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Yamato

Yamato

b3 | NEW META'S YAMATO t.tv/qtarsis

Author back3p™ · Updated Mar 27, 2026 · Favorites this week 3,344

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Skill order

Order set by the author · gold is the ultimate

Power Slash
◆
1
2
3
Flying Slash
◆
1
2
3
Crimson Slash
◆
1
2
3
Shadow Transformation
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    1-Tier | Early Game

    8,800 Souls
    1. Mystic ShotMystic Shot
    2. Restorative ShotRestorative Shot
    3. Cold FrontCold Frontfarming creeps + super nice slow
    4. Mystic BurstMystic Burststrong item, going into tankbuster
    5. Torment PulseTorment Pulsenot always take, controversial item, but nice to farm the jungle and stacks with escalating, purely situational
    6. Spirit StrikeSpirit Strike+additional damage, further upgrade into Spirit Snatch
    All item notes
    • Cold Front — farming creeps + super nice slow
    • Mystic Burst — strong item, going into tankbuster
    • Torment Pulse — not always take, controversial item, but nice to farm the jungle and stacks with escalating, purely situational
    • Spirit Strike — +additional damage, further upgrade into Spirit Snatch
  2. 2

    farm

    Optional4,000 Souls
    1. Monster RoundsMonster Roundscan take if you are being pushed hard by a wave or vice versa, you need to push, can upgrade into Cultist
    2. Cultist SacrificeCultist Sacrificeif the game is heavy, can take, but very subjective
    All item notes
    • Monster Rounds — can take if you are being pushed hard by a wave or vice versa, you need to push, can upgrade into Cultist
    • Cultist Sacrifice — if the game is heavy, can take, but very subjective
  3. 3

    Heal

    Optional2,400 Souls
    1. Melee LifestealMelee Lifestealgood item for trades
    2. Healing RiteHealing Ritelosing HP, you can take (if you got a kill on the lane, take to restore HP and continue to destroy enemies)
    3. RebuttalRebuttal
    All item notes
    • Melee Lifesteal — good item for trades
    • Healing Rite — losing HP, you can take (if you got a kill on the lane, take to restore HP and continue to destroy enemies)
  4. 4

    2-Tier | Mid Game

    22,400 Souls
    1. HealbaneHealbanemandatory item, keep in items until buying Spirit Burn
    2. Spirit SnatchSpirit Snatchgreatly buffs the combo and gives a lot of damage
    3. Enchanter's EmblemEnchanter's Emblemspirit resist, spirit power and cooldown, take at your discretion
    4. TankbusterTankbustermandatory item, if you see fat characters, buy it over T4 items
    5. Spirit LifestealSpirit Lifestealno sense in explaining, further upgrade situationally
    6. Compress CooldownCompress Cooldownif a super good lane and you plan to punish the map, take Spirit Snatch and Tournament faster (if you feel the hero well, invest in 1, if you often play from the ultimate, accordingly in it)
    7. Superior CooldownSuperior Cooldownno comments
    8. Mystic ReverbMystic Reverb
    All item notes
    • Healbane — mandatory item, keep in items until buying Spirit Burn
    • Spirit Snatch — greatly buffs the combo and gives a lot of damage
    • Enchanter's Emblem — spirit resist, spirit power and cooldown, take at your discretion
    • Tankbuster — mandatory item, if you see fat characters, buy it over T4 items
    • Spirit Lifesteal — no sense in explaining, further upgrade situationally
    • Compress Cooldown — if a super good lane and you plan to punish the map, take Spirit Snatch and Tournament faster (if you feel the hero well, invest in 1, if you often play from the ultimate, accordingly in it)
    • Superior Cooldown — no comments
  5. 5

    Armor

    Optional16,000 Souls
    1. Plated ArmorPlated Armorif the enemy core took piercing, take Plated
    2. SpellbreakerSpellbreaker
    3. Spirit ResilienceSpirit Resilienceif a farmed character with high spirit damage or the entire enemy team has only spirit damage, take 100%
    All item notes
    • Plated Armor — if the enemy core took piercing, take Plated
    • Spirit Resilience — if a farmed character with high spirit damage or the entire enemy team has only spirit damage, take 100%
  6. 6

    late

    51,200 Souls
    1. Arctic BlastArctic Blastif you need control in the team, then a very strong item
    2. Spirit BurnSpirit Burnin fact, a mandatory item, gives a bunch of anti-heal, +stacks escalating
    3. LeechLeech
    4. Transcendent CooldownTranscendent Cooldownnew item, cut the functionality of super cooldown, if you bought many active items, take it easily
    5. RefresherRefresherif you don't die during the ultimate and understand that you can wipe a couple of heroes, take it faster than other items
    6. Diviner's KevlarDiviner's Kevlarvery rarely target, but from the nice you remove affliction
    7. Escalating ExposureEscalating ExposureKiller item with Skurzhoy, any re-farm hero bursts from just you
    8. ScourgeScourgeSpirit resist, huge damage, +stacking escalating and smashing Spirit Burn
    All item notes
    • Arctic Blast — if you need control in the team, then a very strong item
    • Spirit Burn — in fact, a mandatory item, gives a bunch of anti-heal, +stacks escalating
    • Transcendent Cooldown — new item, cut the functionality of super cooldown, if you bought many active items, take it easily
    • Refresher — if you don't die during the ultimate and understand that you can wipe a couple of heroes, take it faster than other items
    • Diviner's Kevlar — very rarely target, but from the nice you remove affliction
    • Escalating Exposure — Killer item with Skurzhoy, any re-farm hero bursts from just you
    • Scourge — Spirit resist, huge damage, +stacking escalating and smashing Spirit Burn
  7. 7

    i'need MAYBE

    Optional16,000 Souls
    1. LifestrikeLifestrike
    2. WitchmailWitchmailSituational, but a very strong item, strictly situational
    3. Cheat DeathCheat Death
    All item notes
    • Witchmail — Situational, but a very strong item, strictly situational
  8. 8

    Optional

    Optional43,200 Souls
    1. CounterspellCounterspellSuper useful item, I would add it to the main build, but I manage without it. In games against strong control heroes, to not waste your ultimate, you take it
    2. Dispel MagicDispel Magic
    3. ColossusColossusIf they don't let you live and you need to tank, you take it
    4. Reactive BarrierReactive BarrierIf control is annoying, you can take it. But in fact, it's not needed
    5. Return FireReturn FireFixed, but still a strong item in trades with cores
    6. Healing BoosterHealing BoosterIf you don't feel the hero and it seems like you lack healing, you can take it
    7. Bullet ResilienceBullet ResilienceIf you're re-farming a hero with high bullet damage or the entire enemy team has only bullet damage, you take it 100%
    8. Boundless SpiritBoundless SpiritI don't like bands, but if they don't touch you at all and let you press buttons peacefully, you take it after Burn
    9. KnockdownKnockdown
    10. Cursed RelicCursed Relic
    11. JuggernautJuggernaut
    All item notes
    • Counterspell — Super useful item, I would add it to the main build, but I manage without it. In games against strong control heroes, to not waste your ultimate, you take it
    • Colossus — If they don't let you live and you need to tank, you take it
    • Reactive Barrier — If control is annoying, you can take it. But in fact, it's not needed
    • Return Fire — Fixed, but still a strong item in trades with cores
    • Healing Booster — If you don't feel the hero and it seems like you lack healing, you can take it
    • Bullet Resilience — If you're re-farming a hero with high bullet damage or the entire enemy team has only bullet damage, you take it 100%
    • Boundless Spirit — I don't like bands, but if they don't touch you at all and let you press buttons peacefully, you take it after Burn