Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Core Sustain
46,400 Souls
Rapid RechargeS+ Tier, this item is your life. Good any round you can get it.
Extra ChargeS+ Tier. Upgrades to rapid recharge, do you really want to risk not getting extra charges? Pick this.
RefresherA-Tier. Good for the cheeky double ult, allows you to stay in their face for longer. Skip in favor of sustain if you cant stay alive.
Transcendent CooldownS Tier. Everything gets more uptime.
Superior CooldownS-Tier. More pain battery generation, less time between heals, ult more often. Very good choice any round.
Mystic RegenerationA-Tier pick early game.
Radiant RegenerationA-Tier. Movement speed helps you chase and bonus healing keeps you up. Good pick always.
Spirit LifestealThis is your life, take over almost everything else early game.
InfuserS-Tier. Very good, take over almost anything else.
LeechS+ Tier. Required in general, take over anything else.
Healing TempoAn overall good pick at any point to get more from your healing.
Healing BoosterB-tier, a good pick to get more value out of your healing.
All item notes
- Rapid Recharge — S+ Tier, this item is your life. Good any round you can get it.
- Extra Charge — S+ Tier. Upgrades to rapid recharge, do you really want to risk not getting extra charges? Pick this.
- Refresher — A-Tier. Good for the cheeky double ult, allows you to stay in their face for longer. Skip in favor of sustain if you cant stay alive.
- Transcendent Cooldown — S Tier. Everything gets more uptime.
- Superior Cooldown — S-Tier. More pain battery generation, less time between heals, ult more often. Very good choice any round.
- Mystic Regeneration — A-Tier pick early game.
- Radiant Regeneration — A-Tier. Movement speed helps you chase and bonus healing keeps you up. Good pick always.
- Spirit Lifesteal — This is your life, take over almost everything else early game.
- Infuser — S-Tier. Very good, take over almost anything else.
- Leech — S+ Tier. Required in general, take over anything else.
- Healing Tempo — An overall good pick at any point to get more from your healing.
- Healing Booster — B-tier, a good pick to get more value out of your healing.
- 2
Core Offense
40,000 Souls
Greater ExpansionS-Tier. Makes your aura larger so its harder for people to get away. Always a good choice.
Torment PulseA-Tier. This is just extra damage on top of your aura on anything near you. Always a good choice.
Escalating ExposureS+ Tier. If you can stay alive and stay on top of people, this is one of the best items you can get. Always a good choice.
Mystic ReverbS-Tier. Lifesteal + slow + AOE, nothing about this isnt great for you. Always a good choice, but gets the most value when your 1 is maxed.
Arctic BlastA-Tier. Extra spirit damage AND makes it harder for peop
Boundless SpiritA-tier. Overall a good pick, makes you stronger.
Mystic VulnerabilityS-Tier. Upgrades to escalating exposure, very good pick any round.
Cold FrontB Tier. Free damage and helps you stay on top of people.
Warp StoneDecent option for diving and escape if you cant move fast.
Improved SpiritA-tier. Overall a good pick, makes you stronger.
All item notes
- Greater Expansion — S-Tier. Makes your aura larger so its harder for people to get away. Always a good choice.
- Torment Pulse — A-Tier. This is just extra damage on top of your aura on anything near you. Always a good choice.
- Escalating Exposure — S+ Tier. If you can stay alive and stay on top of people, this is one of the best items you can get. Always a good choice.
- Mystic Reverb — S-Tier. Lifesteal + slow + AOE, nothing about this isnt great for you. Always a good choice, but gets the most value when your 1 is maxed.
- Arctic Blast — A-Tier. Extra spirit damage AND makes it harder for peop
- Boundless Spirit — A-tier. Overall a good pick, makes you stronger.
- Mystic Vulnerability — S-Tier. Upgrades to escalating exposure, very good pick any round.
- Cold Front — B Tier. Free damage and helps you stay on top of people.
- Warp Stone — Decent option for diving and escape if you cant move fast.
- Improved Spirit — A-tier. Overall a good pick, makes you stronger.
- 3
QOL/Offpicks
76,800 Souls
KnockdownGood to counter Seven, Haze, Vindicta, Dynamo also lets you close distance on someone and drop flyers.
Slowing HexC-tier. Good for running people down, but its not my first choice.
Vortex WebB-Tier. Good for pulling people in, especially before the ult.
Spirit SnatchC-Tier if the enemy team doesnt know how to parry.
FleetfootB-tier QOL item, I try not to buy it early because you often get it as a bonus later.
Spirit RendC-Tier. You can get good value out of this but there are better options.
Ballistic EnchantmentB-tier. Extra ability range is good and the extra weapon damage is good for hybrid builds.
Trophy Collectormeh pick early on, Dont bother past round 2 though.
SuppressorD-Tier. Gets a lot more value vs more gun centered teams.
Mercurial MagnumC-tier pick unless you rolled a lot of weapon
Quicksilver ReloadC-Tier pick unless you've got some good gun items.
Point BlankC-tier. We max spirit here, but this is pretty useful.
Burst FireB-tier if you like to slide, the movement speed and slide distance make this decent.
IndomitableA-tier. Theres almost always at least 1 person trying to stun or silence you so this gives good value.
Phantom StrikeGood counter to Gray Talon and Vindicta. You can use this to teleport to pretty much anyone though, can be good to catch slippery people.
WitchmailA-tier, this procs constantly and gives serious value.
CounterspellGreat counter to Bebop bomb build, just hit F when he pulls you in.
Dispel MagicCounters Mirage, Bebop bomb, Warden pin, Seven Stun, all pins. Very situational.
Extra StaminaC-tier pick generally, must-have to counter Doorman and Warden.
Mystic SlowB-Tier. All we do is run people down with spirit damage, slowing them makes that easier.
Mystic ExpansionA-tier, makes your aura larger.
Surge of PowerC-Tier, bonus move speed is nice and fire rate gives value if you have gun items.
Slowing BulletsD-Tier. Gives good value with the slowing effect
Hunter's AuraD-Tier. Lowering their bullet resist doesnt help you too much, this ends up being discount juggernaut.
All item notes
- Knockdown — Good to counter Seven, Haze, Vindicta, Dynamo also lets you close distance on someone and drop flyers.
- Slowing Hex — C-tier. Good for running people down, but its not my first choice.
- Vortex Web — B-Tier. Good for pulling people in, especially before the ult.
- Spirit Snatch — C-Tier if the enemy team doesnt know how to parry.
- Fleetfoot — B-tier QOL item, I try not to buy it early because you often get it as a bonus later.
- Spirit Rend — C-Tier. You can get good value out of this but there are better options.
- Ballistic Enchantment — B-tier. Extra ability range is good and the extra weapon damage is good for hybrid builds.
- Trophy Collector — meh pick early on, Dont bother past round 2 though.
- Suppressor — D-Tier. Gets a lot more value vs more gun centered teams.
- Mercurial Magnum — C-tier pick unless you rolled a lot of weapon
- Quicksilver Reload — C-Tier pick unless you've got some good gun items.
- Point Blank — C-tier. We max spirit here, but this is pretty useful.
- Burst Fire — B-tier if you like to slide, the movement speed and slide distance make this decent.
- Indomitable — A-tier. Theres almost always at least 1 person trying to stun or silence you so this gives good value.
- Phantom Strike — Good counter to Gray Talon and Vindicta. You can use this to teleport to pretty much anyone though, can be good to catch slippery people.
- Witchmail — A-tier, this procs constantly and gives serious value.
- Counterspell — Great counter to Bebop bomb build, just hit F when he pulls you in.
- Dispel Magic — Counters Mirage, Bebop bomb, Warden pin, Seven Stun, all pins. Very situational.
- Extra Stamina — C-tier pick generally, must-have to counter Doorman and Warden.
- Mystic Slow — B-Tier. All we do is run people down with spirit damage, slowing them makes that easier.
- Mystic Expansion — A-tier, makes your aura larger.
- Surge of Power — C-Tier, bonus move speed is nice and fire rate gives value if you have gun items.
- Slowing Bullets — D-Tier. Gives good value with the slowing effect
- Hunter's Aura — D-Tier. Lowering their bullet resist doesnt help you too much, this ends up being discount juggernaut.
- 4
Offpick healing/Mitigation
56,800 Souls
JuggernautAbsolute must-have if you keep getting slowed (Kelvin), gives extra value against gun heroes. Never a bad pick.
UnstoppableGreat counter to stunlock, works well against lash
SpellbreakerMust have against spirit burst teams.
Spirit ResilienceMust have against heavy spirit teams.
Bullet ResilienceMust have against heavy gun teams.
Stamina MasteryHighly recommend getting this if theres a doorman on the enemy team. Good for chasing as well.
Divine BarrierRemoves pocket ult, gives you move speed, ability range.
Enduring SpeedMust-have if you keep getting slowed (Kelvin)
Restorative LocketVery good pick, especially early. Generates a lot of charges.
Sprint BootsNot the worst pick round 1 or 2, but you're probably better off tankier or with more spirit.
Cheat DeathGood combo for unstable concoction, but this is kinda a noob trap otherwise.
Metal SkinGreat option for closing distance on gun characters (Venator)
Enchanter's EmblemC-Tier pick, best thing about it is the spirit resistance.
Vampiric BurstC-Tier. Can be a decent way to get in some extra healing but you're better off focusing spirit.
All item notes
- Juggernaut — Absolute must-have if you keep getting slowed (Kelvin), gives extra value against gun heroes. Never a bad pick.
- Unstoppable — Great counter to stunlock, works well against lash
- Spellbreaker — Must have against spirit burst teams.
- Spirit Resilience — Must have against heavy spirit teams.
- Bullet Resilience — Must have against heavy gun teams.
- Stamina Mastery — Highly recommend getting this if theres a doorman on the enemy team. Good for chasing as well.
- Divine Barrier — Removes pocket ult, gives you move speed, ability range.
- Enduring Speed — Must-have if you keep getting slowed (Kelvin)
- Restorative Locket — Very good pick, especially early. Generates a lot of charges.
- Sprint Boots — Not the worst pick round 1 or 2, but you're probably better off tankier or with more spirit.
- Cheat Death — Good combo for unstable concoction, but this is kinda a noob trap otherwise.
- Metal Skin — Great option for closing distance on gun characters (Venator)
- Enchanter's Emblem — C-Tier pick, best thing about it is the spirit resistance.
- Vampiric Burst — C-Tier. Can be a decent way to get in some extra healing but you're better off focusing spirit.
