Skill order
Order set by the author · gold is the ultimate
Item order
Stages top to bottom, items left to right
- 1
Early game laning
2,400 SoulsPrioritize the first 2
Mystic Burst
Extra SpiritIf constantly trading hits, don't build
Mystic RegenerationIf constantly trading hits in lane, build
All item notes
- Extra Spirit — If constantly trading hits, don't build
- Mystic Regeneration — If constantly trading hits in lane, build
- 2
Early game laning
Optional4,800 SoulsChoose one with 1600
Enchanter's EmblemAgainst dual spirits, build
Reactive BarrierIf there's CC, build, it can save your life
Quicksilver Reload
All item notes
- Enchanter's Emblem — Against dual spirits, build
- Reactive Barrier — If there's CC, build, it can save your life
- 3
Mid-early game jungling
5,600 SoulsWhile jungling, keep an eye on the map and use ultimate to support teammates
Monster RoundsNo matter if you win or lose in lane, jungle more and grab boxes
Mystic SlowUse ultimate to catch people
Cultist SacrificeNo matter if you win or lose in lane, jungle more and grab boxes
All item notes
- Monster Rounds — No matter if you win or lose in lane, jungle more and grab boxes
- Mystic Slow — Use ultimate to catch people
- Cultist Sacrifice — No matter if you win or lose in lane, jungle more and grab boxes
- 4
In a losing situation
Optional13,600 SoulsWhen you're losing in lane and behind while teammates are carrying, buy these to help them expand their advantage, then slowly build damage items later. (Choose 1-2 based on enemy capabilities)
Rusted Barrel
Disarming HexTargeting Haze, Venator and other marksman heroes
Slowing HexAgainst those with a lot of mobility or fast movement speed
KnockdownTargeting heroes like Vindicta Seven who are always flying in the air
Silence WaveFor tight team fights
Mystic Vulnerability
All item notes
- Disarming Hex — Targeting Haze, Venator and other marksman heroes
- Slowing Hex — Against those with a lot of mobility or fast movement speed
- Knockdown — Targeting heroes like Vindicta Seven who are always flying in the air
- Silence Wave — For tight team fights
- 5
Spirit mid game
Optional6,400 SoulsPrioritize the first one to reach 4.8K
TankbusterUse ultimate damage to catch enemies
Rapid RechargeIf there aren't many chances to use skill 1 to hit enemies, don't build it
All item notes
- Tankbuster — Use ultimate damage to catch enemies
- Rapid Recharge — If there aren't many chances to use skill 1 to hit enemies, don't build it
- 6
Vitality mid game
Optional14,400 SoulsTargeting based on enemy capabilities or if they've already gotten fat, build towards 4.8K
HealbaneWith a lot of healing out
Spirit Resilience
Bullet Resilience
CounterspellInterfered by items and hard CC
Dispel MagicBuild if there's immobilization or disarm slow CC skills
All item notes
- Healbane — With a lot of healing out
- Counterspell — Interfered by items and hard CC
- Dispel Magic — Build if there's immobilization or disarm slow CC skills
- 7
Weapon mid game
Optional8,000 SoulsIn the mid-game start to switch to mixed damage
Titanic MagazineGeneral
Intensifying MagazineBuild if you can keep hitting
Opening RoundsBuild if there's a tank
Sharpshooter
All item notes
- Titanic Magazine — General
- Intensifying Magazine — Build if you can keep hitting
- Opening Rounds — Build if there's a tank
- 8
Spirit late game
Optional25,600 SoulsUsually at this point the enemy will have many anti-spirit damage items, so it's recommended to only get up to the 2nd one, then switch weapon items
Spirit Burn
Mercurial MagnumSpirit damage paired with weapon attack speed
Mystic ReverbEnhance skill 1
Boundless Spirit
All item notes
- Mercurial Magnum — Spirit damage paired with weapon attack speed
- Mystic Reverb — Enhance skill 1
- 9
Vitality late game
Optional25,600 SoulsThe first one is almost a must-have, the rest depends on the situation
SpellbreakerAlmost a must-build
InhibitorBuild if there's a lot of healing, also provides weapon +25% damage
Plated ArmorBuild against those with a lot of weapon damage
UnstoppableIf the enemy is targeting you heavily, build this
All item notes
- Spellbreaker — Almost a must-build
- Inhibitor — Build if there's a lot of healing, also provides weapon +25% damage
- Plated Armor — Build against those with a lot of weapon damage
- Unstoppable — If the enemy is targeting you heavily, build this
- 10
Weapon late game
Optional28,800 SoulsIn the late game, you can use these to fight in close team fights, the first 4 core items
Glass Cannon
Leech
Lucky Shot
Spiritual Overflow
Escalating ResilienceBuild against marksman heroes like Haze, Venator
All item notes
- Escalating Resilience — Build against marksman heroes like Haze, Venator
- 11
Testing
12,800 Souls
