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Kelvin

Kelvin

【祈inorynana】 Kelvin has debuffs and sustainability for roaming output gear (full notes)

Author INORY OracleOracle 6 · Updated Mar 26, 2026 · Favorites this week 869

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Skill order

Order set by the author · gold is the ultimate

Frost Grenade
◆
1
2
3
Ice Path
◆
1
2
3
Arctic Beam
◆
1
2
3
Frozen Shelter
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Purple 4800

    7,200 Souls

    Let grenades cover more people, if health is tight early, give grenades to yourself and teammates, if you need left to right, you can search for build 544530

    1. Extra ChargeExtra ChargeMore grenades! Sustain and output with grenades before Laser Level 2
    2. Extra SpiritExtra SpiritHigher numbers! AP's core, here comes the big hat
    3. Rapid RechargeRapid RechargeThe core for Ice Man early game is grenades, rapid charging speeds up cooldown and grenade effectiveness
    4. Mystic ExpansionMystic ExpansionBigger range! Cover more teammates and enemies
    5. Improved SpiritImproved SpiritEnhanced out-of-combat recovery and some spirit power
    All item notes
    • Extra Charge — More grenades! Sustain and output with grenades before Laser Level 2
    • Extra Spirit — Higher numbers! AP's core, here comes the big hat
    • Rapid Recharge — The core for Ice Man early game is grenades, rapid charging speeds up cooldown and grenade effectiveness
    • Mystic Expansion — Bigger range! Cover more teammates and enemies
    • Improved Spirit — Enhanced out-of-combat recovery and some spirit power
  2. 2

    Green 4800

    7,200 Souls

    Choose between Curse of Healing and Healing Enhancement

    1. Enchanter's EmblemEnchanter's EmblemProvides high-value green gear, Spirit Resistance and Spirit Power, plus cooldown are very popular stats. Ice Man's high sustain makes his passive easy to meet. A solid choice for 4800.
    2. Enduring SpeedEnduring SpeedMovement speed. Ice Man relies on his 2nd skill to freeze the path for mobility. Quickness boosts escape and support speed. Green gear is a must for roaming Ice Man.
    3. Extra RegenExtra RegenA very strong recovery item. Greatly reduces lane pressure. Can be built first for continuous recovery. Even without Healing Enhancement, can build a transitional item.
    4. Healing BoosterHealing BoosterHealing Enhancement not only boosts the healing of grenades but also enhances Mystic Healing and self-health recovery, etc. Later on, it can upgrade to Green Drum to increase teammates' movement and a
    5. HealbaneHealbaneHealing reduction and team fight healing. For Viktor and heroes with healing like Pig, this is viable. In the current version, there are many healing methods, and healing reduction is a very effective
    All item notes
    • Enchanter's Emblem — Provides high-value green gear, Spirit Resistance and Spirit Power, plus cooldown are very popular stats. Ice Man's high sustain makes his passive easy to meet. A solid choice for 4800.
    • Enduring Speed — Movement speed. Ice Man relies on his 2nd skill to freeze the path for mobility. Quickness boosts escape and support speed. Green gear is a must for roaming Ice Man.
    • Extra Regen — A very strong recovery item. Greatly reduces lane pressure. Can be built first for continuous recovery. Even without Healing Enhancement, can build a transitional item.
    • Healing Booster — Healing Enhancement not only boosts the healing of grenades but also enhances Mystic Healing and self-health recovery, etc. Later on, it can upgrade to Green Drum to increase teammates' movement and a
    • Healbane — Healing reduction and team fight healing. For Viktor and heroes with healing like Pig, this is viable. In the current version, there are many healing methods, and healing reduction is a very effective
  3. 3

    Slow (choose one)

    3,200 Souls
    1. Mystic SlowMystic SlowAlthough slow should be multiplicative, grenades slow and freeze stamina plus laser continuous slow synergize well. After building this, roaming can better secure kills.
    2. Slowing HexSlowing HexCompared to Mystic Slow, the advantage is disabling mobility skills. Very suitable against characters like Apollo with many mobility skills. The downside is low coverage, only effective against single
    All item notes
    • Mystic Slow — Although slow should be multiplicative, grenades slow and freeze stamina plus laser continuous slow synergize well. After building this, roaming can better secure kills.
    • Slowing Hex — Compared to Mystic Slow, the advantage is disabling mobility skills. Very suitable against characters like Apollo with many mobility skills. The downside is low coverage, only effective against single
  4. 4

    Magic Penetration

    8,000 Souls
    1. Mystic VulnerabilityMystic VulnerabilitySpell Penetration. At this point, enemies usually have high magic defense, so AP damage needs this.
    2. Escalating ExposureEscalating ExposureCan synergize with long-lasting lasers and cooldown reduction. Long-lasting lasers provide continuous stacking, while cooldown reduction speeds up stacking efficiency, providing high damage increase,
    All item notes
    • Mystic Vulnerability — Spell Penetration. At this point, enemies usually have high magic defense, so AP damage needs this.
    • Escalating Exposure — Can synergize with long-lasting lasers and cooldown reduction. Long-lasting lasers provide continuous stacking, while cooldown reduction speeds up stacking efficiency, providing high damage increase,
  5. 5

    Duration

    4,800 Souls
    1. Duration ExtenderDuration ExtenderLonger lasers!
    2. Superior DurationSuperior DurationExtend DEBUFF and ultimate duration. Increase laser duration for better harvesting, to prevent being left staring without grenades or lasers. The laser starts its cooldown the moment it's activated. E
    All item notes
    • Duration Extender — Longer lasers!
    • Superior Duration — Extend DEBUFF and ultimate duration. Increase laser duration for better harvesting, to prevent being left staring without grenades or lasers. The laser starts its cooldown the moment it's activated. E
  6. 6

    Cooldown

    4,800 Souls
    1. Compress CooldownCompress CooldownFaster turnaround!
    2. Superior CooldownSuperior CooldownCooldown. Provides denser output. AP skill users can't skip this.
    All item notes
    • Compress Cooldown — Faster turnaround!
    • Superior Cooldown — Cooldown. Provides denser output. AP skill users can't skip this.
  7. 7

    Ability Power

    6,400 Souls
    1. Boundless SpiritBoundless SpiritHigh spell power. Simple and straightforward stats.
    All item notes
    • Boundless Spirit — High spell power. Simple and straightforward stats.
  8. 8

    Range

    3,200 Souls
    1. Greater ExpansionGreater ExpansionEven bigger range! Longer lasers and larger laser splash range. If you build Hunter's Season and stack it fully, you might consider skipping this.
    All item notes
    • Greater Expansion — Even bigger range! Longer lasers and larger laser splash range. If you build Hunter's Season and stack it fully, you might consider skipping this.
  9. 9

    Healing Reduction

    6,400 Souls
    1. Spirit BurnSpirit BurnUpgraded Curse of No Healing. At this point, everyone has built a lot of lifesteal items. This is a must.
    All item notes
    • Spirit Burn — Upgraded Curse of No Healing. At this point, everyone has built a lot of lifesteal items. This is a must.
  10. 10

    Support and Cumulative Damage Calculation

    8,000 Souls
    1. Spirit SapSpirit SapMore resistance reduction!
    2. Focus LensFocus LensSilence, resistance reduction, Spirit reduction, damage calculation. Oh my, Lens Master! If there's not enough space, the previous two slow items can be sold for this.
    All item notes
    • Spirit Sap — More resistance reduction!
    • Focus Lens — Silence, resistance reduction, Spirit reduction, damage calculation. Oh my, Lens Master! If there's not enough space, the previous two slow items can be sold for this.
  11. 11

    Slow Resistance

    6,400 Souls
    1. JuggernautJuggernautProvides resistance to slow and reduces enemy gun C's attack speed, plus melee resistance. If you have extra gold, you can build this.
    All item notes
    • Juggernaut — Provides resistance to slow and reduces enemy gun C's attack speed, plus melee resistance. If you have extra gold, you can build this.
  12. 12

    Big Cooldown

    6,400 Souls
    1. Transcendent CooldownTranscendent CooldownNot just active skills. Many passive items can create great synergy, like speeding up damage stacking and increasing the coverage of Wizard Armor and Curse Breaking Amulet. If you have extra gold, bui
    All item notes
    • Transcendent Cooldown — Not just active skills. Many passive items can create great synergy, like speeding up damage stacking and increasing the coverage of Wizard Armor and Curse Breaking Amulet. If you have extra gold, bui
  13. 13

    Late Game Defense Items

    Optional19,200 Souls

    Get tankier!

    1. WitchmailWitchmailUseful when there's a lot of lifesteal. Increases skill frequency while providing high Spirit Resistance, a cycle of recovery and output lubrication. Plus, it can reduce cooldown when using lasers. If
    2. SpellbreakerSpellbreakerAgainst characters like Da, who deal high single-target Spirit damage, this is very strong.
    3. Plated ArmorPlated ArmorEffective against weapon damage. Provides hit effects to stop. Effectively targets characters like Fire Man and Dream who stack bullet hits.
    All item notes
    • Witchmail — Useful when there's a lot of lifesteal. Increases skill frequency while providing high Spirit Resistance, a cycle of recovery and output lubrication. Plus, it can reduce cooldown when using lasers. If
    • Spellbreaker — Against characters like Da, who deal high single-target Spirit damage, this is very strong.
    • Plated Armor — Effective against weapon damage. Provides hit effects to stop. Effectively targets characters like Fire Man and Dream who stack bullet hits.
  14. 14

    Optional Early Game Defense Items

    Optional16,000 Souls

    Only consider releasing when absolutely forced

    1. Reactive BarrierReactive BarrierProvides high shields and some stamina when hard controlled. A defensive item to use when forced.
    2. Spirit ShieldingSpirit ShieldingSame Emergency Barrier can block when it comes out and hit the enemy hard
    3. Spirit ResilienceSpirit ResilienceIf the enemy has a lot of AP, you can build
    4. Metal SkinMetal SkinIf the enemy has a lot of guns, you can build. If you get wrecked by Dream, you need to build
    5. Dispel MagicDispel MagicFire Man, Seifer, etc. can remove the robot's bombs on the ground or if you get targeted by Hammer or Thunder while sliding with skill 2, it's useful
    6. CounterspellCounterspellBlocking will interrupt lasers, but 0.8S ignores item skill effects, authoritative
    All item notes
    • Reactive Barrier — Provides high shields and some stamina when hard controlled. A defensive item to use when forced.
    • Spirit Shielding — Same Emergency Barrier can block when it comes out and hit the enemy hard
    • Spirit Resilience — If the enemy has a lot of AP, you can build
    • Metal Skin — If the enemy has a lot of guns, you can build. If you get wrecked by Dream, you need to build
    • Dispel Magic — Fire Man, Seifer, etc. can remove the robot's bombs on the ground or if you get targeted by Hammer or Thunder while sliding with skill 2, it's useful
    • Counterspell — Blocking will interrupt lasers, but 0.8S ignores item skill effects, authoritative
  15. 15

    Purification

    Optional12,800 Souls

    Targeted when controlled while skating

    1. Divine BarrierDivine BarrierCan clear control whether teammates or yourself are controlled, pretty useful but a bit expensive, usually built when targeted
    2. UnstoppableUnstoppableComes with debuff resistance, often can build when getting controlled while escaping with skill 2
    All item notes
    • Divine Barrier — Can clear control whether teammates or yourself are controlled, pretty useful but a bit expensive, usually built when targeted
    • Unstoppable — Comes with debuff resistance, often can build when getting controlled while escaping with skill 2
  16. 16

    Lifesteal

    Optional6,400 Souls
    1. InfuserInfuser6 seconds of high lifesteal, in the current version Kelvin is very tanky, lasers and grenades are area damage in the late game, paired with Ice Shield's healing, can really lifesteal and survive
    All item notes
    • Infuser — 6 seconds of high lifesteal, in the current version Kelvin is very tanky, lasers and grenades are area damage in the late game, paired with Ice Shield's healing, can really lifesteal and survive
  17. 17

    Support

    Optional6,400 Souls
    1. Healing TempoHealing TempoBuild when there's a gun C brother in the team, grenades can trigger group attack speed and movement speed, if the gun C brother is strong early, can build early to provide support and crowd control
    All item notes
    • Healing Tempo — Build when there's a gun C brother in the team, grenades can trigger group attack speed and movement speed, if the gun C brother is strong early, can build early to provide support and crowd control
  18. 18

    Early Game Countermeasures

    Optional1,600 Souls
    1. Monster RoundsMonster RoundsCan build early to deal with Rem or Turret Girl
    2. RebuttalRebuttalHey! I want to join your elbow strike party too!
    All item notes
    • Monster Rounds — Can build early to deal with Rem or Turret Girl
    • Rebuttal — Hey! I want to join your elbow strike party too!
  19. 19

    Snowballing

    Optional1,600 Souls
    1. Trophy CollectorTrophy CollectorOnly build in super super super strong wind, a very weird item, after building it will automatically fall behind 3200 economy, if you can find fights to stack layers, it's very strong
    All item notes
    • Trophy Collector — Only build in super super super strong wind, a very weird item, after building it will automatically fall behind 3200 economy, if you can find fights to stack layers, it's very strong
  20. 20

    Mid Game Sustain

    Optional3,200 Souls
    1. Radiant RegenerationRadiant RegenerationStrong mid-game sustain, but late game may not be enough, and slots are running out, can consider building
    All item notes
    • Radiant Regeneration — Strong mid-game sustain, but late game may not be enough, and slots are running out, can consider building
  21. 21

    Percentage Damage

    Optional4,000 Souls
    1. Mystic BurstMystic BurstHigh bonus damage early, level 1 grenade damage is enough to trigger, but early trigger frequency is low, can upgrade or replace later, if pressure is high, grenades can heal, can skip
    2. TankbusterTankbusterIn this version everyone is tanky, only grenades can trigger, not affected by cooldown, 8% of current health, feels like wasting a slot late game
    All item notes
    • Mystic Burst — High bonus damage early, level 1 grenade damage is enough to trigger, but early trigger frequency is low, can upgrade or replace later, if pressure is high, grenades can heal, can skip
    • Tankbuster — In this version everyone is tanky, only grenades can trigger, not affected by cooldown, 8% of current health, feels like wasting a slot late game