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Shiv

Shiv

Spirit Slice Tank Shiv Streetbrawl SB [Annotated]

Author ✪IcBnk✪ · Updated Aug 31, 2026

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Skill order

Order set by the author · gold is the ultimate

Serrated Knives
◆
1
2
3
Slice and Dice
◆
1
2
3
Bloodletting
◆
1
2
3
Killing Blow
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Core Damage/Sustain

    44,000 Souls

    Priotise these

    1. Mystic RegenerationMystic RegenerationS++. take this always for upgrade into Radient. ENHANCED BUY
    2. Radiant RegenerationRadiant RegenerationS+++. TAKE THIS ALWAYS. Ability spam = constant healing/movement. Works insanly well if shiv 3. ENHANCED BUY
    3. DecayDecayS+. Easy Rage generation, huge pressure against high-health targets and -50% healing received. ENHANCED BUY
    4. Spirit LifestealSpirit LifestealS. Slice, knives, Torment Pulse, etc. all become sustain.
    5. Compress CooldownCompress CooldownS. Put it on Slice and Dice.
    6. Superior CooldownSuperior CooldownS. Cooldown, this is essential for back to back SLICE past round 2.
    7. Transcendent CooldownTranscendent CooldownS-. S if you have actives. Still essential for SLICE
    8. Torment PulseTorment PulseS-. You WANT to be standing inside the enemy. S+ if you have Radiant Regen
    9. Mystic VulnerabilityMystic VulnerabilityS-. You're constantly tagging people with spirit damage, so shredding their spirit resistance pays off across basically your whole kit. ENHANCED BUY
    10. Escalating ExposureEscalating ExposureS. Sprirt Amp for late game damage
    11. WitchmailWitchmailS+. Tank+Damge+CD, try not to use 3 or ult. You want this to cooldown slice for spam. ENHANCED BUY
    12. InfuserInfuserS-. upgrade from spirit lifesteal. proc when enemy is grouped
    All item notes
    • Mystic Regeneration — S++. take this always for upgrade into Radient. ENHANCED BUY
    • Radiant Regeneration — S+++. TAKE THIS ALWAYS. Ability spam = constant healing/movement. Works insanly well if shiv 3. ENHANCED BUY
    • Decay — S+. Easy Rage generation, huge pressure against high-health targets and -50% healing received. ENHANCED BUY
    • Spirit Lifesteal — S. Slice, knives, Torment Pulse, etc. all become sustain.
    • Compress Cooldown — S. Put it on Slice and Dice.
    • Superior Cooldown — S. Cooldown, this is essential for back to back SLICE past round 2.
    • Transcendent Cooldown — S-. S if you have actives. Still essential for SLICE
    • Torment Pulse — S-. You WANT to be standing inside the enemy. S+ if you have Radiant Regen
    • Mystic Vulnerability — S-. You're constantly tagging people with spirit damage, so shredding their spirit resistance pays off across basically your whole kit. ENHANCED BUY
    • Escalating Exposure — S. Sprirt Amp for late game damage
    • Witchmail — S+. Tank+Damge+CD, try not to use 3 or ult. You want this to cooldown slice for spam. ENHANCED BUY
    • Infuser — S-. upgrade from spirit lifesteal. proc when enemy is grouped
  2. 2

    TANK UP

    62,400 Souls

    Buy every green available for health investment

    1. ScourgeScourgeA+. S if Have health/Radient/exposure
    2. LeechLeechA-. infuser is better
    3. Enduring SpeedEnduring SpeedB. builds into jugg, movespeed to close gaps
    4. JuggernautJuggernautA-, mainly for health investment, better against slows
    5. SpellbreakerSpellbreakerA+ green investment.
    6. IndomitableIndomitableA-. ONLY for stun team. ENHANCED BUY
    7. Spirit ResilienceSpirit ResilienceA. S- if spirit heros
    8. Bullet ResilienceBullet ResilienceA. S- if gun heros
    9. Plated ArmorPlated ArmorA-. ONLY for gun procs against toxic, slow etc.
    10. Mystic ReverbMystic ReverbA. SLICE, Damage/heal. ENHANCED BUY
    11. Healing TempoHealing TempoA. green investment, healing and move speed. S- if many sources of healing.
    12. CounterspellCounterspellB. Skill diff. A against stuns (seven stun, Warden cage, knockdown, etc.) and many ults (doorman, lash, Mo, Pocket, Abrams, Apollo. You get it) Skill diff
    All item notes
    • Scourge — A+. S if Have health/Radient/exposure
    • Leech — A-. infuser is better
    • Enduring Speed — B. builds into jugg, movespeed to close gaps
    • Juggernaut — A-, mainly for health investment, better against slows
    • Spellbreaker — A+ green investment.
    • Indomitable — A-. ONLY for stun team. ENHANCED BUY
    • Spirit Resilience — A. S- if spirit heros
    • Bullet Resilience — A. S- if gun heros
    • Plated Armor — A-. ONLY for gun procs against toxic, slow etc.
    • Mystic Reverb — A. SLICE, Damage/heal. ENHANCED BUY
    • Healing Tempo — A. green investment, healing and move speed. S- if many sources of healing.
    • Counterspell — B. Skill diff. A against stuns (seven stun, Warden cage, knockdown, etc.) and many ults (doorman, lash, Mo, Pocket, Abrams, Apollo. You get it) Skill diff
  3. 3

    Conditional/Counter

    76,800 Souls

    Enhanced versions are better. Good conditionally or if you get bad choices.

    1. Rescue BeamRescue BeamB. Healing but S+ if ENHANCED BUY [15s CD]
    2. Veil WalkerVeil WalkerB-. Movespeed mostly but S. if ENHANCED BUY for healing
    3. Warp StoneWarp StoneB-. Gap closer/excape. A- if ENHANCED BUY [13s CD/distance]
    4. Stamina MasteryStamina MasteryB-. Stam + Air movement, and Green investment. Gap closer + Escapes. ENHANCED BUY
    5. Restorative LocketRestorative LocketB+. Burst healing and stam. Locket is just good in brawl. ENHANCED BUY for health
    6. Divine BarrierDivine BarrierB. barrior/cleanse but S+ if ENHANCED BUY [16s CD]
    7. KnockdownKnockdownB. S+ if Vindicta/seven/kelvin. cant slash efficently if the target can fly.
    8. Rapid RechargeRapid RechargeB+. knives to stack rage
    9. Greater ExpansionGreater ExpansionB+. larger Slice/cull distance A. if ENHANCED BUY
    10. TankbusterTankbusterB-. Damage only, not crazy
    11. Boundless SpiritBoundless SpiritB+. damage but priotise green items
    12. Surge of PowerSurge of PowerB-. slight damage up, bit of movespeed
    13. Mystic SlowMystic SlowB. Slow on slice for shadow to hit.
    14. Lightning ScrollLightning ScrollB-. Slow on slice for shadow to hit. Ult stun only matters if you cant kill or after first cull
    15. Arctic BlastArctic BlastB+. Freeze for shadow, you should always be in range. A. if ENHANCED BUY [12s CD]
    16. Spirit BurnSpirit BurnB-. Anti heal. better with exposure/decay.
    17. BerserkerBerserkerB+. Shoot then Slice then Shoot. ENHANCED BUY for Gun damage stacks.
    18. Heroic AuraHeroic AuraB+. Team gun resist + movespeed.
    19. Ballistic EnchantmentBallistic EnchantmentB-. Slice then Shoot ig, mainly for range up
    20. Alchemical FireAlchemical FireB-. Wave clear. B+ with mystic vuln/exposure/radient
    All item notes
    • Rescue Beam — B. Healing but S+ if ENHANCED BUY [15s CD]
    • Veil Walker — B-. Movespeed mostly but S. if ENHANCED BUY for healing
    • Warp Stone — B-. Gap closer/excape. A- if ENHANCED BUY [13s CD/distance]
    • Stamina Mastery — B-. Stam + Air movement, and Green investment. Gap closer + Escapes. ENHANCED BUY
    • Restorative Locket — B+. Burst healing and stam. Locket is just good in brawl. ENHANCED BUY for health
    • Divine Barrier — B. barrior/cleanse but S+ if ENHANCED BUY [16s CD]
    • Knockdown — B. S+ if Vindicta/seven/kelvin. cant slash efficently if the target can fly.
    • Rapid Recharge — B+. knives to stack rage
    • Greater Expansion — B+. larger Slice/cull distance A. if ENHANCED BUY
    • Tankbuster — B-. Damage only, not crazy
    • Boundless Spirit — B+. damage but priotise green items
    • Surge of Power — B-. slight damage up, bit of movespeed
    • Mystic Slow — B. Slow on slice for shadow to hit.
    • Lightning Scroll — B-. Slow on slice for shadow to hit. Ult stun only matters if you cant kill or after first cull
    • Arctic Blast — B+. Freeze for shadow, you should always be in range. A. if ENHANCED BUY [12s CD]
    • Spirit Burn — B-. Anti heal. better with exposure/decay.
    • Berserker — B+. Shoot then Slice then Shoot. ENHANCED BUY for Gun damage stacks.
    • Heroic Aura — B+. Team gun resist + movespeed.
    • Ballistic Enchantment — B-. Slice then Shoot ig, mainly for range up
    • Alchemical Fire — B-. Wave clear. B+ with mystic vuln/exposure/radient
  4. 4

    Teirs 1 and 2

    18,400 Souls

    Inconsquential but upgrades into okay stuff.

    1. Healing RiteHealing RiteC-. ONLY ENHANCED BUY to upgrade into rescue beam/healing aura.
    2. FleetfootFleetfootC. shoot more, movespeed sometimes.
    3. Restorative ShotRestorative ShotC-. Small heal. ENHANCED BUY triples heal.
    4. Close QuartersClose QuartersC. Melee resist + small damage from gun upclose. you should be fighting close most the time. Allows you to transition slice then shoot more.
    5. Point BlankPoint BlankC+. shoot then slice for slow so shadow hits.
    6. Extra ChargeExtra ChargeC+. More knives, easier to build rage.
    7. SuppressorSuppressorC+. against Gun heros
    8. Extra RegenExtra RegenC-. Regen is good on shiv because of his 3. Builds into healing booster then Tempo
    9. Guardian WardGuardian WardC+ movespeed. ENHANCED BUY for Divine Barrior
    10. Healing BoosterHealing BoosterC-. Increases healing scources. ENHANCED BUY [11 Health regen]
    11. Cold FrontCold FrontC+. Extra spirit damage that slows. ENHANCED BUY for chance at Arctic Blast.
    12. Extra StaminaExtra StaminaC+. Stamina is good. I see to many people dash in panic... PLEASE learn to dash jump, allows Arcane dash/Kinetic Dash.
    13. Mystic BurstMystic BurstC+. Small Damage Up.
    14. Mystic ExpansionMystic ExpansionB. SLICE range.
    15. Extra SpiritExtra SpiritB-. Spirit is okay, but green investment is better.
    All item notes
    • Healing Rite — C-. ONLY ENHANCED BUY to upgrade into rescue beam/healing aura.
    • Fleetfoot — C. shoot more, movespeed sometimes.
    • Restorative Shot — C-. Small heal. ENHANCED BUY triples heal.
    • Close Quarters — C. Melee resist + small damage from gun upclose. you should be fighting close most the time. Allows you to transition slice then shoot more.
    • Point Blank — C+. shoot then slice for slow so shadow hits.
    • Extra Charge — C+. More knives, easier to build rage.
    • Suppressor — C+. against Gun heros
    • Extra Regen — C-. Regen is good on shiv because of his 3. Builds into healing booster then Tempo
    • Guardian Ward — C+ movespeed. ENHANCED BUY for Divine Barrior
    • Healing Booster — C-. Increases healing scources. ENHANCED BUY [11 Health regen]
    • Cold Front — C+. Extra spirit damage that slows. ENHANCED BUY for chance at Arctic Blast.
    • Extra Stamina — C+. Stamina is good. I see to many people dash in panic... PLEASE learn to dash jump, allows Arcane dash/Kinetic Dash.
    • Mystic Burst — C+. Small Damage Up.
    • Mystic Expansion — B. SLICE range.
    • Extra Spirit — B-. Spirit is okay, but green investment is better.
  5. 5

    LEGENDARYS

    169,983 Souls

    Save rerolls for on round 4 and 5 for legendary choice. All legendaries are good but you dont have to pick them over an enhanced tier 4 (witchmail, spellbreaker, infuser for example.)

    1. Frostbite CharmFrostbite CharmS+. Cooldown, Damage, and Freeze for Guarenteed shadow hit {DO NOT reroll}
    2. Mystic ConduitMystic ConduitS+. Team range+CD+heal what more can you ask for. {6.25% reroll}
    3. Prism BlastPrism BlastS+ About to die? press this to proc Spirit lifesteal. Centre does 5x damage. Tower cruncher {12.5% reroll}
    4. Unstable ConcoctionUnstable ConcoctionS. movespeed, health, damage, stun. Use in combination with Shiv 3 to survive {18.75 reroll}
    5. Electric SlippersElectric SlippersS. FORGET EVERYTHING, only use Slice for movement then start sliding on them, you should be tanky enough by now. You lose momentum after slice. {25% reroll}
    6. Haunting ShotHaunting ShotS. Slice then shoot, slice then shoot, slice the shoot. {31.25% reroll}
    7. Shrink RayShrink RayS. Mosquito shiv. S+ against gun heros {37.5% reroll}
    8. Eternal GiftEternal GiftS-. Stats and Death cooldown. S. if round 4. {43.75% reroll}
    9. Nullification BurstNullification BurstS. Easy to proc, and they cant get away, dont forget about the debuff resist. {50% reroll}
    10. Omnicharge SignetOmnicharge SignetS-. SLICE, sadly cant recharge into next charge, if youre using slice properly, you wont need this. {56.25% reroll}
    11. Celestial BlessingCelestial BlessingS-. Movespeed, Stam recovery, and team heal can never go wrong. Basically panic button {62.5% reroll}
    12. Mystical PianoMystical PianoA. Stun, better with Greater expansion. {68.75% reroll} S+ if ENHANCED BUY [6s CD, 3s stun+2s daze]
    13. Shadow StrikeShadow StrikeA. Invis + rage builder {75% reroll}
    14. Cloak of OpportunityCloak of OpportunityA. movespeed. S if against stuns, you know the drill. {81.25% reroll}
    15. Seraphim WingsSeraphim WingsA. taking too much damage? fly away. S against flying heros, if you can manage strafing and wall jumps {87.5% reroll}
    16. Runed GauntletsRuned GauntletsB. Me ooga. Me booga. Me put fist in gauntlet. Now fist is club. Although can be used as a gap closer. {93.75% reroll}
    17. Infinite RoundsInfinite RoundsA-. Shoot more ig? better if you have Gun items like Berserker but your rolls have to be pretty bad for that. {Reroll this}
    All item notes
    • Frostbite Charm — S+. Cooldown, Damage, and Freeze for Guarenteed shadow hit {DO NOT reroll}
    • Mystic Conduit — S+. Team range+CD+heal what more can you ask for. {6.25% reroll}
    • Prism Blast — S+ About to die? press this to proc Spirit lifesteal. Centre does 5x damage. Tower cruncher {12.5% reroll}
    • Unstable Concoction — S. movespeed, health, damage, stun. Use in combination with Shiv 3 to survive {18.75 reroll}
    • Electric Slippers — S. FORGET EVERYTHING, only use Slice for movement then start sliding on them, you should be tanky enough by now. You lose momentum after slice. {25% reroll}
    • Haunting Shot — S. Slice then shoot, slice then shoot, slice the shoot. {31.25% reroll}
    • Shrink Ray — S. Mosquito shiv. S+ against gun heros {37.5% reroll}
    • Eternal Gift — S-. Stats and Death cooldown. S. if round 4. {43.75% reroll}
    • Nullification Burst — S. Easy to proc, and they cant get away, dont forget about the debuff resist. {50% reroll}
    • Omnicharge Signet — S-. SLICE, sadly cant recharge into next charge, if youre using slice properly, you wont need this. {56.25% reroll}
    • Celestial Blessing — S-. Movespeed, Stam recovery, and team heal can never go wrong. Basically panic button {62.5% reroll}
    • Mystical Piano — A. Stun, better with Greater expansion. {68.75% reroll} S+ if ENHANCED BUY [6s CD, 3s stun+2s daze]
    • Shadow Strike — A. Invis + rage builder {75% reroll}
    • Cloak of Opportunity — A. movespeed. S if against stuns, you know the drill. {81.25% reroll}
    • Seraphim Wings — A. taking too much damage? fly away. S against flying heros, if you can manage strafing and wall jumps {87.5% reroll}
    • Runed Gauntlets — B. Me ooga. Me booga. Me put fist in gauntlet. Now fist is club. Although can be used as a gap closer. {93.75% reroll}
    • Infinite Rounds — A-. Shoot more ig? better if you have Gun items like Berserker but your rolls have to be pretty bad for that. {Reroll this}