Skill order
Order set by the author · gold is the ultimate
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1
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3
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3
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3
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3
Item order
Stages top to bottom, items left to right
- 1
Early game
12,800 Souls
High-Velocity Rounds
Extra Regen
Extra Spirit
Opening Rounds
Healing BoosterBoosts all of your heal by a decent margin
Enchanter's EmblemIf your lane have spirit nukers, this will help you ease off some of their pressure
HealbaneLet your beam out-damage enemy's lifesteal or heal, also gives heal on kills and assists.
Mystic Regeneration
Radiant Regenerationcan be earlier
All item notes
- Healing Booster — Boosts all of your heal by a decent margin
- Enchanter's Emblem — If your lane have spirit nukers, this will help you ease off some of their pressure
- Healbane — Let your beam out-damage enemy's lifesteal or heal, also gives heal on kills and assists.
- Radiant Regeneration — can be earlier
- 2
optional
Optional2,400 Souls - 3
Mid-late
38,400 Souls
Improved Spirit
Mystic Vulnerability
Escalating ExposureThe 2nd power spike, they no longer views you as a problem, now a REAL THREAT.
Boundless SpiritThe first power spike, you start to become a problem they can't ignore.
Greater ExpansionReplaces Arcane Surge, for larger dome and longer beam.
Duration ExtenderImbue on either Dome or Ice Path so they last longer
Superior DurationExtends duration for dome, beam and items
Debuff Reducer
UnstoppableGreat against Lash Dynamo comp, other general CC stacking or Knockdown/Curse
Spirit BurnCan replace Healbane or added on top, great for nuking enemies' heal and deal even more damage
All item notes
- Escalating Exposure — The 2nd power spike, they no longer views you as a problem, now a REAL THREAT.
- Boundless Spirit — The first power spike, you start to become a problem they can't ignore.
- Greater Expansion — Replaces Arcane Surge, for larger dome and longer beam.
- Duration Extender — Imbue on either Dome or Ice Path so they last longer
- Superior Duration — Extends duration for dome, beam and items
- Unstoppable — Great against Lash Dynamo comp, other general CC stacking or Knockdown/Curse
- Spirit Burn — Can replace Healbane or added on top, great for nuking enemies' heal and deal even more damage
- 4
Late Game extras
Optional46,400 Souls
Healing TempoGreat on teams full of gunners or you're slot locked
Divine BarrierBuy this against ult debuffers like Pocket
RefresherA second dome can turn around a fight quickly, but hugely depend on the situation.
ScourgeGreat for frontliners, huge damage.
Plated ArmorBullet hell and gun debuffers really grind your gear?
Rapid Rechargeafter max 1
Compress CooldownImbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown
Superior CooldownReduces all your abilities' cooldown for better uptime which also means better tempo
Transcendent CooldownReduces all your abilities AND items' cooldown, consider this when you're slot locked or have many actives.
All item notes
- Healing Tempo — Great on teams full of gunners or you're slot locked
- Divine Barrier — Buy this against ult debuffers like Pocket
- Refresher — A second dome can turn around a fight quickly, but hugely depend on the situation.
- Scourge — Great for frontliners, huge damage.
- Plated Armor — Bullet hell and gun debuffers really grind your gear?
- Rapid Recharge — after max 1
- Compress Cooldown — Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown
- Superior Cooldown — Reduces all your abilities' cooldown for better uptime which also means better tempo
- Transcendent Cooldown — Reduces all your abilities AND items' cooldown, consider this when you're slot locked or have many actives.
- 5
util that can be bought
Optional24,000 SoulsMight be useful
Spirit Sap
SuppressorBuy this against gun-heavy teams.
KnockdownDisable flyers such as Vindicta, Gray Talon, can also be bought to interrupt channeling abilities like Seven's Ult and Bebop's Ult.
Cursed RelicIf nothing else works against a particular foe, this is the last resort.
Slowing Hex
Decay
Torment Pulsecan be decay
Alchemical Fire
All item notes
- Suppressor — Buy this against gun-heavy teams.
- Knockdown — Disable flyers such as Vindicta, Gray Talon, can also be bought to interrupt channeling abilities like Seven's Ult and Bebop's Ult.
- Cursed Relic — If nothing else works against a particular foe, this is the last resort.
- Torment Pulse — can be decay
- 6
optional
38,400 SoulsFor late-game or other notable threats
Reactive Barrier
Return FireGun heroes' deterrent.
Spirit ResilienceMight not be all that necessary since you already gain Spirit Resist through boons, but could help against spirit damage
Warp StoneYou can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere
Bullet ResilienceGreat against huge, chunky damage from the likes of Venator, Silver, etc...
SpellbreakerThis one spirit guy kept nuking your HP bar?
ColossusTankmaxxing so you can screw them up even more
IndomitableSafety net against occassional CCs like Knockdown or Cursed Relic, buy Unstop against huge amount of CCs
JuggernautToo many guns, too much slow
All item notes
- Return Fire — Gun heroes' deterrent.
- Spirit Resilience — Might not be all that necessary since you already gain Spirit Resist through boons, but could help against spirit damage
- Warp Stone — You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere
- Bullet Resilience — Great against huge, chunky damage from the likes of Venator, Silver, etc...
- Spellbreaker — This one spirit guy kept nuking your HP bar?
- Colossus — Tankmaxxing so you can screw them up even more
- Indomitable — Safety net against occassional CCs like Knockdown or Cursed Relic, buy Unstop against huge amount of CCs
- Juggernaut — Too many guns, too much slow
