Skill order
Order set by the author · gold is the ultimate
Item order
Stages top to bottom, items left to right
- 1
Early game
14,400 SoulsFor laning strength, prioritize skill 2 first, skill 3 cooldown; if under pressure, get two greens in lane, and throw a ball in the jungle when there's space.
Extra Spirit
Extra Charge
Improved SpiritIn lane, need to suppress 🧵 buy this first
Recharging RushPassive triggers very well, stats are also good, choose between yellow shoes
Rapid Recharge
Ballistic EnchantmentVery useful, whether jungling or fighting
Spirit LifestealDon't go low health before using this.
Trophy CollectorGet it if you have a big advantage, otherwise swap for 3K2 defense.
All item notes
- Improved Spirit — In lane, need to suppress 🧵 buy this first
- Recharging Rush — Passive triggers very well, stats are also good, choose between yellow shoes
- Ballistic Enchantment — Very useful, whether jungling or fighting
- Spirit Lifesteal — Don't go low health before using this.
- Trophy Collector — Get it if you have a big advantage, otherwise swap for 3K2 defense.
- 22,400 Souls
Get two small ones in early to upgrade later.
Mystic ExpansionGet 2 to avoid missing people, ball range with projectile enchant is enough.
Duration Extender
All item notes
- Mystic Expansion — Get 2 to avoid missing people, ball range with projectile enchant is enough.
- 315,200 Souls
In this version, Old Seven can carry, may not get many kills but damage is definitely high; for early pressure, can choose Guardian Barrier and Enchanted Emblem.
Mystic RegenerationThis heals more than Spirit Absorption early, but can slow down the pace and block slots, choose wisely.
Slowing HexPrioritize this for catching people, especially against Doctor, and Mi Garbage who can dodge stuns.
SuppressorIf you have a slot, you can add one.
Arcane Surge
Healbane
Fleetfoot
Kinetic DashTemporary ammo nerfed, Energy Burst has more bullets, but you're missing one stamina, choose wisely.
Guardian WardBuying one for laning is comfortable.
Enchanter's Emblem
Enduring Speed
All item notes
- Mystic Regeneration — This heals more than Spirit Absorption early, but can slow down the pace and block slots, choose wisely.
- Slowing Hex — Prioritize this for catching people, especially against Doctor, and Mi Garbage who can dodge stuns.
- Suppressor — If you have a slot, you can add one.
- Kinetic Dash — Temporary ammo nerfed, Energy Burst has more bullets, but you're missing one stamina, choose wisely.
- Guardian Ward — Buying one for laning is comfortable.
- 4
Must-have equipment
17,600 SoulsAfter laning, if teammates have an advantage, get Hunter's Patrol to start catching people, check equipment before fighting, don't give 2 to those who have debuff removal, those with mobility are fine, anyway, the range is big, just don't misposition and become a nuisance;
Boundless SpiritSuggest just saving for this directly.
Mystic VulnerabilitySince skill 3 was nerfed at level 2, prioritize the resistance reduction earlier.
Superior Cooldown
Escalating Exposure
All item notes
- Boundless Spirit — Suggest just saving for this directly.
- Mystic Vulnerability — Since skill 3 was nerfed at level 2, prioritize the resistance reduction earlier.
- 5
Big ball forming equipment
6,400 SoulsDon't engage in meaningless fights, especially when there's a big magic ball around.
Superior DurationIf not saving for 6K4, getting this earlier for farming is more comfortable.
Greater ExpansionWho doesn't like big balls?
All item notes
- Superior Duration — If not saving for 6K4, getting this earlier for farming is more comfortable.
- Greater Expansion — Who doesn't like big balls?
- 6
Ultimate forming equipment
19,200 SoulsIf you're at a big disadvantage, just skip duration and range gear, go straight for ultimate gear.
All item notes
- Lightning Scroll — Get it after ultimate is maxed.
- 7
Late game equipment
57,600 SoulsIf you max your ultimate first, get BKB and Energy Infusion, if you max 3 first, get Lifesteal Locust, if you don't use your ultimate later, fill in with yellow gear; after maxing 1, prioritize leveling your ultimate, if you're fighting frequently with skills 2 and 3, you can allocate two points to
Transcendent CooldownCooldown priority isn't high, can buy it later after getting Spirit Infusion and Unstoppable.
Spiritual OverflowSwap Energy Burst.
RefresherBasically not used, but sometimes has surprising effects, can hard drag teammates' revives while defending.
Vortex WebSmall control, pretty useful, also increases range.
Spirit Burn
Diviner's Kevlar
SpellslingerShoot first then use skills to stack attack speed.
Lucky ShotUse money as ammo.
Leech
All item notes
- Transcendent Cooldown — Cooldown priority isn't high, can buy it later after getting Spirit Infusion and Unstoppable.
- Spiritual Overflow — Swap Energy Burst.
- Refresher — Basically not used, but sometimes has surprising effects, can hard drag teammates' revives while defending.
- Vortex Web — Small control, pretty useful, also increases range.
- Spellslinger — Shoot first then use skills to stack attack speed.
- Lucky Shot — Use money as ammo.
- 8
optional
22,400 Souls
