Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Core
90,400 SoulsAlways good no matter what
Mystic VulnerabilityCore - your bleed melts spirit resist.
Escalating ExposureCore - makes bleed melt resist and amps up your damage.
Boundless SpiritCore - makes your abilities way stronger.
Improved SpiritCore - makes your abilities stronger.
Extra SpiritCore - makes your abilities stronger.
Rapid RechargeCore - More charges = more bleeds, more damage, more rage.
Radiant RegenerationCore - gives you a lot of regen and survivability.
Superior CooldownCore - Shorter cooldowns on abilities.
Transcendent CooldownCore - shorter cooldown on EVERYTHING.
Mystic ReverbCore - dash into groups of enemies and melt them while healing yourself.
Arctic BlastCore - you will be close, use this to slow them down and hit them with good damage.
Mystic SlowCore - Slowing them means you can get away/they cant get away.
Compress CooldownCore - Put on 2 in the early game, try to upgrade it before you max 2 or it wont give good value.
Duration ExtenderCore - makes your bleed last longer
Superior DurationCore - makes your spirit resist reduction and bleed last longer.
DecayCore - Use this to generate rage without blowing all your charges. Very good item.
Greater ExpansionCore - helps you dash further, helps a lot when dashing through multiple people or escaping.
ScourgeCore - Good way to get in free damage while you're chasing them down without using all your charges.
Mystic ExpansionCore - Further dash makes it easy to get away helps hitting multiple people.
Mystic RegenerationCore - Great pick to get regen while scaling spirit power.
Extra ChargeCore - more charges is more bleeds.
Cold FrontCore - you will be close, use this to slow them down and hit them with a little free damage.
Spirit LifestealCore - Get this as early as possible to roll leech or infuser later.
LeechCore - You really want this to stay alive.
InfuserCore - best lifesteal sustain item for this build.
TankbusterCore - Makes the dash do crazy damage.
Mystic BurstCore - upgrades to tank buster
HealbaneCore - constant bleed means constant heal reduction.
All item notes
- Mystic Vulnerability — Core - your bleed melts spirit resist.
- Escalating Exposure — Core - makes bleed melt resist and amps up your damage.
- Boundless Spirit — Core - makes your abilities way stronger.
- Improved Spirit — Core - makes your abilities stronger.
- Extra Spirit — Core - makes your abilities stronger.
- Rapid Recharge — Core - More charges = more bleeds, more damage, more rage.
- Radiant Regeneration — Core - gives you a lot of regen and survivability.
- Superior Cooldown — Core - Shorter cooldowns on abilities.
- Transcendent Cooldown — Core - shorter cooldown on EVERYTHING.
- Mystic Reverb — Core - dash into groups of enemies and melt them while healing yourself.
- Arctic Blast — Core - you will be close, use this to slow them down and hit them with good damage.
- Mystic Slow — Core - Slowing them means you can get away/they cant get away.
- Compress Cooldown — Core - Put on 2 in the early game, try to upgrade it before you max 2 or it wont give good value.
- Duration Extender — Core - makes your bleed last longer
- Superior Duration — Core - makes your spirit resist reduction and bleed last longer.
- Decay — Core - Use this to generate rage without blowing all your charges. Very good item.
- Greater Expansion — Core - helps you dash further, helps a lot when dashing through multiple people or escaping.
- Scourge — Core - Good way to get in free damage while you're chasing them down without using all your charges.
- Mystic Expansion — Core - Further dash makes it easy to get away helps hitting multiple people.
- Mystic Regeneration — Core - Great pick to get regen while scaling spirit power.
- Extra Charge — Core - more charges is more bleeds.
- Cold Front — Core - you will be close, use this to slow them down and hit them with a little free damage.
- Spirit Lifesteal — Core - Get this as early as possible to roll leech or infuser later.
- Leech — Core - You really want this to stay alive.
- Infuser — Core - best lifesteal sustain item for this build.
- Tankbuster — Core - Makes the dash do crazy damage.
- Mystic Burst — Core - upgrades to tank buster
- Healbane — Core - constant bleed means constant heal reduction.
- 2
Offpicks
52,000 SoulsSituational/good for bad rolls
Surge of PowerOffpick - The fire rate and move speed is still still good but Core items are better.
Titanic MagazineOffpick - good pick but I wouldnt waste picks on this early. Good for late rounds when you have enough Core items.
Point BlankOffpick - Good pick in general but its better to focus spirit and survivability Core.
Recharging RushOffpick - Great pick if youve built up some gun items, the threshold is low and it gives you a free knife when it procs.
Close QuartersOffpick - alright pick in general if you're not getting core rolls in the first round or 2.
Restorative LocketOffpick - Great item to pad greens, gives you stamina AND health and if you're playing right youll get a lot of charges.
Bullet LifestealOffpick - Spirit lifesteal is much better, but its worth it to grab this early just for the upgrades.
ColossusOffpick - Makes you very tanky, but the movement speed reduction can suck.
Quicksilver ReloadOffpick - Increases bleed DPS slightly. This item mainly helps gun.
Spirit BurnOffpick - very good, but you can really only proc this while at full rage and dashing through someone with your 2.
Mercurial MagnumOffpick - Decent item for the spirit damage but this helps gun more than anything.
Slowing BulletsOffpick - If theyre slow its hard to chase or get away from you.
Burst FireOffpick - honestly I just get it for the slides.
Extra StaminaOffpicks - probably the best of the shitty round 1 greens. Get this to counter doorman.
Sprint BootsOffpicks - kinda hard to justify but moving faster does help and this upgrades to better stuff.
Healing RiteOffpick - This can be okay round 1 but you have to hide and wait.
Alchemical FireOffpick - kinda hard to justify but this can kill the wave and a bad roll is a bad roll.
LifestrikeOffpick - Good way to get health if the enemy cant parry, spamming melee will get you killed.
Melee LifestealOffpick - Good way to get health if the enemy cant parry, spamming melee will get you killed.
Torment PulseOffpick - almost core, very good for the free damage when you're near enemies.
All item notes
- Surge of Power — Offpick - The fire rate and move speed is still still good but Core items are better.
- Titanic Magazine — Offpick - good pick but I wouldnt waste picks on this early. Good for late rounds when you have enough Core items.
- Point Blank — Offpick - Good pick in general but its better to focus spirit and survivability Core.
- Recharging Rush — Offpick - Great pick if youve built up some gun items, the threshold is low and it gives you a free knife when it procs.
- Close Quarters — Offpick - alright pick in general if you're not getting core rolls in the first round or 2.
- Restorative Locket — Offpick - Great item to pad greens, gives you stamina AND health and if you're playing right youll get a lot of charges.
- Bullet Lifesteal — Offpick - Spirit lifesteal is much better, but its worth it to grab this early just for the upgrades.
- Colossus — Offpick - Makes you very tanky, but the movement speed reduction can suck.
- Quicksilver Reload — Offpick - Increases bleed DPS slightly. This item mainly helps gun.
- Spirit Burn — Offpick - very good, but you can really only proc this while at full rage and dashing through someone with your 2.
- Mercurial Magnum — Offpick - Decent item for the spirit damage but this helps gun more than anything.
- Slowing Bullets — Offpick - If theyre slow its hard to chase or get away from you.
- Burst Fire — Offpick - honestly I just get it for the slides.
- Extra Stamina — Offpicks - probably the best of the shitty round 1 greens. Get this to counter doorman.
- Sprint Boots — Offpicks - kinda hard to justify but moving faster does help and this upgrades to better stuff.
- Healing Rite — Offpick - This can be okay round 1 but you have to hide and wait.
- Alchemical Fire — Offpick - kinda hard to justify but this can kill the wave and a bad roll is a bad roll.
- Lifestrike — Offpick - Good way to get health if the enemy cant parry, spamming melee will get you killed.
- Melee Lifesteal — Offpick - Good way to get health if the enemy cant parry, spamming melee will get you killed.
- Torment Pulse — Offpick - almost core, very good for the free damage when you're near enemies.
- 3
Counters
80,000 Souls
Cursed RelicCounters - This is essentially a "'f**k you" button.
Disarming HexCounters - Venator, Vyper, Ivy, Silver, Anyone whos building gun.
KnockdownCounters - Seven, Dynamo, Vindicta, Gray Talon. Good tool to gank someone.
Stamina MasteryCounters - Doorman. Good tool for getting away from anyone who tries to chase you.
CounterspellCounters - Technically you can parry EVERYTHING. Easily counters Bebop, Seven Stun, Warden pin.
Dispel MagicCounters - Bebop, Mirage, Infernus, Vyper, Knockdown spam, and any pin.
Plated ArmorCounters - Gun infernus, Vyper, Any gun character with on hit effects.
IndomitableCounters - All pins and stuns except dynamo. Long cooldown though.
UnstoppableCounters - All pins and stuns INCLUDING Dynamo. Cant use while stunned.
Divine BarrierCounters - Pocket ult
Spirit ShieldingCounters - Great pick if they have even 1 high spirit damage character or anyone using arctic blast.
WitchmailCounters - Great pick if they have even 1 spirit damage character. The threshold is low and this procs constantly.
Battle VestCounters - Any team with gun characters, gun buffs are just a bonus.
JuggernautCounters - Kelvin. Get this if the enemy is slowing you and its a problem.
Enduring SpeedCounters - Kelvin, any and all slows.
Bullet ResilienceCounters - gun teams, specifically Venator and Silver.
Spirit ResilienceCounters - Spirit teams.
Slowing HexCounters - Completely shuts down Apollo. Good counter to Silver, Victor, Billy, Vyper, Abrams.
Phantom StrikeCounters - Vindicta, Gray Talon. Can be used to teleport to anyone.
All item notes
- Cursed Relic — Counters - This is essentially a "'f**k you" button.
- Disarming Hex — Counters - Venator, Vyper, Ivy, Silver, Anyone whos building gun.
- Knockdown — Counters - Seven, Dynamo, Vindicta, Gray Talon. Good tool to gank someone.
- Stamina Mastery — Counters - Doorman. Good tool for getting away from anyone who tries to chase you.
- Counterspell — Counters - Technically you can parry EVERYTHING. Easily counters Bebop, Seven Stun, Warden pin.
- Dispel Magic — Counters - Bebop, Mirage, Infernus, Vyper, Knockdown spam, and any pin.
- Plated Armor — Counters - Gun infernus, Vyper, Any gun character with on hit effects.
- Indomitable — Counters - All pins and stuns except dynamo. Long cooldown though.
- Unstoppable — Counters - All pins and stuns INCLUDING Dynamo. Cant use while stunned.
- Divine Barrier — Counters - Pocket ult
- Spirit Shielding — Counters - Great pick if they have even 1 high spirit damage character or anyone using arctic blast.
- Witchmail — Counters - Great pick if they have even 1 spirit damage character. The threshold is low and this procs constantly.
- Battle Vest — Counters - Any team with gun characters, gun buffs are just a bonus.
- Juggernaut — Counters - Kelvin. Get this if the enemy is slowing you and its a problem.
- Enduring Speed — Counters - Kelvin, any and all slows.
- Bullet Resilience — Counters - gun teams, specifically Venator and Silver.
- Spirit Resilience — Counters - Spirit teams.
- Slowing Hex — Counters - Completely shuts down Apollo. Good counter to Silver, Victor, Billy, Vyper, Abrams.
- Phantom Strike — Counters - Vindicta, Gray Talon. Can be used to teleport to anyone.
