Skill order
Order set by the author · gold is the ultimate
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1
2
3
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1
2
3
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1
2
3
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2
3
Item order
Stages top to bottom, items left to right
- 1
Early game
7,200 SoulsL-R | Hitting 4.8k Gun Spike early while also building pieces for 4.8k greens.
High-Velocity Rounds
Opening RoundsSell this if you need a slot!
Extra Health
Titanic Magazine
Fleetfoot
Sprint Boots
All item notes
- Opening Rounds — Sell this if you need a slot!
- 2
Utilities
Optional4,800 SoulsMore of a support pivot.
- 3
Hard Lane
Optional2,400 Souls - 4
Core
17,600 SoulsIf you have a lot of actives, do not skip CD to build towards transcendance. If not, you can pick from the other options.
Enduring Speed
FortitudeIf you're buying a 6.4k green sell this!
Heroic AuraThis is a must have.
Berserker
Spirit Resilience
Superior Cooldown
All item notes
- Fortitude — If you're buying a 6.4k green sell this!
- Heroic Aura — This is a must have.
- 5
Core Flex Slot Items
41,600 SoulsSell Fortitude if you're getting a green 6.4k while being slot locked.
Siphon Bullets
Colossus
Plated Armor
Juggernaut
Rapid RechargeIf you're getting this, it pairs really well with mystic reverb!
Hunter's Aura
Escalating ResilienceSell Titanic Magazine if you're buying this!
Divine Barrier
All item notes
- Rapid Recharge — If you're getting this, it pairs really well with mystic reverb!
- Escalating Resilience — Sell Titanic Magazine if you're buying this!
- 6
Match Up Dependent
28,800 SoulsUse your brain.
- 7
Late Game Goods
73,600 SoulsWitchmail and Frenzy is Really good to keep you in long fights especially when you have permanent shield up time.
Transcendent Cooldown
Witchmail
Frenzy
Silencer
Mystic ReverbIt actually proc's on his 2 and it's kinda funky
Crippling Headshot
Diviner's Kevlar
Vampiric Burst
Scourge
Phantom Strike
Vortex Web
Greater Expansion
All item notes
- Mystic Reverb — It actually proc's on his 2 and it's kinda funky
- 8
Active Options
22,400 Souls
