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Vindicta

Vindicta

APZ Carry Vindicta - Twitch.tv/AypeasyPopular#3 build among top playersAscendant+ · 69 games in the last 14 days

Author Aypeasy EternusEternus 4 · Updated Oct 31, 2026

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Skill order

Order set by the author · gold is the ultimate

Stake
◆
1
2
3
Flight
◆
1
2
3
Crow Familiar
◆
1
2
3
Assassinate
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Early game

    20,000 Souls

    (L-R)

    1. Opening RoundsOpening RoundsOP Item
    2. Bullet Resist ShredderBullet Resist ShredderCan go Spirit Sap (READ) instead
    3. Extra ChargeExtra Charge
    4. Rapid RechargeRapid Recharge(rush if streetbrawl nonstop fighting) getting 4800 spirit invest (huge ulti dmg)
    5. Enchanter's EmblemEnchanter's EmblemIf going to need to rush counterspell, skip this and go fury trance & counterspell. If gun comp can go battle vest. If tons of slows / need to dodge skill shots can go Enduring instead.
    6. Active ReloadActive Reload
    7. Swift StrikerSwift Striker
    8. Long RangeLong Range
    9. Fury TranceFury Trancegood counter to mina/apollo/yam (can also use it to bhop)
    10. Blood TributeBlood TributeIf going to be slot lock skip until later and go spellslinger
    All item notes
    • Opening Rounds — OP Item
    • Bullet Resist Shredder — Can go Spirit Sap (READ) instead
    • Rapid Recharge — (rush if streetbrawl nonstop fighting) getting 4800 spirit invest (huge ulti dmg)
    • Enchanter's Emblem — If going to need to rush counterspell, skip this and go fury trance & counterspell. If gun comp can go battle vest. If tons of slows / need to dodge skill shots can go Enduring instead.
    • Fury Trance — good counter to mina/apollo/yam (can also use it to bhop)
    • Blood Tribute — If going to be slot lock skip until later and go spellslinger
  2. 2

    Lane Help

    Optional1,600 Souls
    1. Restorative ShotRestorative Shot
    2. Monster RoundsMonster Rounds
  3. 3

    Mid game

    14,400 Souls

    (L-R) Rush what you need

    1. FleetfootFleetfootBetter than Enduring.
    2. SharpshooterSharpshooterCan get after spellslinger if you have a ton of stacks
    3. SpellslingerSpellslingerMost OP item in the game, biggest power spike.
    4. CounterspellCounterspell(Rush if they buy knockdown) you can use it in Flight
    All item notes
    • Fleetfoot — Better than Enduring.
    • Sharpshooter — Can get after spellslinger if you have a ton of stacks
    • Spellslinger — Most OP item in the game, biggest power spike.
    • Counterspell — (Rush if they buy knockdown) you can use it in Flight
  4. 4

    Common Situational

    Optional8,000 Souls
    1. Battle VestBattle VestInstead of Enchanters if enemy is all gun
    2. Spirit ShieldingSpirit ShieldingCarbine paradox
    3. Enduring SpeedEnduring SpeedExtreme hate crime lobby, replace enchanters with this. (Try not to buy, but gotta do what you gotta do sometimes)
    4. Dispel MagicDispel Magicshiv, mirage, infernus, yam grapple, disarm || not too good just for knockdowns because of high cd
    All item notes
    • Battle Vest — Instead of Enchanters if enemy is all gun
    • Spirit Shielding — Carbine paradox
    • Enduring Speed — Extreme hate crime lobby, replace enchanters with this. (Try not to buy, but gotta do what you gotta do sometimes)
    • Dispel Magic — shiv, mirage, infernus, yam grapple, disarm || not too good just for knockdowns because of high cd
  5. 5

    Debuffs

    Optional5,600 Souls
    1. HealbaneHealbaneONLY IF LEGIT ALL HEALERS (Never buy)
    2. Rusted BarrelRusted BarrelOP Early game / lane. Sell later never upgrade unless they have a aim hacking haze or something (haha ironic)
    3. Slowing HexSlowing Hex
    4. Spirit SapSpirit Sap
    All item notes
    • Healbane — ONLY IF LEGIT ALL HEALERS (Never buy)
    • Rusted Barrel — OP Early game / lane. Sell later never upgrade unless they have a aim hacking haze or something (haha ironic)
  6. 6

    Late game

    Optional44,800 Souls

    (L-R for most frequently bought)

    1. Armor PiercerArmor Piercer(DON'T BUY CRIPPLING IF GETTING APR) if they have 2-3 plated armors or a ton of bullet resist
    2. UnstoppableUnstoppableyou can take it earlier if need (also can skip if no phantom strikes)
    3. SilencerSilencerONLY ONE BULLET NEEDED TO PROC -25% SPIRIT DAMAGE! good if you're getting countered by yam/lash/apollo/mina
    4. LeechLeechyoshi buffed good again :)
    5. Siphon BulletsSiphon Bulletssurvive + damage (can replace with situationals etc)
    6. Crippling HeadshotCrippling Headshot(DON'T BUY APR IF GETTING THIS) healing reduction & lots of damage, helps team as well
    7. FrenzyFrenzyyam/mina counter (help insta kill them if they get on you)
    All item notes
    • Armor Piercer — (DON'T BUY CRIPPLING IF GETTING APR) if they have 2-3 plated armors or a ton of bullet resist
    • Unstoppable — you can take it earlier if need (also can skip if no phantom strikes)
    • Silencer — ONLY ONE BULLET NEEDED TO PROC -25% SPIRIT DAMAGE! good if you're getting countered by yam/lash/apollo/mina
    • Leech — yoshi buffed good again :)
    • Siphon Bullets — survive + damage (can replace with situationals etc)
    • Crippling Headshot — (DON'T BUY APR IF GETTING THIS) healing reduction & lots of damage, helps team as well
    • Frenzy — yam/mina counter (help insta kill them if they get on you)
  7. 7

    The Forbidden Fruit

    Optional9,600 Souls
    1. Shadow WeaveShadow WeaveCan be compy but mostly larp larp sahur
    2. Escalating ExposureEscalating Exposure(If your team has way too much gun damage) More damage than boundless @5 stacks, and it goes all the way to 12 + spirit resist + shred
    All item notes
    • Shadow Weave — Can be compy but mostly larp larp sahur
    • Escalating Exposure — (If your team has way too much gun damage) More damage than boundless @5 stacks, and it goes all the way to 12 + spirit resist + shred
  8. 8

    Larp Larp Support

    Optional11,200 Souls
    1. Guardian WardGuardian Ward
    2. Rescue BeamRescue Beam
    3. Divine BarrierDivine Barrierbetter dispel magic
    All item notes
    • Divine Barrier — better dispel magic
  9. 9

    Situational

    Optional65,600 Souls

    Sell Prio: Opening Rounds -> T2 Green -> Bullet Resist Shred -> Swift Striker -> Rapid Recharge -> Fleet Foot -> Active Reload

    1. Trophy CollectorTrophy CollectorNerfed = even more risky and bad. Replaces vest/emblem #slotlock, Buy order changes to Opening rounds -> Trophy - > Extra charge
    2. Warp StoneWarp StoneIf you find a use (Never buy)
    3. Spirit ResilienceSpirit Resilienceupgrade from enchanters if getting too much spirit candy
    4. SpellbreakerSpellbreakerlash, talon, yamato...
    5. IndomitableIndomitableDOES NOT WORK ON PHANTOM STRIKES. ONLY FOR CURSES etc
    6. JuggernautJuggernaut
    7. InhibitorInhibitor
    8. Vampiric BurstVampiric BurstIf you need to 1v9, this helps :)
    9. RicochetRicochetThis item is basically only useful for Mid Boss pit fight, do not be horny for this item, it's larp.
    10. Focus LensFocus LensCan be compy against yam/lash/apollo
    11. Cursed RelicCursed RelicNever buy unless noob/useless
    12. Ethereal ShiftEthereal ShiftYamato 5 Grapples counter
    All item notes
    • Trophy Collector — Nerfed = even more risky and bad. Replaces vest/emblem #slotlock, Buy order changes to Opening rounds -> Trophy - > Extra charge
    • Warp Stone — If you find a use (Never buy)
    • Spirit Resilience — upgrade from enchanters if getting too much spirit candy
    • Spellbreaker — lash, talon, yamato...
    • Indomitable — DOES NOT WORK ON PHANTOM STRIKES. ONLY FOR CURSES etc
    • Vampiric Burst — If you need to 1v9, this helps :)
    • Ricochet — This item is basically only useful for Mid Boss pit fight, do not be horny for this item, it's larp.
    • Focus Lens — Can be compy against yam/lash/apollo
    • Cursed Relic — Never buy unless noob/useless
    • Ethereal Shift — Yamato 5 Grapples counter