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Venator

Venator

Blessed Brawler [Annotated, Street Brawl]

Author AnthemV · Updated Sep 30, 2026

Edit

Skill order

Order set by the author · gold is the ultimate

Consecrating Grenade
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1
2
3
Gutshot
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1
2
3
Hex-Lined Snap Trap
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1
2
3
Ira Domini
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1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Priority Pick

    73,600 Souls

    Take unless you've got the chance to pick up a rare or enhanced item, or you need a counterplay item.

    1. FleetfootFleetfootCORE | MOVEMENT SPEED | On a hero as slow as Venator, movement speed is king.
    2. Enduring SpeedEnduring SpeedCORE | MOVEMENT SPEED | If you get it enhanced, the enhancement will carry over to Juggernaut.
    3. Bullet LifestealBullet LifestealSEMI-CORE | Green investment, health on item, lifesteal. What's not to like? Somewhat interchangable with Active Reload (although if you have the option to take both, go for it).
    4. Active ReloadActive ReloadSEMI-CORE | Faster reloads help apply pressure, and lifesteal keeps you in the fight. With a bit of extra ammo, you should be able to trigger this just about every reload.
    5. Stamina MasteryStamina MasteryMEGA CORE | MOVEMENT | Your positioning is everything. Be there when you need to be, get out of dodge when not. Stamina recovery up 18% is way more that it looks like.
    6. Spirit ResilienceSpirit ResilienceSEMI-CORE | The times where this won't be good are few and far between. A great boost to survivability.
    7. BerserkerBerserkerCORE | Assuming your survivability is online, you can get a lot of damage off of this. Probably worth taking pre-green items if it's enhanced. The 120 damage it takes to stack is pre-resistance!
    8. Bullet ResilienceBullet ResilienceSEMI-CORE | Slightly less consistantly good than Spirit Resilience, but still very good. A great boost to survivability, provided there are people building gun.
    9. Burst FireBurst FireSEMI-CORE | Do not underestimate the slide distance. This is a movement item and damage booster in one.
    10. Superior CooldownSuperior CooldownYou want abilities coming up consistantly so that you have options in combat. This item also single-handedly shaves 28 seconds off of your ultimate.
    11. Escalating ResilienceEscalating ResilienceSEMI-CORE | Weapon investment, ammo, and damage on the item, plus survivability against teams that aren't entirely spirit-focused. AMAZING when enhanced.
    12. Transcendent CooldownTranscendent CooldownSuperior Cooldown but slightly better. You have an arsenal of weapons, and you should use them as you deem fit.
    13. JuggernautJuggernautMEGA CORE | Significantly improves your ability to apply pressure on their front line. Quite possibly Brawler Venator's best item. Good even if there are no gun heroes on the enemy team.
    14. Vampiric BurstVampiric BurstCORE | Keeps you alive when push comes to shove. Passive bullet lifesteal is also exellent.
    15. SilencerSilencerCORE | Wildly good. The damage reduction isn't build-up based, so you can (and should) try to keep the whole enemy team debuffed.
    16. InhibitorInhibitorCORE | Sidegrade to Silencer, also wildly good, and preferable if you need anti-heal. Try to get at least one of the two.
    17. FrenzyFrenzySEMI-CORE | Fire rate helps you finish fights/heal up with lifesteal. Movement speed and debuff resist at low health can be extremely useful, but it's a tad matchup dependant.
    18. RicochetRicochetSEMI-CORE | Spread out the love (bullets). Especially good with Silencer/Inhibitor. Also works on your ult now WHAT?
    All item notes
    • Fleetfoot — CORE | MOVEMENT SPEED | On a hero as slow as Venator, movement speed is king.
    • Enduring Speed — CORE | MOVEMENT SPEED | If you get it enhanced, the enhancement will carry over to Juggernaut.
    • Bullet Lifesteal — SEMI-CORE | Green investment, health on item, lifesteal. What's not to like? Somewhat interchangable with Active Reload (although if you have the option to take both, go for it).
    • Active Reload — SEMI-CORE | Faster reloads help apply pressure, and lifesteal keeps you in the fight. With a bit of extra ammo, you should be able to trigger this just about every reload.
    • Stamina Mastery — MEGA CORE | MOVEMENT | Your positioning is everything. Be there when you need to be, get out of dodge when not. Stamina recovery up 18% is way more that it looks like.
    • Spirit Resilience — SEMI-CORE | The times where this won't be good are few and far between. A great boost to survivability.
    • Berserker — CORE | Assuming your survivability is online, you can get a lot of damage off of this. Probably worth taking pre-green items if it's enhanced. The 120 damage it takes to stack is pre-resistance!
    • Bullet Resilience — SEMI-CORE | Slightly less consistantly good than Spirit Resilience, but still very good. A great boost to survivability, provided there are people building gun.
    • Burst Fire — SEMI-CORE | Do not underestimate the slide distance. This is a movement item and damage booster in one.
    • Superior Cooldown — You want abilities coming up consistantly so that you have options in combat. This item also single-handedly shaves 28 seconds off of your ultimate.
    • Escalating Resilience — SEMI-CORE | Weapon investment, ammo, and damage on the item, plus survivability against teams that aren't entirely spirit-focused. AMAZING when enhanced.
    • Transcendent Cooldown — Superior Cooldown but slightly better. You have an arsenal of weapons, and you should use them as you deem fit.
    • Juggernaut — MEGA CORE | Significantly improves your ability to apply pressure on their front line. Quite possibly Brawler Venator's best item. Good even if there are no gun heroes on the enemy team.
    • Vampiric Burst — CORE | Keeps you alive when push comes to shove. Passive bullet lifesteal is also exellent.
    • Silencer — CORE | Wildly good. The damage reduction isn't build-up based, so you can (and should) try to keep the whole enemy team debuffed.
    • Inhibitor — CORE | Sidegrade to Silencer, also wildly good, and preferable if you need anti-heal. Try to get at least one of the two.
    • Frenzy — SEMI-CORE | Fire rate helps you finish fights/heal up with lifesteal. Movement speed and debuff resist at low health can be extremely useful, but it's a tad matchup dependant.
    • Ricochet — SEMI-CORE | Spread out the love (bullets). Especially good with Silencer/Inhibitor. Also works on your ult now WHAT?
  2. 2

    Recommended

    77,600 Souls

    Grab a T2 and T3 gun item to reach 4.8k investment.

    1. Extra RegenExtra RegenEarly sustain. Helps you hold ground, and stay healthy enough to go in for a kill, should oppertunity arrise.
    2. Extra HealthExtra HealthWhat's not to like?
    3. Restorative ShotRestorative ShotHelps with your sustain in the first few rounds. Very very good if enhanced.
    4. Headshot BoosterHeadshot BoosterThe cooldown time is a touch long, but the damage is appreciated. Gives you a bit of unexpected burst to grab an early kill if you set things up right. Shotgun stun > headshot.
    5. Extended MagazineExtended MagazineExtra ammo is extra ammo. Useful, and often worth taking, but nothing crazy.
    6. Opening RoundsOpening RoundsLow health enemies tend to play less aggressively, which means you'll have an easier time on the front lines. A decent enhanced pickup, especially early.
    7. Slowing BulletsSlowing BulletsRunning away? I think not!
    8. Intensifying MagazineIntensifying MagazineGood damage increase, and the ammo is appreciated.
    9. Weakening HeadshotWeakening HeadshotYou have the highest bullet velocity in the game; this should not be hard to trigger. Bonus health is also nice.
    10. Titanic MagazineTitanic MagazineMore ammo isn't something you're going to complain about, and the damage is nice, but there are better tier 2 items.
    11. Quicksilver ReloadQuicksilver ReloadPretty good for keeping up pressure. If I have extra charges, I like putting it on Grenade, but Snap Trap is also valid. Since Feb 12th 2026, the bonus spirit damage WILL apply to your Grenades.
    12. Toxic BulletsToxic BulletsDecent gun investment, and the anti-heal is good against VICTOR, Geist, Abrams, Kelvin, etc. You don't have spirit scaling, so don't buy this looking for damage.
    13. Alchemical FireAlchemical FireSoftens up enemies for you. A really good area denial tool in Street Brawl.
    14. Hunter's AuraHunter's AuraExtra good if you often find youself in duals, or are facing gun-heavy teams.
    15. Dispel MagicDispel MagicWorks in the middle of a fight (dodging CC), or while trying to disengage (removing slows, healing yourself, and bonus move speed). There's always something to clear.
    16. FortitudeFortitudeThirteen seconds is... a while in Street Brawl. Still, the extra health is good (great when enhanced), and sometimes you just need green items. This does the job.
    17. HeadhunterHeadhunterYeah, this is good on Venator. You have the highest bullet velocity in the game, and benefit greatly from the sustain and bonus speed. EXTRA GOOD when enhanced.
    18. Superior DurationSuperior DurationA little bullet resist and a longer Gutshot stun. MUCH better with any buff/debuff items: Silencer, Inhibitor, Berserker, Juggernaut, Burst Fire, Active Reload, etc.
    19. ColossusColossusClassic brawler item. Pop for team fights. The base health is sizable.
    20. LeechLeechA good upgrade from bullet lifesteal, not a priority though. If you don't have any lifesteal, probably worth picking up.
    21. Mercurial MagnumMercurial MagnumQuicksilver reload but better. Again, the bonus damage works on Grenade, so if you have extra charges from something, that's where I'd imbue it. Otherwise put it on snap trap.
    22. Lucky ShotLucky ShotThis does an often-times shocking amount of extra damage. Very good item.
    23. Siphon BulletsSiphon BulletsYou shoot a lot of bullets. That makes for (theoretically) a lot of stolen health. You live > they die. Sounds like a good deal to me.
    24. Ballistic EnchantmentBallistic EnchantmentPotentially good on shotgun, giving it extra range, and you extra damage. The extra range also makes it easier to knock away people who smell bad (Victor, Silver).
    25. Crippling HeadshotCrippling HeadshotYeah, it's really good. Those are some pretty substantial debuffs to hit someone with, and you have the highest bullet velocity in the game.
    All item notes
    • Extra Regen — Early sustain. Helps you hold ground, and stay healthy enough to go in for a kill, should oppertunity arrise.
    • Extra Health — What's not to like?
    • Restorative Shot — Helps with your sustain in the first few rounds. Very very good if enhanced.
    • Headshot Booster — The cooldown time is a touch long, but the damage is appreciated. Gives you a bit of unexpected burst to grab an early kill if you set things up right. Shotgun stun > headshot.
    • Extended Magazine — Extra ammo is extra ammo. Useful, and often worth taking, but nothing crazy.
    • Opening Rounds — Low health enemies tend to play less aggressively, which means you'll have an easier time on the front lines. A decent enhanced pickup, especially early.
    • Slowing Bullets — Running away? I think not!
    • Intensifying Magazine — Good damage increase, and the ammo is appreciated.
    • Weakening Headshot — You have the highest bullet velocity in the game; this should not be hard to trigger. Bonus health is also nice.
    • Titanic Magazine — More ammo isn't something you're going to complain about, and the damage is nice, but there are better tier 2 items.
    • Quicksilver Reload — Pretty good for keeping up pressure. If I have extra charges, I like putting it on Grenade, but Snap Trap is also valid. Since Feb 12th 2026, the bonus spirit damage WILL apply to your Grenades.
    • Toxic Bullets — Decent gun investment, and the anti-heal is good against VICTOR, Geist, Abrams, Kelvin, etc. You don't have spirit scaling, so don't buy this looking for damage.
    • Alchemical Fire — Softens up enemies for you. A really good area denial tool in Street Brawl.
    • Hunter's Aura — Extra good if you often find youself in duals, or are facing gun-heavy teams.
    • Dispel Magic — Works in the middle of a fight (dodging CC), or while trying to disengage (removing slows, healing yourself, and bonus move speed). There's always something to clear.
    • Fortitude — Thirteen seconds is... a while in Street Brawl. Still, the extra health is good (great when enhanced), and sometimes you just need green items. This does the job.
    • Headhunter — Yeah, this is good on Venator. You have the highest bullet velocity in the game, and benefit greatly from the sustain and bonus speed. EXTRA GOOD when enhanced.
    • Superior Duration — A little bullet resist and a longer Gutshot stun. MUCH better with any buff/debuff items: Silencer, Inhibitor, Berserker, Juggernaut, Burst Fire, Active Reload, etc.
    • Colossus — Classic brawler item. Pop for team fights. The base health is sizable.
    • Leech — A good upgrade from bullet lifesteal, not a priority though. If you don't have any lifesteal, probably worth picking up.
    • Mercurial Magnum — Quicksilver reload but better. Again, the bonus damage works on Grenade, so if you have extra charges from something, that's where I'd imbue it. Otherwise put it on snap trap.
    • Lucky Shot — This does an often-times shocking amount of extra damage. Very good item.
    • Siphon Bullets — You shoot a lot of bullets. That makes for (theoretically) a lot of stolen health. You live > they die. Sounds like a good deal to me.
    • Ballistic Enchantment — Potentially good on shotgun, giving it extra range, and you extra damage. The extra range also makes it easier to knock away people who smell bad (Victor, Silver).
    • Crippling Headshot — Yeah, it's really good. Those are some pretty substantial debuffs to hit someone with, and you have the highest bullet velocity in the game.
  3. 3

    Counterplay

    Optional45,600 Souls
    1. RebuttalRebuttalHaving trouble with Billy? Take this, but also try to play around walls to make the most out of your shotgun. Works against Puddle Punch too.
    2. Battle VestBattle VestYou buy this for the bullet resist. It does the job. Somewhat interchangable with Weapon Shielding, depending on how much burst you're taking.
    3. Weapon ShieldingWeapon ShieldingGetting bursted down by bullet damage? Somewhat interchangable with Battle Vest, depending on how much burst you're taking.
    4. Spirit ShieldingSpirit ShieldingGood against burst spirit damage. Beats out the passive resist from Enchanter's Emblem most of the time, since you don't get much out of the spirit power it gives.
    5. Plated ArmorPlated ArmorFor if you're REALLY getting screwed over by gun damage/on-hit effects. Effective against Infernus, Toxic Bullets, Haze, etc.
    6. SpellbreakerSpellbreakerSTILL taking too much spirit damage?
    7. KnockdownKnockdownHelps deal with Seven, Silver, Victor, Vindicta, Grey Talon, etc.
    8. Reactive BarrierReactive BarrierPrevents LASH and ABRAMS from bursting you down. Also good against Rem, Haze, Seven, Graves, or any team heavy in CC. Overall, a very good pickup.
    9. Debuff ReducerDebuff ReducerGood against Infernus, Toxic Bullets, or CC heavy teams.
    10. Slowing HexSlowing HexAnti-Apollo/Lash.
    11. CounterspellCounterspellWorks on: Apollo's ultimate, Rem's ultimate, Infernus' ultimate, Paige's ultimate AND her immobilize ability, Bebop's bombs, Seven's stun, and and so much more!
    12. Ethereal ShiftEthereal ShiftSometimes you just need a moment to yourself.
    13. Silence WaveSilence WaveCan be useful against teams that deathball. You can also use it to proc their Indomitable so that it doesn't prevent your Gutshot stun.
    14. Metal SkinMetal SkinPassive resist is nice, and it's a good panic button, but it's pretty matchup dependent. Really messes with Silver.
    15. Enchanter's EmblemEnchanter's EmblemYou don't really benefit from the spirit power at all, which makes this on average worse than its gun counterpart. Still, sometimes you just need the spirit resist.
    16. Return FireReturn FireGood into bursty teams, as well as when you're out of position/pinned down and need to break for safety.
    All item notes
    • Rebuttal — Having trouble with Billy? Take this, but also try to play around walls to make the most out of your shotgun. Works against Puddle Punch too.
    • Battle Vest — You buy this for the bullet resist. It does the job. Somewhat interchangable with Weapon Shielding, depending on how much burst you're taking.
    • Weapon Shielding — Getting bursted down by bullet damage? Somewhat interchangable with Battle Vest, depending on how much burst you're taking.
    • Spirit Shielding — Good against burst spirit damage. Beats out the passive resist from Enchanter's Emblem most of the time, since you don't get much out of the spirit power it gives.
    • Plated Armor — For if you're REALLY getting screwed over by gun damage/on-hit effects. Effective against Infernus, Toxic Bullets, Haze, etc.
    • Spellbreaker — STILL taking too much spirit damage?
    • Knockdown — Helps deal with Seven, Silver, Victor, Vindicta, Grey Talon, etc.
    • Reactive Barrier — Prevents LASH and ABRAMS from bursting you down. Also good against Rem, Haze, Seven, Graves, or any team heavy in CC. Overall, a very good pickup.
    • Debuff Reducer — Good against Infernus, Toxic Bullets, or CC heavy teams.
    • Slowing Hex — Anti-Apollo/Lash.
    • Counterspell — Works on: Apollo's ultimate, Rem's ultimate, Infernus' ultimate, Paige's ultimate AND her immobilize ability, Bebop's bombs, Seven's stun, and and so much more!
    • Ethereal Shift — Sometimes you just need a moment to yourself.
    • Silence Wave — Can be useful against teams that deathball. You can also use it to proc their Indomitable so that it doesn't prevent your Gutshot stun.
    • Metal Skin — Passive resist is nice, and it's a good panic button, but it's pretty matchup dependent. Really messes with Silver.
    • Enchanter's Emblem — You don't really benefit from the spirit power at all, which makes this on average worse than its gun counterpart. Still, sometimes you just need the spirit resist.
    • Return Fire — Good into bursty teams, as well as when you're out of position/pinned down and need to break for safety.
  4. 4

    Situational

    37,600 Souls
    1. Spirit ShredderSpirit ShredderNo build-up required. Decent if your team mainly deals spirit damage.
    2. Spirit RendSpirit RendNo build-up required. Decent if your team mainly deals spirit damage.
    3. Swift StrikerSwift StrikerA solid pick if you have increased ammo. Otherwise, I feel like it typically underperforms compared to other T2 gun items.
    4. Close QuartersClose QuartersDecent into Abrams, Lash, and Billy. The damage bonus helps clear minions faster if you're being pushed.
    5. Fury TranceFury TranceA poor man's Vampiric Burst. If you can time it well, six seconds of +40% spirit resist isn't bad against burst damage heroes. Passive lifesteal is also good. Overall, it's okay.
    6. Trophy CollectorTrophy CollectorIn a high kill game, there's an argument to be made for it, but I feel like there are generally better tier two items.
    7. Armor PiercerArmor PiercerIf all your enemies bought bullet resist, or if Mirage is being annoying with resists from his tornado.
    8. Warp StoneWarp StoneUsually pretty useful, but loses a lot of oomph if the enemy team is full of spirit builds.
    9. Cheat DeathCheat DeathYou don't have a way to heal yourself (outside of lifesteal), so running away with this usually doesn't go too well. If you can count on your teammates heal you up, this becomes much more viable.
    10. Spiritual OverflowSpiritual OverflowAbility duration up at base is nice for Gutshot's stun. The 'overflowing' effect after hitting 7 shots gives you +5% resists (from spirit power), and fire rate. Jack of all trades, master of none.
    11. Rapid RechargeRapid RechargeSometimes you really need more ranged poke options. Only good if you're able to max Consecrating Grenade.
    All item notes
    • Spirit Shredder — No build-up required. Decent if your team mainly deals spirit damage.
    • Spirit Rend — No build-up required. Decent if your team mainly deals spirit damage.
    • Swift Striker — A solid pick if you have increased ammo. Otherwise, I feel like it typically underperforms compared to other T2 gun items.
    • Close Quarters — Decent into Abrams, Lash, and Billy. The damage bonus helps clear minions faster if you're being pushed.
    • Fury Trance — A poor man's Vampiric Burst. If you can time it well, six seconds of +40% spirit resist isn't bad against burst damage heroes. Passive lifesteal is also good. Overall, it's okay.
    • Trophy Collector — In a high kill game, there's an argument to be made for it, but I feel like there are generally better tier two items.
    • Armor Piercer — If all your enemies bought bullet resist, or if Mirage is being annoying with resists from his tornado.
    • Warp Stone — Usually pretty useful, but loses a lot of oomph if the enemy team is full of spirit builds.
    • Cheat Death — You don't have a way to heal yourself (outside of lifesteal), so running away with this usually doesn't go too well. If you can count on your teammates heal you up, this becomes much more viable.
    • Spiritual Overflow — Ability duration up at base is nice for Gutshot's stun. The 'overflowing' effect after hitting 7 shots gives you +5% resists (from spirit power), and fire rate. Jack of all trades, master of none.
    • Rapid Recharge — Sometimes you really need more ranged poke options. Only good if you're able to max Consecrating Grenade.
  5. 5

    Prefer Enhanced

    Optional17,600 Souls
    1. Sprint BootsSprint BootsPRIORITIZE IF ENHANCED | The enhancement will carry over to Enduring Speed (great), and then Juggernaut (amazing). Okay for sustain, although you'd prefer extra regen.
    2. Extra StaminaExtra StaminaPRIORITIZE IF ENHANCED | Upgrades into enhanced Stamina Mastery (a big deal). The extra point of stamina and the +12% stamina recovery make a shockingly large difference on its own.
    3. Weighted ShotsWeighted ShotsENHANCED ONLY | Normally a bit of a trap, since it slows you down. The enhanced version makes the tradeoff worth considering though, especially if you already have items that speed you up.
    4. Melee ChargeMelee ChargeI don't generally find this worthwhile unless I get it enhanced. With double the distance, it's a good killing blow, gap closer, and even dash substitute on occasion.
    5. Point BlankPoint BlankMatchup dependant. How often can you get into range to make use of it? Don't take if your enemies tend to deathball. Good when enhanced.
    6. Recharging RushRecharging RushThe stats are decent, but it's more of a synergy piece to go along with something like Quicksilver Reload. The stats on the enhanced version can make this REALLY tempting.
    7. Glass CannonGlass CannonAre you dying because they don't need to respect your damage output? This will solve that. Sometimes having less health means you'll live longer.
    All item notes
    • Sprint Boots — PRIORITIZE IF ENHANCED | The enhancement will carry over to Enduring Speed (great), and then Juggernaut (amazing). Okay for sustain, although you'd prefer extra regen.
    • Extra Stamina — PRIORITIZE IF ENHANCED | Upgrades into enhanced Stamina Mastery (a big deal). The extra point of stamina and the +12% stamina recovery make a shockingly large difference on its own.
    • Weighted Shots — ENHANCED ONLY | Normally a bit of a trap, since it slows you down. The enhanced version makes the tradeoff worth considering though, especially if you already have items that speed you up.
    • Melee Charge — I don't generally find this worthwhile unless I get it enhanced. With double the distance, it's a good killing blow, gap closer, and even dash substitute on occasion.
    • Point Blank — Matchup dependant. How often can you get into range to make use of it? Don't take if your enemies tend to deathball. Good when enhanced.
    • Recharging Rush — The stats are decent, but it's more of a synergy piece to go along with something like Quicksilver Reload. The stats on the enhanced version can make this REALLY tempting.
    • Glass Cannon — Are you dying because they don't need to respect your damage output? This will solve that. Sometimes having less health means you'll live longer.
  6. 6

    Additional Notes

    21,600 Souls
    1. HealbaneHealbaneWould be useful if you could deal spirit damage consistantly. Maybe if you're running Mercurial Magnum? Even then, you're probably better off with Toxic Bullets.
    2. WitchmailWitchmailSpellbreaker is preferable at this tier, since you don't benefit much from the extra spirit power, but hey, if you don't have any other spirit resist items, it's still good.
    3. High-Velocity RoundsHigh-Velocity RoundsLargely irrelevant. You already have the highest bullet velocity in the game.
    4. SharpshooterSharpshooterMakes you slow in combat. Anti-synergy with everything else in this build.
    5. Kinetic DashKinetic DashExtra Stamina but it gives gun investment. I'm yet to determine how useful the rest of the item actually is. Might be good for jumping squishies?
    6. Shadow WeaveShadow WeaveA hard sell in street brawl, but not unworkable. If you can coordinate something with your team, or your enemies arn't deathballing, then maybe. Still, there are better tier four items.
    7. Surge of PowerSurge of PowerUnlike Quicksilver Reload's bonus damage, this one only works on traps.
    8. Split ShotSplit ShotThis works on your ult now. I don't know if it's any good, but it's a thing.
    All item notes
    • Healbane — Would be useful if you could deal spirit damage consistantly. Maybe if you're running Mercurial Magnum? Even then, you're probably better off with Toxic Bullets.
    • Witchmail — Spellbreaker is preferable at this tier, since you don't benefit much from the extra spirit power, but hey, if you don't have any other spirit resist items, it's still good.
    • High-Velocity Rounds — Largely irrelevant. You already have the highest bullet velocity in the game.
    • Sharpshooter — Makes you slow in combat. Anti-synergy with everything else in this build.
    • Kinetic Dash — Extra Stamina but it gives gun investment. I'm yet to determine how useful the rest of the item actually is. Might be good for jumping squishies?
    • Shadow Weave — A hard sell in street brawl, but not unworkable. If you can coordinate something with your team, or your enemies arn't deathballing, then maybe. Still, there are better tier four items.
    • Surge of Power — Unlike Quicksilver Reload's bonus damage, this one only works on traps.
    • Split Shot — This works on your ult now. I don't know if it's any good, but it's a thing.