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Lash

Lash

AShires' E6 Spirit Slam LashHOT#1 build among top playersAscendant+ · 452 games in the last 14 days

Author AShires EternusEternus 5 · Updated Nov 1, 2026

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Skill order

Order set by the author · gold is the ultimate

Ground Strike
◆
1
2
3
Grapple
◆
1
2
3
Flog
◆
1
2
3
Death Slam
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Laning

    7,200 Souls

    Reach that 4.8k spirit, can delay for grit or rite.

    1. Headshot BoosterHeadshot Boosterpossibly skipped altogether for max slam damage in lane.
    2. Mystic BurstMystic Burstrealized this is better first item for slam start
    3. Quicksilver ReloadQuicksilver ReloadFlog healing is based on damage dealt, this does a lot of damage
    4. Extra ChargeExtra Charge
    5. Improved SpiritImproved Spirit
    6. HealbaneHealbaneTHIS MUST BE BOUGHT NOW
    All item notes
    • Headshot Booster — possibly skipped altogether for max slam damage in lane.
    • Mystic Burst — realized this is better first item for slam start
    • Quicksilver Reload — Flog healing is based on damage dealt, this does a lot of damage
    • Healbane — THIS MUST BE BOUGHT NOW
  2. 2

    Late lane green spikes

    6,400 Souls
    1. Extra StaminaExtra StaminaCan be purchased before healbane (after 4.8k spirit)
    2. Mystic ExpansionMystic ExpansionShould be ~11 minutes when you get here. BUY BEFORE RIFT FIGHT
    3. Enchanter's EmblemEnchanter's Emblemmake damage hurt more
    4. Stamina MasteryStamina Masterytriple jumps...
    All item notes
    • Extra Stamina — Can be purchased before healbane (after 4.8k spirit)
    • Mystic Expansion — Should be ~11 minutes when you get here. BUY BEFORE RIFT FIGHT
    • Enchanter's Emblem — make damage hurt more
    • Stamina Mastery — triple jumps...
  3. 3

    healing rite

    Optional1,600 Souls
    1. Healing RiteHealing Rite*optional item just didnt fit in another category well
    2. GritGrit
    All item notes
    • Healing Rite — *optional item just didnt fit in another category well
  4. 4

    Mid-game

    12,800 Souls

    Most often bought left to right

    1. TankbusterTankbusterInsane value item
    2. Greater ExpansionGreater ExpansionHelps to spread spirit burn and abilities
    3. Boundless SpiritBoundless SpiritGetting more damage out of flog helps a lot. Harder to slam on new map
    All item notes
    • Tankbuster — Insane value item
    • Greater Expansion — Helps to spread spirit burn and abilities
    • Boundless Spirit — Getting more damage out of flog helps a lot. Harder to slam on new map
  5. 5

    Mid-game optional items, not L>R

    Optional11,200 Souls
    1. Warp StoneWarp StoneThey are silencing me and I dont really want dispel
    2. Alchemical FireAlchemical FireStill valuable now, just less than headhunter. Urn, Rejuv, Walkers, camps, max ult, many valuable situations
    3. Dispel MagicDispel Magicbuy VS knockdowns/infernus or any general debuffs
    4. Debuff ReducerDebuff ReducerPurchased often when vs holiday/mo/pocket
    All item notes
    • Warp Stone — They are silencing me and I dont really want dispel
    • Alchemical Fire — Still valuable now, just less than headhunter. Urn, Rejuv, Walkers, camps, max ult, many valuable situations
    • Dispel Magic — buy VS knockdowns/infernus or any general debuffs
    • Debuff Reducer — Purchased often when vs holiday/mo/pocket
  6. 6

    OPTIONAL GUN SPIKE (before tankbuster)

    Optional4,800 Souls
    1. Mystic ShotMystic ShotNo longer procs burst but is still best item for slam lash
    2. HeadhunterHeadhunterRecent changes have put this back to being better than alc.
    All item notes
    • Mystic Shot — No longer procs burst but is still best item for slam lash
    • Headhunter — Recent changes have put this back to being better than alc.
  7. 7

    Later Game Spirit NOT L>R

    Optional32,000 Souls

    Check annotations

    1. Mystic ReverbMystic ReverbHard to slam properly on new map.
    2. Arctic BlastArctic BlastIts okay but there are 4 other 6.4k's I'd rather take first
    3. RefresherRefresherShould be your second or third 6.4k. Or emergency sell all your items as the game is ending.
    4. Spirit BurnSpirit BurnStill an insane item but lower overall damage than reverb.
    5. Siphon BulletsSiphon BulletsEnemy supertank with 6k hp seems to live a while
    All item notes
    • Mystic Reverb — Hard to slam properly on new map.
    • Arctic Blast — Its okay but there are 4 other 6.4k's I'd rather take first
    • Refresher — Should be your second or third 6.4k. Or emergency sell all your items as the game is ending.
    • Spirit Burn — Still an insane item but lower overall damage than reverb.
    • Siphon Bullets — Enemy supertank with 6k hp seems to live a while
  8. 8

    Late Game Living

    Optional28,800 Souls

    Check annotations

    1. UnstoppableUnstoppableThis is almost a necessary item as your second 6.4k, or first depending on game
    2. Divine BarrierDivine Barriereven stronger debuff remover, can even be used on team.
    3. CounterspellCounterspellVery situational (drifter/apollo ults)
    4. IndomitableIndomitableBuy into teams that have hard to apply cc, and little cc where full unstop coverage isnt needed.
    5. Magic CarpetMagic CarpetVery fun item, only really bought after first 6.4k
    All item notes
    • Unstoppable — This is almost a necessary item as your second 6.4k, or first depending on game
    • Divine Barrier — even stronger debuff remover, can even be used on team.
    • Counterspell — Very situational (drifter/apollo ults)
    • Indomitable — Buy into teams that have hard to apply cc, and little cc where full unstop coverage isnt needed.
    • Magic Carpet — Very fun item, only really bought after first 6.4k
  9. 9

    Optional stuff (check annotations)

    Optional36,800 Souls
    1. Mystic VulnerabilityMystic Vulnerabilityyour team is full spirit and has no reductions, mostly bought after spirit burn to constant apply
    2. Cursed RelicCursed Relicman nobody else will buy this and one guy is winning the game
    3. Compress CooldownCompress Cooldown
    4. Superior CooldownSuperior Cooldown
    5. Transcendent CooldownTranscendent Cooldownonly buy if you have 3-4 actives (warp stone, unstoppable, leap, etc.)
    6. Spirit RendSpirit RendRare option to get rid of spirit resist when your entire team is full spirit
    7. Trophy CollectorTrophy CollectorI want to snowball the game
    8. Spirit ShieldingSpirit ShieldingThis character goes in, and surviving after going in and getting locked down feels great
    9. Reactive BarrierReactive BarrierI am planning to upgrade to indom
    10. Cold FrontCold Frontsomething had to leave the build to make room for healbane
    11. Restorative LocketRestorative LocketVery strong heal, but the actual value is the stamina gain.
    12. Diviner's KevlarDiviner's Kevlar
    All item notes
    • Mystic Vulnerability — your team is full spirit and has no reductions, mostly bought after spirit burn to constant apply
    • Cursed Relic — man nobody else will buy this and one guy is winning the game
    • Transcendent Cooldown — only buy if you have 3-4 actives (warp stone, unstoppable, leap, etc.)
    • Spirit Rend — Rare option to get rid of spirit resist when your entire team is full spirit
    • Trophy Collector — I want to snowball the game
    • Spirit Shielding — This character goes in, and surviving after going in and getting locked down feels great
    • Reactive Barrier — I am planning to upgrade to indom
    • Cold Front — something had to leave the build to make room for healbane
    • Restorative Locket — Very strong heal, but the actual value is the stamina gain.
  10. 10

    they rolled bad team comp

    Optional22,400 Souls
    1. Bullet ResilienceBullet Resiliencegenerally worse than metal skin
    2. Plated ArmorPlated Armorhaze-infernus-onhit carry are turbo fed
    3. Metal SkinMetal Skin
    4. Spirit ResilienceSpirit Resiliencestrictly better than spellbreaker if you can only get one
    5. SpellbreakerSpellbreakerNo more comedy one shot
    All item notes
    • Bullet Resilience — generally worse than metal skin
    • Plated Armor — haze-infernus-onhit carry are turbo fed
    • Spirit Resilience — strictly better than spellbreaker if you can only get one
    • Spellbreaker — No more comedy one shot