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Deadlock Halloween 2026 + Gameplay Update patch notes (2026-10-30)

2026-10-30

Halloween 2026 + Gameplay Update

Heroes

AbramsAbrams
  • Base gun damage increased by 5%
Siphon Life1

Siphon Life

  • T3 increased from +18 DPS to +22
Shoulder Charge2

Shoulder Charge

  • Fixed enemies being held in place longer if you don't hit a wall
ApolloApollo
Riposte2

Riposte

  • Pommel Hit changed from a stun to an immobilize and parry disable
  • Pommel Hit disable duration increased from 0.8s to 1.5s
  • T2 disable duration increased from +0.4s to +0.6s
  • Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
  • Fixed the counterattack dash missing when Apollo is right on top of the target
Flawless Advance3

Flawless Advance

  • Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
Itani Lo Sahn4

Itani Lo Sahn

  • No longer interrupted by Sleep
BabaBaba
  • Spirit Resist scaling reduced from 0.1 to 0.07
Threadsap1

Threadsap

  • Spirit Steal duration reduced from 22s to 16s
  • When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
Granny Long Legs2

Granny Long Legs

  • Light Melee knockback distance reduced from 10m to 8m
  • Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
  • Heavy Melee slow duration reduced from 4s to 2s
  • Heavy melee stomp now only hits the closest Rejuvenator in range
Baba's Brew3

Baba's Brew

  • No longer has an initial brew time
  • Brew order is now random each time she casts it
  • Cycle time between each type of brew increased from 1s to 1.5s
  • UI indicator color now matches the current brew
  • Silence duration reduced from 3s to 2.75s
BillyBilly
Rising Ram2

Rising Ram

  • T3 increased from +10% Max Health for 16s to +15% for 20s
Blasted3

Blasted

  • Cooldown reduced from 27s to 25s
CalicoCalico
Leaping Slash2

Leaping Slash

  • T3 increased from +60 Damage to +90
Ava3

Ava

  • T3 increased from 6s duration to 8s
CelesteCeleste
Shining Wonder4

Shining Wonder

  • Damage reduced from 140 to 125
Deadman DannyDeadman Danny
Chimera Mk12

Chimera Mk1

  • Jetpack can no longer be used while cursed
  • Fixed bug causing it to not deal damage when held through a Close The Deal
  • Items and abilities that pull to the ground now work more reliably against Danny
  • Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
  • Cooldown reduction per boon reduced from -0.4s to -0.25s
  • Cooldown refund on hit from T3 reduced from 50% to 30%
Close The Deal4

Close The Deal

  • Fixed some incorrect behavior when used at the top of the belltower
DrifterDrifter
  • Base gun damage increased by 3%
Bloodscent3

Bloodscent

  • T3 increased from +11% Amplified Damage to +12%
Eternal Night4

Eternal Night

  • T3 increased from +2.5s Duration to +2.75s
GravesGraves
  • Move speed reduced from 7 to 6.7
  • Bullet damage per boon reduced by 4%
Grasping Hands2

Grasping Hands

  • Can now be more easily double jumped over
  • Deploy time increased from 0.6s to 0.8s
Borrowed Decree4

Borrowed Decree

  • T2 no longer has -0.3s Time To Spawn
  • T3 now also provides -0.3s Time To Spawn
Grey TalonGrey Talon
Charged Shot1

Charged Shot

  • T2 now also has -2s Charge Delay
  • T3 no longer has -3s Charge Delay
  • T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
Guided Owl4

Guided Owl

  • Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
InfernusInfernus
Napalm1

Napalm

  • T2 lifesteal increased from 15% to 20%
Concussive Combustion4

Concussive Combustion

  • T3 now increases spirit scaling by 0.4
HazeHaze
Smoke Bomb2

Smoke Bomb

  • Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
KelvinKelvin
Frozen Shelter4

Frozen Shelter

  • Cooldown increased from 185s to 190s
  • T1 increased from -20s Cooldown to -30s
  • T2 now also reduces enemy fire rate by -20%
  • T3 regen increased from +65 to +75
Lady GeistLady Geist
  • Essence Bomb spirit scaling increased from 1.22 to 1.35
LashLash
Grapple2

Grapple

  • T3 now also increases Jump Velocity by +4m
Death Slam4

Death Slam

  • Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
McGinnisMcGinnis
Mini Turret1

Mini Turret

  • Damage vs troopers increased from 50% to 65%
  • Health per boon increased from 9 to 10
MirageMirage
Traveler4

Traveler

  • Channel time increased from 2s to 3s
  • Onterrupt/cancel cooldown increased from 4s to 5s
  • Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
  • Now grants the old T2 barrier in the base ability (with no scaling)
  • The minimap now moves to the center of the screen and is enlarged while targeting
  • Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
  • Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
  • T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
  • T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"
  • T3 now also adds barrier spirit scaling (0.8)
Mo & KrillMo & Krill
  • Spirit per boon reduced from 1.1 to 0.6
  • Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
  • Bullet damage per boon increased by 4%
Nurse HarrowNurse Harrow
  • Base gun damage reduced by 10%
Leech Therapy1

Leech Therapy

  • Fixed enemies being unable to see the glow on the hunting leeches
  • Fixed leeches attaching to targets while the game is paused
  • Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
  • Leeches on the ground are now removed on round reset
Lurking Terrors4

Lurking Terrors

  • Fear buildup time increased from 1.3s to 2s
  • Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
  • T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
PaigePaige
  • Base bullet damage reduced from 35 to 32
  • Bullet damage growth per boon increased from 0.52 to 0.61
Bookwyrm1

Bookwyrm

  • T2 Trail Duration reduced from +2s to +1s
ParadoxParadox
Paradoxical Swap4

Paradoxical Swap

  • Cooldown reduced from 110s to 95s
Rat KingRat King
  • Base bullet damage reduced by 5%
  • Bullet damage growth reduced by 20%
Scrap Grenade1

Scrap Grenade

  • Damage reduced from 70 to 60
  • T2 damage reduced from +70 to +60
  • T3 damage reduced from 300 to 275
  • Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
  • Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
  • Radius reduced from 8m to 6m
  • Large explosion radius reduced from 14m to 10m
Rule, Ratannia!4

Rule, Ratannia!

  • Knockup duration reduced by 50%
  • Cooldown increased from 160s to 180s
  • Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
  • Radius reduced from 20m to 16m
  • T2 Radius reduced from +8m to +6m
  • Duration reduced from 12s to 9s
SevenSeven
Static Charge2

Static Charge

  • T3 stun duration increased from 0.9s to 1.1s
ShivShiv
  • Alt Fire damage per boon reduced by 5%
  • Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
Serrated Knives1

Serrated Knives

  • Rage damage increased from 3.5% Current Health to 4%
  • T3 now also increases rage damage spirit scaling by +0.01
Bloodletting3

Bloodletting

  • Fixed damage ticks playing audio
Killing Blow4

Killing Blow

  • Recast duration reduced from 16s to 12s
SilverSilver
  • Base health regen increased from 2.5 to 3
  • Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
Entangling Bola3

Entangling Bola

  • Fixed Unstoppable flying targets being made to fall
  • Fixed not grounding Grey Talon during his Rain of Arrows
SolomonSolomon
  • Gun now deals -20% headshot damage
  • Base bullet damage reduced from 30 to 25
  • Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
  • Move Piece - Range to grab pieces increased from 50m to 65m
  • Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
Setup Bishop1

Setup Bishop

  • Square height reduced from 4m to 1m
  • On Square spirit scaling increased from 0.64 to 0.85
  • T1 increased from +15% slow to +25%
  • T3 Spirit Resist reduction is now applied on impact instead of by squares
  • T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
Rook Battery3

Rook Battery

  • Damage scaling reduced from 1.3 to 0.9
  • T3 reduced from -12s cooldown to -10s
Develop Queen4

Develop Queen

  • Cooldown increased from 210s to 240s
  • Damage scaling increased from 1.4 to 1.6
  • Delay for stun tiles increased from 1s to 1.2s
  • Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
  • Fixed hitting things outside of the intended square volumes
  • Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
  • T2 now increases checkmate threshold by 150
VenatorVenator
Ira Domini4

Ira Domini

  • Blessed stake damage reduced from 115 to 95
  • Blessed stake damage boon scaling increased from 3 to 3.6
VictorVictor
Aura of Suffering3

Aura of Suffering

  • T3 increased from +15% Damage to +16%
VioletViolet
  • Some moderate performance improvements (still more to do here)
Still Life3

Still Life

  • Stun duration reduced from 1.0s to 0.9s
  • Line of sight is now required when the channel ends, even during the grace period
  • Now shows a text bar to the victim
  • Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
  • Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
  • T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
  • T1 health regen scaling reduced from 0.25 to 0.15
  • T3 stun duration increased from +0.35s to +0.45s
Abstract Landscape4

Abstract Landscape

  • Cooldown increased from 165s to 180s
  • Duration spirit scaling reduced from 0.04 to 0.01
  • Now ends early if Violet dies
  • Cooldown between times you can be affected by it increased from 0.5s to 0.75s
  • T3 no longer has "Ink is no longer destroyed"
  • Duration reduced from 6s to 5s
  • T3 reduced from +4s to +3s
ViscousViscous
  • Alt fire damage growth per boon increased by 5%
Splatter1

Splatter

  • T1 increased from +36 Damage to +45 Damage
Goo Ball4

Goo Ball

  • Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
  • Fixed the direction indicator not appearing
WardenWarden
Alchemical Flask1

Alchemical Flask

  • Now travels 40% faster (overall cast range unchanged)
  • Weapon Damage reduction increased from -25% to -30%
Willpower2

Willpower

  • Speed bonus increased from +15% to +20%
Last Stand4

Last Stand

  • T2 increased from +40.5 DPS to +50
  • T2 cooldown reduction increased from -30s to -40s
WraithWraith
Card Trick1

Card Trick

  • Heal reduced from 60 to 45
Project Mind2

Project Mind

  • Cooldown increased from 46s to 50s
  • Initial cast time for projectile increased from 0.75s to 1s
YamatoYamato
Power Slash1

Power Slash

  • Spirit scaling increased by 6% (base and T3)
Flying Slash2

Flying Slash

  • Cast Range reduced from 26m to 23m
  • Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
  • T3 Cast Range reduced from +15m to +8m
Shadow Transformation4

Shadow Transformation

  • Cooldown increased from 150s to 160s (moved to T2)

Items

High-Velocity RoundsHigh-Velocity Rounds
  • Bullet Velocity reduced from 60% to 45% (upgrades unaffected)
Express ShotExpress Shot
  • Secondary Fire Weapon Damage and growth reduced by 5%
Point BlankPoint Blank
  • Slow duration increased from 2s to 2.5s
Hunter's AuraHunter's Aura
  • No longer affects or counts enemies outside of line of sight or through walls
Shadow WeaveShadow Weave
  • No longer has Ambush Fire Rate or Melee Damage
  • Now has +50% Ambush Weapon Damage
  • Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
  • Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
Toxic BulletsToxic Bullets
  • Anti Heal increased from 35% to 40%
Armor PiercerArmor Piercer
  • Chance increased from 55% to 60%
Glass CannonGlass Cannon
  • Weapon Damage increased from 80% to 85%
Spiritual OverflowSpiritual Overflow
  • Spirit power increased from 6 to 8 (from component changes)
Crippling HeadshotCrippling Headshot
  • Anti-Heal increased from -35% to -40%
Golden Goose EggGolden Goose Egg
  • Damage Penalty reduced from -15% to -12%
Spirit SapSpirit Sap
  • Cooldown increased from 18s to 22s
  • Cast range reduced from 40m to 35m
Mystic SlowMystic Slow
  • Dash Distance slow increased from -10% to -12%
DecayDecay
  • Incoming Heal reduction increased from -50% to -55%
Radiant RegenerationRadiant Regeneration
  • Regen on Spirit Damage scaling reduced from 0.35 to 0.25
  • Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
  • Heal on Ability Cast reduced from 65 to 40
  • Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
Silence WaveSilence Wave
  • Bonus Health increased from +50 to +90
Torment PulseTorment Pulse
  • Melee Resistance increased from 18% to 22%
Echo ShardEcho Shard
  • Post cast time reduced from 0.5s to 0.2s
Focus LensFocus Lens
  • Cooldown reduced from 45s to 40s
  • Fixed damage dealt to a barrier not counting toward the repeated damage
Lightning ScrollLightning Scroll
  • Damage now scales with Spirit Power (0.35)
  • Dash Distance slow increased from -10% to -12%
RebuttalRebuttal
  • Parry Cooldown reduction reduced from -1.75s to -1.25s
Battle VestBattle Vest
  • Weapon Damage increased from 18% to 22%
Bullet LifestealBullet Lifesteal
  • Weapon Damage increased from 6% to 10%
  • Bullet Lifesteal increased from 13% to 15%
HealbaneHealbane
  • Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
  • Heal on Hero Kill reduced from 275 to 170 + 3/Boon
Healing BoosterHealing Booster
  • No longer builds from Extra Regen
  • No longer grants +3 Health Regen
  • Out of Combat Regen increased from +1 to +2
Return FireReturn Fire
  • Now returns the damage you take from Haze's Fixation
  • Fixed the shop tooltip not listing the 10% Bullet Resistance
Spirit LifestealSpirit Lifesteal
  • Spirit Power increased from 6 to 8
  • Spirit Lifesteal increased from 13% to 15%
Spirit ShieldingSpirit Shielding
  • Spirit Resist reduced from 18% to 15%
Bullet ResilienceBullet Resilience
  • Bullet Resistance increased from 30% to 35%
  • Out of Combat Regen increased from 3 to 5
Fury TranceFury Trance
  • Active Move Speed increased from +1m to +1.5m
  • Bullet Lifesteal increased from 14% to 15%
  • Weapon Damage increased from 6% to 10%
Healing NovaHealing Nova
  • Now scales with Spirit Power (1.1) instead of Boons (6)
Metal SkinMetal Skin
  • Now increases your gravity by 20% while active
InfuserInfuser
  • Active Lifesteal increased from 70% to 75%
  • Spirit Lifesteal increased from 13% to 15%
  • Spirit power increased from 6 to 8
JuggernautJuggernaut
  • Health Regen increased from +8 to +15
LeechLeech
  • Bullet Lifesteal increased from 28% to 30%
  • Spirit Lifesteal increased from 28% to 30%
Vampiric BurstVampiric Burst
  • Active Lifesteal increased from 70% to 75%
  • Bullet Lifesteal increased from 13% to 15%
  • Weapon Damage increased from 6% to 10%
SpellbreakerSpellbreaker
  • When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
Divine BarrierDivine Barrier
  • Cooldown increased from 45s to 55s

General

  • Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
  • Mid-Boss: Health increased by 20%
  • Mid-Boss: Health gained per minute increased by 20%
  • Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
  • Mid-Boss: Roar now happens at 25% HP instead of 50%
  • Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
  • Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
  • Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
  • Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
  • Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
  • Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
  • Breakables growth values reduced by 10%
  • Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
  • Haunts base bounty and growth increased by 10%
  • Haunts HP and Damage output increased by 10%
  • Haunted Souls secure rate is now 25% slower
  • Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
  • Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
  • The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
  • Healing Snacks heal increased from 10% Max HP to 14%
  • Steam Vents now increase stamina regeneration by 150%
  • Move slow to air drag ratio increased from 0.35 to 0.5
  • Move speed in tunnels reduced from +70% to +50%
  • Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
  • Fixed some bugs with Walker stomp logic
  • Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
  • Doorman: Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90
  • Doorman: Luggage Cart - T3 increased from -15s Cooldown to -18s
  • Nurse: Wretched Vapors - T3 increased from +15% Rush Speed to +20%
  • Nurse: Healing Needles - Heal Per Shot reduced from 25 to 22
  • Nurse: Healing Needles - T2 Heal Per Shot reduced from +20 to +16
  • Nurse: Healing Needles - Spirit scaling increased from 0.2 to 0.24
  • Nurse: Lurking Terrors - Duration reduced from 7s to 5s
  • Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2s