heroic AuraWeapon damage + team aura. You're in range during Affliction anyway
SpellslingerCleanest reload animation in the game. Satchel exit → boosted shotgun = delete
RicochetPellets bounce in grouped fights. Spreads gun damage in Affliction range
All item notes
- Close Quarters — "i can't let you get close"
- Point Blank — Shotgun hero. Best raw gun item at close range
- Rapid Rounds — Fire rate into more Barrage amp stacks
- Swift Striker — Cheap fire rate. More pellets between ability cooldowns
- Titanic Magazine — Buffed this patch — 100% ammo + 14% weapon dmg. Fixes tiny mag
- Spirit Shredder — Strips spirit resist so your full combo hits harder
- Spirit Rend — Spirit amp debuff on bullet hit. Softens target before full combo
- Weakening Headshot — Shotgun spread lands headshots up close. Reduces enemy damage output after you engage
- Crippling Headshot — Upgrade. Headshot slows movement — they can't walk out of your Affliction radius
- Toxic Bullets — Anti-heal on gun + Affliction suppression. Full healing shutdown
- Alchemical Fire — AOE fire layered on Affliction. Area denial in teamfights
- Cultist Sacrifice — Soul generation for faster spikes. Sell when full build
- Heroic Aura — Weapon damage + team aura. You're in range during Affliction anyway
- Spellslinger — Cleanest reload animation in the game. Satchel exit → boosted shotgun = delete
- Ricochet — Pellets bounce in grouped fights. Spreads gun damage in Affliction range
- 4
IV. Survival & Counters
72,800 Souls-15% spirit resist. You need to cover this or you're a free kill. Check enemy comp every game.
Extra StaminaThird dash between Cloak and Satchel cooldowns
Stamina MasterySprint + dash economy. Live and die by movement
HealbaneDoubles down on Affliction anti-heal vs sustain comps
Debuff Reducervs slows and stuns. Keeps combo windows open
Enduring SpeedPermanent move speed. Kite and reposition between combos
Dispel MagicSelf cleanse. Removes CC, slows, curses off yourself. Gets you off Doorman cart post-patch. Keeps your combo windows open when Satchel is on cooldown
CounterspellAbsorb most abilities then combo back
FortitudeAnti-burst passive. Survives the hit before Satchel saves you
Spirit ResiliencePatches your worst stat. Non-negotiable vs spirit comps
Bullet Resiliencevs gun-heavy teams punishing you between cooldowns
Metal SkinPanic active when Satchel is down. Buys time for Cloak teleport
LeechAffliction ticking = passive healing. Sustain through everything
Diviner's KevlarShield on Affliction cast. Survive the dive you committed to
JuggernautRaw HP + regen wall. Late game bulk when you need to survive long enough to get Affliction off
Spellbreaker
Plated Armor
UnstoppableCC immunity before Affliction dive. Nothing interrupts your DOT
Divine BarrierPurge + spirit scaling shield. Pop it when you get focused mid-Affliction dive
All item notes
- Extra Stamina — Third dash between Cloak and Satchel cooldowns
- Stamina Mastery — Sprint + dash economy. Live and die by movement
- Healbane — Doubles down on Affliction anti-heal vs sustain comps
- Debuff Reducer — vs slows and stuns. Keeps combo windows open
- Enduring Speed — Permanent move speed. Kite and reposition between combos
- Dispel Magic — Self cleanse. Removes CC, slows, curses off yourself. Gets you off Doorman cart post-patch. Keeps your combo windows open when Satchel is on cooldown
- Counterspell — Absorb most abilities then combo back
- Fortitude — Anti-burst passive. Survives the hit before Satchel saves you
- Spirit Resilience — Patches your worst stat. Non-negotiable vs spirit comps
- Bullet Resilience — vs gun-heavy teams punishing you between cooldowns
- Metal Skin — Panic active when Satchel is down. Buys time for Cloak teleport
- Leech — Affliction ticking = passive healing. Sustain through everything
- Diviner's Kevlar — Shield on Affliction cast. Survive the dive you committed to
- Juggernaut — Raw HP + regen wall. Late game bulk when you need to survive long enough to get Affliction off
- Unstoppable — CC immunity before Affliction dive. Nothing interrupts your DOT
- Divine Barrier — Purge + spirit scaling shield. Pop it when you get focused mid-Affliction dive
- 5
V. High IQ Flex
56,800 SoulsSituational tech. Each one changes how you play a fight — know why you're buying it.
Rusted BarrelCuts enemy fire rate. Cheap early counter vs gun-heavy lanes
Slowing HexSlow + silence. Shuts down gun carries before Affliction. Upgrades into Vortex Web
Torment PulsePassive AOE ticking in Affliction range. Free damage for existing
KnockdownPull flyers down. Vindicta, Grey Talon, Seven ult — all grounded
Silence Wave42s CD post-nerf. Only if team has zero silence. Honestly just go focus lens at this rate
Ethereal ShiftThird invuln window. Cloak, Satchel, Shift — three chances to dodge lethal. Forces enemies to bait all three before committing
Cursed RelicAnti-heal aura + Affliction suppression = full healing shutdown
WitchmailReflect damage. Bait enemies into shooting you during Affliction
InhibitorAbility spam shutdown. Pairs with Affliction for full ability + heal denial
Infuser-15% spirit resist hero. Cleanse saves from burst Satchel can't
Vampiric BurstLifesteal on bullet damage. Sustain through gun between rotations
Colossus(HIGH IQ ITEM) Pop during Affliction for massive HP + AOE. Teamfight insurance
All item notes
- Rusted Barrel — Cuts enemy fire rate. Cheap early counter vs gun-heavy lanes
- Slowing Hex — Slow + silence. Shuts down gun carries before Affliction. Upgrades into Vortex Web
- Torment Pulse — Passive AOE ticking in Affliction range. Free damage for existing
- Knockdown — Pull flyers down. Vindicta, Grey Talon, Seven ult — all grounded
- Silence Wave — 42s CD post-nerf. Only if team has zero silence. Honestly just go focus lens at this rate
- Ethereal Shift — Third invuln window. Cloak, Satchel, Shift — three chances to dodge lethal. Forces enemies to bait all three before committing
- Cursed Relic — Anti-heal aura + Affliction suppression = full healing shutdown
- Witchmail — Reflect damage. Bait enemies into shooting you during Affliction
- Inhibitor — Ability spam shutdown. Pairs with Affliction for full ability + heal denial
- Infuser — -15% spirit resist hero. Cleanse saves from burst Satchel can't
- Vampiric Burst — Lifesteal on bullet damage. Sustain through gun between rotations
- Colossus — (HIGH IQ ITEM) Pop during Affliction for massive HP + AOE. Teamfight insurance
