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Drifter

Drifter

Mixed damage Lone Hunter, version enjoyer, the least rhythm-dependent episode.

Author 深沢有栖_official RitualistRitualist 4 · Updated May 15, 2026 · Favorites this week 1,049

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Skill order

Order set by the author · gold is the ultimate

Rend
◆
1
2
3
Stalker's Mark
◆
1
2
3
Bloodscent
◆
1
2
3
Eternal Night
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Laning phase.

    6,400 Souls
    1. Mystic BurstMystic BurstThought about it and still can build, 40 damage shouldn't be wasted, headshot also has decay.
    2. Extra HealthExtra Health
    3. Opening RoundsOpening RoundsReally, everyone should have one.
    4. Trophy CollectorTrophy CollectorPlay this set and throw decay for assists, as long as teammates don't mess up, stacking is easy, don't do it too early.
    5. Spirit SapSpirit SapIf you want to catch people and target the enemy AP, prioritize this build, if not needed, start with a small residual threat.
    All item notes
    • Mystic Burst — Thought about it and still can build, 40 damage shouldn't be wasted, headshot also has decay.
    • Opening Rounds — Really, everyone should have one.
    • Trophy Collector — Play this set and throw decay for assists, as long as teammates don't mess up, stacking is easy, don't do it too early.
    • Spirit Sap — If you want to catch people and target the enemy AP, prioritize this build, if not needed, start with a small residual threat.
  2. 2

    Optional

    8,000 Souls
    1. Extra RegenExtra RegenPressure resistance, buy this when health drops below 40%.
    2. Close QuartersClose QuartersIf the enemy has elbow strike heroes or close combat, build this first to ensure an advantageous trade.
    3. Quicksilver ReloadQuicksilver ReloadIn the laning phase without passive, the first skill is your main damage source
    4. Enchanter's EmblemEnchanter's EmblemDepends on personal needs, don't build if low health
    5. Kinetic DashKinetic DashSupplement ammo and attack speed, but can't upgrade, need to force the tempo, no rush if ahead
    6. Arcane SurgeArcane SurgeStrong effect, numerical equipment, if you want to supplement 4800 early, just build it directly
    All item notes
    • Extra Regen — Pressure resistance, buy this when health drops below 40%.
    • Close Quarters — If the enemy has elbow strike heroes or close combat, build this first to ensure an advantageous trade.
    • Quicksilver Reload — In the laning phase without passive, the first skill is your main damage source
    • Enchanter's Emblem — Depends on personal needs, don't build if low health
    • Kinetic Dash — Supplement ammo and attack speed, but can't upgrade, need to force the tempo, no rush if ahead
    • Arcane Surge — Strong effect, numerical equipment, if you want to supplement 4800 early, just build it directly
  3. 3

    Mid-game rhythm must build.

    14,400 Souls
    1. FortitudeFortitudeFirst build green 4800 to ensure sustainability, the most important thing for tempo position is not to die
    2. DecayDecayI surpassed this b, how is it still not nerfed, it's disgusting
    3. Toxic BulletsToxic BulletsStill numerical after nerf
    4. Slowing BulletsSlowing BulletsUseful, if you need to hold someone, build this, if you don't want to initiate strong assault, you can do this, later can upgrade to heavy pressure or sell to free up space for 6400
    5. Superior DurationSuperior DurationBuild toxic ammo
    All item notes
    • Fortitude — First build green 4800 to ensure sustainability, the most important thing for tempo position is not to die
    • Decay — I surpassed this b, how is it still not nerfed, it's disgusting
    • Toxic Bullets — Still numerical after nerf
    • Slowing Bullets — Useful, if you need to hold someone, build this, if you don't want to initiate strong assault, you can do this, later can upgrade to heavy pressure or sell to free up space for 6400
    • Superior Duration — Build toxic ammo
  4. 4

    Snacks.

    12,000 Souls
    1. Rusted BarrelRusted BarrelThe enemy has two gun positions, first item build this, disgusting for the enemy and can ensure lane advantage
    2. Slowing HexSlowing HexNaming certain two who got hit by slow curse and directly wasted 3 skills
    3. KnockdownKnockdownBuild if needed, can't expect too much if teammates aren't doing their job
    4. Silence WaveSilence WaveIf the enemy likes to forcefully engage, build this to ambush them
    5. Spirit SnatchSpirit SnatchCan build if you like giving light elbow, depends on personal habits
    All item notes
    • Rusted Barrel — The enemy has two gun positions, first item build this, disgusting for the enemy and can ensure lane advantage
    • Slowing Hex — Naming certain two who got hit by slow curse and directly wasted 3 skills
    • Knockdown — Build if needed, can't expect too much if teammates aren't doing their job
    • Silence Wave — If the enemy likes to forcefully engage, build this to ambush them
    • Spirit Snatch — Can build if you like giving light elbow, depends on personal habits
  5. 5

    Late game

    67,200 Souls
    1. Shadow WeaveShadow WeaveUseful and fits mixed damage, if there's tempo in mid-game, can build directly, pop the ult and this to rush like New York
    2. IndomitableIndomitableIf the enemy is targeting you hard, build this early, but pay attention to trigger conditions
    3. InhibitorInhibitorUseful, no explanation needed
    4. Focus LensFocus LensDon't rush to hang, first use other things to bait out the enemy's debuff removal before hanging
    5. FrenzyFrenzyIf you want to swim dragon, build this, pop the ult and stealth blade for instant burst speed of 36m/s, those who try will know
    6. SilencerSilencerPlay the information gap, that wave of team fight just out is the strongest, later the enemy will be wary
    7. Spiritual OverflowSpiritual OverflowAfter attribute adjustment, it fits better, the last piece of the mixed damage puzzle
    8. Lucky ShotLucky ShotNeed to switch to AD branch
    9. Escalating ExposureEscalating ExposureWant to further increase sustained damage?
    10. Crippling HeadshotCrippling HeadshotNeed to reduce resistance, can supplement
    11. Mercurial MagnumMercurial MagnumNeed to supplement first skill damage, can build this
    All item notes
    • Shadow Weave — Useful and fits mixed damage, if there's tempo in mid-game, can build directly, pop the ult and this to rush like New York
    • Indomitable — If the enemy is targeting you hard, build this early, but pay attention to trigger conditions
    • Inhibitor — Useful, no explanation needed
    • Focus Lens — Don't rush to hang, first use other things to bait out the enemy's debuff removal before hanging
    • Frenzy — If you want to swim dragon, build this, pop the ult and stealth blade for instant burst speed of 36m/s, those who try will know
    • Silencer — Play the information gap, that wave of team fight just out is the strongest, later the enemy will be wary
    • Spiritual Overflow — After attribute adjustment, it fits better, the last piece of the mixed damage puzzle
    • Lucky Shot — Need to switch to AD branch
    • Escalating Exposure — Want to further increase sustained damage?
    • Crippling Headshot — Need to reduce resistance, can supplement
    • Mercurial Magnum — Need to supplement first skill damage, can build this
  6. 6

    Supplement defense.

    12,800 Souls

    Respect

    1. Spirit ResilienceSpirit ResilienceHealth over 2500 before getting this
    2. Dispel MagicDispel MagicPriority is pretty high, basically everyone needs one this version
    3. CounterspellCounterspellToo much control, just supplement
    4. Metal SkinMetal SkinPress 4, big guy died but the gun is still violent, respect it
    All item notes
    • Spirit Resilience — Health over 2500 before getting this
    • Dispel Magic — Priority is pretty high, basically everyone needs one this version
    • Counterspell — Too much control, just supplement
    • Metal Skin — Press 4, big guy died but the gun is still violent, respect it
  7. 7

    Optional

    44,800 Souls
    1. SpellbreakerSpellbreakerPlease enter text
    2. UnstoppableUnstoppableIf you can be forced to get this, it just means the enemy is that
    3. Cheat DeathCheat DeathHehe, I must survive!
    4. Diviner's KevlarDiviner's KevlarYou need to initiate the team fight to get this, but the benefit isn't that high
    5. JuggernautJuggernautPersonally feel it's better than Iron Plate Heavy Armor
    6. Plated ArmorPlated ArmorOverall, it's not as good as Breaking the Formation, mainly targeting various effects
    7. ScourgeScourgeThe enemy must be so tanky to force you to get this to deal with him
    All item notes
    • Spellbreaker — Please enter text
    • Unstoppable — If you can be forced to get this, it just means the enemy is that
    • Cheat Death — Hehe, I must survive!
    • Diviner's Kevlar — You need to initiate the team fight to get this, but the benefit isn't that high
    • Juggernaut — Personally feel it's better than Iron Plate Heavy Armor
    • Plated Armor — Overall, it's not as good as Breaking the Formation, mainly targeting various effects
    • Scourge — The enemy must be so tanky to force you to get this to deal with him
  8. 8

    Experiment?????

    32,000 Souls
    1. Siphon BulletsSiphon Bullets
    2. Arctic BlastArctic Blast
    3. Torment PulseTorment Pulse
    4. RefresherRefresher
    5. SpellslingerSpellslinger
    6. Spirit RendSpirit RendIn practice, it’s a bit unsatisfactory, but it might be my problem, feels like it’s not unusable just too hard to stack fully
    All item notes
    • Spirit Rend — In practice, it’s a bit unsatisfactory, but it might be my problem, feels like it’s not unusable just too hard to stack fully