Skill order
Order set by the author · gold is the ultimate
Item order
Stages top to bottom, items left to right
- 1
Early game
6,400 SoulsEarly game, level the third skill, depending on lane pressure, get Mystic Healing, normally go from left to right, if lane pressure is high, can get Mystic Healing first, early game all add Spirit Essence, if behind in lane, just focus on farming, try not to die as Old Seven
Extra Spirit
Extra Charge
Mystic RegenerationLaning Phase Healing Efficiency Is Higher Than Spirit Absorption
Mystic Expansion
Improved Spirit
Spirit LifestealIn Mid-Early Game, Rely on This to Farm Jungle and Lane Sustain, Not Getting It Can Easily Lead to Death
All item notes
- Mystic Regeneration — Laning Phase Healing Efficiency Is Higher Than Spirit Absorption
- Spirit Lifesteal — In Mid-Early Game, Rely on This to Farm Jungle and Lane Sustain, Not Getting It Can Easily Lead to Death
- 2
Survivability Items That Can Be Used
Optional4,000 SoulsSpirit Essence absorption early game is not as good as Mystic Healing, don't jump into a crowd to use the ultimate before getting it. Emblems can be situational, can skip. Three items at level one depend on needs
- 3
Must-Have Key Items
30,400 SoulsMust must must get this, whether in a big disadvantage going for the ultimate build or an advantage going for the big ball build, it's very important. Don't hold off on 6400 directly, can prioritize lower tier items, can finish early game items from left to right, avoid fighting if possible, specifi
Rapid RechargeBig Ball Build Must-Have Core Item, Adding Two Balls Increases a Lot
Greater ExpansionBig Ball Build Core Item, Adds a Huge Area, Must-Have for Both Ultimate and Big Ball Builds
Boundless SpiritOld Seven's Most Crucial Item, Greatly Enhances All Skills, Must-Have Must-Have
Superior CooldownCan Get This First, No Rush to Level 4, Mainly Reduces Skill 1 Cooldown and Increases Jungle Efficiency and Lane Clearing Efficiency
Mystic Vulnerability
Escalating ExposureUsed to Supplement Damage, Mid-Game Spirit Power Is Enough, So Save It for Last
Transcendent CooldownCan Get Last, Increases Active Skill Cooldown Speed
All item notes
- Rapid Recharge — Big Ball Build Must-Have Core Item, Adding Two Balls Increases a Lot
- Greater Expansion — Big Ball Build Core Item, Adds a Huge Area, Must-Have for Both Ultimate and Big Ball Builds
- Boundless Spirit — Old Seven's Most Crucial Item, Greatly Enhances All Skills, Must-Have Must-Have
- Superior Cooldown — Can Get This First, No Rush to Level 4, Mainly Reduces Skill 1 Cooldown and Increases Jungle Efficiency and Lane Clearing Efficiency
- Escalating Exposure — Used to Supplement Damage, Mid-Game Spirit Power Is Enough, So Save It for Last
- Transcendent Cooldown — Can Get Last, Increases Active Skill Cooldown Speed
- 4
Ultimate Ball Build
20,800 SoulsGenerally, if not a big disadvantage, don't prioritize this, ultimate build is usually for defending or when teammates use big worm, it's a fallback strategy
Mystic SlowUltimate Big Ball for Sticking
Lightning ScrollUltimate for Holding, Can Get His Lower Tier Item First, Otherwise Can't Stick to Enemies
RefresherSometimes Can Create Miracles, But If You Have Money, It's Better to Get Key Damage Items First
InfuserAdds Lifesteal for Survivability, Can Get This Late Game If There's Space
All item notes
- Mystic Slow — Ultimate Big Ball for Sticking
- Lightning Scroll — Ultimate for Holding, Can Get His Lower Tier Item First, Otherwise Can't Stick to Enemies
- Refresher — Sometimes Can Create Miracles, But If You Have Money, It's Better to Get Key Damage Items First
- Infuser — Adds Lifesteal for Survivability, Can Get This Late Game If There's Space
- 5
Late Game or Counter Items
32,000 SoulsBKB must be taken if the enemy has a lot of control or if facing counter like Hammer, Red Locust can be taken before mandatory items depending on the situation, Gem priority is not high if there are no initiators in the team, Old Seven can initiate
Superior DurationIncreases Jungle Farming Efficiency, In Big Ball Build, Priority Is Lower Than Strong Effectiveness, It's for When You Have Money to Get Better
KnockdownCounter Against Enemies Without BKB That Can Interrupt Ultimate
Spirit BurnAlso Supplements Damage, Late Game Damage Is Quite Considerable
LeechOld Seven's T0 for Sustain, Can Consider Getting It Around 25k, Greatly Increases Teamfight Survival with Ultimate and Skill 1
UnstoppableMust-Have Late Game, If No BKB, Entering a Crowd and Using Ultimate Can Get You Crushed by an Anvil
Diviner's Kevlar
All item notes
- Superior Duration — Increases Jungle Farming Efficiency, In Big Ball Build, Priority Is Lower Than Strong Effectiveness, It's for When You Have Money to Get Better
- Knockdown — Counter Against Enemies Without BKB That Can Interrupt Ultimate
- Spirit Burn — Also Supplements Damage, Late Game Damage Is Quite Considerable
- Leech — Old Seven's T0 for Sustain, Can Consider Getting It Around 25k, Greatly Increases Teamfight Survival with Ultimate and Skill 1
- Unstoppable — Must-Have Late Game, If No BKB, Entering a Crowd and Using Ultimate Can Get You Crushed by an Anvil
- 6
AP Build
24,000 SoulsGenerally not recommended to prioritize AP build, but if you want to shoot or the enemy has high mobility, can consider, can also add two items in mid to late game to enhance basic attack damage
Titanic Magazine1600 for Double Ammo Is Worth It, Can Sell If Short on Space Late Game
Burst Fire
Spiritual OverflowIf you want to shoot a bit more, late game has great team fight ability and burst damage
Lucky Shot
Glass CannonGoing for this basically means pure AP build, combined with the third skill, the damage from the back is quite considerable, but the ultimate's survivability will be a bit weaker
All item notes
- Titanic Magazine — 1600 for Double Ammo Is Worth It, Can Sell If Short on Space Late Game
- Spiritual Overflow — If you want to shoot a bit more, late game has great team fight ability and burst damage
- Glass Cannon — Going for this basically means pure AP build, combined with the third skill, the damage from the back is quite considerable, but the ultimate's survivability will be a bit weaker
- 7
Possible Green Buddies That Can Be Used
Optional44,800 SoulsCounter based on the situation, Old Seven is too squishy in mid game, some notes
Warp Stone
Metal SkinEffective against Haze's ultimate which relies solely on bullet damage
JuggernautLater on, it adds mobility and applies debuffs to the enemy
Cheat DeathDepends on the situation, can be effective with the ultimate build
Plated ArmorIf the enemy relies heavily on bullet damage heroes, must get this
InhibitorCounter against Gaster, Apollo, and Yamato, strong lifesteal characters
Spellbreaker
WitchmailLow priority, generally not a concern
All item notes
- Metal Skin — Effective against Haze's ultimate which relies solely on bullet damage
- Juggernaut — Later on, it adds mobility and applies debuffs to the enemy
- Cheat Death — Depends on the situation, can be effective with the ultimate build
- Plated Armor — If the enemy relies heavily on bullet damage heroes, must get this
- Inhibitor — Counter against Gaster, Apollo, and Yamato, strong lifesteal characters
- Witchmail — Low priority, generally not a concern
