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Holliday

Holliday

亞服Holliday top 10 Dragon's Rapid Fire Mixed Damage.

Author Zestari Sarwynn OracleOracle 2 · Updated Apr 26, 2026 · Favorites this week 325

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Skill order

Order set by the author · gold is the ultimate

Powder Keg
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1
2
3
Bounce Pad
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1
2
3
Crackshot
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1
2
3
Spirit Lasso
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1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Early game

    13,600 Souls

    The task is to gather Spirit 4800 early to have combat power

    1. Extra ChargeExtra ChargeDouble barrels deal more spirit damage than single barrels,
    2. Bullet Resist ShredderBullet Resist Shredder
    3. Rapid RechargeRapid RechargeTriple output!
    4. Long RangeLong Range
    5. Burst FireBurst FireHigher mobility and faster attack speed. See someone? Hold down the left mouse button
    6. FortitudeFortitudeCore component. It can reduce your return base healing time. Jump around and start fights, allowing you to heal while moving.
    All item notes
    • Extra Charge — Double barrels deal more spirit damage than single barrels,
    • Rapid Recharge — Triple output!
    • Burst Fire — Higher mobility and faster attack speed. See someone? Hold down the left mouse button
    • Fortitude — Core component. It can reduce your return base healing time. Jump around and start fights, allowing you to heal while moving.
  2. 2

    Lane phase targeting gear

    Optional5,600 Souls
    1. RebuttalRebuttalLane against melee can choose
    2. Rusted BarrelRusted BarrelLane against gunner can choose
    3. Healing RiteHealing RiteYou have no choice.
    4. Slowing HexSlowing HexWill there be a situation where the ultimate pulls someone back, but the opponent uses a mobility skill to go back? If so, even if you feel there might be, just get it.
    5. Reactive BarrierReactive BarrierWill save you.
    All item notes
    • Rebuttal — Lane against melee can choose
    • Rusted Barrel — Lane against gunner can choose
    • Healing Rite — You have no choice.
    • Slowing Hex — Will there be a situation where the ultimate pulls someone back, but the opponent uses a mobility skill to go back? If so, even if you feel there might be, just get it.
    • Reactive Barrier — Will save you.
  3. 3

    Mid game

    17,600 Souls
    1. Quicksilver ReloadQuicksilver Reload
    2. SharpshooterSharpshooter
    3. Heroic AuraHeroic Aura
    4. TankbusterTankbusterClassic Choice
    5. Mercurial MagnumMercurial Magnum
    All item notes
    • Tankbuster — Classic Choice
  4. 4

    Jungle

    Optional3,200 Souls
    1. Cultist SacrificeCultist SacrificeI personally don't buy, attack speed and barrels can provide enough jungle clearing ability. Often steal enemy camps, leave the camps for teammates.
    All item notes
    • Cultist Sacrifice — I personally don't buy, attack speed and barrels can provide enough jungle clearing ability. Often steal enemy camps, leave the camps for teammates.
  5. 5

    Vitality 1.6k into 4.8k

    Optional8,000 Souls
    1. Battle VestBattle VestBullet Damage
    2. Enchanter's EmblemEnchanter's EmblemCD
    3. Restorative LocketRestorative LocketStamina Recovery
    4. HealbaneHealbaneIf they can provide any form of healing, pick this.
    5. Guardian WardGuardian Ward
    All item notes
    • Battle Vest — Bullet Damage
    • Enchanter's Emblem — CD
    • Restorative Locket — Stamina Recovery
    • Healbane — If they can provide any form of healing, pick this.
  6. 6

    Three choices

    Optional9,600 Souls

    No money to get more, and even if you have money, it will slow down the pace.

    1. Warp StoneWarp StoneRegular Choice
    2. Dispel MagicDispel MagicAgainst Infernus, Sheriff, Lady Gaster, etc., definitely buy when the enemy limits your items, choose selectively against other characters.
    3. CounterspellCounterspellI prefer this, it's more versatile. Some skills, once hit basically mean losing. If you're quick enough, you can try using this.
    All item notes
    • Warp Stone — Regular Choice
    • Dispel Magic — Against Infernus, Sheriff, Lady Gaster, etc., definitely buy when the enemy limits your items, choose selectively against other characters.
    • Counterspell — I prefer this, it's more versatile. Some skills, once hit basically mean losing. If you're quick enough, you can try using this.
  7. 7

    Active support

    Optional19,200 Souls
    1. Disarming HexDisarming Hex
    2. KnockdownKnockdown
    3. Divine BarrierDivine Barrier
    4. Silence WaveSilence Wave
    5. DecayDecay
  8. 8

    Three choices

    19,200 Souls

    No money to get more, and even if you have money, it will slow down the pace.

    1. Crippling HeadshotCrippling HeadshotReflective Armor
    2. Vampiric BurstVampiric BurstAttack speed is the core of this build. If you find yourself often losing health but not dying... you can try this build. Later on, this can replace resilience.
    3. Spiritual OverflowSpiritual OverflowAttack Speed. Damage. Cooldown... Lifesteal
    All item notes
    • Crippling Headshot — Reflective Armor
    • Vampiric Burst — Attack speed is the core of this build. If you find yourself often losing health but not dying... you can try this build. Later on, this can replace resilience.
    • Spiritual Overflow — Attack Speed. Damage. Cooldown... Lifesteal
  9. 9

    Can choose later

    Optional57,600 Souls

    Always remember that this set will definitely have moments of entering the crowd, so your survival is also important. If your team's damage dealers are many or the team fight scene is simple later, you can also transform into a functional position.

    1. Spirit BurnSpirit BurnBurst damage increase, anti-heal
    2. Cursed RelicCursed RelicSomeone has to get one.
    3. Focus LensFocus LensExtra burst damage.
    4. WitchmailWitchmailInfinite barrels! Extra defense!
    5. SpellbreakerSpellbreakerAnti-burst
    6. Diviner's KevlarDiviner's KevlarMaybe. I personally don't buy
    7. SpellslingerSpellslingerCan replace Swift Step
    8. FrenzyFrenzySurvivability gun damage hybrid.
    9. Mystic ReverbMystic ReverbYou can skip this, not necessary, but useful in team fights.
    All item notes
    • Spirit Burn — Burst damage increase, anti-heal
    • Cursed Relic — Someone has to get one.
    • Focus Lens — Extra burst damage.
    • Witchmail — Infinite barrels! Extra defense!
    • Spellbreaker — Anti-burst
    • Diviner's Kevlar — Maybe. I personally don't buy
    • Spellslinger — Can replace Swift Step
    • Frenzy — Survivability gun damage hybrid.
    • Mystic Reverb — You can skip this, not necessary, but useful in team fights.
  10. 10

    Test field

    Optional6,400 Souls
    1. Alchemical FireAlchemical FirePair with Ultimate, 400+ damage
    2. Hollow PointHollow Point
    All item notes
    • Alchemical Fire — Pair with Ultimate, 400+ damage
  11. 11

    Supplement Ad

    Optional14,400 Souls
    1. Recharging RushRecharging RushMore barrels! Buy when you find yourself running out of barrels often
    2. Ballistic EnchantmentBallistic EnchantmentBigger damage and bigger barrels!
    3. HeadhunterHeadhunterIncrease burst damage, higher kill threshold.
    4. Glass CannonGlass CannonReally, really huge advantage
    All item notes
    • Recharging Rush — More barrels! Buy when you find yourself running out of barrels often
    • Ballistic Enchantment — Bigger damage and bigger barrels!
    • Headhunter — Increase burst damage, higher kill threshold.
    • Glass Cannon — Really, really huge advantage
  12. 12

    Supplement Ap

    Optional29,600 Souls
    1. Mystic ExpansionMystic ExpansionBig
    2. Superior DurationSuperior DurationBig
    3. Greater ExpansionGreater ExpansionBig
    4. Arctic BlastArctic BlastIncrease burst damage, kill threshold higher. Slow, big
    5. Boundless SpiritBoundless SpiritFor me, I don't need this.
    6. Transcendent CooldownTranscendent CooldownThe priority of big cooldown depends on how many cd items you have and whether it affects your feel; if it feels unimportant, you can get it later.
    7. Superior CooldownSuperior CooldownBig
    All item notes
    • Mystic Expansion — Big
    • Superior Duration — Big
    • Greater Expansion — Big
    • Arctic Blast — Increase burst damage, kill threshold higher. Slow, big
    • Boundless Spirit — For me, I don't need this.
    • Transcendent Cooldown — The priority of big cooldown depends on how many cd items you have and whether it affects your feel; if it feels unimportant, you can get it later.
    • Superior Cooldown — Big
  13. 13

    greena

    38,400 Souls
    1. Spirit ResilienceSpirit Resilience
    2. Bullet ResilienceBullet Resilience
    3. Metal SkinMetal SkinSometimes, even with 50% bullet defense, it won't save you.
    4. UnstoppableUnstoppableNo one can survive after 5 seconds of stun, and if you get disarmed/silenced, you can't do anything. If their control is strong or they focus on you, you can try this.
    5. Spirit ShieldingSpirit ShieldingEarly lane counter burst. Name a robot, a man with a briefcase, a woman holding a cat. Two flying men
    6. Weapon ShieldingWeapon ShieldingThis won't save you, but you can certainly give it a try.
    7. LeechLeechYou are mixed damage, this can recover a lot.
    8. Plated ArmorPlated ArmorCounter any common gun C.
    9. InhibitorInhibitor
    All item notes
    • Metal Skin — Sometimes, even with 50% bullet defense, it won't save you.
    • Unstoppable — No one can survive after 5 seconds of stun, and if you get disarmed/silenced, you can't do anything. If their control is strong or they focus on you, you can try this.
    • Spirit Shielding — Early lane counter burst. Name a robot, a man with a briefcase, a woman holding a cat. Two flying men
    • Weapon Shielding — This won't save you, but you can certainly give it a try.
    • Leech — You are mixed damage, this can recover a lot.
    • Plated Armor — Counter any common gun C.