Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Stage 1: Starting out
12,800 SoulsBuy according to what you need!
Extra ChargeIf 2 grenades isn't enough
Extra Regenbest 800 lane sustain, fight me for it.
Arcane Surge
Improved Spirit
Mystic Slow
Boundless SpiritYour first power spike, boost everything in your kit
All item notes
- Extra Charge — If 2 grenades isn't enough
- Extra Regen — best 800 lane sustain, fight me for it.
- Boundless Spirit — Your first power spike, boost everything in your kit
- 2
Situational laning buys
Optional5,600 Souls
Healing RiteI still dont see the point in this over extra regen but if you want it go for it.
Rusted Barrel
Golden Goose EggIf you get a really tough lane, buy this and sell when you hit around 1500 souls
Enchanter's EmblemIf you're stuck in a spirit lane, this help tremendously
Trophy CollectorReally good if you can rush this early enough to get the soul value out of stacks + the other bonus's can replace certain items. Get if you are guarenteed lane OR facing less gun (dont get enduring)
All item notes
- Healing Rite — I still dont see the point in this over extra regen but if you want it go for it.
- Golden Goose Egg — If you get a really tough lane, buy this and sell when you hit around 1500 souls
- Enchanter's Emblem — If you're stuck in a spirit lane, this help tremendously
- Trophy Collector — Really good if you can rush this early enough to get the soul value out of stacks + the other bonus's can replace certain items. Get if you are guarenteed lane OR facing less gun (dont get enduring)
- 3
Stage 2: Healing Items
14,400 SoulsRecommended Rescue Beam and Divine Barrier (for late game)
Rescue BeamHighly recommended, allows you to save teammates who stepped into the deathball quicksand
Healing NovaIf your team tend to deathball alot this can be a great option
Guardian WardYou can buy this early in lane to keep your lane partner afloat.
Divine BarrierYou don't really need to rush this most of the time, Guardian Ward is good enough until late-game
All item notes
- Rescue Beam — Highly recommended, allows you to save teammates who stepped into the deathball quicksand
- Healing Nova — If your team tend to deathball alot this can be a great option
- Guardian Ward — You can buy this early in lane to keep your lane partner afloat.
- Divine Barrier — You don't really need to rush this most of the time, Guardian Ward is good enough until late-game
- 4
Stage 3: Cirno's Cores
20,800 SoulsEverything you need, Stage 6's ultra flexible
Healing BoosterAfter you get this, get one of the healing items from Stage 2
Enduring SpeedLets you run faster and resisting slow.
Compress CooldownImprove Ice Path's cooldown until you can get Superior Cooldown
Superior CooldownMEGA CORE, reduces all your abilities' cooldown.
Rapid RechargeGives you 2 extra healnades
Greater ExpansionFor larger dome and longer beam
Transcendent CooldownGIGA CORE, reduces all your abilities AND items' cooldown.
All item notes
- Healing Booster — After you get this, get one of the healing items from Stage 2
- Enduring Speed — Lets you run faster and resisting slow.
- Compress Cooldown — Improve Ice Path's cooldown until you can get Superior Cooldown
- Superior Cooldown — MEGA CORE, reduces all your abilities' cooldown.
- Rapid Recharge — Gives you 2 extra healnades
- Greater Expansion — For larger dome and longer beam
- Transcendent Cooldown — GIGA CORE, reduces all your abilities AND items' cooldown.
- 5
Common Endurance Training for Mid-Game
Optional12,800 Souls
Metal SkinA really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus
Spirit ResilienceToo much Spirit damage?
Warp StoneYou can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere
CounterspellIf enemy team has a ton of burst spirit damage, this can be really useful
All item notes
- Metal Skin — A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus
- Spirit Resilience — Too much Spirit damage?
- Warp Stone — You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere
- Counterspell — If enemy team has a ton of burst spirit damage, this can be really useful
- 6
Stage 6A: Become the Nicest
22,400 Souls
Superior DurationExtends duration for dome, beam and items
Cursed RelicHighly recommended getting first, extremely good for shutting down threatening enemies
Healing TempoBoosts move speed and fire rate for you and teammates by popping a nade on your feet
Focus LensGreat for focussing a High value target and securing the kill (I.e. Yamato or other dives causing issues) can combo with dome to really hatecrime someone.
All item notes
- Superior Duration — Extends duration for dome, beam and items
- Cursed Relic — Highly recommended getting first, extremely good for shutting down threatening enemies
- Healing Tempo — Boosts move speed and fire rate for you and teammates by popping a nade on your feet
- Focus Lens — Great for focussing a High value target and securing the kill (I.e. Yamato or other dives causing issues) can combo with dome to really hatecrime someone.
- 7
Stage 6B: Become the Strongest
22,400 SoulsMaximize Damage
Spirit BurnShould only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily
Escalating ExposureCore beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade
Tankbuster
Infuser
All item notes
- Spirit Burn — Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily
- Escalating Exposure — Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade
- 8
Handymann's Utility Kit
Optional17,600 SoulsMight be useful
HealbaneIf enemy has too much sustain early on
Slowing Hex
Bullet Resist Shredder
Mystic Vulnerability
Suppressor
Silence Wave
Decay
KnockdownIf you need to disable Vindicta, Talon, Seven, Lash
All item notes
- Healbane — If enemy has too much sustain early on
- Knockdown — If you need to disable Vindicta, Talon, Seven, Lash
- 9
Other Endurance Training
Optional56,000 SoulsIf you find yourself in a situation where the usual mid-game greens isn't enough
Debuff Reducer
Dispel MagicIf the debuffs become unbearable or there're life threatening ones
Bullet ResilienceIf there're huge chunky gun damage, this is a good choice
FortitudeIf you stay on the map fairly often
Witchmail
SpellbreakerThis one spirit guy kept nuking your HP bar?
Plated ArmorBullet hell and gun debuffers really grind your gear?
UnstoppableThis might help tremendously if you're facing against a CC team
JuggernautIf there're too many hand-held miniguns in the room.
Cheat Death
LeechSub in for infuser if youre going for the gun spike
All item notes
- Dispel Magic — If the debuffs become unbearable or there're life threatening ones
- Bullet Resilience — If there're huge chunky gun damage, this is a good choice
- Fortitude — If you stay on the map fairly often
- Spellbreaker — This one spirit guy kept nuking your HP bar?
- Plated Armor — Bullet hell and gun debuffers really grind your gear?
- Unstoppable — This might help tremendously if you're facing against a CC team
- Juggernaut — If there're too many hand-held miniguns in the room.
- Leech — Sub in for infuser if youre going for the gun spike
- 10
Secret lane chinese roamer build
2,400 SoulsCan basically full tank tower with t1 ice path (which you should go for if your buying these) and set up lane ganks with your team very early GET IF GREEEDY
- 11
4.8K gun spike
4,800 SoulsMore nades + less enemy spirit res
