Skill order
Order set by the author · gold is the ultimate
◆
1
2
3
◆
1
2
3
◆
1
2
3
◆
1
2
3
Item order
Stages top to bottom, items left to right
- 1
Line opt.
Optional1,600 Souls
Restorative ShotTake 1 if there's no healer on the lane
Monster Rounds100% buy if against Rema or McGuinness. Or if it's hard to push the wave
All item notes
- Restorative Shot — Take 1 if there's no healer on the lane
- Monster Rounds — 100% buy if against Rema or McGuinness. Or if it's hard to push the wave
- 2
L---P for everything | Burst fire and rapid currently testing, take as desired
13,600 Souls
Rapid Rounds
Quicksilver ReloadTry to throw cards when the magazine runs out, 2 bullets in the magazine is OP
Compress Cooldown
Tesla BulletsLowered the base, but increased the gains
Improved SpiritWell, just delicious
Surge of Power
FleetfootThere used to be active reload here, but after thinking a bit I realized this item wins us more at least just because of the sliding and passive
All item notes
- Quicksilver Reload — Try to throw cards when the magazine runs out, 2 bullets in the magazine is OP
- Tesla Bullets — Lowered the base, but increased the gains
- Improved Spirit — Well, just delicious
- Fleetfoot — There used to be active reload here, but after thinking a bit I realized this item wins us more at least just because of the sliding and passive
- 3
Barriers
Optional3,200 Souls
Spirit ShieldingTake them. They greatly boost your survivability
Weapon ShieldingTake them. They greatly boost your survivability
All item notes
- Spirit Shielding — Take them. They greatly boost your survivability
- Weapon Shielding — Take them. They greatly boost your survivability
- 4
Mid
16,000 SoulsIf possible, we can fast farm Magnum right after Flits
Enduring SpeedSurge flits and splits allow us to stay in dodge for something like eternity, which significantly ruins the opponent's life
Spirit LifestealTogether with the heart card gives some inadequate heal
Superior Cooldown
Mercurial MagnumThe beginning of the end. You buy yourself a pistol and no one is scary (if you bought juggernauts, take blood tribute)
Burst Fire
All item notes
- Enduring Speed — Surge flits and splits allow us to stay in dodge for something like eternity, which significantly ruins the opponent's life
- Spirit Lifesteal — Together with the heart card gives some inadequate heal
- Mercurial Magnum — The beginning of the end. You buy yourself a pistol and no one is scary (if you bought juggernauts, take blood tribute)
- 5
gan armor
Optional9,600 Souls
Escalating ResilienceInstead of lane armor if gang damage starts to annoy
Plated ArmorIf it really bothers you
All item notes
- Escalating Resilience — Instead of lane armor if gang damage starts to annoy
- Plated Armor — If it really bothers you
- 6
If needed
Optional6,400 Souls
Recharging RushNowadays cards stack a bit longer, so it can be useful
Duration Extenderonly if maxed 3
Superior Durationuseful thing for ult, 3 skills and keeping downed resists
All item notes
- Recharging Rush — Nowadays cards stack a bit longer, so it can be useful
- Duration Extender — only if maxed 3
- Superior Duration — useful thing for ult, 3 skills and keeping downed resists
- 7
Late
51,200 SoulsNot in order
LeechInsane heal, preferably take as 1-2 item after mid. Usually after this item you finish the game
Spiritual OverflowDuration can be skipped, OP
InhibitorFor the opponent, an extremely annoying item, usually take after Lich if there are annoying healing characters
SpellslingerWe make brrrrrrrrrrr
Crippling HeadshotSubcard against resists makes a mess
Boundless Spirit
RicochetShift sells. Cards every 0.1 seconds
Escalating Exposuremore damage from capacitor and cards
All item notes
- Leech — Insane heal, preferably take as 1-2 item after mid. Usually after this item you finish the game
- Spiritual Overflow — Duration can be skipped, OP
- Inhibitor — For the opponent, an extremely annoying item, usually take after Lich if there are annoying healing characters
- Spellslinger — We make brrrrrrrrrrr
- Crippling Headshot — Subcard against resists makes a mess
- Ricochet — Shift sells. Cards every 0.1 seconds
- Escalating Exposure — more damage from capacitor and cards
- 8
Fair duel
Optional16,000 Souls
Hunter's Aura1v1 win guaranteed, especially against gang cows
Capacitor- stamina + damage - escapes (After rework works like hex)
JuggernautIf you want to forget the word slow and make enemies' guns jam just by your presence (almost)
All item notes
- Hunter's Aura — 1v1 win guaranteed, especially against gang cows
- Capacitor — - stamina + damage - escapes (After rework works like hex)
- Juggernaut — If you want to forget the word slow and make enemies' guns jam just by your presence (almost)
- 9
Counter spirits
Optional28,800 Souls
Dispel MagicPicked in 95% of games
Counterspell
Spirit Resilience
SpellbreakerNot even silencer helped? Spellbreaker will help
SilencerSpirit users close their little faces
Unstoppable
All item notes
- Dispel Magic — Picked in 95% of games
- Spellbreaker — Not even silencer helped? Spellbreaker will help
- Silencer — Spirit users close their little faces
- 10
Mejik carpet
Optional6,400 SoulsAll item notes
- Magic Carpet — Mandatory item in every build, preferably push it as the first item
- 11
Situational
Optional36,800 SoulsEven though it says "Situational" you need to poke the shop sometimes too
Spirit BurnTakes away any will to live from healing opponents
Siphon BulletsOptional
Cursed RelicCan use 2 ults. After the rework, they gave him the capacitor active (I don't know why this doesn't make any sense (thought about it, still useful against the green cube loser))
Silence WaveEasy gank
Slowing HexMine | Mirage, etc.
Toxic BulletsAgainst heal (If it doesn't help, buy burn)
Blood TributeIf they buy Jagger, etc.
Spirit RendYou can play as a resist destroyer and take creepings + cards and resistances just get wiped
Shadow WeaveIf farming is great, you can run around their healing spots
All item notes
- Spirit Burn — Takes away any will to live from healing opponents
- Siphon Bullets — Optional
- Cursed Relic — Can use 2 ults. After the rework, they gave him the capacitor active (I don't know why this doesn't make any sense (thought about it, still useful against the green cube loser))
- Silence Wave — Easy gank
- Slowing Hex — Mine | Mirage, etc.
- Toxic Bullets — Against heal (If it doesn't help, buy burn)
- Blood Tribute — If they buy Jagger, etc.
- Spirit Rend — You can play as a resist destroyer and take creepings + cards and resistances just get wiped
- Shadow Weave — If farming is great, you can run around their healing spots
- 12
THIS GARBAGE WE DON'T TAKE!!!!!!
Optional8,000 Souls
Cultist SacrificeWell, we seem to be fine just farming spots, doesn't give a significant buff against houses (the very first item in the build bought and you go break, why the hell do you need cultist),
Rapid RechargeUseless (has always been useless)
Titanic Magazine
All item notes
- Cultist Sacrifice — Well, we seem to be fine just farming spots, doesn't give a significant buff against houses (the very first item in the build bought and you go break, why the hell do you need cultist),
- Rapid Recharge — Useless (has always been useless)
