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Mo & Krill

Mo & Krill

The Moleman Never Sleeps (Prenut Build 1) MUST USEHOT#1 build among top playersAscendant+ · 366 games in the last 14 days

Author PreNutPerplexity EternusEternus 6 · Updated Oct 31, 2026

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Skill order

Order set by the author · gold is the ultimate

Scorn
◆
1
2
3
Burrow
◆
1
2
3
Sand Blast
◆
1
2
3
Combo
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Early Stuff

    18,400 Souls

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    1. Mystic BurstMystic BurstAlso adds hundreds of healing to each Scorn, but only when Scorn has 2 upgrades. Your second sold item if you need slots
    2. Quicksilver ReloadQuicksilver ReloadAdds hundreds of healing to each Scorn. Rush this before Monster Rounds if you are healthy enough to save. Start trying to Scorn the enemies as much as possible.
    3. Sprint BootsSprint BootsUpgrade this to Enduring Speed earlier if vs certain characters with lots of slows, such as Kelvin.
    4. Trophy CollectorTrophy CollectorSell if you need a slot late game, it does feel bad to lose the movespeed so I usually sell it for Enduring Speed and Juggernaut
    5. Cold FrontCold FrontUse while burrowed to set up for your unburrow, or just use it while spinning. Use on tier 1 camps with Scorn to clear them instantly
    6. Extra SpiritExtra SpiritSell if you do not need it for Tankbuster, if you need the slot, sell it and delay tankbuster upgrade
    7. HealbaneHealbane
    8. Torment PulseTorment Pulse
    9. Warp StoneWarp StoneThis is Mo's best movement item in my opinion. You can use warp stone while burrowed to get on top of 1-story buildings and ridges. This expands Mo's getaway angles exponentially.
    10. Spirit ResilienceSpirit Resilience
    All item notes
    • Mystic Burst — Also adds hundreds of healing to each Scorn, but only when Scorn has 2 upgrades. Your second sold item if you need slots
    • Quicksilver Reload — Adds hundreds of healing to each Scorn. Rush this before Monster Rounds if you are healthy enough to save. Start trying to Scorn the enemies as much as possible.
    • Sprint Boots — Upgrade this to Enduring Speed earlier if vs certain characters with lots of slows, such as Kelvin.
    • Trophy Collector — Sell if you need a slot late game, it does feel bad to lose the movespeed so I usually sell it for Enduring Speed and Juggernaut
    • Cold Front — Use while burrowed to set up for your unburrow, or just use it while spinning. Use on tier 1 camps with Scorn to clear them instantly
    • Extra Spirit — Sell if you do not need it for Tankbuster, if you need the slot, sell it and delay tankbuster upgrade
    • Warp Stone — This is Mo's best movement item in my opinion. You can use warp stone while burrowed to get on top of 1-story buildings and ridges. This expands Mo's getaway angles exponentially.
  2. 2

    Early Optional

    Optional2,400 Souls
    1. Return FireReturn FireDon't let the cost of the item bait you, this is a late game counter item to teams with many M1's. Should use while burrowed or while ulting. Having resistances makes this item better.
    2. RebuttalRebuttalPretty much a guaranteed kill if you parry bait someone, but will only work once per person at most. Beyond that, melee resist feels very good since the burrow nerf.
    All item notes
    • Return Fire — Don't let the cost of the item bait you, this is a late game counter item to teams with many M1's. Should use while burrowed or while ulting. Having resistances makes this item better.
    • Rebuttal — Pretty much a guaranteed kill if you parry bait someone, but will only work once per person at most. Beyond that, melee resist feels very good since the burrow nerf.
  3. 3

    Early Optional

    40,000 Souls
    1. Compress CooldownCompress CooldownSince you are buying Superior CD next, might as well put this on the ability you will use the most in between. Will -20 seconds on ult if full CD(dimishing depending on % CD)
    2. Duration ExtenderDuration Extender
    3. Superior DurationSuperior DurationGreat item that synergyzes with Burrow, Combo and Scourge. This is a Defensive and Offensive Spike.
    4. Arctic BlastArctic BlastBuy this as soon as some loser on the enemy team thinks Indom is your hard counter
    5. Superior CooldownSuperior CooldownUsually Curse this item!
    6. Improved SpiritImproved Spirit
    7. Boundless SpiritBoundless Spirit
    8. TankbusterTankbuster
    9. ScourgeScourge
    10. Transcendent CooldownTranscendent Cooldown
    All item notes
    • Compress Cooldown — Since you are buying Superior CD next, might as well put this on the ability you will use the most in between. Will -20 seconds on ult if full CD(dimishing depending on % CD)
    • Superior Duration — Great item that synergyzes with Burrow, Combo and Scourge. This is a Defensive and Offensive Spike.
    • Arctic Blast — Buy this as soon as some loser on the enemy team thinks Indom is your hard counter
    • Superior Cooldown — Usually Curse this item!
  4. 4

    Late Game Common Options

    Optional49,600 Souls

    Sell Healbane and/or Quicksilver Reload for extra late game items

    1. UnstoppableUnstoppableA good counter item to Dynamo if he keeps ulting your team. Very strong combo item with Cheat Death.
    2. Debuff ReducerDebuff Reducer
    3. Dispel MagicDispel MagicAlmost always a buy. Necessary vs Knockdowns, Decays, Seven 2, Infernus, Knife Shiv, Mirage, Haze, etc.
    4. Cheat DeathCheat DeathCheat Death+Unstoppable+Superior Duration = Someone is getting held for a long time. Build this vs fed Shiv's now that it beats Killing Blow
    5. WitchmailWitchmailCan be decent into Infernus and Victor? Not a great item imo
    6. Cursed RelicCursed Relic
    7. SpellbreakerSpellbreaker
    8. Escalating ExposureEscalating ExposureGives damage to whole team, and a little resist.
    9. Echo ShardEcho ShardImbue Burrow if they are never pulling you out, imbue sandblast if many M1s
    All item notes
    • Unstoppable — A good counter item to Dynamo if he keeps ulting your team. Very strong combo item with Cheat Death.
    • Dispel Magic — Almost always a buy. Necessary vs Knockdowns, Decays, Seven 2, Infernus, Knife Shiv, Mirage, Haze, etc.
    • Cheat Death — Cheat Death+Unstoppable+Superior Duration = Someone is getting held for a long time. Build this vs fed Shiv's now that it beats Killing Blow
    • Witchmail — Can be decent into Infernus and Victor? Not a great item imo
    • Escalating Exposure — Gives damage to whole team, and a little resist.
    • Echo Shard — Imbue Burrow if they are never pulling you out, imbue sandblast if many M1s
  5. 5

    Vit Items

    Optional52,800 Souls

    Left to right, more common to less common

    1. Bullet ResilienceBullet ResilienceBuy when needed, can buy at any point in the game. Generally bullet resist is less needed than spirit resist because of burrow. But if you are getting pulled out of burrow consistently may be needed.
    2. Metal SkinMetal Skin
    3. Diviner's KevlarDiviner's KevlarAn item to buy if you are weaker and want your ults to be better. Cheaper, but worse, than getting Unstoppable and Cheat Death
    4. Phantom StrikePhantom StrikeA good item to buy the enemies are playing outside of Warp Stone+Dash Range constantly
    5. JuggernautJuggernautGreat item versus certain heros, like Haze, Infernus, Wraith, and Mirage. I sometimes delay Scourage to buy this sooner depending on the enemy team.
    6. IndomitableIndomitable
    7. Veil WalkerVeil WalkerVERY GOOD ITEM IF YOU GET USED TO USING IT
    8. ColossusColossus
    9. Reactive BarrierReactive BarrierCan be a life saver vs quick stuns such as Abrams Charge, not incredibly needed vs Bebop since you can use burrow after being hooked anyways
    10. Radiant RegenerationRadiant Regeneration
    11. Plated ArmorPlated Armor
    All item notes
    • Bullet Resilience — Buy when needed, can buy at any point in the game. Generally bullet resist is less needed than spirit resist because of burrow. But if you are getting pulled out of burrow consistently may be needed.
    • Diviner's Kevlar — An item to buy if you are weaker and want your ults to be better. Cheaper, but worse, than getting Unstoppable and Cheat Death
    • Phantom Strike — A good item to buy the enemies are playing outside of Warp Stone+Dash Range constantly
    • Juggernaut — Great item versus certain heros, like Haze, Infernus, Wraith, and Mirage. I sometimes delay Scourage to buy this sooner depending on the enemy team.
    • Veil Walker — VERY GOOD ITEM IF YOU GET USED TO USING IT
    • Reactive Barrier — Can be a life saver vs quick stuns such as Abrams Charge, not incredibly needed vs Bebop since you can use burrow after being hooked anyways
  6. 6

    Situational

    Optional92,800 Souls

    Left to right, more common to less common

    1. Slowing HexSlowing Hex
    2. Enduring SpeedEnduring SpeedCan buy this sooner if vs many slows (Kelvin, Viscous, etc.) Or if it helps you secure Unsecured Souls before a fight
    3. FortitudeFortitudeStill good some games while ahead, allows you to stay on map and continue pressuring. Not great when behind since you are more likely to be close to base anyways
    4. KnockdownKnockdownVery good item versus most heros, but Grey Talon, Lash, and Vindicta especially
    5. DecayDecayNewly buffed and does a very large amount of damage, though slowly. It is also the best anti-heal other than Spirit Burn
    6. Vortex WebVortex Web
    7. Spiritual OverflowSpiritual Overflow
    8. Cultist SacrificeCultist Sacrifice
    9. Heroic AuraHeroic Aura
    10. Silence WaveSilence WaveTempo Spirit Sap into mid game Silence Wave may be strong now
    11. SuppressorSuppressor
    12. InfuserInfuser
    13. Stamina MasteryStamina Mastery
    14. Spirit ShieldingSpirit Shielding
    15. Weighted ShotsWeighted Shots
    16. StalkerStalker
    17. Opening RoundsOpening Rounds
    18. HeadhunterHeadhunter
    19. Alchemical FireAlchemical Fire
    20. Ballistic EnchantmentBallistic Enchantment
    21. BerserkerBerserker
    22. Tesla BulletsTesla Bullets
    23. Mercurial MagnumMercurial Magnum
    24. Focus LensFocus Lens
    25. Greater ExpansionGreater Expansion
    26. Surge of PowerSurge of Power
    27. CounterspellCounterspell
    All item notes
    • Enduring Speed — Can buy this sooner if vs many slows (Kelvin, Viscous, etc.) Or if it helps you secure Unsecured Souls before a fight
    • Fortitude — Still good some games while ahead, allows you to stay on map and continue pressuring. Not great when behind since you are more likely to be close to base anyways
    • Knockdown — Very good item versus most heros, but Grey Talon, Lash, and Vindicta especially
    • Decay — Newly buffed and does a very large amount of damage, though slowly. It is also the best anti-heal other than Spirit Burn
    • Silence Wave — Tempo Spirit Sap into mid game Silence Wave may be strong now