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Deadman Danny

Deadman Danny

Dog's From Left To Right Bullet Skill Mixed Damage (Some Notes, Brawl Legend Notes Also Have)

Author 炉石萌萌哒的鸡蛋饼' SeekerSeeker 4 · Updated Oct 15, 2026

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Skill order

Order set by the author · gold is the ultimate

Strix Salvo
◆
1
2
3
Chimera Mk1
◆
1
2
3
Jettison Fuel
◆
1
2
3
Close The Deal
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Early game

    16,000 Souls

    Sell small items in late game

    1. High-Velocity RoundsHigh-Velocity RoundsMake Up For Lane Disadvantage
    2. Extra RegenExtra RegenThe Recovery Rate Is Already 2.5, Same As Blue Bull, Get This To Enhance Recovery Rate And Exchange Ability, Karg Sells First
    3. Opening RoundsOpening RoundsLate Game Third Sell
    4. Long RangeLong RangeIncrease Can Trigger
    5. Spirit ShieldingSpirit ShieldingSupplement Resistance And Extra Barrier, Then Change To Big Resistance Item To Sell
    6. Compress CooldownCompress CooldownAccelerate Cooldown Time
    7. Bullet Resist ShredderBullet Resist ShredderEasy To Trigger, Mixed Damage Adaptation High, Karg Second Sell
    8. Mystic ShotMystic ShotLate Game Fourth Sell
    9. FortitudeFortitudeRoaming Without Going Home, Low Health Escape And Can Return Key
    10. Improved SpiritImproved SpiritSupplement Value
    All item notes
    • High-Velocity Rounds — Make Up For Lane Disadvantage
    • Extra Regen — The Recovery Rate Is Already 2.5, Same As Blue Bull, Get This To Enhance Recovery Rate And Exchange Ability, Karg Sells First
    • Opening Rounds — Late Game Third Sell
    • Long Range — Increase Can Trigger
    • Spirit Shielding — Supplement Resistance And Extra Barrier, Then Change To Big Resistance Item To Sell
    • Compress Cooldown — Accelerate Cooldown Time
    • Bullet Resist Shredder — Easy To Trigger, Mixed Damage Adaptation High, Karg Second Sell
    • Mystic Shot — Late Game Fourth Sell
    • Fortitude — Roaming Without Going Home, Low Health Escape And Can Return Key
    • Improved Spirit — Supplement Value
  2. 2

    Heal

    Optional1,600 Souls
    1. Healing RiteHealing Rite
    2. Restorative ShotRestorative ShotDanny's Charged Shot Can Trigger As Long As It Doesn't Hit Within Range
    All item notes
    • Restorative Shot — Danny's Charged Shot Can Trigger As Long As It Doesn't Hit Within Range
  3. 3

    Mid game

    36,000 Souls

    3 can trigger bullet equipment effects

    1. Mystic BurstMystic BurstLow Cost Damage Boost
    2. SharpshooterSharpshooter
    3. Express ShotExpress Shot
    4. TankbusterTankbuster
    5. Greater ExpansionGreater Expansion
    6. Superior CooldownSuperior Cooldown
    7. Siphon BulletsSiphon Bullets3's Continuous Burn Can Also Trigger, Change Out Spirit Protection Or Shatter Armor
    8. Spirit BurnSpirit Burn
    9. Spiritual OverflowSpiritual OverflowCan Change To Mystic Shot
    All item notes
    • Mystic Burst — Low Cost Damage Boost
    • Siphon Bullets — 3's Continuous Burn Can Also Trigger, Change Out Spirit Protection Or Shatter Armor
    • Spiritual Overflow — Can Change To Mystic Shot
  4. 4

    Reduce Healing And Limit

    Optional8,000 Souls
    1. HealbaneHealbane
    2. DecayDecay
    3. Toxic BulletsToxic BulletsThree Skill Continuous Burn Can Accumulate
    All item notes
    • Toxic Bullets — Three Skill Continuous Burn Can Accumulate
  5. 5

    Resistance Supplement

    Optional8,000 Souls
    1. Enchanter's EmblemEnchanter's Emblem
    2. Spirit ResilienceSpirit Resilience
    3. Metal SkinMetal Skin
  6. 6

    Great Showdown Supplement

    25,600 Souls

    Can change from normal attack and skill mixed damage to main skill output damage, bullet effects are all triggered by 3, can also go for Mercury Overflow to continue weapon mixed damage bombardment

    1. Boundless SpiritBoundless Spirit
    2. InhibitorInhibitor
    3. Mercurial MagnumMercurial MagnumIf You Don't Like It, You Can Get Silence Bullet Or Glass Cannon
    4. Transcendent CooldownTranscendent Cooldown
    All item notes
    • Mercurial Magnum — If You Don't Like It, You Can Get Silence Bullet Or Glass Cannon
  7. 7

    Supplement Green

    Optional25,600 Souls

    All good, but usually only one item is built

    1. SpellbreakerSpellbreaker
    2. IndomitableIndomitable
    3. WitchmailWitchmail
    4. Plated ArmorPlated Armor
  8. 8

    May Appear Or Supplement

    Optional60,800 Souls
    1. Split ShotSplit Shot
    2. Weighted ShotsWeighted Shots
    3. Lucky ShotLucky Shot
    4. Glass CannonGlass Cannon
    5. SilencerSilencer
    6. Ethereal ShiftEthereal Shift
    7. Magic CarpetMagic Carpet
    8. Trophy CollectorTrophy Collector
    9. Stamina MasteryStamina Mastery
    10. Cheat DeathCheat Death
    11. Phantom StrikePhantom Strike
    12. LeechLeech
  9. 9

    Brawl Legend

    Optional169,983 Souls
    1. Infinite RoundsInfinite RoundsSuitable, Brawl Directly Becomes Bomber
    2. Haunting ShotHaunting ShotSuitable, every charged shot brings big debuffs here
    3. Runed GauntletsRuned GauntletsNot suitable, Danny doesn't hammer people
    4. Unstable ConcoctionUnstable ConcoctionNot suitable, but in a certain sense, it's an incarnation of the big prison
    5. Frostbite CharmFrostbite CharmSuitable, now not only the elbow takes off faster but also quickly
    6. Prism BlastPrism BlastAverage, usually the elbow goes into the tower to trigger the tower's effect
    7. Mystical PianoMystical PianoAverage, not compatible but has decent effects
    8. Mystic ConduitMystic ConduitSuitable, 34 meters range as long as it's not flying too high still has aura sharing
    9. Shrink RayShrink RaySuitable, it's already hard to hit in the air, shrinking directly turns into an airborne cockroach
    10. Omnicharge SignetOmnicharge SignetSuitable, both skills 1 and 3 can benefit, but don't give it skill 2, it won't refresh backpack fuel
    11. Celestial BlessingCelestial BlessingSuitable, being in a high position can overlook the whole situation, pay attention to teammates needing control release, can handle itself when entering or being targeted
    12. Nullification BurstNullification BurstSuitable, similar to ice and snow, elbowing into the crowd works great
    13. Eternal GiftEternal GiftAverage, both attributes can be enjoyed, solves late-game weakness, but unfortunately needs to drag the game
    14. Shadow StrikeShadow StrikeAverage, invisibility drop is okay, besides that nothing particularly compatible
    15. Cloak of OpportunityCloak of OpportunitySuitable, airborne units are afraid of control, its appearance can solve that
    16. Seraphim WingsSeraphim WingsUnexpectedly not suitable, due to the jetpack not regenerating in the air, can't enjoy the equipment effects for long and has to come down
    17. Electric SlippersElectric SlippersNot suitable, Danny isn't good at sliding
    All item notes
    • Infinite Rounds — Suitable, Brawl Directly Becomes Bomber
    • Haunting Shot — Suitable, every charged shot brings big debuffs here
    • Runed Gauntlets — Not suitable, Danny doesn't hammer people
    • Unstable Concoction — Not suitable, but in a certain sense, it's an incarnation of the big prison
    • Frostbite Charm — Suitable, now not only the elbow takes off faster but also quickly
    • Prism Blast — Average, usually the elbow goes into the tower to trigger the tower's effect
    • Mystical Piano — Average, not compatible but has decent effects
    • Mystic Conduit — Suitable, 34 meters range as long as it's not flying too high still has aura sharing
    • Shrink Ray — Suitable, it's already hard to hit in the air, shrinking directly turns into an airborne cockroach
    • Omnicharge Signet — Suitable, both skills 1 and 3 can benefit, but don't give it skill 2, it won't refresh backpack fuel
    • Celestial Blessing — Suitable, being in a high position can overlook the whole situation, pay attention to teammates needing control release, can handle itself when entering or being targeted
    • Nullification Burst — Suitable, similar to ice and snow, elbowing into the crowd works great
    • Eternal Gift — Average, both attributes can be enjoyed, solves late-game weakness, but unfortunately needs to drag the game
    • Shadow Strike — Average, invisibility drop is okay, besides that nothing particularly compatible
    • Cloak of Opportunity — Suitable, airborne units are afraid of control, its appearance can solve that
    • Seraphim Wings — Unexpectedly not suitable, due to the jetpack not regenerating in the air, can't enjoy the equipment effects for long and has to come down
    • Electric Slippers — Not suitable, Danny isn't good at sliding