Skill order
Order set by the author · gold is the ultimate
Item order
Stages top to bottom, items left to right
- 1
Early game
10,400 SoulsBuild basically in order, this version is too hard in lane, if pushing lane pressure is high then immediately supplement with Hunter's Bounce, also convenient for farming minions to stack cards for charge, if pressure is low then save a bit (
Extra SpiritAlways remember that Spirit Charm is essentially a spirit hero, just using a gun
Monster RoundsOnce you get this thing, push lanes faster, and it's easy to stack cards, must get in this version, also to reach 4k8
Quicksilver ReloadCombine with T2 cards for a small power spike
Rapid RoundsEarly game attack speed, also to clear lanes with Hunter's Shot, sell slots, swap for Crimson Tribute
Tesla BulletsSupplement damage and farm jungle
Surge of PowerUsed for card drawing, cheap and useful, the only problem is it gets stuck with Boundless Spirit
All item notes
- Extra Spirit — Always remember that Spirit Charm is essentially a spirit hero, just using a gun
- Monster Rounds — Once you get this thing, push lanes faster, and it's easy to stack cards, must get in this version, also to reach 4k8
- Quicksilver Reload — Combine with T2 cards for a small power spike
- Rapid Rounds — Early game attack speed, also to clear lanes with Hunter's Shot, sell slots, swap for Crimson Tribute
- Tesla Bullets — Supplement damage and farm jungle
- Surge of Power — Used for card drawing, cheap and useful, the only problem is it gets stuck with Boundless Spirit
- 2
Heavy pressure in lane
Optional13,600 SoulsDon't build too much! 800 healing items can prioritize building band-aids, but if health is already low and needs to rely on it then healing ritual, 1600 items depend on enemy damage and control. In some situations can build a small snack in lane, see below for small snack options
Healing RiteVersatile healing, very pressured to get this, health is already very dangerous and need to rely on it
Restorative ShotTop tier sustain early game, but if you're getting crushed, get Healing Ritual, don't get this
Extra RegenIf health is too low, don't get it, get Healing Ritual instead
Battle VestAnnoying gun position in lane phase
Enchanter's EmblemAnnoying spirit hero in lane phase
Reactive BarrierControl
Spirit ShieldingPressure-resistant spirit hero
RebuttalAnti-melee
Golden Goose EggMysterious Golden Egg, admit defeat online
Cultist SacrificeLump armor, if you get blown up (around 1k6) you can get it, also means don't get caught by the curtain anymore, just farm honestly
All item notes
- Healing Rite — Versatile healing, very pressured to get this, health is already very dangerous and need to rely on it
- Restorative Shot — Top tier sustain early game, but if you're getting crushed, get Healing Ritual, don't get this
- Extra Regen — If health is too low, don't get it, get Healing Ritual instead
- Battle Vest — Annoying gun position in lane phase
- Enchanter's Emblem — Annoying spirit hero in lane phase
- Reactive Barrier — Control
- Spirit Shielding — Pressure-resistant spirit hero
- Rebuttal — Anti-melee
- Golden Goose Egg — Mysterious Golden Egg, admit defeat online
- Cultist Sacrifice — Lump armor, if you get blown up (around 1k6) you can get it, also means don't get caught by the curtain anymore, just farm honestly
- 3
Mid game (late game below)
27,200 SoulsBasically in order, if you can catch people then Piercing Veil, if you can't catch then honestly build a debuff removal or Lion Heart, after finishing Mercury Rebound DPS is very high. In mid-game try to catch people and set the pace (the key is to hinder enemy growth while growing yourself), when p
Enduring SpeedRunning everywhere, fast movement speed can effectively avoid lanes with no one clearing
Veil WalkerSnowball core item, hear movement in the enemy jungle, especially from the blood machine, or see on the mini-map that the jungle hasn't been farmed, then find the nearest curtain to stealth and rush f
Dispel MagicFireman robot blabla and a bunch of small snacks for silence and disarm countermeasures
FortitudeTraditional healing + sustain item, if you can't remove debuffs then just get it
Mercurial MagnumOnce you get this, your damage skyrockets
Boundless SpiritDamage skyrockets, now with the psychic surge it might get stuck in slots, but it's useful
Blood TributeRemoved healing reduction effect, better to use, recommended to use, choose one of the two defensive routes below
All item notes
- Enduring Speed — Running everywhere, fast movement speed can effectively avoid lanes with no one clearing
- Veil Walker — Snowball core item, hear movement in the enemy jungle, especially from the blood machine, or see on the mini-map that the jungle hasn't been farmed, then find the nearest curtain to stealth and rush f
- Dispel Magic — Fireman robot blabla and a bunch of small snacks for silence and disarm countermeasures
- Fortitude — Traditional healing + sustain item, if you can't remove debuffs then just get it
- Mercurial Magnum — Once you get this, your damage skyrockets
- Boundless Spirit — Damage skyrockets, now with the psychic surge it might get stuck in slots, but it's useful
- Blood Tribute — Removed healing reduction effect, better to use, recommended to use, choose one of the two defensive routes below
- 4
Supplement defense
24,000 SoulsTraditional lifesteal + additional defense, Infusion of Red Locust either one, then choose a defense item
InfuserChoose between Red Locust or this, this one gives fast returns and more damage, but can be a bit tight on active slots, and depends on player habits
Spirit Lifesteal
LeechChoose between Spirit Infusion or this, this one can stick around without taking up active slots
Spirit ResilienceSpirit big C counter, cheap and useful
Metal SkinSuper fat gun C counter, cheap and useful
CounterspellDefense against various control skills and high damage single skills
All item notes
- Infuser — Choose between Red Locust or this, this one gives fast returns and more damage, but can be a bit tight on active slots, and depends on player habits
- Leech — Choose between Spirit Infusion or this, this one can stick around without taking up active slots
- Spirit Resilience — Spirit big C counter, cheap and useful
- Metal Skin — Super fat gun C counter, cheap and useful
- Counterspell — Defense against various control skills and high damage single skills
- 5
Late game versatile
105,600 SoulsAll based on personal judgment, must remember to survive first to deal damage, must think about whether to first supplement countermeasures or defense, recommend first supplementing with Spirit Overflow to sustain 3rd skill, or supplementing with Bounce to stack cards
Spiritual OverflowIncreased attack speed and spirit synergy, after changing to increase duration it's even more suitable
RicochetThis version needs this stacking card, otherwise it's really hard to stack
Focus LensIf the enemy has tanky units, this is needed to deal damage, but the spirit charm's ult revision requires you to silence or disarm yourself
Escalating ExposureCounter against enemy spirit stacking, also bring some spirit resistance yourself
Frenzy6k4 is the most suitable for spirit charm against spirit damage, a balanced offense and defense item, if the enemy spirit heroes are all bad then don't get it
Crippling HeadshotReduces dual resistance and healing, if you feel the enemy is tanky and healing a lot then get this
Shadow WeaveIf you originally didn't buy the curtain and then came back, you can get a stealth dagger, but it's also an active slot, assess the situation
Armor PiercerFor heavy armor against iron plates, but iron plates can't really take spirit charm's bullets, generally not necessary
Siphon BulletsChoose based on preference, I don't really get this, essentially true damage
SilencerDefense against various skill-based heroes
JuggernautNo slots left and the enemy gun position is a big boss, can get this
SpellbreakerPrevent high single-target spirit damage (Robot Gray Claw blabla)
Plated ArmorPrevent gun position big brother, but actually feels worse than Copper Skin Iron Bone
UnstoppablePrevent the enemy focusing on you feeding small snacks
WitchmailWhen spirit damage is high, it's essentially an enchanted emblem upgrade
CapacitorAfter the Spirit Charm ultimate revision, it feels unnecessary, better to just sell Tesla for something else
Spellslinger3rd skill revision, not really used
All item notes
- Spiritual Overflow — Increased attack speed and spirit synergy, after changing to increase duration it's even more suitable
- Ricochet — This version needs this stacking card, otherwise it's really hard to stack
- Focus Lens — If the enemy has tanky units, this is needed to deal damage, but the spirit charm's ult revision requires you to silence or disarm yourself
- Escalating Exposure — Counter against enemy spirit stacking, also bring some spirit resistance yourself
- Frenzy — 6k4 is the most suitable for spirit charm against spirit damage, a balanced offense and defense item, if the enemy spirit heroes are all bad then don't get it
- Crippling Headshot — Reduces dual resistance and healing, if you feel the enemy is tanky and healing a lot then get this
- Shadow Weave — If you originally didn't buy the curtain and then came back, you can get a stealth dagger, but it's also an active slot, assess the situation
- Armor Piercer — For heavy armor against iron plates, but iron plates can't really take spirit charm's bullets, generally not necessary
- Siphon Bullets — Choose based on preference, I don't really get this, essentially true damage
- Silencer — Defense against various skill-based heroes
- Juggernaut — No slots left and the enemy gun position is a big boss, can get this
- Spellbreaker — Prevent high single-target spirit damage (Robot Gray Claw blabla)
- Plated Armor — Prevent gun position big brother, but actually feels worse than Copper Skin Iron Bone
- Unstoppable — Prevent the enemy focusing on you feeding small snacks
- Witchmail — When spirit damage is high, it's essentially an enchanted emblem upgrade
- Capacitor — After the Spirit Charm ultimate revision, it feels unnecessary, better to just sell Tesla for something else
- Spellslinger — 3rd skill revision, not really used
- 6
Snacks
Optional20,000 SoulsBased on enemy heroes, if you feel like you're really done for this match and can't turn it around then just build more small snacks to feed the enemy big brother
Slowing HexPrevent catching Fire Man Mina, this thing can actually be built in lane
Rusted BarrelCan build against annoying gun positions in lane
KnockdownFeed all prison big (Old Seven Witch God Whip Robot blabla)
Disarming HexSingle catch gun position big brother, in team fights still build Copper Skin Iron Bone
Decay3k2 reduces healing, if the enemy is tanky and can heal a lot, build this, I actually recommend convincing the team’s Old Six or Old Five to build one, tell them Go get a decay
Cursed RelicPrevent various big brothers, now can also prevent enemy Copper Skin Iron Bone, damage loss is actually not that much
HealbaneNot often built, but maybe someone likes to use it
All item notes
- Slowing Hex — Prevent catching Fire Man Mina, this thing can actually be built in lane
- Rusted Barrel — Can build against annoying gun positions in lane
- Knockdown — Feed all prison big (Old Seven Witch God Whip Robot blabla)
- Disarming Hex — Single catch gun position big brother, in team fights still build Copper Skin Iron Bone
- Decay — 3k2 reduces healing, if the enemy is tanky and can heal a lot, build this, I actually recommend convincing the team’s Old Six or Old Five to build one, tell them Go get a decay
- Cursed Relic — Prevent various big brothers, now can also prevent enemy Copper Skin Iron Bone, damage loss is actually not that much
- Healbane — Not often built, but maybe someone likes to use it
