Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Laning
7,200 SoulsReach that 4.8k spirit, can delay for grit or rite.
Headshot Boosterpossibly skipped altogether for max slam damage in lane.
Mystic Burstrealized this is better first item for slam start
Quicksilver ReloadFlog healing is based on damage dealt, this does a lot of damage
Extra Charge
Improved Spirit
HealbaneTHIS MUST BE BOUGHT NOW
All item notes
- Headshot Booster — possibly skipped altogether for max slam damage in lane.
- Mystic Burst — realized this is better first item for slam start
- Quicksilver Reload — Flog healing is based on damage dealt, this does a lot of damage
- Healbane — THIS MUST BE BOUGHT NOW
- 2
Late lane green spikes
6,400 Souls
Extra StaminaCan be purchased before healbane (after 4.8k spirit)
Mystic ExpansionShould be ~11 minutes when you get here. BUY BEFORE RIFT FIGHT
Enchanter's Emblemmake damage hurt more
Stamina Masterytriple jumps...
All item notes
- Extra Stamina — Can be purchased before healbane (after 4.8k spirit)
- Mystic Expansion — Should be ~11 minutes when you get here. BUY BEFORE RIFT FIGHT
- Enchanter's Emblem — make damage hurt more
- Stamina Mastery — triple jumps...
- 3
healing rite
Optional1,600 SoulsAll item notes
- Healing Rite — *optional item just didnt fit in another category well
- 4
Mid-game
12,800 SoulsMost often bought left to right
TankbusterInsane value item
Greater ExpansionHelps to spread spirit burn and abilities
Boundless SpiritGetting more damage out of flog helps a lot. Harder to slam on new map
All item notes
- Tankbuster — Insane value item
- Greater Expansion — Helps to spread spirit burn and abilities
- Boundless Spirit — Getting more damage out of flog helps a lot. Harder to slam on new map
- 5
Mid-game optional items, not L>R
Optional11,200 Souls
Warp StoneThey are silencing me and I dont really want dispel
Alchemical FireStill valuable now, just less than headhunter. Urn, Rejuv, Walkers, camps, max ult, many valuable situations
Dispel Magicbuy VS knockdowns/infernus or any general debuffs
Debuff ReducerPurchased often when vs holiday/mo/pocket
All item notes
- Warp Stone — They are silencing me and I dont really want dispel
- Alchemical Fire — Still valuable now, just less than headhunter. Urn, Rejuv, Walkers, camps, max ult, many valuable situations
- Dispel Magic — buy VS knockdowns/infernus or any general debuffs
- Debuff Reducer — Purchased often when vs holiday/mo/pocket
- 6
OPTIONAL GUN SPIKE (before tankbuster)
Optional4,800 Souls
Mystic ShotNo longer procs burst but is still best item for slam lash
HeadhunterRecent changes have put this back to being better than alc.
All item notes
- Mystic Shot — No longer procs burst but is still best item for slam lash
- Headhunter — Recent changes have put this back to being better than alc.
- 7
Later Game Spirit NOT L>R
Optional32,000 SoulsCheck annotations
Mystic ReverbHard to slam properly on new map.
Arctic BlastIts okay but there are 4 other 6.4k's I'd rather take first
RefresherShould be your second or third 6.4k. Or emergency sell all your items as the game is ending.
Spirit BurnStill an insane item but lower overall damage than reverb.
Siphon BulletsEnemy supertank with 6k hp seems to live a while
All item notes
- Mystic Reverb — Hard to slam properly on new map.
- Arctic Blast — Its okay but there are 4 other 6.4k's I'd rather take first
- Refresher — Should be your second or third 6.4k. Or emergency sell all your items as the game is ending.
- Spirit Burn — Still an insane item but lower overall damage than reverb.
- Siphon Bullets — Enemy supertank with 6k hp seems to live a while
- 8
Late Game Living
Optional28,800 SoulsCheck annotations
UnstoppableThis is almost a necessary item as your second 6.4k, or first depending on game
Divine Barriereven stronger debuff remover, can even be used on team.
CounterspellVery situational (drifter/apollo ults)
IndomitableBuy into teams that have hard to apply cc, and little cc where full unstop coverage isnt needed.
Magic CarpetVery fun item, only really bought after first 6.4k
All item notes
- Unstoppable — This is almost a necessary item as your second 6.4k, or first depending on game
- Divine Barrier — even stronger debuff remover, can even be used on team.
- Counterspell — Very situational (drifter/apollo ults)
- Indomitable — Buy into teams that have hard to apply cc, and little cc where full unstop coverage isnt needed.
- Magic Carpet — Very fun item, only really bought after first 6.4k
- 9
Optional stuff (check annotations)
Optional36,800 Souls
Mystic Vulnerabilityyour team is full spirit and has no reductions, mostly bought after spirit burn to constant apply
Cursed Relicman nobody else will buy this and one guy is winning the game
Compress Cooldown
Superior Cooldown
Transcendent Cooldownonly buy if you have 3-4 actives (warp stone, unstoppable, leap, etc.)
Spirit RendRare option to get rid of spirit resist when your entire team is full spirit
Trophy CollectorI want to snowball the game
Spirit ShieldingThis character goes in, and surviving after going in and getting locked down feels great
Reactive BarrierI am planning to upgrade to indom
Cold Frontsomething had to leave the build to make room for healbane
Restorative LocketVery strong heal, but the actual value is the stamina gain.
Diviner's Kevlar
All item notes
- Mystic Vulnerability — your team is full spirit and has no reductions, mostly bought after spirit burn to constant apply
- Cursed Relic — man nobody else will buy this and one guy is winning the game
- Transcendent Cooldown — only buy if you have 3-4 actives (warp stone, unstoppable, leap, etc.)
- Spirit Rend — Rare option to get rid of spirit resist when your entire team is full spirit
- Trophy Collector — I want to snowball the game
- Spirit Shielding — This character goes in, and surviving after going in and getting locked down feels great
- Reactive Barrier — I am planning to upgrade to indom
- Cold Front — something had to leave the build to make room for healbane
- Restorative Locket — Very strong heal, but the actual value is the stamina gain.
- 10
they rolled bad team comp
Optional22,400 Souls
Bullet Resiliencegenerally worse than metal skin
Plated Armorhaze-infernus-onhit carry are turbo fed
Metal Skin
Spirit Resiliencestrictly better than spellbreaker if you can only get one
SpellbreakerNo more comedy one shot
All item notes
- Bullet Resilience — generally worse than metal skin
- Plated Armor — haze-infernus-onhit carry are turbo fed
- Spirit Resilience — strictly better than spellbreaker if you can only get one
- Spellbreaker — No more comedy one shot
