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Abrams

Abrams

Bischu vs Type 2 comps (Gun hybrid together edit)PROPro player BischuAUSKRListed on Liquipedia

Author Pig EternusEternus 1 · Updated Jun 28, 2026

Edit

Skill order

Order set by the author · gold is the ultimate

Siphon Life
◆
1
2
3
Shoulder Charge
◆
1
2
3
Infernal Resilience
◆
1
2
3
Seismic Impact
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Early Game - 1.6k and 3.2k greens are a great option before Spirit Snatch unless winning hard.

    12,000 Souls
    1. Extra RegenExtra RegenSell for slots
    2. Monster RoundsMonster RoundsSkippable but very good (Sell for slots)
    3. Battle VestBattle VestEvery stat is valuable
    4. StalkerStalker
    5. Melee ChargeMelee Charge
    6. Mystic ShotMystic ShotSurprisingly feels good. Not only is it a nice addition to Abram's charge burst, makes his dmg source more rounded out since it can hit from range
    7. Spirit StrikeSpirit Strike
    8. Spirit SnatchSpirit SnatchConsider skipping early for greens if needed
    All item notes
    • Extra Regen — Sell for slots
    • Monster Rounds — Skippable but very good (Sell for slots)
    • Battle Vest — Every stat is valuable
    • Mystic Shot — Surprisingly feels good. Not only is it a nice addition to Abram's charge burst, makes his dmg source more rounded out since it can hit from range
    • Spirit Snatch — Consider skipping early for greens if needed
  2. 2

    1600 Spirit Answers (sell for slots)

    4,800 Souls
    1. Bullet Resist ShredderBullet Resist Shreddermostly default
    2. Slowing HexSlowing Hexvs mobile heroes
    3. SuppressorSuppressorvs lotta gun
    All item notes
    • Bullet Resist Shredder — mostly default
    • Slowing Hex — vs mobile heroes
    • Suppressor — vs lotta gun
  3. 3

    Get 1-3

    9,600 Souls
    1. Warp StoneWarp Stoneif team needs initiation/follow up (just buy)
    2. Dispel MagicDispel Magicvs inf, shiv, mirage, warden, etc
    3. CounterspellCounterspellvs rem, pocket, wraith, lash, etc
    All item notes
    • Warp Stone — if team needs initiation/follow up (just buy)
    • Dispel Magic — vs inf, shiv, mirage, warden, etc
    • Counterspell — vs rem, pocket, wraith, lash, etc
  4. 4

    CORE

    28,800 Souls
    1. Hunter's AuraHunter's AuraVery good item but often I just like another 3.2k greens
    2. ScourgeScourgeabuse until nerf
    3. Greater ExpansionGreater Expansion
    4. Superior DurationSuperior Duration
    5. WitchmailWitchmail
    6. Crushing FistsCrushing Fists
    All item notes
    • Hunter's Aura — Very good item but often I just like another 3.2k greens
    • Scourge — abuse until nerf
  5. 5

    2,400 Souls
    1. Mystic ExpansionMystic Expansion
    2. Duration ExtenderDuration Extender
  6. 6

    Optional67,200 Souls
    1. Spirit ResilienceSpirit Resilience
    2. Bullet ResilienceBullet Resilience
    3. Phantom StrikePhantom Strike
    4. Plated ArmorPlated Armor
    5. IndomitableIndomitable
    6. JuggernautJuggernaut
    7. SpellbreakerSpellbreaker
    8. Superior CooldownSuperior Cooldown
    9. Ethereal ShiftEthereal Shift
    10. RefresherRefresher
    11. Transcendent CooldownTranscendent Cooldown
    12. Echo ShardEcho Shard
  7. 7

    Optional12,800 Souls
    1. Spirit ShieldingSpirit Shielding
    2. Reactive BarrierReactive Barrier
    3. Weapon ShieldingWeapon Shielding
    4. HealbaneHealbane
    5. Return FireReturn Fire
    6. Enduring SpeedEnduring Speed
    7. Restorative LocketRestorative Locket
    8. Enchanter's EmblemEnchanter's Emblem