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Rem

Rem

Deathy's Rem Build - Fully annotatedPROPro player DeathyListed on Liquipedia

Author Deathy EternusEternus 5 · Updated Aug 31, 2026

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Skill order

Order set by the author · gold is the ultimate

Pillow Toss
◆
1
2
3
Tag Along
◆
1
2
3
Lil Helpers
◆
1
2
3
Naptime
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Early Game - Core

    4,000 Souls

    Usually left to right

    1. Headshot BoosterHeadshot BoosterSell later
    2. Extra SpiritExtra SpiritRem has good spirit scaling, going this into boundless later is good
    3. Extra ChargeExtra ChargeCan sell later
    4. Guardian WardGuardian WardAmazing with your 2
    All item notes
    • Headshot Booster — Sell later
    • Extra Spirit — Rem has good spirit scaling, going this into boundless later is good
    • Extra Charge — Can sell later
    • Guardian Ward — Amazing with your 2
  2. 2

    Early Damage Options

    9,600 Souls

    Pick 1 or 2

    1. Silence WaveSilence WaveGood vs spell dependent heroes (Pocket, Yamato, Mina, etc.)
    2. Torment PulseTorment PulseGenerally the most consistent item to get Rem to contribute some damage in the fights
    3. Rapid RechargeRapid RechargeI don't love this item on Rem but it can be good if you're allowed to spam pillows
    All item notes
    • Silence Wave — Good vs spell dependent heroes (Pocket, Yamato, Mina, etc.)
    • Torment Pulse — Generally the most consistent item to get Rem to contribute some damage in the fights
    • Rapid Recharge — I don't love this item on Rem but it can be good if you're allowed to spam pillows
  3. 3

    Lane Optionals

    Optional4,000 Souls
    1. Monster RoundsMonster RoundsVery good if you are pushing tower. Sell later
    2. Rusted BarrelRusted BarrelVery good against heroes that shoot their gun
    3. Healing RiteHealing RiteBuy whenever you or your teammate are very low
    4. Slowing HexSlowing HexGood vs Mina, Lash, Shiv, etc.
    All item notes
    • Monster Rounds — Very good if you are pushing tower. Sell later
    • Rusted Barrel — Very good against heroes that shoot their gun
    • Healing Rite — Buy whenever you or your teammate are very low
    • Slowing Hex — Good vs Mina, Lash, Shiv, etc.
  4. 4

    Standard 'Support' Route

    21,600 Souls
    1. Mystic ExpansionMystic ExpansionMandatory on Ult
    2. Compress CooldownCompress CooldownCooldown is helpful, can skip if you feel like you need other items earlier
    3. Healing NovaHealing NovaGenerally the most consistent team healing option. Rescue beam is a decent alternative. Healing Nova doesn't heal you in your 2 tho.
    4. Duration ExtenderDuration ExtenderDuration on 2 for longer heals and also longer time napping for torment pulse damage
    5. Greater ExpansionGreater ExpansionWorks on basically everything, including your torment pulse and stacks with your 2 for insane range
    6. Stamina MasteryStamina MasteryBest item to help you survive (you are just a lil chud)
    7. Healing BoosterHealing BoosterIt works properly now so it's good
    8. Superior CooldownSuperior CooldownCooldown to let you use all your abilities more often
    9. Superior DurationSuperior DurationGood on everything including items, sleep, 2 heal, etc.
    All item notes
    • Mystic Expansion — Mandatory on Ult
    • Compress Cooldown — Cooldown is helpful, can skip if you feel like you need other items earlier
    • Healing Nova — Generally the most consistent team healing option. Rescue beam is a decent alternative. Healing Nova doesn't heal you in your 2 tho.
    • Duration Extender — Duration on 2 for longer heals and also longer time napping for torment pulse damage
    • Greater Expansion — Works on basically everything, including your torment pulse and stacks with your 2 for insane range
    • Stamina Mastery — Best item to help you survive (you are just a lil chud)
    • Healing Booster — It works properly now so it's good
    • Superior Cooldown — Cooldown to let you use all your abilities more often
    • Superior Duration — Good on everything including items, sleep, 2 heal, etc.
  5. 5

    Beam

    Optional3,200 Souls
    1. Rescue BeamRescue BeamAlternative to Healing Nova if you need it
    All item notes
    • Rescue Beam — Alternative to Healing Nova if you need it
  6. 6

    Giga Damage Route (Need to carry your chuds)

    Optional25,600 Souls
    1. Arctic BlastArctic BlastVery good for damage especially if you have a Billy/Abrams/Yamato etc. who want to go in, this helps them. Use it while napping.
    2. Boundless SpiritBoundless SpiritProbably buy most games. This double dips into the max Tag Along AP which gives essentially a 2nd boundless spirit, this hero can get 250+ spirit power.
    3. Spirit BurnSpirit BurnMore damage and anti-heal, only get after you have other 6.4k spirit items.
    4. ScourgeScourgeGood if you need to help your tanks and spirit resist is good
    All item notes
    • Arctic Blast — Very good for damage especially if you have a Billy/Abrams/Yamato etc. who want to go in, this helps them. Use it while napping.
    • Boundless Spirit — Probably buy most games. This double dips into the max Tag Along AP which gives essentially a 2nd boundless spirit, this hero can get 250+ spirit power.
    • Spirit Burn — More damage and anti-heal, only get after you have other 6.4k spirit items.
    • Scourge — Good if you need to help your tanks and spirit resist is good
  7. 7

    Giga Support

    Optional25,600 Souls
    1. Divine BarrierDivine BarrierAmazing item with your 2, use it while napping if you can
    2. Echo ShardEcho ShardHaving 2 tag alongs in 1 fight is incredibly helpful for big heals but also so you don't instadie
    3. Healing TempoHealing TempoNot sold on this item but a decent option
    4. Transcendent CooldownTranscendent CooldownVery solid with the amount of actives
    All item notes
    • Divine Barrier — Amazing item with your 2, use it while napping if you can
    • Echo Shard — Having 2 tag alongs in 1 fight is incredibly helpful for big heals but also so you don't instadie
    • Healing Tempo — Not sold on this item but a decent option
    • Transcendent Cooldown — Very solid with the amount of actives
  8. 8

    Giga Debuff

    Optional19,200 Souls
    1. Vortex WebVortex WebGood for setting up potential ults, pillows, or helping your team
    2. Cursed RelicCursed RelicGood if they have specific heroes or 1 hero with a lot of money
    3. Focus LensFocus LensGood if they don't have Dispel Magic
    All item notes
    • Vortex Web — Good for setting up potential ults, pillows, or helping your team
    • Cursed Relic — Good if they have specific heroes or 1 hero with a lot of money
    • Focus Lens — Good if they don't have Dispel Magic
  9. 9

    Cheaper Debuffs

    Optional17,600 Souls
    1. HealbaneHealbaneGreat if you need anti-heal
    2. Mystic VulnerabilityMystic VulnerabilityGood if you have slots and your team does a lot of spirit damage
    3. SuppressorSuppressorGood against gun heroes
    4. Bullet Resist ShredderBullet Resist ShredderGood if you have slots and your team does a lot of gun damage
    5. KnockdownKnockdownGood vs flyers, seven, etc.
    6. Disarming HexDisarming HexGood vs gun heroes
    7. DecayDecayGood vs tanky/heal dependent heroes (Abrams, Mo, etc.)
    8. Cold FrontCold Front
    All item notes
    • Healbane — Great if you need anti-heal
    • Mystic Vulnerability — Good if you have slots and your team does a lot of spirit damage
    • Suppressor — Good against gun heroes
    • Bullet Resist Shredder — Good if you have slots and your team does a lot of gun damage
    • Knockdown — Good vs flyers, seven, etc.
    • Disarming Hex — Good vs gun heroes
    • Decay — Good vs tanky/heal dependent heroes (Abrams, Mo, etc.)
  10. 10

    The Only Acceptable Gun Items

    Optional9,600 Souls
    1. Alchemical FireAlchemical FireGood for objectives and big teamfights
    2. Heroic AuraHeroic AuraGood if the enemy team has a lot of gun damage
    3. Hunter's AuraHunter's AuraGood if you need to amp your allies' gun damage against single targets
    All item notes
    • Alchemical Fire — Good for objectives and big teamfights
    • Heroic Aura — Good if the enemy team has a lot of gun damage
    • Hunter's Aura — Good if you need to amp your allies' gun damage against single targets