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The Doorman

The Doorman

Nuclear Bellflowers of Durnan

Author Ptahharrah · Updated Mar 22, 2026 · Favorites this week 4,176

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Skill order

Order set by the author · gold is the ultimate

Call Bell
◆
1
2
3
Doorway
◆
1
2
3
Luggage Cart
◆
1
2
3
Hotel Guest
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    LINE

    1,600 Souls

    Buy first

    1. Guardian WardGuardian WardUse on CD. Barrier gives to ally on line. If alone or enemies hit hard — confidently press on yourself.
    All item notes
    • Guardian Ward — Use on CD. Barrier gives to ally on line. If alone or enemies hit hard — confidently press on yourself.
  2. 2

    Spirit

    7,200 Souls

    Left to right

    1. Extra SpiritExtra Spirit
    2. Mystic BurstMystic Burst
    3. Extra ChargeExtra Charge
    4. Mystic ExpansionMystic Expansion
    5. Compress CooldownCompress Cooldown
    6. Sprint BootsSprint Boots
    7. Enduring SpeedEnduring Speed
  3. 3

    Optional800 Souls
    1. Healing RiteHealing RiteIf getting hit hard on the line. Then sell.
    All item notes
    • Healing Rite — If getting hit hard on the line. Then sell.
  4. 4

    MID

    3,200 Souls

    Left to right

    1. Enchanter's EmblemEnchanter's EmblemClose green invest.
    2. Improved SpiritImproved Spirit
    All item notes
    • Enchanter's Emblem — Close green invest.
  5. 5

    Choice

    12,800 Souls
    1. Mystic ReverbMystic ReverbPriority. If you feel like dying quickly. Better this.
    2. Spirit BurnSpirit BurnIf the enemy has a crazy heal: Vitya, Mo and Krill, Vampirism Surge, etc. Priority burn.
    All item notes
    • Mystic Reverb — Priority. If you feel like dying quickly. Better this.
    • Spirit Burn — If the enemy has a crazy heal: Vitya, Mo and Krill, Vampirism Surge, etc. Priority burn.
  6. 6

    MID

    16,000 Souls

    Depending on the situation. Overall left to right

    1. Rapid RechargeRapid Recharge
    2. Superior CooldownSuperior Cooldown
    3. Greater ExpansionGreater Expansion
    4. Surge of PowerSurge of Power
    5. TankbusterTankbusterTESTING, but you can confidently take
    All item notes
    • Tankbuster — TESTING, but you can confidently take
  7. 7

    FINAL

    25,600 Souls

    Left to right

    1. Boundless SpiritBoundless Spirit
    2. JuggernautJuggernaut
    3. Transcendent CooldownTranscendent Cooldown
    4. Divine BarrierDivine Barrier
  8. 8

    LINE

    Optional5,600 Souls
    1. Headshot BoosterHeadshot BoosterAfter charges on the line. Don't worry about aim, Durnan's bullets have a huge hitbox.
    2. Reactive BarrierReactive BarrierHeyza, Abrams, Reyza, Paige and other stunners.
    3. Spirit ShieldingSpirit ShieldingPocket, Mina, Bebop, Lash and other spirits.
    4. HealbaneHealbaneSharpening, Victor, Abrams and other tanks.
    All item notes
    • Headshot Booster — After charges on the line. Don't worry about aim, Durnan's bullets have a huge hitbox.
    • Reactive Barrier — Heyza, Abrams, Reyza, Paige and other stunners.
    • Spirit Shielding — Pocket, Mina, Bebop, Lash and other spirits.
    • Healbane — Sharpening, Victor, Abrams and other tanks.
  9. 9

    MID

    Optional4,800 Souls
    1. Mystic ShotMystic ShotPick up a gun after the "Choice" tab, if you feel like the bellflowers are not enough, and Durnan's pistol gives zero effect.
    2. HeadhunterHeadhunterAfter burn or echo.
    All item notes
    • Mystic Shot — Pick up a gun after the "Choice" tab, if you feel like the bellflowers are not enough, and Durnan's pistol gives zero effect.
    • Headhunter — After burn or echo.
  10. 10

    Counter

    Optional43,200 Souls

    Mid, final. Depending on the situation

    1. Spirit ResilienceSpirit Resilience
    2. Bullet ResilienceBullet Resilience
    3. SpellbreakerSpellbreaker
    4. Plated ArmorPlated Armor
    5. InhibitorInhibitor
    6. Slowing HexSlowing Hex
    7. Silence WaveSilence Wave
    8. Disarming HexDisarming Hex
    9. KnockdownKnockdown
    10. Cursed RelicCursed Relic