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Mo & Krill

Mo & Krill

Uncle Moke has a guide for krill called 'momo driving guide', do you want to see it?

Author 兔子消失术 PhantomPhantom 5 · Updated May 15, 2026 · Favorites this week 916

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Skill order

Order set by the author · gold is the ultimate

Scorn
◆
1
2
3
Burrow
◆
1
2
3
Sand Blast
◆
1
2
3
Combo
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    If you're comfortable in lane with no pressure, go from left to right (see notes) Mana Charge is not necessary now, you

    14,400 Souls
    1. Mystic BurstMystic BurstSimilar to Mana Charge, it can trigger Contempt Lifesteal, I scoffed at it before the update, but now I'm being honest, let's keep less contact with Mana Charge after this, I'm afraid of misunderstand
    2. Mystic ExpansionMystic ExpansionRange, big pig nose mosquito is very comfortable in lane.
    3. Quicksilver ReloadQuicksilver ReloadThe Spirit damage bonus from the 1st skill isn't high, so directly increasing the 1st skill's damage is the most valuable, the additional damage can also be used for lifesteal, and it can refill bulle
    4. Cold FrontCold FrontUncle Moke's must-have list! In lane, you can use the 1st skill to burrow and follow up with Ice Age for a small burst of damage, the 1st skill plus Ice Age can clear a wave of small camps mid-game, a
    5. Enchanter's EmblemEnchanter's EmblemWhen Moke has an advantage in lane, health will not drop below 65%, while sustaining health, you can also increase damage, and the 15 magic resistance is godly.
    6. Extra SpiritExtra SpiritNormally sustain Spirit, smooth synthesis route, the downside is that most of the time there aren't that many slots.
    7. Improved SpiritImproved SpiritAfter a smooth synthesis, it's used for Infinite Spirit late-game, burrowing and ult rely heavily on Spirit.
    8. Sprint BootsSprint BootsEvery game should have these shoes, for quick support or after clearing a lane, burrow into the jungle to eat camps.
    9. Mystic VulnerabilityMystic VulnerabilityIncrease teammate damage, add damage to synthesis.
    10. Enduring SpeedEnduring SpeedTry to get it out early, it's a guarantee for burrowing to top people and escaping in the early game.
    11. HealbaneHealbanePair with teammates who pressure health lines, reduce the opponent's self-healing and medic healing.
    All item notes
    • Mystic Burst — Similar to Mana Charge, it can trigger Contempt Lifesteal, I scoffed at it before the update, but now I'm being honest, let's keep less contact with Mana Charge after this, I'm afraid of misunderstand
    • Mystic Expansion — Range, big pig nose mosquito is very comfortable in lane.
    • Quicksilver Reload — The Spirit damage bonus from the 1st skill isn't high, so directly increasing the 1st skill's damage is the most valuable, the additional damage can also be used for lifesteal, and it can refill bulle
    • Cold Front — Uncle Moke's must-have list! In lane, you can use the 1st skill to burrow and follow up with Ice Age for a small burst of damage, the 1st skill plus Ice Age can clear a wave of small camps mid-game, a
    • Enchanter's Emblem — When Moke has an advantage in lane, health will not drop below 65%, while sustaining health, you can also increase damage, and the 15 magic resistance is godly.
    • Extra Spirit — Normally sustain Spirit, smooth synthesis route, the downside is that most of the time there aren't that many slots.
    • Improved Spirit — After a smooth synthesis, it's used for Infinite Spirit late-game, burrowing and ult rely heavily on Spirit.
    • Sprint Boots — Every game should have these shoes, for quick support or after clearing a lane, burrow into the jungle to eat camps.
    • Mystic Vulnerability — Increase teammate damage, add damage to synthesis.
    • Enduring Speed — Try to get it out early, it's a guarantee for burrowing to top people and escaping in the early game.
    • Healbane — Pair with teammates who pressure health lines, reduce the opponent's self-healing and medic healing.
  2. 2

    If the lane isn't going well, you should pick a few items, and there are strategies for specific situations.

    8,000 Souls
    1. Extra RegenExtra Regen800 can keep your health healthy.
    2. Healing RiteHealing RiteThe Healing Ritual is called Little Dragon Heart, be careful not to get interrupted, otherwise losing 800 bucks in the early game can be deadly.
    3. RebuttalRebuttalEqual retaliation is a big buff, with 18% melee resistance when not defended, some people will elbow you recklessly after seeing your block gone, -2 seconds block can block an opponent's frustration,
    4. Rusted BarrelRusted BarrelWhen you have a long spear in lane, get this, dash into the enemy's face and use it to contest, push the creep wave into their tower, and combine with Sand Toss to directly affect their last hitting f
    5. Debuff ReducerDebuff ReducerControl might not be much, but debuffs are definitely plenty. If you encounter Blue Bull, you can get this; it reduces stun time when he slams you against the wall, allowing you to block his heavy pun
    6. CounterspellCounterspellIn New York, we can hear all kinds of sounds, this is God Whip's ultimate, this is Fire Man's ultimate, this is Seifer's ultimate.
    All item notes
    • Extra Regen — 800 can keep your health healthy.
    • Healing Rite — The Healing Ritual is called Little Dragon Heart, be careful not to get interrupted, otherwise losing 800 bucks in the early game can be deadly.
    • Rebuttal — Equal retaliation is a big buff, with 18% melee resistance when not defended, some people will elbow you recklessly after seeing your block gone, -2 seconds block can block an opponent's frustration,
    • Rusted Barrel — When you have a long spear in lane, get this, dash into the enemy's face and use it to contest, push the creep wave into their tower, and combine with Sand Toss to directly affect their last hitting f
    • Debuff Reducer — Control might not be much, but debuffs are definitely plenty. If you encounter Blue Bull, you can get this; it reduces stun time when he slams you against the wall, allowing you to block his heavy pun
    • Counterspell — In New York, we can hear all kinds of sounds, this is God Whip's ultimate, this is Fire Man's ultimate, this is Seifer's ultimate.
  3. 3

    Spirit Shield and Emergency Barrier, choose one.

    11,200 Souls
    1. Spirit ShieldingSpirit ShieldingIndirectly increases health, get this against burst heroes like God Whip and Parker.
    2. Reactive BarrierReactive BarrierChoose between Spirit Protection or this; if you have 2 controls and they have 4, definitely choose this. Get it when there are many Hammer of the Gods, and remember that DL's knock-up doesn't count a
    3. Metal SkinMetal SkinIf the enemy has 3 or more gun positions, you can't afford heavy armor early on. In team fights, Mok is a moving target; activate your ultimate before engaging to ensure you won't get instantly killed
    4. Slowing HexSlowing HexGod Whip, Mina, Seifer, and Spirit Medium; getting one can help you better escape and hit people.
    5. Greater ExpansionGreater ExpansionIt increases the chance of sucking 6, expands the escape range, allows for farther Sand Toss, extends grab range, and gives 10 Spirit Resistance. I'm so poor, I really want to get this, I want money.
    All item notes
    • Spirit Shielding — Indirectly increases health, get this against burst heroes like God Whip and Parker.
    • Reactive Barrier — Choose between Spirit Protection or this; if you have 2 controls and they have 4, definitely choose this. Get it when there are many Hammer of the Gods, and remember that DL's knock-up doesn't count a
    • Metal Skin — If the enemy has 3 or more gun positions, you can't afford heavy armor early on. In team fights, Mok is a moving target; activate your ultimate before engaging to ensure you won't get instantly killed
    • Slowing Hex — God Whip, Mina, Seifer, and Spirit Medium; getting one can help you better escape and hit people.
    • Greater Expansion — It increases the chance of sucking 6, expands the escape range, allows for farther Sand Toss, extends grab range, and gives 10 Spirit Resistance. I'm so poor, I really want to get this, I want money.
  4. 4

    Be a bodyguard for your core, stay nearby to maintain vision, clear camps, and protect your core while they farm, and he

    19,200 Souls
    1. Torment PulseTorment PulseMok needs to face off against the enemy for a long time, which can be considered Mok's main source of damage. When burrowing, you can burn the enemy, and during combos, you can also burn the enemy, in
    2. Warp StoneWarp StoneMok Uncle is a must-have on the list, a 16-second blink dagger, and even 40 bullet resistance. Whether burrowing for offense or escaping pursuit, it's an excellent choice, compensating for Mok's inabi
    3. Return FireReturn FireEarly on, it can make Shadow Medium not want to hit you.
    4. Compress CooldownCompress CooldownBurrowing is Mok's core; it's useful for jungling, ganking, dealing damage, and escaping, so it needs to be used frequently. It's best to buy big cooldowns directly; Mok's skills are especially import
    5. Superior CooldownSuperior CooldownGet it done before maxing out 2 points.
    6. Dispel MagicDispel MagicSome delayed controls can interrupt burrowing, like Old Seven's electric circle Hammer of the Gods or Bone Crusher's heavy punch. When not burrowing, it can also remove Fire Man's fire, Seifer's stack
    7. Superior DurationSuperior DurationGood stuff, increases burrowing time, damage equipment bonuses, and extends ultimate duration, increasing your teammates' headshot efficiency, but you need to be tanky before getting it.
    All item notes
    • Torment Pulse — Mok needs to face off against the enemy for a long time, which can be considered Mok's main source of damage. When burrowing, you can burn the enemy, and during combos, you can also burn the enemy, in
    • Warp Stone — Mok Uncle is a must-have on the list, a 16-second blink dagger, and even 40 bullet resistance. Whether burrowing for offense or escaping pursuit, it's an excellent choice, compensating for Mok's inabi
    • Return Fire — Early on, it can make Shadow Medium not want to hit you.
    • Compress Cooldown — Burrowing is Mok's core; it's useful for jungling, ganking, dealing damage, and escaping, so it needs to be used frequently. It's best to buy big cooldowns directly; Mok's skills are especially import
    • Superior Cooldown — Get it done before maxing out 2 points.
    • Dispel Magic — Some delayed controls can interrupt burrowing, like Old Seven's electric circle Hammer of the Gods or Bone Crusher's heavy punch. When not burrowing, it can also remove Fire Man's fire, Seifer's stack
    • Superior Duration — Good stuff, increases burrowing time, damage equipment bonuses, and extends ultimate duration, increasing your teammates' headshot efficiency, but you need to be tanky before getting it.
  5. 5

    Moke is mainly a highly functional hero, protect your team's core, counter the enemy, and protecting teammates' pigs is

    11,200 Souls
    1. KnockdownKnockdownProvides help to the team against air attacks, interrupts Old Seven, Bipop, Mina, Abbie's ultimates. If the enemy has a special ability, pay attention to their movements and give Hammer of the Gods to
    2. Trophy CollectorTrophy Collector1600, oh 1600, the price is halved while the effect isn't halved. Once the laning phase ends, consider getting this to gank.
    3. Disarming HexDisarming HexCombine with Sand Toss to punish those core heroes who don't like to reduce debuffs.
    4. Silence WaveSilence WaveUsed the same way as Slow Curse, Slow Curse dispels and silences. The current dispel has no debuff resistance, and the duration is basically maxed out.
    All item notes
    • Knockdown — Provides help to the team against air attacks, interrupts Old Seven, Bipop, Mina, Abbie's ultimates. If the enemy has a special ability, pay attention to their movements and give Hammer of the Gods to
    • Trophy Collector — 1600, oh 1600, the price is halved while the effect isn't halved. Once the laning phase ends, consider getting this to gank.
    • Disarming Hex — Combine with Sand Toss to punish those core heroes who don't like to reduce debuffs.
    • Silence Wave — Used the same way as Slow Curse, Slow Curse dispels and silences. The current dispel has no debuff resistance, and the duration is basically maxed out.
  6. 6

    Now we need to pose a real threat to the enemy's backline, these are optional items prioritized from front to back, choo

    134,400 Souls
    1. Spirit ResilienceSpirit ResilienceThe enemy has too much magic damage.
    2. Bullet ResilienceBullet ResilienceToo lacking in bullet resistance, choose one between 3200 bullet armor and Copper Wall; if the enemy has many elbow strikes, choose this.
    3. ScourgeScourgeSuch a strong item, whether for yourself or for other frontliners, the numbers are pleasing to the eye and can quickly stack damage on top of damage.
    4. Phantom StrikePhantom StrikeIf you have no slots, sell the teleport stone. Missing the teleport stone means lacking escape means; it's recommended to keep them all. Longer hands, a tool for picking off, and an anti-air means can
    5. Escalating ExposureEscalating ExposureWith this, you have the capital for a prolonged battle. Combined with the big cooldown Pain Pulse damage increase, plus Ice Blast's damage increase, plus the 1st skill's damage increase, I'm waiting f
    6. Transcendent CooldownTranscendent CooldownAlthough more cooldown items are more cost-effective, pairing with Pulse Blink Dagger, Radiant Spirit Protection, and Wizard's Lock Armor can be said to maximize damage and survival.
    7. UnstoppableUnstoppableBKB, ensures ultimate and burrow aren't interrupted, can stop psychic ultimate
    8. Arctic BlastArctic BlastOne Ice Storm is a wave of minions, decent damage, can also root and increase damage, combined with ultimate cooldown and 1st skill's damage increase
    9. Boundless SpiritBoundless SpiritStats, whether you can have 200 gold spirit in the late game depends on it
    10. Diviner's KevlarDiviner's KevlarSurvival item, when you're standing still during your combo, you're the focus of the whole match
    11. WitchmailWitchmailSynergy, it's too synergistic, repeatedly refreshing burrow and disdain, but before you get it, you need spirit protection, otherwise you're too squishy and won't refresh much CD before dying, skip if
    12. JuggernautJuggernaut50% slow resistance, if the enemy has no control, they can't hold you at all, money isn't that much, get it like Iron Plate Heavy Armor when the enemy has a lot of bullets, this can limit enemy bullet
    13. Echo ShardEcho ShardBurrow in and get focused but can burrow again
    14. Cursed RelicCursed RelicVery authoritative control, if your team doesn't lack damage, you can get it early to limit the enemy's core
    15. Divine BarrierDivine BarrierSupport item, strongest dispel, mainly used to dispel your carry from Puck's ultimate
    16. IndomitableIndomitableIf there's Yú, why is there Liàng
    17. Magic CarpetMagic CarpetMagic Carpet can be gotten early when needed, pressure side lanes, making it hard for the enemy to do other things, burrow and escape when enemies come to avoid fights, giving the pig air superiority,
    18. Focus LensFocus LensAgainst high healing targets
    19. RefresherRefresherRich kid's little toy, don't say you really shouldn't, late game pig still focuses on burst, 🤫 refresh burrow and ultimate for another round
    20. SpellbreakerSpellbreakerBest magic resistance item against late game burst
    21. Plated ArmorPlated ArmorOur village's best armor
    22. InfuserInfuserUsually can't get this out, Moke has lifesteal built-in and doesn't rely on spirit lifesteal, if you really need lifesteal, choose this
    All item notes
    • Spirit Resilience — The enemy has too much magic damage.
    • Bullet Resilience — Too lacking in bullet resistance, choose one between 3200 bullet armor and Copper Wall; if the enemy has many elbow strikes, choose this.
    • Scourge — Such a strong item, whether for yourself or for other frontliners, the numbers are pleasing to the eye and can quickly stack damage on top of damage.
    • Phantom Strike — If you have no slots, sell the teleport stone. Missing the teleport stone means lacking escape means; it's recommended to keep them all. Longer hands, a tool for picking off, and an anti-air means can
    • Escalating Exposure — With this, you have the capital for a prolonged battle. Combined with the big cooldown Pain Pulse damage increase, plus Ice Blast's damage increase, plus the 1st skill's damage increase, I'm waiting f
    • Transcendent Cooldown — Although more cooldown items are more cost-effective, pairing with Pulse Blink Dagger, Radiant Spirit Protection, and Wizard's Lock Armor can be said to maximize damage and survival.
    • Unstoppable — BKB, ensures ultimate and burrow aren't interrupted, can stop psychic ultimate
    • Arctic Blast — One Ice Storm is a wave of minions, decent damage, can also root and increase damage, combined with ultimate cooldown and 1st skill's damage increase
    • Boundless Spirit — Stats, whether you can have 200 gold spirit in the late game depends on it
    • Diviner's Kevlar — Survival item, when you're standing still during your combo, you're the focus of the whole match
    • Witchmail — Synergy, it's too synergistic, repeatedly refreshing burrow and disdain, but before you get it, you need spirit protection, otherwise you're too squishy and won't refresh much CD before dying, skip if
    • Juggernaut — 50% slow resistance, if the enemy has no control, they can't hold you at all, money isn't that much, get it like Iron Plate Heavy Armor when the enemy has a lot of bullets, this can limit enemy bullet
    • Echo Shard — Burrow in and get focused but can burrow again
    • Cursed Relic — Very authoritative control, if your team doesn't lack damage, you can get it early to limit the enemy's core
    • Divine Barrier — Support item, strongest dispel, mainly used to dispel your carry from Puck's ultimate
    • Indomitable — If there's Yú, why is there Liàng
    • Magic Carpet — Magic Carpet can be gotten early when needed, pressure side lanes, making it hard for the enemy to do other things, burrow and escape when enemies come to avoid fights, giving the pig air superiority,
    • Focus Lens — Against high healing targets
    • Refresher — Rich kid's little toy, don't say you really shouldn't, late game pig still focuses on burst, 🤫 refresh burrow and ultimate for another round
    • Spellbreaker — Best magic resistance item against late game burst
    • Plated Armor — Our village's best armor
    • Infuser — Usually can't get this out, Moke has lifesteal built-in and doesn't rely on spirit lifesteal, if you really need lifesteal, choose this
  7. 7

    Not recommended, but if you like it, go for it.

    52,800 Souls
    1. Radiant RegenerationRadiant RegenerationFits well with Pain Pulse, can basically fill up, but this version has a lot of healing reduction and execution methods, mobility isn't high, healing is a bit lacking, if you want tankiness, better go
    2. Healing BoosterHealing BoosterIncreases lifesteal, cost-effectiveness isn't high, takes up space
    3. ColossusColossusBig on top of big pure tanking
    4. Veil WalkerVeil WalkerPeople who like it really like it
    5. Healing TempoHealing TempoActually useful, but expensive, and teammates can't benefit from the buffs
    6. Mercurial MagnumMercurial MagnumGun Pig, and Healing Rhythm are like brothers in hardship
    7. Spirit BurnSpirit BurnWho uses pig to blow up fish?
    8. Vortex WebVortex WebCan communicate with teammates for coordination
    9. Alchemical FireAlchemical FireAlchemy Fire into ultimate, please use with teammates' accompaniment, combined with gun position can reliably kill at full health
    10. Mystic ReverbMystic ReverbWhy buy this?
    11. TankbusterTankbusterUseless, the secretary bursts lack slots so sell, can only trigger this thing later, but later you can't use this thing
    All item notes
    • Radiant Regeneration — Fits well with Pain Pulse, can basically fill up, but this version has a lot of healing reduction and execution methods, mobility isn't high, healing is a bit lacking, if you want tankiness, better go
    • Healing Booster — Increases lifesteal, cost-effectiveness isn't high, takes up space
    • Colossus — Big on top of big pure tanking
    • Veil Walker — People who like it really like it
    • Healing Tempo — Actually useful, but expensive, and teammates can't benefit from the buffs
    • Mercurial Magnum — Gun Pig, and Healing Rhythm are like brothers in hardship
    • Spirit Burn — Who uses pig to blow up fish?
    • Vortex Web — Can communicate with teammates for coordination
    • Alchemical Fire — Alchemy Fire into ultimate, please use with teammates' accompaniment, combined with gun position can reliably kill at full health
    • Mystic Reverb — Why buy this?
    • Tankbuster — Useless, the secretary bursts lack slots so sell, can only trigger this thing later, but later you can't use this thing