Skill order
Order set by the author · gold is the ultimate
◆
1
2
3
◆
1
2
3
◆
1
2
3
◆
1
2
3
Item order
Stages top to bottom, items left to right
- 1
Early game
13,600 SoulsThe task is to gather Spirit 4800 early to have combat power
Extra ChargeDouble barrels deal more spirit damage than single barrels,
Bullet Resist Shredder
Rapid RechargeTriple output!
Long Range
Burst FireHigher mobility and faster attack speed. See someone? Hold down the left mouse button
FortitudeCore component. It can reduce your return base healing time. Jump around and start fights, allowing you to heal while moving.
All item notes
- Extra Charge — Double barrels deal more spirit damage than single barrels,
- Rapid Recharge — Triple output!
- Burst Fire — Higher mobility and faster attack speed. See someone? Hold down the left mouse button
- Fortitude — Core component. It can reduce your return base healing time. Jump around and start fights, allowing you to heal while moving.
- 2
Lane phase targeting gear
Optional5,600 Souls
RebuttalLane against melee can choose
Rusted BarrelLane against gunner can choose
Healing RiteYou have no choice.
Slowing HexWill there be a situation where the ultimate pulls someone back, but the opponent uses a mobility skill to go back? If so, even if you feel there might be, just get it.
Reactive BarrierWill save you.
All item notes
- Rebuttal — Lane against melee can choose
- Rusted Barrel — Lane against gunner can choose
- Healing Rite — You have no choice.
- Slowing Hex — Will there be a situation where the ultimate pulls someone back, but the opponent uses a mobility skill to go back? If so, even if you feel there might be, just get it.
- Reactive Barrier — Will save you.
- 3
Mid game
17,600 SoulsAll item notes
- Tankbuster — Classic Choice
- 4
Jungle
Optional3,200 SoulsAll item notes
- Cultist Sacrifice — I personally don't buy, attack speed and barrels can provide enough jungle clearing ability. Often steal enemy camps, leave the camps for teammates.
- 5
Vitality 1.6k into 4.8k
Optional8,000 Souls
Battle VestBullet Damage
Enchanter's EmblemCD
Restorative LocketStamina Recovery
HealbaneIf they can provide any form of healing, pick this.
Guardian Ward
All item notes
- Battle Vest — Bullet Damage
- Enchanter's Emblem — CD
- Restorative Locket — Stamina Recovery
- Healbane — If they can provide any form of healing, pick this.
- 6
Three choices
Optional9,600 SoulsNo money to get more, and even if you have money, it will slow down the pace.
Warp StoneRegular Choice
Dispel MagicAgainst Infernus, Sheriff, Lady Gaster, etc., definitely buy when the enemy limits your items, choose selectively against other characters.
CounterspellI prefer this, it's more versatile. Some skills, once hit basically mean losing. If you're quick enough, you can try using this.
All item notes
- Warp Stone — Regular Choice
- Dispel Magic — Against Infernus, Sheriff, Lady Gaster, etc., definitely buy when the enemy limits your items, choose selectively against other characters.
- Counterspell — I prefer this, it's more versatile. Some skills, once hit basically mean losing. If you're quick enough, you can try using this.
- 7
Active support
Optional19,200 Souls - 8
Three choices
19,200 SoulsNo money to get more, and even if you have money, it will slow down the pace.
Crippling HeadshotReflective Armor
Vampiric BurstAttack speed is the core of this build. If you find yourself often losing health but not dying... you can try this build. Later on, this can replace resilience.
Spiritual OverflowAttack Speed. Damage. Cooldown... Lifesteal
All item notes
- Crippling Headshot — Reflective Armor
- Vampiric Burst — Attack speed is the core of this build. If you find yourself often losing health but not dying... you can try this build. Later on, this can replace resilience.
- Spiritual Overflow — Attack Speed. Damage. Cooldown... Lifesteal
- 9
Can choose later
Optional57,600 SoulsAlways remember that this set will definitely have moments of entering the crowd, so your survival is also important. If your team's damage dealers are many or the team fight scene is simple later, you can also transform into a functional position.
Spirit BurnBurst damage increase, anti-heal
Cursed RelicSomeone has to get one.
Focus LensExtra burst damage.
WitchmailInfinite barrels! Extra defense!
SpellbreakerAnti-burst
Diviner's KevlarMaybe. I personally don't buy
SpellslingerCan replace Swift Step
FrenzySurvivability gun damage hybrid.
Mystic ReverbYou can skip this, not necessary, but useful in team fights.
All item notes
- Spirit Burn — Burst damage increase, anti-heal
- Cursed Relic — Someone has to get one.
- Focus Lens — Extra burst damage.
- Witchmail — Infinite barrels! Extra defense!
- Spellbreaker — Anti-burst
- Diviner's Kevlar — Maybe. I personally don't buy
- Spellslinger — Can replace Swift Step
- Frenzy — Survivability gun damage hybrid.
- Mystic Reverb — You can skip this, not necessary, but useful in team fights.
- 10
Test field
Optional6,400 SoulsAll item notes
- Alchemical Fire — Pair with Ultimate, 400+ damage
- 11
Supplement Ad
Optional14,400 Souls
Recharging RushMore barrels! Buy when you find yourself running out of barrels often
Ballistic EnchantmentBigger damage and bigger barrels!
HeadhunterIncrease burst damage, higher kill threshold.
Glass CannonReally, really huge advantage
All item notes
- Recharging Rush — More barrels! Buy when you find yourself running out of barrels often
- Ballistic Enchantment — Bigger damage and bigger barrels!
- Headhunter — Increase burst damage, higher kill threshold.
- Glass Cannon — Really, really huge advantage
- 12
Supplement Ap
Optional29,600 Souls
Mystic ExpansionBig
Superior DurationBig
Greater ExpansionBig
Arctic BlastIncrease burst damage, kill threshold higher. Slow, big
Boundless SpiritFor me, I don't need this.
Transcendent CooldownThe priority of big cooldown depends on how many cd items you have and whether it affects your feel; if it feels unimportant, you can get it later.
Superior CooldownBig
All item notes
- Mystic Expansion — Big
- Superior Duration — Big
- Greater Expansion — Big
- Arctic Blast — Increase burst damage, kill threshold higher. Slow, big
- Boundless Spirit — For me, I don't need this.
- Transcendent Cooldown — The priority of big cooldown depends on how many cd items you have and whether it affects your feel; if it feels unimportant, you can get it later.
- Superior Cooldown — Big
- 13
greena
38,400 Souls
Spirit Resilience
Bullet Resilience
Metal SkinSometimes, even with 50% bullet defense, it won't save you.
UnstoppableNo one can survive after 5 seconds of stun, and if you get disarmed/silenced, you can't do anything. If their control is strong or they focus on you, you can try this.
Spirit ShieldingEarly lane counter burst. Name a robot, a man with a briefcase, a woman holding a cat. Two flying men
Weapon ShieldingThis won't save you, but you can certainly give it a try.
LeechYou are mixed damage, this can recover a lot.
Plated ArmorCounter any common gun C.
Inhibitor
All item notes
- Metal Skin — Sometimes, even with 50% bullet defense, it won't save you.
- Unstoppable — No one can survive after 5 seconds of stun, and if you get disarmed/silenced, you can't do anything. If their control is strong or they focus on you, you can try this.
- Spirit Shielding — Early lane counter burst. Name a robot, a man with a briefcase, a woman holding a cat. Two flying men
- Weapon Shielding — This won't save you, but you can certainly give it a try.
- Leech — You are mixed damage, this can recover a lot.
- Plated Armor — Counter any common gun C.
