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Bebop

Bebop

RuinKnightSir Punchbop

Author RuinKnightSir RitualistRitualist 5 · Updated Oct 11, 2026 · Favorites 283

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Skill order

Order set by the author · gold is the ultimate

Exploding Uppercut
◆
1
2
3
Sticky Bomb
◆
1
2
3
Grapple Arm
◆
1
2
3
Hyper Beam
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    Early CORE

    17,600 Souls

    4.8k Can skip to Mid CORE

    1. Close QuartersClose Quarters
    2. Melee LifestealMelee Lifesteal
    3. Sprint BootsSprint BootsLeaving Lane/Some Regen
    4. Trophy CollectorTrophy CollectorWe are doing well + Grapple Range
    5. Spirit StrikeSpirit Strike
    6. StalkerStalkerAlways procks on Grapple or Uppercut with good resist shread. Can sell Late or Fed.
    7. LifestrikeLifestrike
    8. Point BlankPoint Blank
    9. Spirit SnatchSpirit SnatchMelee Damage + Bomb Damage
    10. Compress CooldownCompress CooldownHook or Uppercut
    All item notes
    • Sprint Boots — Leaving Lane/Some Regen
    • Trophy Collector — We are doing well + Grapple Range
    • Stalker — Always procks on Grapple or Uppercut with good resist shread. Can sell Late or Fed.
    • Spirit Snatch — Melee Damage + Bomb Damage
    • Compress Cooldown — Hook or Uppercut
  2. 2

    Green Replacements

    Optional6,400 Souls
    1. Extra HealthExtra HealthGood health and builds into Colossus
    2. Extra RegenExtra RegenNeed to heal in combat
    3. Enchanter's EmblemEnchanter's EmblemEarly spirit nuker
    4. Battle VestBattle VestEarly gun nuker
    5. Enduring SpeedEnduring SpeedLeaving Lane and can move during fights
    All item notes
    • Extra Health — Good health and builds into Colossus
    • Extra Regen — Need to heal in combat
    • Enchanter's Emblem — Early spirit nuker
    • Battle Vest — Early gun nuker
    • Enduring Speed — Leaving Lane and can move during fights
  3. 3

    Mid CORE

    17,600 Souls
    1. Hunter's AuraHunter's Aura
    2. Melee ChargeMelee ChargeCan rush this instead of Stalker if you feel confident
    3. Shadow WeaveShadow WeaveInvisible + Melee Damage
    4. Echo ShardEcho ShardGrapple + Uppercut + Grapple + Echo Shard + Uppercut + Grapple
    5. Hollow PointHollow Point
    All item notes
    • Melee Charge — Can rush this instead of Stalker if you feel confident
    • Shadow Weave — Invisible + Melee Damage
    • Echo Shard — Grapple + Uppercut + Grapple + Echo Shard + Uppercut + Grapple
  4. 4

    Swaps/Testing

    Optional20,000 Souls
    1. Mystic BurstMystic Burst
    2. Slowing HexSlowing HexMina/Wraith/Apollo
    3. Torment PulseTorment PulseSeems decent, unsure
    4. Bullet Resist ShredderBullet Resist Shredder
    5. Spirit ResilienceSpirit ResilienceToo much Spirit
    6. Dispel MagicDispel MagicInfernus/Doorman/Mirage/Shiv or Just debuff items
    7. CounterspellCounterspellLash/Apollo/Rem/Yamato
    8. HeadhunterHeadhunter
    All item notes
    • Slowing Hex — Mina/Wraith/Apollo
    • Torment Pulse — Seems decent, unsure
    • Spirit Resilience — Too much Spirit
    • Dispel Magic — Infernus/Doorman/Mirage/Shiv or Just debuff items
    • Counterspell — Lash/Apollo/Rem/Yamato
  5. 5

    Late CORE

    22,400 Souls

    Most games don't get this far for me

    1. Crushing FistsCrushing FistsThis could be actually good with the grapple change
    2. Superior CooldownSuperior Cooldown
    3. ColossusColossusTanky + Melee Damage
    4. Transcendent CooldownTranscendent CooldownAll Actives would benefit greatly
    All item notes
    • Crushing Fists — This could be actually good with the grapple change
    • Colossus — Tanky + Melee Damage
    • Transcendent Cooldown — All Actives would benefit greatly
  6. 6

    FED

    Optional32,000 Souls

    Too Much Money

    1. JuggernautJuggernaut
    2. SpellslingerSpellslingerI like this idea
    3. WitchmailWitchmailWhat a silly idea
    4. Crippling HeadshotCrippling Headshot
    5. RefresherRefresherWhy not
    All item notes
    • Spellslinger — I like this idea
    • Witchmail — What a silly idea
    • Refresher — Why not