LOK.GG
Kelvin

Kelvin

hoot beam buildPROPro player HootBuff EnjoyersListed on Liquipedia

Author hoot EternusEternus 6 · Updated Sep 1, 2026

Edit

Skill order

Order set by the author · gold is the ultimate

Frost Grenade
◆
1
2
3
Ice Path
◆
1
2
3
Arctic Beam
◆
1
2
3
Frozen Shelter
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Early game

    12,800 Souls
    1. High-Velocity RoundsHigh-Velocity Rounds
    2. Extra RegenExtra Regen
    3. Extra SpiritExtra Spirit
    4. Opening RoundsOpening Rounds
    5. Healing BoosterHealing BoosterBoosts all of your heal by a decent margin
    6. Enchanter's EmblemEnchanter's EmblemIf your lane have spirit nukers, this will help you ease off some of their pressure
    7. HealbaneHealbaneLet your beam out-damage enemy's lifesteal or heal, also gives heal on kills and assists.
    8. Mystic RegenerationMystic Regeneration
    9. Radiant RegenerationRadiant Regenerationcan be earlier
    All item notes
    • Healing Booster — Boosts all of your heal by a decent margin
    • Enchanter's Emblem — If your lane have spirit nukers, this will help you ease off some of their pressure
    • Healbane — Let your beam out-damage enemy's lifesteal or heal, also gives heal on kills and assists.
    • Radiant Regeneration — can be earlier
  2. 2

    optional

    Optional2,400 Souls
    1. Monster RoundsMonster Rounds
    2. Battle VestBattle Vest
  3. 3

    Mid-late

    38,400 Souls
    1. Improved SpiritImproved Spirit
    2. Mystic VulnerabilityMystic Vulnerability
    3. Escalating ExposureEscalating ExposureThe 2nd power spike, they no longer views you as a problem, now a REAL THREAT.
    4. Boundless SpiritBoundless SpiritThe first power spike, you start to become a problem they can't ignore.
    5. Greater ExpansionGreater ExpansionReplaces Arcane Surge, for larger dome and longer beam.
    6. Duration ExtenderDuration ExtenderImbue on either Dome or Ice Path so they last longer
    7. Superior DurationSuperior DurationExtends duration for dome, beam and items
    8. Debuff ReducerDebuff Reducer
    9. UnstoppableUnstoppableGreat against Lash Dynamo comp, other general CC stacking or Knockdown/Curse
    10. Spirit BurnSpirit BurnCan replace Healbane or added on top, great for nuking enemies' heal and deal even more damage
    All item notes
    • Escalating Exposure — The 2nd power spike, they no longer views you as a problem, now a REAL THREAT.
    • Boundless Spirit — The first power spike, you start to become a problem they can't ignore.
    • Greater Expansion — Replaces Arcane Surge, for larger dome and longer beam.
    • Duration Extender — Imbue on either Dome or Ice Path so they last longer
    • Superior Duration — Extends duration for dome, beam and items
    • Unstoppable — Great against Lash Dynamo comp, other general CC stacking or Knockdown/Curse
    • Spirit Burn — Can replace Healbane or added on top, great for nuking enemies' heal and deal even more damage
  4. 4

    Late Game extras

    Optional46,400 Souls
    1. Healing TempoHealing TempoGreat on teams full of gunners or you're slot locked
    2. Divine BarrierDivine BarrierBuy this against ult debuffers like Pocket
    3. RefresherRefresherA second dome can turn around a fight quickly, but hugely depend on the situation.
    4. ScourgeScourgeGreat for frontliners, huge damage.
    5. Plated ArmorPlated ArmorBullet hell and gun debuffers really grind your gear?
    6. Rapid RechargeRapid Rechargeafter max 1
    7. Compress CooldownCompress CooldownImbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown
    8. Superior CooldownSuperior CooldownReduces all your abilities' cooldown for better uptime which also means better tempo
    9. Transcendent CooldownTranscendent CooldownReduces all your abilities AND items' cooldown, consider this when you're slot locked or have many actives.
    All item notes
    • Healing Tempo — Great on teams full of gunners or you're slot locked
    • Divine Barrier — Buy this against ult debuffers like Pocket
    • Refresher — A second dome can turn around a fight quickly, but hugely depend on the situation.
    • Scourge — Great for frontliners, huge damage.
    • Plated Armor — Bullet hell and gun debuffers really grind your gear?
    • Rapid Recharge — after max 1
    • Compress Cooldown — Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown
    • Superior Cooldown — Reduces all your abilities' cooldown for better uptime which also means better tempo
    • Transcendent Cooldown — Reduces all your abilities AND items' cooldown, consider this when you're slot locked or have many actives.
  5. 5

    util that can be bought

    Optional24,000 Souls

    Might be useful

    1. Spirit SapSpirit Sap
    2. SuppressorSuppressorBuy this against gun-heavy teams.
    3. KnockdownKnockdownDisable flyers such as Vindicta, Gray Talon, can also be bought to interrupt channeling abilities like Seven's Ult and Bebop's Ult.
    4. Cursed RelicCursed RelicIf nothing else works against a particular foe, this is the last resort.
    5. Slowing HexSlowing Hex
    6. DecayDecay
    7. Torment PulseTorment Pulsecan be decay
    8. Alchemical FireAlchemical Fire
    All item notes
    • Suppressor — Buy this against gun-heavy teams.
    • Knockdown — Disable flyers such as Vindicta, Gray Talon, can also be bought to interrupt channeling abilities like Seven's Ult and Bebop's Ult.
    • Cursed Relic — If nothing else works against a particular foe, this is the last resort.
    • Torment Pulse — can be decay
  6. 6

    optional

    38,400 Souls

    For late-game or other notable threats

    1. Reactive BarrierReactive Barrier
    2. Return FireReturn FireGun heroes' deterrent.
    3. Spirit ResilienceSpirit ResilienceMight not be all that necessary since you already gain Spirit Resist through boons, but could help against spirit damage
    4. Warp StoneWarp StoneYou can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere
    5. Bullet ResilienceBullet ResilienceGreat against huge, chunky damage from the likes of Venator, Silver, etc...
    6. SpellbreakerSpellbreakerThis one spirit guy kept nuking your HP bar?
    7. ColossusColossusTankmaxxing so you can screw them up even more
    8. IndomitableIndomitableSafety net against occassional CCs like Knockdown or Cursed Relic, buy Unstop against huge amount of CCs
    9. JuggernautJuggernautToo many guns, too much slow
    All item notes
    • Return Fire — Gun heroes' deterrent.
    • Spirit Resilience — Might not be all that necessary since you already gain Spirit Resist through boons, but could help against spirit damage
    • Warp Stone — You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere
    • Bullet Resilience — Great against huge, chunky damage from the likes of Venator, Silver, etc...
    • Spellbreaker — This one spirit guy kept nuking your HP bar?
    • Colossus — Tankmaxxing so you can screw them up even more
    • Indomitable — Safety net against occassional CCs like Knockdown or Cursed Relic, buy Unstop against huge amount of CCs
    • Juggernaut — Too many guns, too much slow