Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Core Damage/Sustain
44,000 SoulsPriotise these
Mystic RegenerationS++. take this always for upgrade into Radient. ENHANCED BUY
Radiant RegenerationS+++. TAKE THIS ALWAYS. Ability spam = constant healing/movement. Works insanly well if shiv 3. ENHANCED BUY
DecayS+. Easy Rage generation, huge pressure against high-health targets and -50% healing received. ENHANCED BUY
Spirit LifestealS. Slice, knives, Torment Pulse, etc. all become sustain.
Compress CooldownS. Put it on Slice and Dice.
Superior CooldownS. Cooldown, this is essential for back to back SLICE past round 2.
Transcendent CooldownS-. S if you have actives. Still essential for SLICE
Torment PulseS-. You WANT to be standing inside the enemy. S+ if you have Radiant Regen
Mystic VulnerabilityS-. You're constantly tagging people with spirit damage, so shredding their spirit resistance pays off across basically your whole kit. ENHANCED BUY
Escalating ExposureS. Sprirt Amp for late game damage
WitchmailS+. Tank+Damge+CD, try not to use 3 or ult. You want this to cooldown slice for spam. ENHANCED BUY
InfuserS-. upgrade from spirit lifesteal. proc when enemy is grouped
All item notes
- Mystic Regeneration — S++. take this always for upgrade into Radient. ENHANCED BUY
- Radiant Regeneration — S+++. TAKE THIS ALWAYS. Ability spam = constant healing/movement. Works insanly well if shiv 3. ENHANCED BUY
- Decay — S+. Easy Rage generation, huge pressure against high-health targets and -50% healing received. ENHANCED BUY
- Spirit Lifesteal — S. Slice, knives, Torment Pulse, etc. all become sustain.
- Compress Cooldown — S. Put it on Slice and Dice.
- Superior Cooldown — S. Cooldown, this is essential for back to back SLICE past round 2.
- Transcendent Cooldown — S-. S if you have actives. Still essential for SLICE
- Torment Pulse — S-. You WANT to be standing inside the enemy. S+ if you have Radiant Regen
- Mystic Vulnerability — S-. You're constantly tagging people with spirit damage, so shredding their spirit resistance pays off across basically your whole kit. ENHANCED BUY
- Escalating Exposure — S. Sprirt Amp for late game damage
- Witchmail — S+. Tank+Damge+CD, try not to use 3 or ult. You want this to cooldown slice for spam. ENHANCED BUY
- Infuser — S-. upgrade from spirit lifesteal. proc when enemy is grouped
- 2
TANK UP
62,400 SoulsBuy every green available for health investment
ScourgeA+. S if Have health/Radient/exposure
LeechA-. infuser is better
Enduring SpeedB. builds into jugg, movespeed to close gaps
JuggernautA-, mainly for health investment, better against slows
SpellbreakerA+ green investment.
IndomitableA-. ONLY for stun team. ENHANCED BUY
Spirit ResilienceA. S- if spirit heros
Bullet ResilienceA. S- if gun heros
Plated ArmorA-. ONLY for gun procs against toxic, slow etc.
Mystic ReverbA. SLICE, Damage/heal. ENHANCED BUY
Healing TempoA. green investment, healing and move speed. S- if many sources of healing.
CounterspellB. Skill diff. A against stuns (seven stun, Warden cage, knockdown, etc.) and many ults (doorman, lash, Mo, Pocket, Abrams, Apollo. You get it) Skill diff
All item notes
- Scourge — A+. S if Have health/Radient/exposure
- Leech — A-. infuser is better
- Enduring Speed — B. builds into jugg, movespeed to close gaps
- Juggernaut — A-, mainly for health investment, better against slows
- Spellbreaker — A+ green investment.
- Indomitable — A-. ONLY for stun team. ENHANCED BUY
- Spirit Resilience — A. S- if spirit heros
- Bullet Resilience — A. S- if gun heros
- Plated Armor — A-. ONLY for gun procs against toxic, slow etc.
- Mystic Reverb — A. SLICE, Damage/heal. ENHANCED BUY
- Healing Tempo — A. green investment, healing and move speed. S- if many sources of healing.
- Counterspell — B. Skill diff. A against stuns (seven stun, Warden cage, knockdown, etc.) and many ults (doorman, lash, Mo, Pocket, Abrams, Apollo. You get it) Skill diff
- 3
Conditional/Counter
76,800 SoulsEnhanced versions are better. Good conditionally or if you get bad choices.
Rescue BeamB. Healing but S+ if ENHANCED BUY [15s CD]
Veil WalkerB-. Movespeed mostly but S. if ENHANCED BUY for healing
Warp StoneB-. Gap closer/excape. A- if ENHANCED BUY [13s CD/distance]
Stamina MasteryB-. Stam + Air movement, and Green investment. Gap closer + Escapes. ENHANCED BUY
Restorative LocketB+. Burst healing and stam. Locket is just good in brawl. ENHANCED BUY for health
Divine BarrierB. barrior/cleanse but S+ if ENHANCED BUY [16s CD]
KnockdownB. S+ if Vindicta/seven/kelvin. cant slash efficently if the target can fly.
Rapid RechargeB+. knives to stack rage
Greater ExpansionB+. larger Slice/cull distance A. if ENHANCED BUY
TankbusterB-. Damage only, not crazy
Boundless SpiritB+. damage but priotise green items
Surge of PowerB-. slight damage up, bit of movespeed
Mystic SlowB. Slow on slice for shadow to hit.
Lightning ScrollB-. Slow on slice for shadow to hit. Ult stun only matters if you cant kill or after first cull
Arctic BlastB+. Freeze for shadow, you should always be in range. A. if ENHANCED BUY [12s CD]
Spirit BurnB-. Anti heal. better with exposure/decay.
BerserkerB+. Shoot then Slice then Shoot. ENHANCED BUY for Gun damage stacks.
Heroic AuraB+. Team gun resist + movespeed.
Ballistic EnchantmentB-. Slice then Shoot ig, mainly for range up
Alchemical FireB-. Wave clear. B+ with mystic vuln/exposure/radient
All item notes
- Rescue Beam — B. Healing but S+ if ENHANCED BUY [15s CD]
- Veil Walker — B-. Movespeed mostly but S. if ENHANCED BUY for healing
- Warp Stone — B-. Gap closer/excape. A- if ENHANCED BUY [13s CD/distance]
- Stamina Mastery — B-. Stam + Air movement, and Green investment. Gap closer + Escapes. ENHANCED BUY
- Restorative Locket — B+. Burst healing and stam. Locket is just good in brawl. ENHANCED BUY for health
- Divine Barrier — B. barrior/cleanse but S+ if ENHANCED BUY [16s CD]
- Knockdown — B. S+ if Vindicta/seven/kelvin. cant slash efficently if the target can fly.
- Rapid Recharge — B+. knives to stack rage
- Greater Expansion — B+. larger Slice/cull distance A. if ENHANCED BUY
- Tankbuster — B-. Damage only, not crazy
- Boundless Spirit — B+. damage but priotise green items
- Surge of Power — B-. slight damage up, bit of movespeed
- Mystic Slow — B. Slow on slice for shadow to hit.
- Lightning Scroll — B-. Slow on slice for shadow to hit. Ult stun only matters if you cant kill or after first cull
- Arctic Blast — B+. Freeze for shadow, you should always be in range. A. if ENHANCED BUY [12s CD]
- Spirit Burn — B-. Anti heal. better with exposure/decay.
- Berserker — B+. Shoot then Slice then Shoot. ENHANCED BUY for Gun damage stacks.
- Heroic Aura — B+. Team gun resist + movespeed.
- Ballistic Enchantment — B-. Slice then Shoot ig, mainly for range up
- Alchemical Fire — B-. Wave clear. B+ with mystic vuln/exposure/radient
- 4
Teirs 1 and 2
18,400 SoulsInconsquential but upgrades into okay stuff.
Healing RiteC-. ONLY ENHANCED BUY to upgrade into rescue beam/healing aura.
FleetfootC. shoot more, movespeed sometimes.
Restorative ShotC-. Small heal. ENHANCED BUY triples heal.
Close QuartersC. Melee resist + small damage from gun upclose. you should be fighting close most the time. Allows you to transition slice then shoot more.
Point BlankC+. shoot then slice for slow so shadow hits.
Extra ChargeC+. More knives, easier to build rage.
SuppressorC+. against Gun heros
Extra RegenC-. Regen is good on shiv because of his 3. Builds into healing booster then Tempo
Guardian WardC+ movespeed. ENHANCED BUY for Divine Barrior
Healing BoosterC-. Increases healing scources. ENHANCED BUY [11 Health regen]
Cold FrontC+. Extra spirit damage that slows. ENHANCED BUY for chance at Arctic Blast.
Extra StaminaC+. Stamina is good. I see to many people dash in panic... PLEASE learn to dash jump, allows Arcane dash/Kinetic Dash.
Mystic BurstC+. Small Damage Up.
Mystic ExpansionB. SLICE range.
Extra SpiritB-. Spirit is okay, but green investment is better.
All item notes
- Healing Rite — C-. ONLY ENHANCED BUY to upgrade into rescue beam/healing aura.
- Fleetfoot — C. shoot more, movespeed sometimes.
- Restorative Shot — C-. Small heal. ENHANCED BUY triples heal.
- Close Quarters — C. Melee resist + small damage from gun upclose. you should be fighting close most the time. Allows you to transition slice then shoot more.
- Point Blank — C+. shoot then slice for slow so shadow hits.
- Extra Charge — C+. More knives, easier to build rage.
- Suppressor — C+. against Gun heros
- Extra Regen — C-. Regen is good on shiv because of his 3. Builds into healing booster then Tempo
- Guardian Ward — C+ movespeed. ENHANCED BUY for Divine Barrior
- Healing Booster — C-. Increases healing scources. ENHANCED BUY [11 Health regen]
- Cold Front — C+. Extra spirit damage that slows. ENHANCED BUY for chance at Arctic Blast.
- Extra Stamina — C+. Stamina is good. I see to many people dash in panic... PLEASE learn to dash jump, allows Arcane dash/Kinetic Dash.
- Mystic Burst — C+. Small Damage Up.
- Mystic Expansion — B. SLICE range.
- Extra Spirit — B-. Spirit is okay, but green investment is better.
- 5
LEGENDARYS
169,983 SoulsSave rerolls for on round 4 and 5 for legendary choice. All legendaries are good but you dont have to pick them over an enhanced tier 4 (witchmail, spellbreaker, infuser for example.)
Frostbite CharmS+. Cooldown, Damage, and Freeze for Guarenteed shadow hit {DO NOT reroll}
Mystic ConduitS+. Team range+CD+heal what more can you ask for. {6.25% reroll}
Prism BlastS+ About to die? press this to proc Spirit lifesteal. Centre does 5x damage. Tower cruncher {12.5% reroll}
Unstable ConcoctionS. movespeed, health, damage, stun. Use in combination with Shiv 3 to survive {18.75 reroll}
Electric SlippersS. FORGET EVERYTHING, only use Slice for movement then start sliding on them, you should be tanky enough by now. You lose momentum after slice. {25% reroll}
Haunting ShotS. Slice then shoot, slice then shoot, slice the shoot. {31.25% reroll}
Shrink RayS. Mosquito shiv. S+ against gun heros {37.5% reroll}
Eternal GiftS-. Stats and Death cooldown. S. if round 4. {43.75% reroll}
Nullification BurstS. Easy to proc, and they cant get away, dont forget about the debuff resist. {50% reroll}
Omnicharge SignetS-. SLICE, sadly cant recharge into next charge, if youre using slice properly, you wont need this. {56.25% reroll}
Celestial BlessingS-. Movespeed, Stam recovery, and team heal can never go wrong. Basically panic button {62.5% reroll}
Mystical PianoA. Stun, better with Greater expansion. {68.75% reroll} S+ if ENHANCED BUY [6s CD, 3s stun+2s daze]
Shadow StrikeA. Invis + rage builder {75% reroll}
Cloak of OpportunityA. movespeed. S if against stuns, you know the drill. {81.25% reroll}
Seraphim WingsA. taking too much damage? fly away. S against flying heros, if you can manage strafing and wall jumps {87.5% reroll}
Runed GauntletsB. Me ooga. Me booga. Me put fist in gauntlet. Now fist is club. Although can be used as a gap closer. {93.75% reroll}
Infinite RoundsA-. Shoot more ig? better if you have Gun items like Berserker but your rolls have to be pretty bad for that. {Reroll this}
All item notes
- Frostbite Charm — S+. Cooldown, Damage, and Freeze for Guarenteed shadow hit {DO NOT reroll}
- Mystic Conduit — S+. Team range+CD+heal what more can you ask for. {6.25% reroll}
- Prism Blast — S+ About to die? press this to proc Spirit lifesteal. Centre does 5x damage. Tower cruncher {12.5% reroll}
- Unstable Concoction — S. movespeed, health, damage, stun. Use in combination with Shiv 3 to survive {18.75 reroll}
- Electric Slippers — S. FORGET EVERYTHING, only use Slice for movement then start sliding on them, you should be tanky enough by now. You lose momentum after slice. {25% reroll}
- Haunting Shot — S. Slice then shoot, slice then shoot, slice the shoot. {31.25% reroll}
- Shrink Ray — S. Mosquito shiv. S+ against gun heros {37.5% reroll}
- Eternal Gift — S-. Stats and Death cooldown. S. if round 4. {43.75% reroll}
- Nullification Burst — S. Easy to proc, and they cant get away, dont forget about the debuff resist. {50% reroll}
- Omnicharge Signet — S-. SLICE, sadly cant recharge into next charge, if youre using slice properly, you wont need this. {56.25% reroll}
- Celestial Blessing — S-. Movespeed, Stam recovery, and team heal can never go wrong. Basically panic button {62.5% reroll}
- Mystical Piano — A. Stun, better with Greater expansion. {68.75% reroll} S+ if ENHANCED BUY [6s CD, 3s stun+2s daze]
- Shadow Strike — A. Invis + rage builder {75% reroll}
- Cloak of Opportunity — A. movespeed. S if against stuns, you know the drill. {81.25% reroll}
- Seraphim Wings — A. taking too much damage? fly away. S against flying heros, if you can manage strafing and wall jumps {87.5% reroll}
- Runed Gauntlets — B. Me ooga. Me booga. Me put fist in gauntlet. Now fist is club. Although can be used as a gap closer. {93.75% reroll}
- Infinite Rounds — A-. Shoot more ig? better if you have Gun items like Berserker but your rolls have to be pretty bad for that. {Reroll this}
