Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Early game
13,600 Souls
Rapid RoundsUpgrade Swift or Assault
Close QuartersEarly game sets up for Close Quarters Assault while also dealing decent damage
Monster RoundsActually not needed, Father Q is fast enough to clear minions, can be used to target the lower Grim Zombie
Restorative ShotRecovery optional plus weapon damage, if pressure is low, can build
Extended MagazineMagazines are very useful for Father, enhance sustainability
Battle VestBasically a must-have in early game, recovery, gun damage, and attack speed all included, the most fitting early game gear for Father
Extra RegenThis version with a vest, directly stick to the lane
Healing RiteRecovery
Extra ChargeCharging is optional, if you want to play Thunder, you can play, mainly want to play Gun no need
Spirit ShieldingThe enemy has Mina or Apollo, high burst magic damage during the laning phase
Reactive BarrierOptional defense items, strong control heroes in lane
Headshot BoosterYou can get one early, priority is a bit low, and upgrade as needed, Head Hunter is a bit awkward, will mention below
Enchanter's EmblemGetting this is hopeless, the magic damage in lane is too high this version
All item notes
- Rapid Rounds — Upgrade Swift or Assault
- Close Quarters — Early game sets up for Close Quarters Assault while also dealing decent damage
- Monster Rounds — Actually not needed, Father Q is fast enough to clear minions, can be used to target the lower Grim Zombie
- Restorative Shot — Recovery optional plus weapon damage, if pressure is low, can build
- Extended Magazine — Magazines are very useful for Father, enhance sustainability
- Battle Vest — Basically a must-have in early game, recovery, gun damage, and attack speed all included, the most fitting early game gear for Father
- Extra Regen — This version with a vest, directly stick to the lane
- Healing Rite — Recovery
- Extra Charge — Charging is optional, if you want to play Thunder, you can play, mainly want to play Gun no need
- Spirit Shielding — The enemy has Mina or Apollo, high burst magic damage during the laning phase
- Reactive Barrier — Optional defense items, strong control heroes in lane
- Headshot Booster — You can get one early, priority is a bit low, and upgrade as needed, Head Hunter is a bit awkward, will mention below
- Enchanter's Emblem — Getting this is hopeless, the magic damage in lane is too high this version
- 2
Early to mid-game gear
25,600 Souls
Swift StrikerPriority directly increases, damn brother 20% permanent attack speed can you hold it
Kinetic DashRecommended must-have, the Priest's biggest problem is mobility, adding attack speed and bullets is nice
Toxic BulletsBecause of Swift, priority has directly increased, poison is easy to stack
Weighted ShotsKids, I take back the insult to Heavy Pressure
Point BlankMid-game damage core, slow down the enemy can also give yourself more durability, (current priority is the same as poison, can consider poison)
Hollow PointAnd Close Combat two brothers, mid-game after finishing it has explosive damage
FleetfootHeavy Pressure comes up and then Flying Step is also out
Titanic MagazineUpgrade, 63 bullet endurance and 12% weapon damage is okay
Bullet LifestealRecovery lifesteal needs no more words
Active ReloadOptional, I don't use it often, if not getting a magazine can get one
Slowing BulletsTargeting heroes that run fast
Enduring SpeedResistance, movement speed is okay, not a must-have can be chosen
All item notes
- Swift Striker — Priority directly increases, damn brother 20% permanent attack speed can you hold it
- Kinetic Dash — Recommended must-have, the Priest's biggest problem is mobility, adding attack speed and bullets is nice
- Toxic Bullets — Because of Swift, priority has directly increased, poison is easy to stack
- Weighted Shots — Kids, I take back the insult to Heavy Pressure
- Point Blank — Mid-game damage core, slow down the enemy can also give yourself more durability, (current priority is the same as poison, can consider poison)
- Hollow Point — And Close Combat two brothers, mid-game after finishing it has explosive damage
- Fleetfoot — Heavy Pressure comes up and then Flying Step is also out
- Titanic Magazine — Upgrade, 63 bullet endurance and 12% weapon damage is okay
- Bullet Lifesteal — Recovery lifesteal needs no more words
- Active Reload — Optional, I don't use it often, if not getting a magazine can get one
- Slowing Bullets — Targeting heroes that run fast
- Enduring Speed — Resistance, movement speed is okay, not a must-have can be chosen
- 3
Early game 1600 Three Brothers choose one
4,800 Souls
Weakening HeadshotUpgrade use, while reducing resistance, can get against high bullet resistance
Opening RoundsIf the enemy has pure health, or wants to burst someone, if the enemy has no bullet resistance choose this
Compress CooldownGives the ultimate, this mainly depends on your cooperation with teammates, high cooldown can push the rhythm with teammates, rely on the ultimate and teammates to snowball
All item notes
- Weakening Headshot — Upgrade use, while reducing resistance, can get against high bullet resistance
- Opening Rounds — If the enemy has pure health, or wants to burst someone, if the enemy has no bullet resistance choose this
- Compress Cooldown — Gives the ultimate, this mainly depends on your cooperation with teammates, high cooldown can push the rhythm with teammates, rely on the ultimate and teammates to snowball
- 4
Or this 3200
3,200 SoulsAll item notes
- Hunter's Aura — Pretty powerful, movement speed and reduced resistance life, but 1600 three brothers ha oil is irreplaceable, so now it's four choices in one
- 5
Mid-game survival
19,200 Souls
FortitudeI highly recommend getting it, can increase durability, the Priest's gun is to hit the close health increase can improve fault tolerance
CounterspellDefense God Whip and Apollo two big shots
Spirit ResilienceThis goes without saying, resistance is very important, of course if the enemy's magic damage is not very explosive, or particularly tanky front line can skip
Dispel MagicGo silence and other controls
Warp StoneMobility, Bullet Defense Optional
Fury TranceCan be used, but it's a bit hard to finish a clip easily, but attack speed and magic resistance bonuses are high
All item notes
- Fortitude — I highly recommend getting it, can increase durability, the Priest's gun is to hit the close health increase can improve fault tolerance
- Counterspell — Defense God Whip and Apollo two big shots
- Spirit Resilience — This goes without saying, resistance is very important, of course if the enemy's magic damage is not very explosive, or particularly tanky front line can skip
- Dispel Magic — Go silence and other controls
- Warp Stone — Mobility, Bullet Defense Optional
- Fury Trance — Can be used, but it's a bit hard to finish a clip easily, but attack speed and magic resistance bonuses are high
- 6
Late game
57,600 Souls
Lucky ShotInitial Glass Cannon, Second Choice Damage Build for Father, Bullet Increase and Crit go without saying
Glass CannonFather's Core Damage Build, 80% Weapon Bonus and Kill Bonus, Attack Speed is particularly nice, the biggest downside is health loss, so I recommend Heart of Dragon early (now can be delayed due to Swi
SpellslingerA must-have late game item, if you have High-Speed Reload, sell it for this, huge boost to attack speed and reload speed
Armor PiercerAgainst high resistance and Iron Plates
InhibitorVery suitable, can even invest in life but not a must-have, depends on the situation, but has high healing, this is a must-have counter item
Crippling HeadshotGood damage reduction and healing reduction, can be built against healing reduction, paired with Lightning's 85% healing reduction is very powerful
RicochetCan choose for effect builds, paired with Silence and Siphon, Suppression, etc.
SilencerAgainst late-game magic damage heroes
Plated ArmorSurvival Defense against enemy gun positions
All item notes
- Lucky Shot — Initial Glass Cannon, Second Choice Damage Build for Father, Bullet Increase and Crit go without saying
- Glass Cannon — Father's Core Damage Build, 80% Weapon Bonus and Kill Bonus, Attack Speed is particularly nice, the biggest downside is health loss, so I recommend Heart of Dragon early (now can be delayed due to Swi
- Spellslinger — A must-have late game item, if you have High-Speed Reload, sell it for this, huge boost to attack speed and reload speed
- Armor Piercer — Against high resistance and Iron Plates
- Inhibitor — Very suitable, can even invest in life but not a must-have, depends on the situation, but has high healing, this is a must-have counter item
- Crippling Headshot — Good damage reduction and healing reduction, can be built against healing reduction, paired with Lightning's 85% healing reduction is very powerful
- Ricochet — Can choose for effect builds, paired with Silence and Siphon, Suppression, etc.
- Silencer — Against late-game magic damage heroes
- Plated Armor — Survival Defense against enemy gun positions
- 7
Lifesteal survival
44,800 Souls
Vampiric BurstAdvantage is high burst with bullets, if you can one-shot, choose this
LeechAdvantage is high sustainability, after all, permanent 33% lifesteal and extra life weapon damage, if you want to be stable and in for the long haul, choose this
Siphon BulletsRecovers the loss from Glass Cannon
UnstoppableControl immunity, BKB's value goes without saying
SpellbreakerDefense against one-shot robots, Mina's burst
Cheat DeathPrevents being one-shot
JuggernautAlso a counter against enemy guns, build as needed
All item notes
- Vampiric Burst — Advantage is high burst with bullets, if you can one-shot, choose this
- Leech — Advantage is high sustainability, after all, permanent 33% lifesteal and extra life weapon damage, if you want to be stable and in for the long haul, choose this
- Siphon Bullets — Recovers the loss from Glass Cannon
- Unstoppable — Control immunity, BKB's value goes without saying
- Spellbreaker — Defense against one-shot robots, Mina's burst
- Cheat Death — Prevents being one-shot
- Juggernaut — Also a counter against enemy guns, build as needed
- 8
A bit awkward item
12,800 Souls
Burst FireCost-performance is more awkward now
Recharging RushMainly I don't often build Charge, actually works well with the above Swift set, but doesn't deal damage like Smash, after all, these three don't add health, and Father's gun isn't suitable for long-r
Ballistic EnchantmentThe biggest problem, your Lightning might not hit that many people, can build for Throw Lightning
Intensifying MagazineA bit of a trap for me, adding 45% damage seems nice, but not as direct as the combination of Hollow Tip and Smash, mainly need to consider the ultimate's bonus, which makes it a bit humorous
HeadhunterIf only Father's single bullet was slightly higher, this would be a god build, the boost for Father is too small, healing and movement speed are a bit awkward
All item notes
- Burst Fire — Cost-performance is more awkward now
- Recharging Rush — Mainly I don't often build Charge, actually works well with the above Swift set, but doesn't deal damage like Smash, after all, these three don't add health, and Father's gun isn't suitable for long-r
- Ballistic Enchantment — The biggest problem, your Lightning might not hit that many people, can build for Throw Lightning
- Intensifying Magazine — A bit of a trap for me, adding 45% damage seems nice, but not as direct as the combination of Hollow Tip and Smash, mainly need to consider the ultimate's bonus, which makes it a bit humorous
- Headhunter — If only Father's single bullet was slightly higher, this would be a god build, the boost for Father is too small, healing and movement speed are a bit awkward
