Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Start off strong.
10,400 Souls→ → →
Extra ChargeDragons can't be ignored — that's our main damage. Shields are great, but we're not a walking healer.
Mystic BurstInitially does strong damage with dragon. In the future, can upgrade to Tankbuster if there are many beefy enemies against us.
Extra SpiritSpirit enhances all our skills. We take it third or fourth if everything is going well. If SUPER well and we hit the jackpot, then Trophy Collector.
Mystic ExpansionThe basic sword has too small a radius. This way we can hit multiple targets.
Sprint BootsLeg for Trophy Collector.
Trophy CollectorImba for spirit-Pages. Allows you to earn an official salary, gives survivability and good radii for skills.
Rapid RechargeGreatly boosts dragons and perfectly complements Compress Cooldown.
Compress CooldownSpam dragons as often as possible. The skill zones enemies beautifully and deals amazing damage in control, like Dynamo, Mokrilla, or our sword.
All item notes
- Extra Charge — Dragons can't be ignored — that's our main damage. Shields are great, but we're not a walking healer.
- Mystic Burst — Initially does strong damage with dragon. In the future, can upgrade to Tankbuster if there are many beefy enemies against us.
- Extra Spirit — Spirit enhances all our skills. We take it third or fourth if everything is going well. If SUPER well and we hit the jackpot, then Trophy Collector.
- Mystic Expansion — The basic sword has too small a radius. This way we can hit multiple targets.
- Sprint Boots — Leg for Trophy Collector.
- Trophy Collector — Imba for spirit-Pages. Allows you to earn an official salary, gives survivability and good radii for skills.
- Rapid Recharge — Greatly boosts dragons and perfectly complements Compress Cooldown.
- Compress Cooldown — Spam dragons as often as possible. The skill zones enemies beautifully and deals amazing damage in control, like Dynamo, Mokrilla, or our sword.
- 2
Endure the lane.
Optional2,400 Souls
Extra RegenFor yourself.
Healing RiteFor an ally.
RebuttalIf there's an overly persistent melee enemy against us. The item is relevant until the end of the game because it's fun when Billy takes half his HP with his own hit.
All item notes
- Extra Regen — For yourself.
- Healing Rite — For an ally.
- Rebuttal — If there's an overly persistent melee enemy against us. The item is relevant until the end of the game because it's fun when Billy takes half his HP with his own hit.
- 3
Gather strength.
30,400 SoulsNot necessary to take everything, we pick based on the situation from the windows below and right.
Superior CooldownWe need skills constantly, so it makes sense to get it as early as possible. Just 1600 on top of compress, but the profit is super more.
Slowing HexThrow on the victim and the sword under her, then hit with the dragon. Thanks to the slow, it's not so easy to escape from under the sword.
Silence WaveAlways useful due to extra damage in long AOE. Can save from Dynamo or finish off Vreysa/Rema, not letting them escape.
Surge of PowerYou can hang it on the dragon, but we throw the shield either to disengage or to push, and the speed boost helps in both cases + the shield itself becomes thicker by ~37 units.
Superior DurationIt slightly boosts everything, and most importantly, our active items too. Definitely take it and don't sell it.
Greater ExpansionWe need the fan like air (heh-heh). With it, we can stay further from the fight and throw our stuff. It also boosts all items.
Vortex WebA brutal thing if you first take Greater Expansion (fan). Throw the sword into the crowd and then a grenade there. That's how you win games.
Transcendent CooldownThe build uses a lot of active items, so cooldown reduction is vital.
All item notes
- Superior Cooldown — We need skills constantly, so it makes sense to get it as early as possible. Just 1600 on top of compress, but the profit is super more.
- Slowing Hex — Throw on the victim and the sword under her, then hit with the dragon. Thanks to the slow, it's not so easy to escape from under the sword.
- Silence Wave — Always useful due to extra damage in long AOE. Can save from Dynamo or finish off Vreysa/Rema, not letting them escape.
- Surge of Power — You can hang it on the dragon, but we throw the shield either to disengage or to push, and the speed boost helps in both cases + the shield itself becomes thicker by ~37 units.
- Superior Duration — It slightly boosts everything, and most importantly, our active items too. Definitely take it and don't sell it.
- Greater Expansion — We need the fan like air (heh-heh). With it, we can stay further from the fight and throw our stuff. It also boosts all items.
- Vortex Web — A brutal thing if you first take Greater Expansion (fan). Throw the sword into the crowd and then a grenade there. That's how you win games.
- Transcendent Cooldown — The build uses a lot of active items, so cooldown reduction is vital.
- 4
Shields-shieldies.
Optional4,800 Souls
Reactive BarrierOur problem — Dynamo, Rem, Lash, Abrams, Mokril. In general, against control.
Spirit ShieldingOur problem — Geista, Inferno, Mina, Celeste, Talon, and other heroes that terrorize Spirit.
Weapon ShieldingOur problem — Heyza, Drifter, Venator, Vreyza, and other heroes playing from guns.
All item notes
- Reactive Barrier — Our problem — Dynamo, Rem, Lash, Abrams, Mokril. In general, against control.
- Spirit Shielding — Our problem — Geista, Inferno, Mina, Celeste, Talon, and other heroes that terrorize Spirit.
- Weapon Shielding — Our problem — Heyza, Drifter, Venator, Vreyza, and other heroes playing from guns.
- 5
Bully.
Optional36,800 SoulsThe essence of the build is to disrupt the enemy team as much as possible.
HealbaneBasic anti-heal for the first half of the game. Serves as a good replacement for Decay if healing against us is mass.
Rescue BeamGet our boy out of focus. We try to stay out of the fight and throw stuff from afar.
Disarming HexAgainst Heyza, Drifter, Silver, Venator, and other melee heroes. Throw on cooldown and watch them run around with sad frog faces.
KnockdownAA against Vindicta, Seven, Lash, and Talon. If we see someone flying up — drop it on them. Useless against other heroes since the control is too weak.
DecayAgainst tanks and, in particular, Victor. Hangs for a long time and applies anti-heal + does a bit of damage.
TankbusterAgainst fat heroes. In late game, can sell for more useful items.
Cursed RelicGreat against the carry on the enemy team. Can sell Disarming Hex since Curse does the same thing but better.
Lightning ScrollWill give another stun after the stun from the horses passes. Works really well in conjunction with Refresher.
ScourgeSUDDENLY, but we throw it on our melee fighter. We're already being useful, and for the teammate, it's +1 free item.
All item notes
- Healbane — Basic anti-heal for the first half of the game. Serves as a good replacement for Decay if healing against us is mass.
- Rescue Beam — Get our boy out of focus. We try to stay out of the fight and throw stuff from afar.
- Disarming Hex — Against Heyza, Drifter, Silver, Venator, and other melee heroes. Throw on cooldown and watch them run around with sad frog faces.
- Knockdown — AA against Vindicta, Seven, Lash, and Talon. If we see someone flying up — drop it on them. Useless against other heroes since the control is too weak.
- Decay — Against tanks and, in particular, Victor. Hangs for a long time and applies anti-heal + does a bit of damage.
- Tankbuster — Against fat heroes. In late game, can sell for more useful items.
- Cursed Relic — Great against the carry on the enemy team. Can sell Disarming Hex since Curse does the same thing but better.
- Lightning Scroll — Will give another stun after the stun from the horses passes. Works really well in conjunction with Refresher.
- Scourge — SUDDENLY, but we throw it on our melee fighter. We're already being useful, and for the teammate, it's +1 free item.
- 6
Endgame fun
Optional12,800 Souls
Echo ShardKeep teammates under a constant shield. Underrated item on Page.
RefresherWorks really well with Lightning Scroll. Throw horses → sword → dragon → refresh → second horses → sword → dragon. Get about 5 seconds of stun in AOE.
All item notes
- Echo Shard — Keep teammates under a constant shield. Underrated item on Page.
- Refresher — Works really well with Lightning Scroll. Throw horses → sword → dragon → refresh → second horses → sword → dragon. Get about 5 seconds of stun in AOE.
- 7
Options.
Optional44,000 SoulsAnything that might come in handy sometimes.
High-Velocity RoundsHelps to harass better on the lane and finish off creeps. In the future, we sell it.
Enduring SpeedA little runner against a team of slowers. Better to spend 1600 rubles than to feed and lose the game later.
Dispel MagicThrow all sorts of stuff (item against Biba).
CounterspellIf the opponent tries to focus us with strong abilities and items. You need to be a skilled guy and know when to press F.
Metal SkinIf Heyza/Drifter/Venator is focusing us.
Bullet ResilienceUsually only take it when the whole enemy team is going for a gank.
Spirit ResilienceI usually take it only when the entire enemy team goes Spirit.
Diviner's KevlarIf the opponent bought back, who is standing behind and making a mess. Or for maximum impact under ult.
JuggernautLate game upgrade for the small runner. The big runner also protects against ganks.
Cheat DeathLate game thing against strong focus. Allows you not to get sent to the tavern immediately, but to unleash your entire arsenal first.
Boundless SpiritI don't really like this item. It doesn't give much for its 6400, but it slightly buffs everything. Can be picked up in deep late instead of Surge of Power.
All item notes
- High-Velocity Rounds — Helps to harass better on the lane and finish off creeps. In the future, we sell it.
- Enduring Speed — A little runner against a team of slowers. Better to spend 1600 rubles than to feed and lose the game later.
- Dispel Magic — Throw all sorts of stuff (item against Biba).
- Counterspell — If the opponent tries to focus us with strong abilities and items. You need to be a skilled guy and know when to press F.
- Metal Skin — If Heyza/Drifter/Venator is focusing us.
- Bullet Resilience — Usually only take it when the whole enemy team is going for a gank.
- Spirit Resilience — I usually take it only when the entire enemy team goes Spirit.
- Diviner's Kevlar — If the opponent bought back, who is standing behind and making a mess. Or for maximum impact under ult.
- Juggernaut — Late game upgrade for the small runner. The big runner also protects against ganks.
- Cheat Death — Late game thing against strong focus. Allows you not to get sent to the tavern immediately, but to unleash your entire arsenal first.
- Boundless Spirit — I don't really like this item. It doesn't give much for its 6400, but it slightly buffs everything. Can be picked up in deep late instead of Surge of Power.
