Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Ult and Ability Damage
19,200 Souls
Extra SpiritGood to take early on, worth upgrading
Improved SpiritBasically always pick this
Boundless SpiritALWAYS pick
Extra ChargeMore Ult charges
Rapid RechargeMore ult, more often
Spirit BurnThis should proc after you've used 2 abilities on someone (deal 500+ spirit dmg)
All item notes
- Extra Spirit — Good to take early on, worth upgrading
- Improved Spirit — Basically always pick this
- Boundless Spirit — ALWAYS pick
- Extra Charge — More Ult charges
- Rapid Recharge — More ult, more often
- Spirit Burn — This should proc after you've used 2 abilities on someone (deal 500+ spirit dmg)
- 2
Generally Good Ability Damage Stuff
44,000 Souls
Quicksilver ReloadHit with crows, shoot until weak, then snipe them
Mercurial MagnumQuicksilver reload but stronger
Mystic RegenerationHit enemies with skills, heal faster in general
Radiant RegenerationHit enemies with skills, heal faster faster
Mystic Vulnerabilitydealing damage makes you deal more damage to them!
Suppressor
Tankbuster
Surge of PowerYou can put this on the crows or rifle, depending on which you wanna use
Compress CooldownCrows or rifle! whichever you're feeling
Superior CooldownI'm not pushing enough buttons fast enough..
Transcendent CooldownOH YEAH THIS IS REAL OSU BUTTON PRESSING NOW
Duration ExtenderFly longer!
Superior Durationlonger lasting tether, 16 second flight.
Mystic ReverbDeal 50% of that shot's damage to enemies around the recipient, and heal some? def worth
All item notes
- Quicksilver Reload — Hit with crows, shoot until weak, then snipe them
- Mercurial Magnum — Quicksilver reload but stronger
- Mystic Regeneration — Hit enemies with skills, heal faster in general
- Radiant Regeneration — Hit enemies with skills, heal faster faster
- Mystic Vulnerability — dealing damage makes you deal more damage to them!
- Surge of Power — You can put this on the crows or rifle, depending on which you wanna use
- Compress Cooldown — Crows or rifle! whichever you're feeling
- Superior Cooldown — I'm not pushing enough buttons fast enough..
- Transcendent Cooldown — OH YEAH THIS IS REAL OSU BUTTON PRESSING NOW
- Duration Extender — Fly longer!
- Superior Duration — longer lasting tether, 16 second flight.
- Mystic Reverb — Deal 50% of that shot's damage to enemies around the recipient, and heal some? def worth
- 3
Gun damage boosters!
85,600 Souls
Monster RoundsDIE MINIONS
Extended MagazineMore ammo is always good
Titanic MagazinePlEASE more ammo
Escalating ResilienceGood for late stage if you already have extra ammo it just upgrades.
High-Velocity RoundsBullets travel faster
Rapid RoundsShoot fasterer
Burst FireSoften them up even faster
Swift StrikerIf you want a machine gun as your primary fire this is a good way to go
Long Rangegotta be a gamer and hit those shots
SharpshooterYes yes Good
Headshot BoosterGreat if you can hit them
Weakening HeadshotHeadshots make bullets deal +16% more damage
Crippling HeadshotHeadshots make you do more damage later (think of -resist% as +damage%)
Headhunter4% health on headshot is really good if you have any extra health items.
Opening RoundsThis is SUPER GOOD for softening them up then finishing off with a high power rifle shot
Active ReloadLittle minigame that helps keep the pressure up! Great with quicksilver reload and co
Intensifying MagazineGood It's not
Slowing BulletsWhere are they running to? great to combine with your stake
Recharging RushAlmost as important as opening rounds imo? Shoot, lower cooldowns, snipe or crow again!
Hollow PointGood before they turn around or if they don't focus fire you out of the air, otherwise consistently being above 65% might be hard.
Toxic BulletsLeaves them bleeding even after they walk away. That little extra damage can make or break a kill sometimes
Weighted ShotsYou're slower but your shots deal a LOT more damage and slow them down too.
Lucky ShotI don't see why not, %25 chance to deal double damage and more ammo?
Armor PiercerA good pickup if enemy has bullet resist, if not then you just get faster bullets and +8% damage
Spirit ShredderShooting makes you deal more ability damage
Spirit RendGREAT pickup wouldn't wanna miss
Mystic Shotjust a lil extra pizazz on your first shot after an 8s cooldown.
Spiritual OverflowNever a bad pick
Glass Cannon"Actually I'm not sniping I just wanna gun someone down in new york" type beat
SilencerTo silence someone means they can no longer use their abilities
All item notes
- Monster Rounds — DIE MINIONS
- Extended Magazine — More ammo is always good
- Titanic Magazine — PlEASE more ammo
- Escalating Resilience — Good for late stage if you already have extra ammo it just upgrades.
- High-Velocity Rounds — Bullets travel faster
- Rapid Rounds — Shoot fasterer
- Burst Fire — Soften them up even faster
- Swift Striker — If you want a machine gun as your primary fire this is a good way to go
- Long Range — gotta be a gamer and hit those shots
- Sharpshooter — Yes yes Good
- Headshot Booster — Great if you can hit them
- Weakening Headshot — Headshots make bullets deal +16% more damage
- Crippling Headshot — Headshots make you do more damage later (think of -resist% as +damage%)
- Headhunter — 4% health on headshot is really good if you have any extra health items.
- Opening Rounds — This is SUPER GOOD for softening them up then finishing off with a high power rifle shot
- Active Reload — Little minigame that helps keep the pressure up! Great with quicksilver reload and co
- Intensifying Magazine — Good It's not
- Slowing Bullets — Where are they running to? great to combine with your stake
- Recharging Rush — Almost as important as opening rounds imo? Shoot, lower cooldowns, snipe or crow again!
- Hollow Point — Good before they turn around or if they don't focus fire you out of the air, otherwise consistently being above 65% might be hard.
- Toxic Bullets — Leaves them bleeding even after they walk away. That little extra damage can make or break a kill sometimes
- Weighted Shots — You're slower but your shots deal a LOT more damage and slow them down too.
- Lucky Shot — I don't see why not, %25 chance to deal double damage and more ammo?
- Armor Piercer — A good pickup if enemy has bullet resist, if not then you just get faster bullets and +8% damage
- Spirit Shredder — Shooting makes you deal more ability damage
- Spirit Rend — GREAT pickup wouldn't wanna miss
- Mystic Shot — just a lil extra pizazz on your first shot after an 8s cooldown.
- Spiritual Overflow — Never a bad pick
- Glass Cannon — "Actually I'm not sniping I just wanna gun someone down in new york" type beat
- Silencer — To silence someone means they can no longer use their abilities
- 4
Health and survivability
45,600 Souls
Extra HealthGood to take early on but it's more important to get resists later,
Extra StaminaDash More!
Stamina MasteryJust great overall
Weapon ShieldingThey're using too much gun on me and killing me too fast!
Spirit ShieldingThey're using too many abilities on me and killing me too fast!
HealbaneHeal after headshot or crow kill. They also heal less after you hit them
Restorative Locket"QUICK, HEAL ME" button if you've been near(ish) a fight
Sprint BootsIncreases running and flight speed a little bit, idk if it's really noticable tho
Enduring Speedfaster flight speed but only by 1m/s
Enchanter's EmblemSame as with hollow point, Good before they see you, not great when they do.
FortitudeRegen faster to get back into combat without riding the zipline back to base to heal up
CounterspellSTOP THROWING SHIT AT ME (Get parried, idiot)
Bullet LifestealALWAYS a good pick, I love you lifesteal, my beloved
Spirit LifestealI love you lifesteal, mwah mwah mwah.
LeechI LOVE YOU LIFESTEAL, THEY CAN'T KILL ME IF I KEEP HITTING MY SHOTS
Siphon BulletsDo they have too much health overall? Lets fix that
InhibitorThey deal less damage to you AND heal less? Hard NOT to pick up
Trophy CollectorIf you're getting assists or kills this is always good to have,
All item notes
- Extra Health — Good to take early on but it's more important to get resists later,
- Extra Stamina — Dash More!
- Stamina Mastery — Just great overall
- Weapon Shielding — They're using too much gun on me and killing me too fast!
- Spirit Shielding — They're using too many abilities on me and killing me too fast!
- Healbane — Heal after headshot or crow kill. They also heal less after you hit them
- Restorative Locket — "QUICK, HEAL ME" button if you've been near(ish) a fight
- Sprint Boots — Increases running and flight speed a little bit, idk if it's really noticable tho
- Enduring Speed — faster flight speed but only by 1m/s
- Enchanter's Emblem — Same as with hollow point, Good before they see you, not great when they do.
- Fortitude — Regen faster to get back into combat without riding the zipline back to base to heal up
- Counterspell — STOP THROWING SHIT AT ME (Get parried, idiot)
- Bullet Lifesteal — ALWAYS a good pick, I love you lifesteal, my beloved
- Spirit Lifesteal — I love you lifesteal, mwah mwah mwah.
- Leech — I LOVE YOU LIFESTEAL, THEY CAN'T KILL ME IF I KEEP HITTING MY SHOTS
- Siphon Bullets — Do they have too much health overall? Lets fix that
- Inhibitor — They deal less damage to you AND heal less? Hard NOT to pick up
- Trophy Collector — If you're getting assists or kills this is always good to have,
