Skill order
Order set by the author · gold is the ultimate
Item order
Stages top to bottom, items left to right
- 1
Laning
12,800 SoulsT2 Camps Spawn at 5:00. Aim to get Tesla by 6:00. Capacitor is huge powerspike. Dont be afraid to buy HP
Extended MagazineGood because it helps alleviate Ivy's poor magazine size problem. Gives more long term damage output for wave at the start, which means its a good alternative/supplement to Monster Rounds.
Titanic MagazineGreatly increases your magazine, allowing effortless waveclear, and lets you trade (Not often) sometimes with the enemy in lane with your raw gun. This will make your Tesla Bullets buy WAY better.
Tesla BulletsGun Ivy's BEST early/mid game item. Procs easily with ivy's high ROF, grants amazing jungle/camp clear, and allows easy proccage of debuffs. It is INSANE.
CapacitorThis item is better the earlier you buy it, B/C Capacitor requires FAR LESS ROF to consistently proc than Tesla Bullets. Its active is a great substitute for ivy losing knockup on ultimate.
Rapid RoundsSlight damage increase. Powerspike more noticable when you buy swift striker.
All item notes
- Extended Magazine — Good because it helps alleviate Ivy's poor magazine size problem. Gives more long term damage output for wave at the start, which means its a good alternative/supplement to Monster Rounds.
- Titanic Magazine — Greatly increases your magazine, allowing effortless waveclear, and lets you trade (Not often) sometimes with the enemy in lane with your raw gun. This will make your Tesla Bullets buy WAY better.
- Tesla Bullets — Gun Ivy's BEST early/mid game item. Procs easily with ivy's high ROF, grants amazing jungle/camp clear, and allows easy proccage of debuffs. It is INSANE.
- Capacitor — This item is better the earlier you buy it, B/C Capacitor requires FAR LESS ROF to consistently proc than Tesla Bullets. Its active is a great substitute for ivy losing knockup on ultimate.
- Rapid Rounds — Slight damage increase. Powerspike more noticable when you buy swift striker.
- 2
Sustain/Greens
Optional4,000 SoulsDon't Be afraid of buying Extra Health!
Extra HealthINSANE item to buy if you want to postpone your 4.8k HP investment spike, to buy more items for farming and powerspikes, without being super squishy and burstable.
Healing RiteThis item has INSANE value, even outside of lane. You will NEVER regret or feel bad buying this item, as it keeps you topped up for HP after camps, and gives sprint speed!
Sprint Boots
HealbaneIf planning to be hyper-active in the early game right after capacitor, this can be a good pickup against early healing characters. Otherwise, get crippling late. (~§35k+ souls)
All item notes
- Extra Health — INSANE item to buy if you want to postpone your 4.8k HP investment spike, to buy more items for farming and powerspikes, without being super squishy and burstable.
- Healing Rite — This item has INSANE value, even outside of lane. You will NEVER regret or feel bad buying this item, as it keeps you topped up for HP after camps, and gives sprint speed!
- Healbane — If planning to be hyper-active in the early game right after capacitor, this can be a good pickup against early healing characters. Otherwise, get crippling late. (~§35k+ souls)
- 3
Lane Extra
Optional800 SoulsAll item notes
- Headshot Booster — Best § 800 item in lane for winning lane and applying pressure. If buying, I reccomend going Extnd. Mag -> Headshot Booster -> Tesla for you 4.8k Gun Spike build order.
- 4
Mid game
9,600 SoulsSpirit Resil is bought in like 85% of games due to majority spirit damage. Buy siphon before resil if rich
Swift StrikerBest § 1600 item for raw unconditional firerate, while giving bonus sprint speed that very useful in the early game. Helps immensely with giving the exact fire rate you need for capacitor w T3 Tether.
Active ReloadGiven that your character has a short reload time (Ivy does), this item is great, as you will be allowed to easily proc it to gain very high value stats, such as lots of firerate, movespeed, lifesteal
Bullet Resist ShredderEasy to apply with Tesla/Capacitor, and provides a great Bullet Resist Shred debuff while giving spirit investment, and good base stats.
Healing BoosterIvy's base kit has absolutely insane amounts of healing. This will make your bullet lifesteal from tether and stone form heal be far more effective, as well as headhunter. Builds into healing tempo.
Spirit ResilienceRequired every game for the current spirit meta, and works well with creating more EHP (Effective HP) with siphon bullets.
All item notes
- Swift Striker — Best § 1600 item for raw unconditional firerate, while giving bonus sprint speed that very useful in the early game. Helps immensely with giving the exact fire rate you need for capacitor w T3 Tether.
- Active Reload — Given that your character has a short reload time (Ivy does), this item is great, as you will be allowed to easily proc it to gain very high value stats, such as lots of firerate, movespeed, lifesteal
- Bullet Resist Shredder — Easy to apply with Tesla/Capacitor, and provides a great Bullet Resist Shred debuff while giving spirit investment, and good base stats.
- Healing Booster — Ivy's base kit has absolutely insane amounts of healing. This will make your bullet lifesteal from tether and stone form heal be far more effective, as well as headhunter. Builds into healing tempo.
- Spirit Resilience — Required every game for the current spirit meta, and works well with creating more EHP (Effective HP) with siphon bullets.
- 5
Mid Survival
Optional11,200 SoulsSpirit resil OP. Everything else is situational.
Dispel MagicInsane counter to Infernus/Mirage on-hit buildups, and generally great for any enemy that is causing a debuff that is causing you to lose or die constantly. (Also good if spirit burned nonstop late.)
Bullet ResilienceNow offers 35-50% effective bullet resistance. Compared to escalating resil with its poor stats (30%), this gives far more, and keeps you alive at low hp (which you have lots of sustain to heal from).
Metal SkinInsanely Overpowered, but situational. Hard counters Haze/Vyper/Gun Warden, Gun Drifter, and ANY character that has ~X > 75% damage done by pure weapon damage bullets.
Enduring Speed
All item notes
- Dispel Magic — Insane counter to Infernus/Mirage on-hit buildups, and generally great for any enemy that is causing a debuff that is causing you to lose or die constantly. (Also good if spirit burned nonstop late.)
- Bullet Resilience — Now offers 35-50% effective bullet resistance. Compared to escalating resil with its poor stats (30%), this gives far more, and keeps you alive at low hp (which you have lots of sustain to heal from).
- Metal Skin — Insanely Overpowered, but situational. Hard counters Haze/Vyper/Gun Warden, Gun Drifter, and ANY character that has ~X > 75% damage done by pure weapon damage bullets.
- 6
Mid Extra
Optional4,800 Souls
Burst FireGreat item for mid-game firerate saturation. You want to hit a target of around +100-120% firerate by the time you are full build. Slide distance and movespeed this item gives is very good.
Slowing BulletsThough it doesnt give raw stats, the latest slow change where regular slows also effect air dashing can certainly make this item more desirable. Reccomended if up a walker flex slot.
All item notes
- Burst Fire — Great item for mid-game firerate saturation. You want to hit a target of around +100-120% firerate by the time you are full build. Slide distance and movespeed this item gives is very good.
- Slowing Bullets — Though it doesnt give raw stats, the latest slow change where regular slows also effect air dashing can certainly make this item more desirable. Reccomended if up a walker flex slot.
- 7
Late game
9,600 SoulsBUY optionals & §6.4k debuff. Get antiheal!
Siphon BulletsWhen bought at around 20-25k souls, this item will actually feel effective due to characters starting to be at the 2500-3000HP range. Optimally, you want enemies to be at 3k+HP for this item to SHINE.
HeadhunterCan be bought earlier to make use of raw trade damage it provides. Real value comes from large % heal that is impactful late game when you are 4000-5000HP.
All item notes
- Siphon Bullets — When bought at around 20-25k souls, this item will actually feel effective due to characters starting to be at the 2500-3000HP range. Optimally, you want enemies to be at 3k+HP for this item to SHINE.
- Headhunter — Can be bought earlier to make use of raw trade damage it provides. Real value comes from large % heal that is impactful late game when you are 4000-5000HP.
- 8
HP 6.4ks
Optional19,200 SoulsLate Survival / Sustain options
Healing TempoOften has more value if you buy this when behind to support other m1s, though you can still retain a fair amount of value from this item due to its abundance of passive stats.
ColossusCombined with Siphon bullets, and utilizing Ivy's above average health scaling, it gives great health value, and the dash slow on this item is INSANE. Great also if you have x < 15% of both resists.
JuggernautBetter with the diminishing movespeed buffs, and direct juggernaut movespeed buffs. Still, this item is optimal if you are using it to counter other m1s.
All item notes
- Healing Tempo — Often has more value if you buy this when behind to support other m1s, though you can still retain a fair amount of value from this item due to its abundance of passive stats.
- Colossus — Combined with Siphon bullets, and utilizing Ivy's above average health scaling, it gives great health value, and the dash slow on this item is INSANE. Great also if you have x < 15% of both resists.
- Juggernaut — Better with the diminishing movespeed buffs, and direct juggernaut movespeed buffs. Still, this item is optimal if you are using it to counter other m1s.
- 9
Debuffs
Optional19,200 SoulsHuge debuffs. Read the Items
InhibitorVERY good debuff that counts as antiheal and a massive damage reduction. Easy to buildup with your current firerate, and when bought, gives ~350 HP and +10% wpn damage in raw stats (Very Good)
SilencerWhile inhibitor is great, this item INSTANTLY applies the damage debuff without needing a buildup. Great for spirit meta. Built-In Silence is also great for countering. Do note this gives no HP.
Crippling HeadshotDeletes victor, and heavily cripples any character that has high resists with high healing/sustain. Long debuff duration and easy proc makes it SUPER useful for your team needing damage.
All item notes
- Inhibitor — VERY good debuff that counts as antiheal and a massive damage reduction. Easy to buildup with your current firerate, and when bought, gives ~350 HP and +10% wpn damage in raw stats (Very Good)
- Silencer — While inhibitor is great, this item INSTANTLY applies the damage debuff without needing a buildup. Great for spirit meta. Built-In Silence is also great for countering. Do note this gives no HP.
- Crippling Headshot — Deletes victor, and heavily cripples any character that has high resists with high healing/sustain. Long debuff duration and easy proc makes it SUPER useful for your team needing damage.
- 10
Late Extra
Optional6,400 Souls
Toxic BulletsYou will have enough firerate to reproc it even when its debuff removed (At around T3 tether max). This makes it a good antiheal option for mid-late game, and really shines late with high HP pools.
Weighted ShotsVery good upgrade that mainly serves to give you debuff resist that you may otherwise be lacking in the midgame. Damage is great too. Good because other sources of debuff resist are very expensive.
All item notes
- Toxic Bullets — You will have enough firerate to reproc it even when its debuff removed (At around T3 tether max). This makes it a good antiheal option for mid-late game, and really shines late with high HP pools.
- Weighted Shots — Very good upgrade that mainly serves to give you debuff resist that you may otherwise be lacking in the midgame. Damage is great too. Good because other sources of debuff resist are very expensive.
- 11
Late Survival
Optional25,600 SoulsThese Health items are good, But very situational. Only buy late.
SpellbreakerGives all the late game stats you are lacking, and want more of. Provides a layer of protection against spirit nukers, and gives slightly more resistance to what you already have, with debuff resist.
IndomitableThis item is great against pick characters (Mo Krill, Holliday, Paradox, Bepop, etc.) But not reccomended until §40k+ souls. It doesnt get triggered by knockups/airbornes (except mirage FUCK YOU mirag
Plated ArmorVERY SITUATIONAL. Very good counter against Haze and Infernus. If not enough against on-hit characters, combining this with Dispel Magic practically makes their on-hits completely irrelevant.
UnstoppableGreat when the team is only managing to kill you through CC/Stuns, or curses and countless debuffs of similar sort. Also gives survivability with massive debuff resistance and some HP.
All item notes
- Spellbreaker — Gives all the late game stats you are lacking, and want more of. Provides a layer of protection against spirit nukers, and gives slightly more resistance to what you already have, with debuff resist.
- Indomitable — This item is great against pick characters (Mo Krill, Holliday, Paradox, Bepop, etc.) But not reccomended until §40k+ souls. It doesnt get triggered by knockups/airbornes (except mirage FUCK YOU mirag
- Plated Armor — VERY SITUATIONAL. Very good counter against Haze and Infernus. If not enough against on-hit characters, combining this with Dispel Magic practically makes their on-hits completely irrelevant.
- Unstoppable — Great when the team is only managing to kill you through CC/Stuns, or curses and countless debuffs of similar sort. Also gives survivability with massive debuff resistance and some HP.
- 12
Spirit
Optional11,200 SoulsNot bought often. Read descriptions.
SuppressorGood as a early hard-counter to m1 characters during lane, or right after lane. Can be bought right after tesla for maximum value, though delaying capacitor is risky. Earlier fire rate slow is better.
Mystic SlowWith regular slows effecting air dashes as well now, this item can give you a little bit of the best of both worlds, making both movespeed and crazy airdashing harder, get only if you have many slots.
Compress CooldownWhen imbued on ult, and you are carrying people off cooldown, you can be perma rotating around mid-game skirmishes getting major map control and granting you a lead. Good if you have/know u have slots
Transcendent CooldownTreat this as a § 50k+ Soul Luxury item to let you proc Headhunter, Siphon, and Capacitor faster, alongside giving ability cooldowns. Very high value late game, but useless if you are buying it early.
All item notes
- Suppressor — Good as a early hard-counter to m1 characters during lane, or right after lane. Can be bought right after tesla for maximum value, though delaying capacitor is risky. Earlier fire rate slow is better.
- Mystic Slow — With regular slows effecting air dashes as well now, this item can give you a little bit of the best of both worlds, making both movespeed and crazy airdashing harder, get only if you have many slots.
- Compress Cooldown — When imbued on ult, and you are carrying people off cooldown, you can be perma rotating around mid-game skirmishes getting major map control and granting you a lead. Good if you have/know u have slots
- Transcendent Cooldown — Treat this as a § 50k+ Soul Luxury item to let you proc Headhunter, Siphon, and Capacitor faster, alongside giving ability cooldowns. Very high value late game, but useless if you are buying it early.
- 13
BRS Swaps
Optional4,800 Souls
Hunter's AuraA very good replacement for Bullet Resist Shredder, when you are heavily slot locked, but have money to spend. Usually only do this at § 35k+ souls when you are missing slots from walkers.
Weakening HeadshotHere for the sake of being an easily accessible component for when you want to buy crippling headshot, and have a slot to spare for it. ONLY BUY IF BUILDING FOR CRIPPLING.
All item notes
- Hunter's Aura — A very good replacement for Bullet Resist Shredder, when you are heavily slot locked, but have money to spend. Usually only do this at § 35k+ souls when you are missing slots from walkers.
- Weakening Headshot — Here for the sake of being an easily accessible component for when you want to buy crippling headshot, and have a slot to spare for it. ONLY BUY IF BUILDING FOR CRIPPLING.
- 14
TESTING | CAN BE GOOD | FULL IVY GUIDE BELOW - SCROLL DOWN
Optional17,600 SoulsThese items still can be great. Read their individual descripitions to see if they fit. Message @Highdocker on discord in dms if you have questions. Scroll down below to see a full guide on Ivy.
Monster Rounds
Golden Goose EggIf bought, pop for capacitor. Never for tesla.
Debuff ReducerOnly buy if you need to stack significant DBR while being affordable. With Weighted shots and this, you have 40% DBR. Great against characters with ults like Holliday, Mo & Krill, given you have HP.
FleetfootCan be worth your while if you dont buy many other mid/late extras (primarily replacing slowing bullets), allows for magazine uptime on camps and players. Reccomended to have fire rate before using it
SpellslingerThis is a luxury item. Often only consider after § 50k Souls, as proccing this item is rather difficult, but it can replace one of your § 1600 firerate/shred items in the late game.
Armor PiercerThis should exclusively be used as a § 50k+ soul counter if the enemy has multiple plated armors, or a single high priority target has plated. If bought before 50k souls, it often has reduced value.
All item notes
- Golden Goose Egg — If bought, pop for capacitor. Never for tesla.
- Debuff Reducer — Only buy if you need to stack significant DBR while being affordable. With Weighted shots and this, you have 40% DBR. Great against characters with ults like Holliday, Mo & Krill, given you have HP.
- Fleetfoot — Can be worth your while if you dont buy many other mid/late extras (primarily replacing slowing bullets), allows for magazine uptime on camps and players. Reccomended to have fire rate before using it
- Spellslinger — This is a luxury item. Often only consider after § 50k Souls, as proccing this item is rather difficult, but it can replace one of your § 1600 firerate/shred items in the late game.
- Armor Piercer — This should exclusively be used as a § 50k+ soul counter if the enemy has multiple plated armors, or a single high priority target has plated. If bought before 50k souls, it often has reduced value.
