LOK.GG
Mirage

Mirage

【Full Notes】Invincible mirage【Easy to operate, send back to Wyoming in five hits]

Author Mozzie. · Updated May 8, 2026 · Favorites this week 872

Edit

Skill order

Order set by the author · gold is the ultimate

Fire Scarabs
◆
1
2
3
Dust Devil
◆
1
2
3
Djinn's Mark
◆
1
2
3
Traveler
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Go from left to right

    24,800 Souls

    If there's control, directly make Dispersion after the first 4.8k, otherwise go for it in order

    1. Extra SpiritExtra SpiritThe first 800 can be swapped for Hunter to push lane
    2. Improved SpiritImproved Spirit
    3. Duration ExtenderDuration ExtenderPush lane, if the enemy rushes in, use Beetle
    4. Compress CooldownCompress CooldownCore must give Holy Beetle
    5. Mystic VulnerabilityMystic Vulnerability
    6. RicochetRicochetTrash core, allows you to clear minions and stack layers comfortably, essential for sneaky minion clearing
    7. Recharging RushRecharging RushHoly Beetle refreshes energy
    8. Toxic BulletsToxic BulletsI think this is a must-have item for trash core right now
    9. Titanic MagazineTitanic MagazineSaves the trouble of stacking while switching, can freely mix and match
    10. Enchanter's EmblemEnchanter's EmblemIf you have trouble choosing, go for this 1600, for example, if the enemy has no lifesteal characters or not much control
    11. Dispel MagicDispel MagicDispelling is important, can be bought early, sacrificing two 1600s
    All item notes
    • Extra Spirit — The first 800 can be swapped for Hunter to push lane
    • Duration Extender — Push lane, if the enemy rushes in, use Beetle
    • Compress Cooldown — Core must give Holy Beetle
    • Ricochet — Trash core, allows you to clear minions and stack layers comfortably, essential for sneaky minion clearing
    • Recharging Rush — Holy Beetle refreshes energy
    • Toxic Bullets — I think this is a must-have item for trash core right now
    • Titanic Magazine — Saves the trouble of stacking while switching, can freely mix and match
    • Enchanter's Emblem — If you have trouble choosing, go for this 1600, for example, if the enemy has no lifesteal characters or not much control
    • Dispel Magic — Dispelling is important, can be bought early, sacrificing two 1600s
  2. 2

    If no control, just go this way, send back to Wyoming in five layers

    41,600 Souls

    Damage on Damage comes out with five stacks that can instantly kill, enters a strong mid-game period

    1. Escalating ExposureEscalating ExposureCore, get the first one out. If the enemy removes too much, sell and switch to gun support
    2. Superior DurationSuperior Duration
    3. Boundless SpiritBoundless SpiritIncrease damage, if switching to gun support, get it later
    4. InhibitorInhibitorLate game must-have, combined with Bounce Shot for unbeatable team fights, get it early if behind
    5. SilencerSilencerAfter completing Suppression, make this, late game combined with Bounce Shot for unbeatable team fights
    6. Spirit BurnSpirit BurnAgainst Lady and Victor, can trigger two layers of Stun and explode. If switching guns, don't skip this
    7. Transcendent CooldownTranscendent Cooldown
    All item notes
    • Escalating Exposure — Core, get the first one out. If the enemy removes too much, sell and switch to gun support
    • Boundless Spirit — Increase damage, if switching to gun support, get it later
    • Inhibitor — Late game must-have, combined with Bounce Shot for unbeatable team fights, get it early if behind
    • Silencer — After completing Suppression, make this, late game combined with Bounce Shot for unbeatable team fights
    • Spirit Burn — Against Lady and Victor, can trigger two layers of Stun and explode. If switching guns, don't skip this
  3. 3

    Flexible alternatives

    Optional6,400 Souls

    Cursed Spell must be picked against lifesteal heroes, use it before bouncing

    1. HealbaneHealbaneVery useful at 1600, must-have if the enemy has lifesteal characters
    2. Reactive BarrierReactive Barrier1600 part two, must-have if there's a lot of control
    3. Arcane SurgeArcane SurgeCan get this to reach 4800 without Spirit Surge, beginners should avoid
    4. Active ReloadActive ReloadChoose between this and Large Magazine, can get it whether switching guns or not
    All item notes
    • Healbane — Very useful at 1600, must-have if the enemy has lifesteal characters
    • Reactive Barrier — 1600 part two, must-have if there's a lot of control
    • Arcane Surge — Can get this to reach 4800 without Spirit Surge, beginners should avoid
    • Active Reload — Choose between this and Large Magazine, can get it whether switching guns or not
  4. 4

    Weak in lane, build for pressure

    Optional3,200 Souls
    1. Monster RoundsMonster Rounds
    2. Healing RiteHealing RiteGood to use.
    3. Trophy CollectorTrophy CollectorCan get it a bit earlier now, big boost
    All item notes
    • Healing Rite — Good to use.
    • Trophy Collector — Can get it a bit earlier now, big boost
  5. 5

    Must get Suppression and Silent Bullets in late game, the rest depends on the flow

    Optional38,400 Souls

    This is a late-game optional build item, if the enemy has a dispel for everyone, don't pick Damage on Damage, switch to Gun and focus on Damage debuff team support

    1. Siphon BulletsSiphon BulletsStill need to get it late game, DEBUFF Launcher
    2. Spiritual OverflowSpiritual OverflowPure fun gear late game, not as good as green gear
    3. Mercurial MagnumMercurial MagnumVery low priority, can get it late game if wanting to burst someone
    4. Crippling HeadshotCrippling HeadshotOnly get it when switching guns, replaces damage increase and Spirit Burn
    5. Weighted ShotsWeighted ShotsTeam fight with Mixed Dragon, a bunch of DEBUFFs
    6. Armor PiercerArmor Piercer
    7. Spirit RendSpirit Rend
    All item notes
    • Siphon Bullets — Still need to get it late game, DEBUFF Launcher
    • Spiritual Overflow — Pure fun gear late game, not as good as green gear
    • Mercurial Magnum — Very low priority, can get it late game if wanting to burst someone
    • Crippling Headshot — Only get it when switching guns, replaces damage increase and Spirit Burn
    • Weighted Shots — Team fight with Mixed Dragon, a bunch of DEBUFFs
  6. 6

    Prioritize survival based on the situation, not mandatory in advantageous games, answers for unfavorable matchups/specif

    Optional51,200 Souls
    1. Diviner's KevlarDiviner's KevlarLate game combined with 30s ultimate, can cleverly engage in team fights
    2. Plated ArmorPlated ArmorCounter haze, bullet damage and DEBUFF
    3. WitchmailWitchmailRepeatedly refresh some gear
    4. UnstoppableUnstoppableToo many snacks, make one
    5. Spirit ResilienceSpirit ResilienceEnemy Spirit damage is very high, must-have
    6. CounterspellCounterspell
    7. Metal SkinMetal SkinCounter haze ultimate and enemy gun core, also counters Wolf Girl well
    8. Echo ShardEcho ShardEnemy has too much pressure after developing, must-have to give second skill Dragon
    9. KnockdownKnockdownCounters Old 7, Sniper, Ice Man and other flying characters
    10. Silence WaveSilence WaveCounters Apollo, Fire Stream Infernus and other skill characters
    11. Disarming HexDisarming HexCounters Wolf Girl, Hunter and other characters relying on enhanced output
    All item notes
    • Diviner's Kevlar — Late game combined with 30s ultimate, can cleverly engage in team fights
    • Plated Armor — Counter haze, bullet damage and DEBUFF
    • Witchmail — Repeatedly refresh some gear
    • Unstoppable — Too many snacks, make one
    • Spirit Resilience — Enemy Spirit damage is very high, must-have
    • Metal Skin — Counter haze ultimate and enemy gun core, also counters Wolf Girl well
    • Echo Shard — Enemy has too much pressure after developing, must-have to give second skill Dragon
    • Knockdown — Counters Old 7, Sniper, Ice Man and other flying characters
    • Silence Wave — Counters Apollo, Fire Stream Infernus and other skill characters
    • Disarming Hex — Counters Wolf Girl, Hunter and other characters relying on enhanced output