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Rem

Rem

[FayzeN] Cushion Oligarch + guide 80% WR

Author FayzeN · Updated Apr 14, 2026 · Favorites this week 7,501

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Skill order

Order set by the author · gold is the ultimate

Pillow Toss
◆
1
2
3
Tag Along
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1
2
3
Lil Helpers
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1
2
3
Naptime
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    1) L => R

    12,000 Souls

    Throw everything into quick purchase and we don't need to buy ourselves, we can send helpers to our/enemy shop

    1. High-Velocity RoundsHigh-Velocity RoundsWith this item it's more pleasant to shoot at enemies and spheres on the lane. We have extremely slow bullets and on the lane against normal players without this item it's already hard to make an impa
    2. Monster RoundsMonster RoundsWe push the lane faster in the early stage and take less damage + for automatics with creeps. It will also speed up our farming if we go specifically into the jungle
    3. Extra ChargeExtra Charge(DONT SELL) Allows throwing pillows every 10s instead of 25s
    4. Extra SpiritExtra SpiritFor damage with pillows
    5. Improved SpiritImproved SpiritFor damage with pillows
    6. Mystic ExpansionMystic Expansion(DONT SELL) Hard to hit with pillows? Buffing radius
    7. Extra StaminaExtra StaminaNext item component
    8. Sprint BootsSprint BootsComponent for Trophy. Also good for us early for more movespeed for 800 souls. If we buy Trophy, we run on cooldown between lanes and collect urns = always in all fights + lots of stats from urns
    9. Enduring SpeedEnduring Speed(Sell on late) Gives us movespeed, not running speed like its component => easier to escape from battles + faster movement for collecting automats
    10. Stamina MasteryStamina MasteryIncreasing our movement - we vacuum everything on the map faster and escape from enemies. Essentially, it's very hard to catch us with such items. Sell in late and buy a defense item instead
    All item notes
    • High-Velocity Rounds — With this item it's more pleasant to shoot at enemies and spheres on the lane. We have extremely slow bullets and on the lane against normal players without this item it's already hard to make an impa
    • Monster Rounds — We push the lane faster in the early stage and take less damage + for automatics with creeps. It will also speed up our farming if we go specifically into the jungle
    • Extra Charge — (DONT SELL) Allows throwing pillows every 10s instead of 25s
    • Extra Spirit — For damage with pillows
    • Improved Spirit — For damage with pillows
    • Mystic Expansion — (DONT SELL) Hard to hit with pillows? Buffing radius
    • Extra Stamina — Next item component
    • Sprint Boots — Component for Trophy. Also good for us early for more movespeed for 800 souls. If we buy Trophy, we run on cooldown between lanes and collect urns = always in all fights + lots of stats from urns
    • Enduring Speed — (Sell on late) Gives us movespeed, not running speed like its component => easier to escape from battles + faster movement for collecting automats
    • Stamina Mastery — Increasing our movement - we vacuum everything on the map faster and escape from enemies. Essentially, it's very hard to catch us with such items. Sell in late and buy a defense item instead
  2. 2

    SITUATIVE

    Optional13,600 Souls

    Take it only if you know exactly why. Often the standard build is better.

    1. RebuttalRebuttal(Early item) Against all kinds of Abrams, Vyzkus (his spell with a fist can be parried) and other heroes that hit you with their hands
    2. Rusted BarrelRusted Barrel(Early item) Against gank heroes
    3. Cold FrontCold Front(Can sell on late) Slowing down enemies makes it easier for us to choke/escape
    4. HealbaneHealbane(SITUATIVE) Cheap option to reduce healing from various Apollons and other annoying heroes + we heal upon their death. Can sell when "spirit. burn" appears
    5. Trophy CollectorTrophy Collector(SITUATIVE) Often this item just takes away 3.2k net worth from us and gives nothing. Its plus will only be felt in matches where nonstop fights happen and your team is killing. Not recommended
    6. Heroic AuraHeroic Aura(OPTIONAL) Fast purchase helps break cabins using 3rd spell. For early and mid game. The item forces us to push, but due to automats and fights, we can't always realize it 100%
    7. Cultist SacrificeCultist SacrificeLate abuse when souls have nowhere to go. Sell some cheap item, buy this, buff up and sell, buying back the previous item.
    8. Golden Goose EggGolden Goose EggNOW DOES NOT GIVE BUFFS UPON PURCHASE AND USE. Gives buffs ONLY for the souls you earn per minute. That is, the first 400 souls do not give buffs. Buying the item makes sense because of this only at t
    All item notes
    • Rebuttal — (Early item) Against all kinds of Abrams, Vyzkus (his spell with a fist can be parried) and other heroes that hit you with their hands
    • Rusted Barrel — (Early item) Against gank heroes
    • Cold Front — (Can sell on late) Slowing down enemies makes it easier for us to choke/escape
    • Healbane — (SITUATIVE) Cheap option to reduce healing from various Apollons and other annoying heroes + we heal upon their death. Can sell when "spirit. burn" appears
    • Trophy Collector — (SITUATIVE) Often this item just takes away 3.2k net worth from us and gives nothing. Its plus will only be felt in matches where nonstop fights happen and your team is killing. Not recommended
    • Heroic Aura — (OPTIONAL) Fast purchase helps break cabins using 3rd spell. For early and mid game. The item forces us to push, but due to automats and fights, we can't always realize it 100%
    • Cultist Sacrifice — Late abuse when souls have nowhere to go. Sell some cheap item, buy this, buff up and sell, buying back the previous item.
    • Golden Goose Egg — NOW DOES NOT GIVE BUFFS UPON PURCHASE AND USE. Gives buffs ONLY for the souls you earn per minute. That is, the first 400 souls do not give buffs. Buying the item makes sense because of this only at t
  3. 3

    2) Middle (L => R)

    30,400 Souls

    Also throw everything into quick buy and send to the helpers' shop. I myself rarely run to buy in the shop.

    1. Quicksilver ReloadQuicksilver ReloadExtremely strong item for Rem, especially the buffed version. Would like to buy the buffed version earlier, but Mystic and Burn are also extremely important items for the hero
    2. Rapid RechargeRapid Recharge(DONT SELL) Now we throw pillows every 7s and increase its damage. DO NOT SELL
    3. Ballistic EnchantmentBallistic EnchantmentThe item continues to be nerfed and now gives us ~9% to spell range. But we still need it in the build, as it gives a lot of gank damage.
    4. Mystic ReverbMystic ReverbBlowing up enemies' faces with pillows and also healing very well while we don't have "Bloodsucker".
    5. Spirit BurnSpirit BurnFast rushing is not worth it, you won't have damage of 500 units in 5 seconds. Should be bought after all other items above. Works also from damage of 3rd spell
    6. Greater ExpansionGreater Expansion(DONT SELL) Buffing radius = easier to hit all enemies
    7. Mercurial MagnumMercurial MagnumWe now have no downtime in DPS while the pillow is on cooldown in such a late game execution + we scale gank from urns/automats. Gives an additional 50-60 spirit damage to bullets in late.
    All item notes
    • Quicksilver Reload — Extremely strong item for Rem, especially the buffed version. Would like to buy the buffed version earlier, but Mystic and Burn are also extremely important items for the hero
    • Rapid Recharge — (DONT SELL) Now we throw pillows every 7s and increase its damage. DO NOT SELL
    • Ballistic Enchantment — The item continues to be nerfed and now gives us ~9% to spell range. But we still need it in the build, as it gives a lot of gank damage.
    • Mystic Reverb — Blowing up enemies' faces with pillows and also healing very well while we don't have "Bloodsucker".
    • Spirit Burn — Fast rushing is not worth it, you won't have damage of 500 units in 5 seconds. Should be bought after all other items above. Works also from damage of 3rd spell
    • Greater Expansion — (DONT SELL) Buffing radius = easier to hit all enemies
    • Mercurial Magnum — We now have no downtime in DPS while the pillow is on cooldown in such a late game execution + we scale gank from urns/automats. Gives an additional 50-60 spirit damage to bullets in late.
  4. 4

    3) Late (L => R)

    Optional20,800 Souls

    Sufficient survivability - buy

    1. Boundless SpiritBoundless SpiritDO NOT BUY FAST. For Rem, this item has low priority, as Rem scales poorly from spirit. Therefore, it is placed in this category. Fast purchase = wasting net worth for nothing
    2. Mystic VulnerabilityMystic Vulnerability(OPTIONAL) Next item component. If there are no cheap items, and you have a large sphere, better to buy than later give enemies net worth
    3. Escalating ExposureEscalating Exposure(OPTIONAL) Increases damage to targets thanks to various spirit damage (Magnum + ricochet, helpers, pillow, etc.). Also gives us resistance and spirit penetration. Very good in prolonged fights
    4. RicochetRicochet(OPTIONAL) Thanks to "Magnum" and this item we stack the previous item and then the pillow hits hard in prolonged fights
    All item notes
    • Boundless Spirit — DO NOT BUY FAST. For Rem, this item has low priority, as Rem scales poorly from spirit. Therefore, it is placed in this category. Fast purchase = wasting net worth for nothing
    • Mystic Vulnerability — (OPTIONAL) Next item component. If there are no cheap items, and you have a large sphere, better to buy than later give enemies net worth
    • Escalating Exposure — (OPTIONAL) Increases damage to targets thanks to various spirit damage (Magnum + ricochet, helpers, pillow, etc.). Also gives us resistance and spirit penetration. Very good in prolonged fights
    • Ricochet — (OPTIONAL) Thanks to "Magnum" and this item we stack the previous item and then the pillow hits hard in prolonged fights
  5. 5

    3.5) control

    Optional30,400 Souls

    2nd spell increases the duration of any item

    1. KnockdownKnockdownAgainst streaming ults (Beepbop, Seven, etc.)
    2. Cursed RelicCursed RelicUniversal disarm and slow, but reduces our damage
    3. Focus LensFocus LensSlow + damage
    4. Disarming HexDisarming HexDisarm
    5. Silence WaveSilence Wave
    6. Slowing HexSlowing Hex
    7. Vortex WebVortex WebWe pull enemies into one point, and then either pillow or ult
    All item notes
    • Knockdown — Against streaming ults (Beepbop, Seven, etc.)
    • Cursed Relic — Universal disarm and slow, but reduces our damage
    • Focus Lens — Slow + damage
    • Disarming Hex — Disarm
    • Vortex Web — We pull enemies into one point, and then either pillow or ult
  6. 6

    3.5) DEF

    Optional54,400 Souls

    We make ourselves a tin can. These items are part of the Late build. The first 4 items are arranged as I usually buy

    1. LeechLeechDue to farming urns/automatics we have a lot of damage from gun + spirit. So we always take it and no other vampiric.
    2. WitchmailWitchmailThis item resets our cooldowns + gives us spirit resistance
    3. Bullet ResilienceBullet ResilienceAlso gives us resistance from melee attacks
    4. Spirit ResilienceSpirit Resilience
    5. InhibitorInhibitorAdditionally reduces heal and damage to target enemy
    6. FrenzyFrenzyGun invest + defense from spirit
    7. UnstoppableUnstoppableBuy if we are focused and hit with slow/disarm
    8. Metal SkinMetal Skin
    9. Plated ArmorPlated Armor
    10. SpellbreakerSpellbreakerThis item also needs to buy a cooldown item, but in my build it is not used => I do not use this item, as the same Beepbop bombs can be dodged with 2 spells + the item is slightly nerfed
    All item notes
    • Leech — Due to farming urns/automatics we have a lot of damage from gun + spirit. So we always take it and no other vampiric.
    • Witchmail — This item resets our cooldowns + gives us spirit resistance
    • Bullet Resilience — Also gives us resistance from melee attacks
    • Inhibitor — Additionally reduces heal and damage to target enemy
    • Frenzy — Gun invest + defense from spirit
    • Unstoppable — Buy if we are focused and hit with slow/disarm
    • Spellbreaker — This item also needs to buy a cooldown item, but in my build it is not used => I do not use this item, as the same Beepbop bombs can be dodged with 2 spells + the item is slightly nerfed
  7. 7

    heal situative

    Optional19,200 Souls

    Having played 71 games, I haven't used a single item yet. Rem has enough of his own healing. Besides, we don't have a support build

    1. Mystic RegenerationMystic RegenerationDamage from helpers also triggers the passive. But in any case, we lose net worth when buying such items = we buy key items longer
    2. Radiant RegenerationRadiant RegenerationDamage from helpers also triggers the passive, which has no cooldown. In theory, it can be taken, but still DEF is better
    3. Healing RiteHealing RiteIs it painful on the lane? You can take it, although you heal quite well yourself, but it can sometimes save you by winning a fight
    4. Healing NovaHealing Nova
    5. Rescue BeamRescue Beam
    6. Healing BoosterHealing Booster
    7. Guardian WardGuardian Ward
    8. Restorative LocketRestorative LocketAnalog of sticks, so you can take it if you have a spell spammer against you
    9. Dispel MagicDispel MagicCheap option for removing debuffs
    All item notes
    • Mystic Regeneration — Damage from helpers also triggers the passive. But in any case, we lose net worth when buying such items = we buy key items longer
    • Radiant Regeneration — Damage from helpers also triggers the passive, which has no cooldown. In theory, it can be taken, but still DEF is better
    • Healing Rite — Is it painful on the lane? You can take it, although you heal quite well yourself, but it can sometimes save you by winning a fight
    • Restorative Locket — Analog of sticks, so you can take it if you have a spell spammer against you
    • Dispel Magic — Cheap option for removing debuffs
  8. 8

    Legacy

    Optional48,000 Souls

    What looks weak in the build => waste of net worth into nothing and low impact. These items were once in the build when I first made it, so there are comments on these items.

    1. Torment PulseTorment PulseControversial item in this build. I use the second spell more as a personal save and to heal teammates when they have low HP. It's more for a support build
    2. Duration ExtenderDuration ExtenderThe longer we stay with teammates = fewer jumps between teammates. With better game experience, you can skip buying it
    3. Superior DurationSuperior DurationWe increase the duration of 2 spells + items, the last one is important for us. I have at least 3 items with duration in my build.
    4. Compress CooldownCompress CooldownThanks to the pillow and this item we can be with teammates/mobs more often. Our 2nd spell is our save, so the less cooldown, the more survivable we are. Reducing cooldown and duration replaces green
    5. Superior CooldownSuperior Cooldown(OPTIONAL) Can be skipped by buying something from DEF. Less cooldown = more button spamming. Does not reduce the interval between pillow charges
    6. Transcendent CooldownTranscendent CooldownEither this item or DEF. In fact, I don't take it at all. DOES NOT GIVE ANYTHING TO PILLOWS. Very few prolonged fights and the pillow does not go on duration cooldown
    7. Surge of PowerSurge of PowerAll items in the late category are significantly better than this item = we lose valuable net worth on a questionable buff and move away from key items.
    8. Alchemical FireAlchemical Fire(OPTIONAL) Allows to deal additional damage to enemies in a crowd or force them to change position. Also with the 2nd spell we increase his radius. ~10% to final DPS. In support/semi-support build it'
    9. ScourgeScourgeAdditional defense from Spirit for yourself or allies + damage around the target. Went into LEGACY, since it's better to close the gank invest with "Fury", which also gives Spirit resist
    10. TankbusterTankbuster(OPTIONAL) So tanks don't relax and the cushion does its job. Awesome damage from the cushion, targets explode from the cushion. Gives 10% of total DPS. Can be swapped for gank invest
    11. Echo ShardEcho ShardBlowing faces with a double cushion. Gives a big burst damage, but in my opinion "Mercury Magnum" is significantly better, since with it we realize our scale from urns/automats without a big cooldown
    12. Divine BarrierDivine Barrier(SITUATIVE) Shake off annoying debuffs + give a barrier. Can't use it while we're slowed. In our build it's better to buy "Unyielding" than this, since it's more for supports
    All item notes
    • Torment Pulse — Controversial item in this build. I use the second spell more as a personal save and to heal teammates when they have low HP. It's more for a support build
    • Duration Extender — The longer we stay with teammates = fewer jumps between teammates. With better game experience, you can skip buying it
    • Superior Duration — We increase the duration of 2 spells + items, the last one is important for us. I have at least 3 items with duration in my build.
    • Compress Cooldown — Thanks to the pillow and this item we can be with teammates/mobs more often. Our 2nd spell is our save, so the less cooldown, the more survivable we are. Reducing cooldown and duration replaces green
    • Superior Cooldown — (OPTIONAL) Can be skipped by buying something from DEF. Less cooldown = more button spamming. Does not reduce the interval between pillow charges
    • Transcendent Cooldown — Either this item or DEF. In fact, I don't take it at all. DOES NOT GIVE ANYTHING TO PILLOWS. Very few prolonged fights and the pillow does not go on duration cooldown
    • Surge of Power — All items in the late category are significantly better than this item = we lose valuable net worth on a questionable buff and move away from key items.
    • Alchemical Fire — (OPTIONAL) Allows to deal additional damage to enemies in a crowd or force them to change position. Also with the 2nd spell we increase his radius. ~10% to final DPS. In support/semi-support build it'
    • Scourge — Additional defense from Spirit for yourself or allies + damage around the target. Went into LEGACY, since it's better to close the gank invest with "Fury", which also gives Spirit resist
    • Tankbuster — (OPTIONAL) So tanks don't relax and the cushion does its job. Awesome damage from the cushion, targets explode from the cushion. Gives 10% of total DPS. Can be swapped for gank invest
    • Echo Shard — Blowing faces with a double cushion. Gives a big burst damage, but in my opinion "Mercury Magnum" is significantly better, since with it we realize our scale from urns/automats without a big cooldown
    • Divine Barrier — (SITUATIVE) Shake off annoying debuffs + give a barrier. Can't use it while we're slowed. In our build it's better to buy "Unyielding" than this, since it's more for supports
  9. 9

    Guide

    Optional14,400 Souls

    Better to check the guide on Steam, the link to which is in the build description. It's not very convenient to change here if something changes + there's relatively brief info

    1. StalkerStalkerEssentially the build will always be relevant if the hero isn't reworked. Helpers are too strong for farming gold, thanks to them we soar to golden mountains after 8 minutes and split push.
    2. Restorative ShotRestorative ShotTry to run near allies/creeps, since you can jump into them and heal to full stack. If you get met, run to the lane with creeps.
    3. FleetfootFleetfootThe hero is very strong with creeps because of the helpers. They will focus you, not the creeps. And they deal painful damage under heroic + you can jump into them and heal
    4. Rapid RoundsRapid RoundsAt 8 minutes automats appear and we start vacuuming them from both sides, enemies usually don't go to hit them during the laning phase. They give very juicy bonuses and tons of gold.
    5. Melee ChargeMelee ChargeDon't forget to kill the adds in the camp with automats, otherwise the automat won't spawn and we will break our route with an unknown respawn of such a camp with an automat.
    6. Extended MagazineExtended MagazineWhen we've vacuumed all the automats, we go split push, on one lane 4 helpers into creeps, and on the other we move our body with heroic aura. They also give you gold for their kills and assists)))
    7. Spirit ShredderSpirit ShredderIn fights where there are creeps, throw the 3rd spell on them, these are your extra jumps to them and your magic damage that can trigger Spirit burn
    8. Headshot BoosterHeadshot BoosterEvery 5 minutes leave your teammates and go break automats again. Ideally, as soon as they appear, run to them. Be careful, you can gift souls to enemies, so stop by the shop on the way
    9. Active ReloadActive ReloadYour ultimate preserves movespeed during application, so because of this you can either fly over or give enemies a chance to avoid the ultimate. Sleeps through walls
    10. Swift StrikerSwift StrikerWith careful and correct gameplay, you will have top net worth with which the game is won if teammates play at all. Just don't forget to collect all the automats and urns.
    11. Opening RoundsOpening RoundsNote on helpers (3rd spell). Damage can be increased and decreased, all follows the logic of calculating Spirit damage
    All item notes
    • Stalker — Essentially the build will always be relevant if the hero isn't reworked. Helpers are too strong for farming gold, thanks to them we soar to golden mountains after 8 minutes and split push.
    • Restorative Shot — Try to run near allies/creeps, since you can jump into them and heal to full stack. If you get met, run to the lane with creeps.
    • Fleetfoot — The hero is very strong with creeps because of the helpers. They will focus you, not the creeps. And they deal painful damage under heroic + you can jump into them and heal
    • Rapid Rounds — At 8 minutes automats appear and we start vacuuming them from both sides, enemies usually don't go to hit them during the laning phase. They give very juicy bonuses and tons of gold.
    • Melee Charge — Don't forget to kill the adds in the camp with automats, otherwise the automat won't spawn and we will break our route with an unknown respawn of such a camp with an automat.
    • Extended Magazine — When we've vacuumed all the automats, we go split push, on one lane 4 helpers into creeps, and on the other we move our body with heroic aura. They also give you gold for their kills and assists)))
    • Spirit Shredder — In fights where there are creeps, throw the 3rd spell on them, these are your extra jumps to them and your magic damage that can trigger Spirit burn
    • Headshot Booster — Every 5 minutes leave your teammates and go break automats again. Ideally, as soon as they appear, run to them. Be careful, you can gift souls to enemies, so stop by the shop on the way
    • Active Reload — Your ultimate preserves movespeed during application, so because of this you can either fly over or give enemies a chance to avoid the ultimate. Sleeps through walls
    • Swift Striker — With careful and correct gameplay, you will have top net worth with which the game is won if teammates play at all. Just don't forget to collect all the automats and urns.
    • Opening Rounds — Note on helpers (3rd spell). Damage can be increased and decreased, all follows the logic of calculating Spirit damage