Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
1-Tier | Early Game
8,800 Souls
Mystic Shot
Restorative Shot
Cold Frontfarming creeps + super nice slow
Mystic Burststrong item, going into tankbuster
Torment Pulsenot always take, controversial item, but nice to farm the jungle and stacks with escalating, purely situational
Spirit Strike+additional damage, further upgrade into Spirit Snatch
All item notes
- Cold Front — farming creeps + super nice slow
- Mystic Burst — strong item, going into tankbuster
- Torment Pulse — not always take, controversial item, but nice to farm the jungle and stacks with escalating, purely situational
- Spirit Strike — +additional damage, further upgrade into Spirit Snatch
- 2
farm
Optional4,000 Souls
Monster Roundscan take if you are being pushed hard by a wave or vice versa, you need to push, can upgrade into Cultist
Cultist Sacrificeif the game is heavy, can take, but very subjective
All item notes
- Monster Rounds — can take if you are being pushed hard by a wave or vice versa, you need to push, can upgrade into Cultist
- Cultist Sacrifice — if the game is heavy, can take, but very subjective
- 3
Heal
Optional2,400 Souls
Melee Lifestealgood item for trades
Healing Ritelosing HP, you can take (if you got a kill on the lane, take to restore HP and continue to destroy enemies)
Rebuttal
All item notes
- Melee Lifesteal — good item for trades
- Healing Rite — losing HP, you can take (if you got a kill on the lane, take to restore HP and continue to destroy enemies)
- 4
2-Tier | Mid Game
22,400 Souls
Healbanemandatory item, keep in items until buying Spirit Burn
Spirit Snatchgreatly buffs the combo and gives a lot of damage
Enchanter's Emblemspirit resist, spirit power and cooldown, take at your discretion
Tankbustermandatory item, if you see fat characters, buy it over T4 items
Spirit Lifestealno sense in explaining, further upgrade situationally
Compress Cooldownif a super good lane and you plan to punish the map, take Spirit Snatch and Tournament faster (if you feel the hero well, invest in 1, if you often play from the ultimate, accordingly in it)
Superior Cooldownno comments
Mystic Reverb
All item notes
- Healbane — mandatory item, keep in items until buying Spirit Burn
- Spirit Snatch — greatly buffs the combo and gives a lot of damage
- Enchanter's Emblem — spirit resist, spirit power and cooldown, take at your discretion
- Tankbuster — mandatory item, if you see fat characters, buy it over T4 items
- Spirit Lifesteal — no sense in explaining, further upgrade situationally
- Compress Cooldown — if a super good lane and you plan to punish the map, take Spirit Snatch and Tournament faster (if you feel the hero well, invest in 1, if you often play from the ultimate, accordingly in it)
- Superior Cooldown — no comments
- 5
Armor
Optional16,000 Souls
Plated Armorif the enemy core took piercing, take Plated
Spellbreaker
Spirit Resilienceif a farmed character with high spirit damage or the entire enemy team has only spirit damage, take 100%
All item notes
- Plated Armor — if the enemy core took piercing, take Plated
- Spirit Resilience — if a farmed character with high spirit damage or the entire enemy team has only spirit damage, take 100%
- 6
late
51,200 Souls
Arctic Blastif you need control in the team, then a very strong item
Spirit Burnin fact, a mandatory item, gives a bunch of anti-heal, +stacks escalating
Leech
Transcendent Cooldownnew item, cut the functionality of super cooldown, if you bought many active items, take it easily
Refresherif you don't die during the ultimate and understand that you can wipe a couple of heroes, take it faster than other items
Diviner's Kevlarvery rarely target, but from the nice you remove affliction
Escalating ExposureKiller item with Skurzhoy, any re-farm hero bursts from just you
ScourgeSpirit resist, huge damage, +stacking escalating and smashing Spirit Burn
All item notes
- Arctic Blast — if you need control in the team, then a very strong item
- Spirit Burn — in fact, a mandatory item, gives a bunch of anti-heal, +stacks escalating
- Transcendent Cooldown — new item, cut the functionality of super cooldown, if you bought many active items, take it easily
- Refresher — if you don't die during the ultimate and understand that you can wipe a couple of heroes, take it faster than other items
- Diviner's Kevlar — very rarely target, but from the nice you remove affliction
- Escalating Exposure — Killer item with Skurzhoy, any re-farm hero bursts from just you
- Scourge — Spirit resist, huge damage, +stacking escalating and smashing Spirit Burn
- 7
i'need MAYBE
Optional16,000 SoulsAll item notes
- Witchmail — Situational, but a very strong item, strictly situational
- 8
Optional
Optional43,200 Souls
CounterspellSuper useful item, I would add it to the main build, but I manage without it. In games against strong control heroes, to not waste your ultimate, you take it
Dispel Magic
ColossusIf they don't let you live and you need to tank, you take it
Reactive BarrierIf control is annoying, you can take it. But in fact, it's not needed
Return FireFixed, but still a strong item in trades with cores
Healing BoosterIf you don't feel the hero and it seems like you lack healing, you can take it
Bullet ResilienceIf you're re-farming a hero with high bullet damage or the entire enemy team has only bullet damage, you take it 100%
Boundless SpiritI don't like bands, but if they don't touch you at all and let you press buttons peacefully, you take it after Burn
Knockdown
Cursed Relic
Juggernaut
All item notes
- Counterspell — Super useful item, I would add it to the main build, but I manage without it. In games against strong control heroes, to not waste your ultimate, you take it
- Colossus — If they don't let you live and you need to tank, you take it
- Reactive Barrier — If control is annoying, you can take it. But in fact, it's not needed
- Return Fire — Fixed, but still a strong item in trades with cores
- Healing Booster — If you don't feel the hero and it seems like you lack healing, you can take it
- Bullet Resilience — If you're re-farming a hero with high bullet damage or the entire enemy team has only bullet damage, you take it 100%
- Boundless Spirit — I don't like bands, but if they don't touch you at all and let you press buttons peacefully, you take it after Burn
