Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Early game
12,800 SoulsLaning Time. Swap Enduring Speed/Healbane for Early Defensives or a Tier II you prefer.
Restorative ShotBest early sustain item, and early Weapon Damage is clutch.
Close QuartersLaning is usually CQC. If you lane against people who operate further back, get Headshot Booster.
Quicksilver ReloadSwitching to your Knife is faster than reloading.
Opening RoundsKeep enemies low, where Bleed from Knives might matter and build your Spirit Power.
Recharging RushDo not rush getting this- no pun intended. This gives us an extra Knife and Weapon Damage.
Enduring SpeedMove quickly and heal faster when out of combat. Just valuable. Upgrades into Juggernaut, which is fine.
HealbaneYour bleeding effect from Knives helps this stay proc'd often. If you want, get an Early Defensive over it.
Surge of PowerYour Knife is a tool for building Rage. It's weak on it's own. This helps with that a bit.
All item notes
- Restorative Shot — Best early sustain item, and early Weapon Damage is clutch.
- Close Quarters — Laning is usually CQC. If you lane against people who operate further back, get Headshot Booster.
- Quicksilver Reload — Switching to your Knife is faster than reloading.
- Opening Rounds — Keep enemies low, where Bleed from Knives might matter and build your Spirit Power.
- Recharging Rush — Do not rush getting this- no pun intended. This gives us an extra Knife and Weapon Damage.
- Enduring Speed — Move quickly and heal faster when out of combat. Just valuable. Upgrades into Juggernaut, which is fine.
- Healbane — Your bleeding effect from Knives helps this stay proc'd often. If you want, get an Early Defensive over it.
- Surge of Power — Your Knife is a tool for building Rage. It's weak on it's own. This helps with that a bit.
- 2
Early Defensives
Optional4,800 SoulsGet one.
Bullet LifestealThe "idk what to get" option, this keeps you alive while you fight back. Component of Leech.
Battle VestIf your lane has a heavy emphasis on Weapon-based damage, get this.
Enchanter's EmblemIf your lane has a heavy emphasis on Spirit-based damage, get this.
All item notes
- Bullet Lifesteal — The "idk what to get" option, this keeps you alive while you fight back. Component of Leech.
- Battle Vest — If your lane has a heavy emphasis on Weapon-based damage, get this.
- Enchanter's Emblem — If your lane has a heavy emphasis on Spirit-based damage, get this.
- 3
Mid game
20,800 SoulsSell RS for HA or a Tier III Green.
Point BlankClose Quarters upgrade. Sell Close Quarters and buy into Headhunter if Close Quarters didn't feel great.
Hunter's AuraUseful Weapon Investment while being defensive-minded. Can swap for any other Defensives.
Mercurial MagnumSwitching to your Gun is faster than sharpening your knife.
Spirit LifestealReally just a component of Leech and here to secure souls. Buy Leech immediately instead if you can.
LeechGreat sustain on a character who is built up in Weapon & Spirit Investment.
All item notes
- Point Blank — Close Quarters upgrade. Sell Close Quarters and buy into Headhunter if Close Quarters didn't feel great.
- Hunter's Aura — Useful Weapon Investment while being defensive-minded. Can swap for any other Defensives.
- Mercurial Magnum — Switching to your Gun is faster than sharpening your knife.
- Spirit Lifesteal — Really just a component of Leech and here to secure souls. Buy Leech immediately instead if you can.
- Leech — Great sustain on a character who is built up in Weapon & Spirit Investment.
- 4
Late game
19,200 Souls
InhibitorBest of both worlds, as far as items go. Great Debuff effects, very useful
Crippling HeadshotBetter than most people realize, and easy to land with a shotgun. Can swap with Ricochet or Silencer.
Boundless SpiritReally helps push your Skills up into lethality range late-game while also bolstering your MM.
All item notes
- Inhibitor — Best of both worlds, as far as items go. Great Debuff effects, very useful
- Crippling Headshot — Better than most people realize, and easy to land with a shotgun. Can swap with Ricochet or Silencer.
- Boundless Spirit — Really helps push your Skills up into lethality range late-game while also bolstering your MM.
- 5
Late Defensives
Optional19,200 SoulsAll item notes
- Colossus — Gi
- 6
Defensive Options
Optional44,800 SoulsGet as needed, cut HA if you need slots.
Spirit ShieldingMight be better than Enchtanter's Emblem if Spirit damage is out of control early on.
Reactive BarrierThese effects feel all too common and this is a solution to that problem.
Dispel MagicGreat item, but there are times where it isn't as good as Counterspell. Be thoughtful in its use.
CounterspellVery valuable, and timing is really important. Don't forget you have this- if you tend to forget, don't buy it.
Warp StoneInteresting option over Bullet Resilience- that said, you buy this for the teleport usually.
SilencerGood swap for Crippling Headshot if you are facing a mostly Spirit-based enemy team.
Bullet ResilienceNever go to a school in America without it.
Spirit ResilienceNever go to an abandoned prison without it.
Metal SkinIf the Gun Carry is out of control on the enemy team, this might be the play. Loss of movement hurts, though.
Stamina MasteryOne of my personal favorites because I suck at movement. If you suck at movement, get this!
JuggernautUpgrade to Enduring Speed. You should want all of its effects if you buy it.
Ethereal ShiftReally reasonable option late game over Boundless if you find being dived is basically unavoidable.
All item notes
- Spirit Shielding — Might be better than Enchtanter's Emblem if Spirit damage is out of control early on.
- Reactive Barrier — These effects feel all too common and this is a solution to that problem.
- Dispel Magic — Great item, but there are times where it isn't as good as Counterspell. Be thoughtful in its use.
- Counterspell — Very valuable, and timing is really important. Don't forget you have this- if you tend to forget, don't buy it.
- Warp Stone — Interesting option over Bullet Resilience- that said, you buy this for the teleport usually.
- Silencer — Good swap for Crippling Headshot if you are facing a mostly Spirit-based enemy team.
- Bullet Resilience — Never go to a school in America without it.
- Spirit Resilience — Never go to an abandoned prison without it.
- Metal Skin — If the Gun Carry is out of control on the enemy team, this might be the play. Loss of movement hurts, though.
- Stamina Mastery — One of my personal favorites because I suck at movement. If you suck at movement, get this!
- Juggernaut — Upgrade to Enduring Speed. You should want all of its effects if you buy it.
- Ethereal Shift — Really reasonable option late game over Boundless if you find being dived is basically unavoidable.
- 7
Situational Stuff
Optional37,600 SoulsSwaps and situation-specific stuff.
Headshot BoosterIf Close Quarters is going to be a problem to proc, get this. Think ahead on if you should buy this.
HeadhunterIf you got Headshot Booster, you're likely going to want this. You have a shotgun, it isn't as hard as it seems.
SharpshooterIf you have genuinely no choice but to fight at distance, and didn't take poke stuff- this is actually not half bad.
Mystic ShotIf you don't like Recharging Rush, consider this- it'll aid you in poking early on for Rage.
Express ShotIf you got Mystic Shot, you might want this over Hunter's Aura to strengthen your poke potential.
RicochetIf you can't proc Crippling Headshot reliably, swap this in over it.
DecayReasonable tool for building Rage and also diminishing health on tanks/brawlers.
KnockdownFuck the sky and everyone in it.
Cursed RelicYou hopefully won't have to take this, because if you are the one that has to, your teammates suck.
WitchmailSpellbreaker is generally preferred, but if you're facing a Spirit-focused enemy team, this is also very strong.
All item notes
- Headshot Booster — If Close Quarters is going to be a problem to proc, get this. Think ahead on if you should buy this.
- Headhunter — If you got Headshot Booster, you're likely going to want this. You have a shotgun, it isn't as hard as it seems.
- Sharpshooter — If you have genuinely no choice but to fight at distance, and didn't take poke stuff- this is actually not half bad.
- Mystic Shot — If you don't like Recharging Rush, consider this- it'll aid you in poking early on for Rage.
- Express Shot — If you got Mystic Shot, you might want this over Hunter's Aura to strengthen your poke potential.
- Ricochet — If you can't proc Crippling Headshot reliably, swap this in over it.
- Decay — Reasonable tool for building Rage and also diminishing health on tanks/brawlers.
- Knockdown — Fuck the sky and everyone in it.
- Cursed Relic — You hopefully won't have to take this, because if you are the one that has to, your teammates suck.
- Witchmail — Spellbreaker is generally preferred, but if you're facing a Spirit-focused enemy team, this is also very strong.
