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Infernus

Infernus

Volcai's Street Brawl Infernus

Author Volcai · Updated Apr 14, 2026

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Skill order

Order set by the author · gold is the ultimate

Napalm
◆
1
2
3
Flame Dash
◆
1
2
3
Afterburn
◆
1
2
3
Concussive Combustion
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Absolutely Top Priority

    40,000 Souls

    If you see these, they take priority. See annotations for which ones are the MOST important.

    1. HealbaneHealbaneYou'll probably be given this every game and it's always worth it. Almost impossible not to proc. Take it.
    2. Warp StoneWarp StoneStreet Brawl is CC hell. This item is your bail-out. Can be used while dashing but will interrupt momentum. Take it.
    3. Rapid RechargeRapid RechargeIncredible power spike. Even if dashing isn't your main damage, it gives you unparalleled mobility at dash T3 and Napalm uptime. Take it.
    4. Superior DurationSuperior DurationBuffs every aspect of Infernus' kit. Yes, every ability and all of the items he likes. Take it.
    5. LeechLeechAbsolutely #1 pick for Infernus. Leech + T2 Napalm + Spirit Rend will keep you alive through everything as long as you're dashing. Take it.
    6. Spirit BurnSpirit BurnYou are now death, destroyer of worlds. Take it.
    7. Spirit RendSpirit RendVery solid shred and stacks your spirit lifesteal. One of Infernus' best orange items, especially if you land headshots. Take it.
    8. Spiritual OverflowSpiritual OverflowOne of Infernus' highest value items. Gives him everything he wants + easy to proc. Take it.
    9. Crippling HeadshotCrippling HeadshotStrongest and most reliable spirit shred and late-game healing reduction. Yes, even more than Escalating Exposure. Take it.
    All item notes
    • Healbane — You'll probably be given this every game and it's always worth it. Almost impossible not to proc. Take it.
    • Warp Stone — Street Brawl is CC hell. This item is your bail-out. Can be used while dashing but will interrupt momentum. Take it.
    • Rapid Recharge — Incredible power spike. Even if dashing isn't your main damage, it gives you unparalleled mobility at dash T3 and Napalm uptime. Take it.
    • Superior Duration — Buffs every aspect of Infernus' kit. Yes, every ability and all of the items he likes. Take it.
    • Leech — Absolutely #1 pick for Infernus. Leech + T2 Napalm + Spirit Rend will keep you alive through everything as long as you're dashing. Take it.
    • Spirit Burn — You are now death, destroyer of worlds. Take it.
    • Spirit Rend — Very solid shred and stacks your spirit lifesteal. One of Infernus' best orange items, especially if you land headshots. Take it.
    • Spiritual Overflow — One of Infernus' highest value items. Gives him everything he wants + easy to proc. Take it.
    • Crippling Headshot — Strongest and most reliable spirit shred and late-game healing reduction. Yes, even more than Escalating Exposure. Take it.
  2. 2

    Weapon

    20,800 Souls
    1. Slowing BulletsSlowing BulletsExtremely easy to proc and the slow is valuable for keeping up Afterburn. Good pick, but fire rate comes first and still harder to pull off than Mystic Slow.
    2. Titanic MagazineTitanic MagazineAlternative to Swift Striker and Burst Fire if you aren't hitting your shots. If you're sliding, you won't need this.
    3. Swift StrikerSwift StrikerIf your'e landing shots becuase ideally you mag dump ASAP. Not as good as Burst Fire.
    4. Burst FireBurst FireSame as Swift Striker but better fire rate with your rhythm of play and the slide distance is huge for mobility.
    5. RicochetRicochetFire rate is decent but most of your AoE will be coming from dash. Very strong if you have other proc items, otherwise easily outperformed.
    6. SilencerSilencerSilencer + T2 Afterburn + 15% spirit resist makes you a menace against spirit bombs. Silence is also good for trapping people in dash. Very strong item, unfortunately doesn't show up often.
    All item notes
    • Slowing Bullets — Extremely easy to proc and the slow is valuable for keeping up Afterburn. Good pick, but fire rate comes first and still harder to pull off than Mystic Slow.
    • Titanic Magazine — Alternative to Swift Striker and Burst Fire if you aren't hitting your shots. If you're sliding, you won't need this.
    • Swift Striker — If your'e landing shots becuase ideally you mag dump ASAP. Not as good as Burst Fire.
    • Burst Fire — Same as Swift Striker but better fire rate with your rhythm of play and the slide distance is huge for mobility.
    • Ricochet — Fire rate is decent but most of your AoE will be coming from dash. Very strong if you have other proc items, otherwise easily outperformed.
    • Silencer — Silencer + T2 Afterburn + 15% spirit resist makes you a menace against spirit bombs. Silence is also good for trapping people in dash. Very strong item, unfortunately doesn't show up often.
  3. 3

    Vitality

    28,800 Souls
    1. Enduring SpeedEnduring SpeedThe lynchpin of your mobility. Slide better, dash faster, and don't get caught.
    2. Reactive BarrierReactive BarrierExcellent pick that will last to late game. Street Brawl is a CC landfill and the barrier scales with spirit, which you're already going to get lots of.
    3. Dispel MagicDispel MagicFor when warp stone fails. Alwasy worth it unless you're absolutely breaking the enemy team's ankles.
    4. Spirit ResilienceSpirit ResilienceNot super high priority if you're able to stay mobile, but spirit damage is everywhere in Street Brawl. With Infernus' strong healing this always gets good value.
    5. JuggernautJuggernautNatural upgrade from Enduring Speed. Only time you're getting caught now is Seven stun into echo shard Paige.
    6. InfuserInfuserSolid second fiddle to Leech. VERY good enhanced form. Getting both is usually unnecessary.
    7. SpellbreakerSpellbreakerThe best spirit defense you'll get. Worth it even with Spirit Resilience.
    All item notes
    • Enduring Speed — The lynchpin of your mobility. Slide better, dash faster, and don't get caught.
    • Reactive Barrier — Excellent pick that will last to late game. Street Brawl is a CC landfill and the barrier scales with spirit, which you're already going to get lots of.
    • Dispel Magic — For when warp stone fails. Alwasy worth it unless you're absolutely breaking the enemy team's ankles.
    • Spirit Resilience — Not super high priority if you're able to stay mobile, but spirit damage is everywhere in Street Brawl. With Infernus' strong healing this always gets good value.
    • Juggernaut — Natural upgrade from Enduring Speed. Only time you're getting caught now is Seven stun into echo shard Paige.
    • Infuser — Solid second fiddle to Leech. VERY good enhanced form. Getting both is usually unnecessary.
    • Spellbreaker — The best spirit defense you'll get. Worth it even with Spirit Resilience.
  4. 4

    Spirit

    35,200 Souls
    1. Mystic SlowMystic SlowMight as well be free bonus damage for your dash. Upgrades to Lightning Scrolls which is really good with Concussive Combustion.
    2. Mystic VulnerabilityMystic VulnerabilityYou do 8% more damage. Need I say more?
    3. Mercurial MagnumMercurial MagnumMakes your gun do solid damage with a fire rate and reload. Almost impossible to not proc Afterburn if you have this.
    4. Transcendent CooldownTranscendent CooldownTurns Concussive Combustion T2 into a spammable initiation and disengage tool. Otherwise low CDs is always great.
    5. Boundless SpiritBoundless SpiritConsiderable damage buff for Infernus, though Infernus' real damage comes from uptime. Worth it as a luxury, VERY strong if you're getting a lot of mileage out of dash or Reactive Barrier.
    6. Lightning ScrollLightning ScrollConcussive Combustion is now the hardest CC in the game. Enemies now have about half a second to pray after the ult's stun before lightning scroll hits.
    7. Escalating ExposureEscalating ExposureInfernus is one of the few people who still gets a lot of value from this item. Worth the upgrade, but don't worry if you're stuck on Mystic Vulnerability
    All item notes
    • Mystic Slow — Might as well be free bonus damage for your dash. Upgrades to Lightning Scrolls which is really good with Concussive Combustion.
    • Mystic Vulnerability — You do 8% more damage. Need I say more?
    • Mercurial Magnum — Makes your gun do solid damage with a fire rate and reload. Almost impossible to not proc Afterburn if you have this.
    • Transcendent Cooldown — Turns Concussive Combustion T2 into a spammable initiation and disengage tool. Otherwise low CDs is always great.
    • Boundless Spirit — Considerable damage buff for Infernus, though Infernus' real damage comes from uptime. Worth it as a luxury, VERY strong if you're getting a lot of mileage out of dash or Reactive Barrier.
    • Lightning Scroll — Concussive Combustion is now the hardest CC in the game. Enemies now have about half a second to pray after the ult's stun before lightning scroll hits.
    • Escalating Exposure — Infernus is one of the few people who still gets a lot of value from this item. Worth the upgrade, but don't worry if you're stuck on Mystic Vulnerability
  5. 5

    Conditional

    89,600 Souls
    1. FleetfootFleetfootDecent item, but too many better alternatives you'll probably get instead. Only if desperate.
    2. Kinetic DashKinetic DashIf you DESPERATELY need fire rate and ammo. Still worse than Swift Striker and Burst Fire.
    3. Active ReloadActive ReloadIf you DESPERATELY need fire rate and ammo. Way worse than Swift Striker and Burst Fire, the bullet lifesteal is not good.
    4. Toxic BulletsToxic BulletsInfernus doesn't really have a problem with inflicting healing reduction and the proc rate is worse than Afterburn. Only use with Ricochet.
    5. Escalating ResilienceEscalating ResilienceAlternative to Bullet Resilience because you'll be shooting a lot anyway. Usually not necessary.
    6. SpellslingerSpellslingerDecent late-game pick if you somehow miss every other magazine or fire rate item. Synergizes with Ricochet if you end up as a backline Infernus.
    7. CapacitorCapacitorAlternative to Arctic Blast. Better crowd control and wave clearing, harder to hit active.
    8. Bullet ResilienceBullet ResilienceFor Haze and Venator.
    9. CounterspellCounterspellIf you know how to use it, this is the BEST defensive item in the game. Top priority over literally every item if you're fighting Paige or Lash. Sometimes you just don't need it though.
    10. Stamina MasteryStamina MasteryOnly if you aren't sliding properly. Infernus doesn't really have issues with mobility if you take Enduring Speed.
    11. Diviner's KevlarDiviner's KevlarGood if you're really leaning on Concussive Combustion to save your life. Duration increase is the cherry on top.
    12. Plated ArmorPlated ArmorFor Haze and Venator, although usually Bullet Resilience is enough.
    13. Divine BarrierDivine BarrierEasier counterspell. Mandatory pick against Pocket.
    14. InhibitorInhibitorNot really that necessary. Decent if you're trying to take down a carry but aside from the damage penalty, the buffs are just outclassed by other items.
    15. UnstoppableUnstoppableOnly if you're really suffering from CC and Dispel Magic + your own mobility isn't enough. Pop when doing deep dashes or expecting hard CC.
    16. Slowing HexSlowing HexFor Apollo.
    17. Radiant RegenerationRadiant RegenerationReally shines late game when you're dashing left and right. Not great if you ended up with a backline, gun-focused build.
    18. Greater ExpansionGreater ExpansionOnly if you have lightning scroll. Concussive Combustion is now a game winner.
    19. KnockdownKnockdownFor Seven and other channeled ults.
    20. Disarming HexDisarming HexYou will not win fights against a good Haze or Venator without this. Otherwise unnecessary.
    21. Silence WaveSilence WaveDecent if you're trying to catch someone but Infernus doesn't usually have trouble running people down.
    22. Arctic BlastArctic BlastWorth a slot to trap people in your dash and get a free Afterburn proc. High priority if you can't catch some slippery bastards or need to lock down a carry.
    All item notes
    • Fleetfoot — Decent item, but too many better alternatives you'll probably get instead. Only if desperate.
    • Kinetic Dash — If you DESPERATELY need fire rate and ammo. Still worse than Swift Striker and Burst Fire.
    • Active Reload — If you DESPERATELY need fire rate and ammo. Way worse than Swift Striker and Burst Fire, the bullet lifesteal is not good.
    • Toxic Bullets — Infernus doesn't really have a problem with inflicting healing reduction and the proc rate is worse than Afterburn. Only use with Ricochet.
    • Escalating Resilience — Alternative to Bullet Resilience because you'll be shooting a lot anyway. Usually not necessary.
    • Spellslinger — Decent late-game pick if you somehow miss every other magazine or fire rate item. Synergizes with Ricochet if you end up as a backline Infernus.
    • Capacitor — Alternative to Arctic Blast. Better crowd control and wave clearing, harder to hit active.
    • Bullet Resilience — For Haze and Venator.
    • Counterspell — If you know how to use it, this is the BEST defensive item in the game. Top priority over literally every item if you're fighting Paige or Lash. Sometimes you just don't need it though.
    • Stamina Mastery — Only if you aren't sliding properly. Infernus doesn't really have issues with mobility if you take Enduring Speed.
    • Diviner's Kevlar — Good if you're really leaning on Concussive Combustion to save your life. Duration increase is the cherry on top.
    • Plated Armor — For Haze and Venator, although usually Bullet Resilience is enough.
    • Divine Barrier — Easier counterspell. Mandatory pick against Pocket.
    • Inhibitor — Not really that necessary. Decent if you're trying to take down a carry but aside from the damage penalty, the buffs are just outclassed by other items.
    • Unstoppable — Only if you're really suffering from CC and Dispel Magic + your own mobility isn't enough. Pop when doing deep dashes or expecting hard CC.
    • Slowing Hex — For Apollo.
    • Radiant Regeneration — Really shines late game when you're dashing left and right. Not great if you ended up with a backline, gun-focused build.
    • Greater Expansion — Only if you have lightning scroll. Concussive Combustion is now a game winner.
    • Knockdown — For Seven and other channeled ults.
    • Disarming Hex — You will not win fights against a good Haze or Venator without this. Otherwise unnecessary.
    • Silence Wave — Decent if you're trying to catch someone but Infernus doesn't usually have trouble running people down.
    • Arctic Blast — Worth a slot to trap people in your dash and get a free Afterburn proc. High priority if you can't catch some slippery bastards or need to lock down a carry.
  6. 6

    Worth Grabbing Early, Upgrades Into Something You Really Want

    8,800 Souls
    1. Spirit ShredderSpirit ShredderEasy early game sustain and shred. Upgrades into one of Infernus' most reliable items.
    2. Spirit LifestealSpirit LifestealBest early game sustain you're going to get. This and T2 Napalm alone will let you outlive most heroes in prolonged fights. Upgrades to Leech which is arguably Infernus' best item.
    3. Extra ChargeExtra ChargeNot really necessary early game but pretty much guarantees you'll get Rapid Recharge.
    4. Quicksilver ReloadQuicksilver ReloadGood alternative if you struggle with fire rate and ammo, but mainly worth it to get Mercurial Magnum
    5. Superior CooldownSuperior CooldownCD is always great, upgrades into Transcendent Cooldown.
    All item notes
    • Spirit Shredder — Easy early game sustain and shred. Upgrades into one of Infernus' most reliable items.
    • Spirit Lifesteal — Best early game sustain you're going to get. This and T2 Napalm alone will let you outlive most heroes in prolonged fights. Upgrades to Leech which is arguably Infernus' best item.
    • Extra Charge — Not really necessary early game but pretty much guarantees you'll get Rapid Recharge.
    • Quicksilver Reload — Good alternative if you struggle with fire rate and ammo, but mainly worth it to get Mercurial Magnum
    • Superior Cooldown — CD is always great, upgrades into Transcendent Cooldown.