Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
shart
6,400 Soulsshart
Monster Roundsideally only sell after 1st walker
Extra Health
Close Quartersmost well rounded damage item if you can meet condition without dying. autobuy if melee resist getting value in lane
Melee Lifestealdont buy early lane if you cant brawl in close range without dying. 12% melee damage is a lot.
Fleetfootvery good for rotations/box runs. !fleetfoot
Melee Chargemelee shart
All item notes
- Monster Rounds — ideally only sell after 1st walker
- Close Quarters — most well rounded damage item if you can meet condition without dying. autobuy if melee resist getting value in lane
- Melee Lifesteal — dont buy early lane if you cant brawl in close range without dying. 12% melee damage is a lot.
- Fleetfoot — very good for rotations/box runs. !fleetfoot
- Melee Charge — melee shart
- 2
opt lane
Optional4,800 Soulsvibes
Headshot Boosterbuy this if you think it will land you kills in the lane
Rebuttalbuy this if their comp has a lot of melee damage and your laners like to punch a lot
Extended Magazineif you have to clear the wave from very far away
Titanic Magazineskippable if very slot locked//going full punch spec
Restorative Shot
All item notes
- Headshot Booster — buy this if you think it will land you kills in the lane
- Rebuttal — buy this if their comp has a lot of melee damage and your laners like to punch a lot
- Extended Magazine — if you have to clear the wave from very far away
- Titanic Magazine — skippable if very slot locked//going full punch spec
- 3
core
17,600 Souls
Heroic Auraonly buying this if they have all walkers alive and we are behind/cant teamfight them and the bullet resist is getting value
Hunter's Aurashred on objs. menace in 1v1's/Xv1's. punches go nuclear. makes you tankier
Extra Staminacan buy early for better box running in lane
Mystic Expansionhigh prio to always have your tether attached. buy this early if you have a high value tether target
Greater Expansionhigh prio to always have your tether attached. skippable if you need a lot of damage output to win
Arcane Surgedoes not do anything on tether but this lines up with
Compress Cooldownbuy when you have max ult
Stamina Mastery
All item notes
- Heroic Aura — only buying this if they have all walkers alive and we are behind/cant teamfight them and the bullet resist is getting value
- Hunter's Aura — shred on objs. menace in 1v1's/Xv1's. punches go nuclear. makes you tankier
- Extra Stamina — can buy early for better box running in lane
- Mystic Expansion — high prio to always have your tether attached. buy this early if you have a high value tether target
- Greater Expansion — high prio to always have your tether attached. skippable if you need a lot of damage output to win
- Arcane Surge — does not do anything on tether but this lines up with
- Compress Cooldown — buy when you have max ult
- 4
opt stuff
Optional26,400 Soulsbuy one green here for your 4.8k
Battle Vestif the bullet resist gets value. occasionally purchasable in lane
Enchanter's Emblemif their comp is mostly spirit damage
Return Firetesting for bebop/vyper/venator/warden etc. you lifesteal off the returned bullets. Could be very good if you have to sidelane vs m1 gun carry
Fortitudebetter if they have lots of long range spirit poke early game, to stay out on the map.
Slowing Hexagile spirit nukers and only buying when even/ahead in souls
Dispel Magiclast resort for infernus/shiv and spirit resist in 1 slot. almost never buy
Spirit Resiliencelast resort spirit res if enchanters/resto isnt enough and they dont have executes
Point Blanktesting
Headhunterbest if they are skipping bullet resist and/or low hp pool. always good
Healbane
Sprint Boots
Enduring Speedcan buy it sooner if team is very behind
All item notes
- Battle Vest — if the bullet resist gets value. occasionally purchasable in lane
- Enchanter's Emblem — if their comp is mostly spirit damage
- Return Fire — testing for bebop/vyper/venator/warden etc. you lifesteal off the returned bullets. Could be very good if you have to sidelane vs m1 gun carry
- Fortitude — better if they have lots of long range spirit poke early game, to stay out on the map.
- Slowing Hex — agile spirit nukers and only buying when even/ahead in souls
- Dispel Magic — last resort for infernus/shiv and spirit resist in 1 slot. almost never buy
- Spirit Resilience — last resort spirit res if enchanters/resto isnt enough and they dont have executes
- Point Blank — testing
- Headhunter — best if they are skipping bullet resist and/or low hp pool. always good
- Enduring Speed — can buy it sooner if team is very behind
- 5
Late shart spec
Optional19,200 Souls
Colossusthis item has 25% dash slow in the aura, fixes all resists in one slot if used properly.
Juggernautvery good versus heroes that rely on m1'ing you for damage. Bonus points if those heroes are too slot hungry to buy fire rate. better the faster you can buy it. has melee resist on it
Crushing Fiststhis item is best against bugs and obj's but rarely gets some bonus value against heroes. 24% bullet res shred and not reloading is very good
All item notes
- Colossus — this item has 25% dash slow in the aura, fixes all resists in one slot if used properly.
- Juggernaut — very good versus heroes that rely on m1'ing you for damage. Bonus points if those heroes are too slot hungry to buy fire rate. better the faster you can buy it. has melee resist on it
- Crushing Fists — this item is best against bugs and obj's but rarely gets some bonus value against heroes. 24% bullet res shred and not reloading is very good
- 6
support spec
Optional22,400 Souls
Divine Barrierif you have a good carry on your team and they have pocket/drifter/shiv/infernus or other high value debuffs to purge
Arctic Blastcute item to confirm stone forms and cancels movement abilities. good for frontlining and more inclined to buy if i have greater expans
Transcendent Cooldownnever really bad but bonus points if you bought siphon/colossus/siphon/DB already
Decayif we desperately need antiheal/1v1 power
All item notes
- Divine Barrier — if you have a good carry on your team and they have pocket/drifter/shiv/infernus or other high value debuffs to purge
- Arctic Blast — cute item to confirm stone forms and cancels movement abilities. good for frontlining and more inclined to buy if i have greater expans
- Transcendent Cooldown — never really bad but bonus points if you bought siphon/colossus/siphon/DB already
- Decay — if we desperately need antiheal/1v1 power
- 7
support spec
Optional25,600 Souls
Inhibitorour best antiheal option and shutting down 1 or 2 strong hero on their team. not great against agile spirit nukers
Siphon Bulletsvery bad against plated and debuff removers. good if they have 3000+ hp and good against bullet resist.
Silenceri never buy this but its probably best vs agile spirit nukers
Spellslingerits the best dps item but like idk its annoying to use optimally
All item notes
- Inhibitor — our best antiheal option and shutting down 1 or 2 strong hero on their team. not great against agile spirit nukers
- Siphon Bullets — very bad against plated and debuff removers. good if they have 3000+ hp and good against bullet resist.
- Silencer — i never buy this but its probably best vs agile spirit nukers
- Spellslinger — its the best dps item but like idk its annoying to use optimally
- 8
very situational
Optional44,800 Souls
Slowing Bulletscan be good if you're very ahead and running around the map getting kills on heroes that rely on dashes for movement, rare buy
Disarming Hexonly buying this vs vyper sometimes
Warp Stonespellslinger activate
Plated Armorif they have 2+ siphons
Split Shotspellslinger active
Armor Piercergreat capstone to the gun variant if they have plateds and lots of bullet resist
Metal Skinlast resort i never buy it lately
Crippling Headshot
Spellbreakergrey talon
Capacitor
All item notes
- Slowing Bullets — can be good if you're very ahead and running around the map getting kills on heroes that rely on dashes for movement, rare buy
- Disarming Hex — only buying this vs vyper sometimes
- Warp Stone — spellslinger activate
- Plated Armor — if they have 2+ siphons
- Split Shot — spellslinger active
- Armor Piercer — great capstone to the gun variant if they have plateds and lots of bullet resist
- Metal Skin — last resort i never buy it lately
- Spellbreaker — grey talon
- 9
graveyaRD
Optional66,400 Soulsive tested all of these items at some point
Boundless Spirit
Lucky Shot
Healing Tempo
Cold Front
Healing Rite
Golden Goose Eggpop for siphon
Bullet Resilience
Debuff Reducer
Scourge
Ricochet
Active Reload
Witchmail
Toxic Bullets
Spirit Strike
Spirit Snatch
Blood Tribute
Burst Fire
Escalating Resilience
Spirit Shielding
All item notes
- Golden Goose Egg — pop for siphon
