Skill order
Order set by the author · gold is the ultimate
◆
1
2
3
◆
1
2
3
◆
1
2
3
◆
1
2
3
Item order
Stages top to bottom, items left to right
- 1
Early game
9,600 SoulsWe can be greedy buying heal and rush trophy collector, we can buy spirit + heal items and then go for trophy collector.
Mystic ShotEither Mystic Shot or the emblem. Buy both items greedily
Mystic Burst
Extra Spirit
Extra Charge
Trophy CollectorIt's very nice to have extra MS and increased range for traps, so it's not recommended to part with it. But if you've already replaced the emblem and still need to buy something - switch
Compress Cooldown
Extra Stamina
Improved Spirit
All item notes
- Mystic Shot — Either Mystic Shot or the emblem. Buy both items greedily
- Trophy Collector — It's very nice to have extra MS and increased range for traps, so it's not recommended to part with it. But if you've already replaced the emblem and still need to buy something - switch
- 2
Something from this to the lane
Optional4,800 Souls
Restorative LocketI'm a Dota player, I buy local sticks first, so far it's good (saves a lot, but I advise you to take it only against spam heroes)
Reactive BarrierMust-have against Krill, good when the enemy has 5+ control buttons on the team, and it will save you many times against melee hunters
Enchanter's EmblemEmblem or Mystic Shot, buying both items is not profitable
All item notes
- Restorative Locket — I'm a Dota player, I buy local sticks first, so far it's good (saves a lot, but I advise you to take it only against spam heroes)
- Reactive Barrier — Must-have against Krill, good when the enemy has 5+ control buttons on the team, and it will save you many times against melee hunters
- Enchanter's Emblem — Emblem or Mystic Shot, buying both items is not profitable
- 3
Mid game
30,400 SoulsWe go for damage and if necessary pick up survivability
Rapid Recharge
Surge of Power
Tankbuster
Superior Cooldown
Boundless Spirit
Stamina Mastery
Mystic VulnerabilityCan take to gather growing impact.
Spirit Burn
All item notes
- Mystic Vulnerability — Can take to gather growing impact.
- 4
If above is not needed
Optional2,400 Souls
Extra RegenThere are games when you don't want to take the green item for 1600, in that case regen for 800 + another green item for 800
Sprint BootsNice start under trophy
RebuttalEither this instead of boots
All item notes
- Extra Regen — There are games when you don't want to take the green item for 1600, in that case regen for 800 + another green item for 800
- Sprint Boots — Nice start under trophy
- Rebuttal — Either this instead of boots
- 5
Late
25,600 SoulsFinal items for solo kills (we dive throwing the trap, shooting the enemy dealing damage + activating the trap, a couple more arrows and finish with the bird)
- 6
The rest
Optional16,000 Souls - 7
Situational items for survivability
Optional40,800 SoulsBlinkers, cloth spellbreakers and other crap
Healing RiteI really dislike this heal, on the lane it heals less in the long run than extra regen, and there's a Rick that won't heal. Only nice when farming automatics
Disarming Hex
Suppressor
Warp Stone
Fortitude
Bullet Resilience
Majestic Leap
Spirit Resilience
Plated Armor
Spellbreaker
Juggernaut
All item notes
- Healing Rite — I really dislike this heal, on the lane it heals less in the long run than extra regen, and there's a Rick that won't heal. Only nice when farming automatics
- 8
Situational items for damage
Optional28,800 SoulsAnti-heal and other crap
