Skill order
Order set by the author · gold is the ultimate
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Item order
Stages top to bottom, items left to right
- 1
Line
8,000 Souls0 - 7.200
Mystic ExpansionCheap and strong boost to make harassment easier
Extra ChargeAllows painful spamming from the first minute and pushing waves.
Mystic BurstMore damage, harsher harassment
Extra HealthExtra HP, important for comfortable laning and early active play
Rapid Recharge
Slowing HexUse close to the enemy to immediately throw into Baroness and he definitely won't escape. As a last resort, to catch active heroes, since after buying the knockdown there will be more options
All item notes
- Mystic Expansion — Cheap and strong boost to make harassment easier
- Extra Charge — Allows painful spamming from the first minute and pushing waves.
- Mystic Burst — More damage, harsher harassment
- Extra Health — Extra HP, important for comfortable laning and early active play
- Slowing Hex — Use close to the enemy to immediately throw into Baroness and he definitely won't escape. As a last resort, to catch active heroes, since after buying the knockdown there will be more options
- 2
If you're being harassed too much
Optional3,200 Souls
Mystic RegenerationYou often spam, so it should be enough if you're being harassed back painfully
Extra Regen
Healing Rite
Restorative Shot
All item notes
- Mystic Regeneration — You often spam, so it should be enough if you're being harassed back painfully
- 3
Midgame
14,400 Souls7.200 - 18.400
Compress Cooldown
FortitudeAn important item, but if a rooster pecked you to take a trophy from the choice of items, it's better to swap their purchase order and take Fortitude after the knockdown, and the trophy now (I don't r
TankbusterPercentage damage is always good, against a hypothetical MoKrill\Abrams - you can take it right on the lane as the 3rd item
Superior Cooldown
KnockdownSimilarly, you can give Slowing Hex up close and throw into the ult, the enemy will be stunned at the very beginning of the corridor, which will heavily disrupt timings and he probably won't escape
All item notes
- Fortitude — An important item, but if a rooster pecked you to take a trophy from the choice of items, it's better to swap their purchase order and take Fortitude after the knockdown, and the trophy now (I don't r
- Tankbuster — Percentage damage is always good, against a hypothetical MoKrill\Abrams - you can take it right on the lane as the 3rd item
- Knockdown — Similarly, you can give Slowing Hex up close and throw into the ult, the enemy will be stunned at the very beginning of the corridor, which will heavily disrupt timings and he probably won't escape
- 4
18.400 - 21.600
3,200 SoulsAll item notes
- Veil Walker — Heal, extra HP, movement speed, spirit + aggression from invisibility and retreat. There's also one feature - it doesn't matter at what distance, but if there's a veil between the doors - you'll get a
- 5
One instead of Veil Walker
Optional4,800 Souls
Stamina MasteryGives much less than VW, and in general is very rarely needed, since there are doors
Trophy CollectorUsually, you set up a bunch of kills and it definitely won't be empty, but you know how this cursed item works (there won't be charges). If you take it, then swap with Fortitude in order
All item notes
- Stamina Mastery — Gives much less than VW, and in general is very rarely needed, since there are doors
- Trophy Collector — Usually, you set up a bunch of kills and it definitely won't be empty, but you know how this cursed item works (there won't be charges). If you take it, then swap with Fortitude in order
- 6
Late
44,000 Souls21.600 - 57.600
Extra SpiritSmall boost
Improved SpiritMedium boost
Boundless SpiritVery strong boost. Nice to collect and gives almost x2 to spirit at the moment of purchase
Spirit BurnFinishing off, mass damage + best anti-heal
Greater Expansion
Echo ShardKeeps the enemy controlled for about 3 seconds only with the cart, which is a lot for late game and equivalent to Mo&Krill's ultimate
Cheat DeathWill always finish the ultimate animation, and combined with escaping through the door - won't die at all
Vortex WebCan make a mess, but better not to take it too early, as enemies are usually not dumb enough to stand under Vortex and the cart under Walker, so early item gives little. (Maybe works better in low ran
Transcendent CooldownGives not much and is expensive, but in late game an extra second can decide, so upgrade as the last slot
All item notes
- Extra Spirit — Small boost
- Improved Spirit — Medium boost
- Boundless Spirit — Very strong boost. Nice to collect and gives almost x2 to spirit at the moment of purchase
- Spirit Burn — Finishing off, mass damage + best anti-heal
- Echo Shard — Keeps the enemy controlled for about 3 seconds only with the cart, which is a lot for late game and equivalent to Mo&Krill's ultimate
- Cheat Death — Will always finish the ultimate animation, and combined with escaping through the door - won't die at all
- Vortex Web — Can make a mess, but better not to take it too early, as enemies are usually not dumb enough to stand under Vortex and the cart under Walker, so early item gives little. (Maybe works better in low ran
- Transcendent Cooldown — Gives not much and is expensive, but in late game an extra second can decide, so upgrade as the last slot
- 7
Situational
Optional48,000 Souls
Disarming HexOften useful, but if you do everything right and call teammates to run with you under the ultimate behind the core - it's not needed. The enemy core will be wrecked anyway and all fights will be in th
Focus LensIf silence is needed
Cursed RelicDisable one character for ~8 seconds from the fight every ~15 seconds? Or maybe better to disable two at once?:)
RefresherIf there's a Magician on the enemy team - you can lock the enemy in your ultimate for the whole game, as ultimate in ultimate breaks the game, but the chance is 1\1,000,000, and after leveling the ult
Lightning ScrollThere's enough control already, but you can
Arctic BlastIf you play through Cold Front instead of Slowing Hex
Plated ArmorIf enemies have little stuns and focus on physical damage - take instead of Spellbreaker
SpellbreakerResistance to control and burst, extremely important in late game, when you can get killed in a second
All item notes
- Disarming Hex — Often useful, but if you do everything right and call teammates to run with you under the ultimate behind the core - it's not needed. The enemy core will be wrecked anyway and all fights will be in th
- Focus Lens — If silence is needed
- Cursed Relic — Disable one character for ~8 seconds from the fight every ~15 seconds? Or maybe better to disable two at once?:)
- Refresher — If there's a Magician on the enemy team - you can lock the enemy in your ultimate for the whole game, as ultimate in ultimate breaks the game, but the chance is 1\1,000,000, and after leveling the ult
- Lightning Scroll — There's enough control already, but you can
- Arctic Blast — If you play through Cold Front instead of Slowing Hex
- Plated Armor — If enemies have little stuns and focus on physical damage - take instead of Spellbreaker
- Spellbreaker — Resistance to control and burst, extremely important in late game, when you can get killed in a second
