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Sinclair

Sinclair

Primarch/Primarch bolt build

Author Примарх · Updated Apr 8, 2026 · Favorites this week 1,101

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Skill order

Order set by the author · gold is the ultimate

Vexing Bolt
◆
1
2
3
Spectral Assistant
◆
1
2
3
Rabbit Hex
◆
1
2
3
Audience Participation
◆
1
2
3

Item order

Stages top to bottom, items left to right

  1. 1

    1 Core

    12,000 Souls

    If you quickly win the lane, you can take the upgraded battery earlier. Throw bolts on the lane with the clone on the bridge.

    1. Extra ChargeExtra Chargedominate the lane
    2. Mystic BurstMystic Burst
    3. Mystic ExpansionMystic ExpansionTaken on bolt to increase bolt explosion range.
    4. Extra SpiritExtra Spirit
    5. Enchanter's EmblemEnchanter's Emblem
    6. Sprint BootsSprint Boots
    7. Rapid RechargeRapid Recharge
    8. Trophy CollectorTrophy CollectorUsually taken by 13 minutes, if the lane is won, can upgrade battery earlier
    9. Compress CooldownCompress Cooldown
    All item notes
    • Extra Charge — dominate the lane
    • Mystic Expansion — Taken on bolt to increase bolt explosion range.
    • Trophy Collector — Usually taken by 13 minutes, if the lane is won, can upgrade battery earlier
  2. 2

    Opt

    Optional16,000 Souls
    1. KnockdownKnockdown
    2. Dispel MagicDispel MagicAgainst Infernus
    3. Disarming HexDisarming Hex
    4. Slowing HexSlowing Hex
    5. Metal SkinMetal Skin
    6. Spirit ShieldingSpirit Shielding
    All item notes
    • Dispel Magic — Against Infernus
  3. 3

    2 Bolts

    54,400 Souls

    If everything is bad, then take Tankbuster, Guardian Ward, Mystic Vulnerability, and then Mystic Reverb.

    1. TankbusterTankbusterOn average 250-350 damage per combo
    2. Mystic ReverbMystic Reverb
    3. Mystic VulnerabilityMystic VulnerabilityAbout +100 damage per combo
    4. Spirit BurnSpirit Burn+300 damage per combo
    5. Surge of PowerSurge of Power
    6. Escalating ExposureEscalating Exposure+200-800 damage
    7. Superior CooldownSuperior CooldownMake bolts more often, can take a bit later
    8. Boundless SpiritBoundless Spirit
    9. Mercurial MagnumMercurial Magnum
    10. Greater ExpansionGreater Expansion
    11. Transcendent CooldownTranscendent Cooldown
    12. Guardian WardGuardian WardIf everything is bad or we want to help the team
    All item notes
    • Tankbuster — On average 250-350 damage per combo
    • Mystic Vulnerability — About +100 damage per combo
    • Spirit Burn — +300 damage per combo
    • Escalating Exposure — +200-800 damage
    • Superior Cooldown — Make bolts more often, can take a bit later
    • Guardian Ward — If everything is bad or we want to help the team
  4. 4

    Move

    Optional11,200 Souls

    Majestic, if you messed up the timing with the trophy.

    1. Majestic LeapMajestic LeapWe became a Lesh
    2. Enduring SpeedEnduring Speed
    3. JuggernautJuggernaut
    All item notes
    • Majestic Leap — We became a Lesh
  5. 5

    Respec to rabbit or Ultra Dynamo, Seven

    Optional25,600 Souls
    1. Echo ShardEcho Shard2 rabbits at 13 meters = 2 RABBITS AT 13 METERS
    2. Vortex WebVortex Web
    3. Mystic SlowMystic Slow
    4. Duration ExtenderDuration Extender
    5. Superior DurationSuperior Duration
    6. Lightning ScrollLightning Scroll
    All item notes
    • Echo Shard — 2 rabbits at 13 meters = 2 RABBITS AT 13 METERS